Added preliminary work on osg::TransferFunction
This commit is contained in:
112
src/osgWrappers/osg/TransferFunction.cpp
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112
src/osgWrappers/osg/TransferFunction.cpp
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/Image>
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#include <osg/Shader>
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#include <osg/Texture>
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#include <osg/TransferFunction>
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#include <osg/Vec4>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::TransferFunction)
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I_BaseType(osg::Object);
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I_Constructor0(____TransferFunction,
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"",
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"");
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I_Method0(osg::Image *, getImage,
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Properties::NON_VIRTUAL,
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__osg_Image_P1__getImage,
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"",
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"");
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I_Method0(const osg::Image *, getImage,
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Properties::NON_VIRTUAL,
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__C5_osg_Image_P1__getImage,
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"",
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"");
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I_Method0(osg::Texture *, getTexture,
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Properties::NON_VIRTUAL,
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__osg_Texture_P1__getTexture,
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"",
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"");
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I_Method0(const osg::Texture *, getTexture,
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Properties::NON_VIRTUAL,
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__C5_osg_Texture_P1__getTexture,
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"",
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"");
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I_Method0(osg::Shader *, getShader,
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Properties::NON_VIRTUAL,
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__osg_Shader_P1__getShader,
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"",
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"");
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I_Method0(const osg::Shader *, getShader,
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Properties::NON_VIRTUAL,
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__C5_osg_Shader_P1__getShader,
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"",
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"");
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I_SimpleProperty(osg::Image *, Image,
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__osg_Image_P1__getImage,
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0);
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I_SimpleProperty(osg::Shader *, Shader,
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__osg_Shader_P1__getShader,
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0);
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I_SimpleProperty(osg::Texture *, Texture,
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__osg_Texture_P1__getTexture,
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0);
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END_REFLECTOR
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::TransferFunction1D)
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I_BaseType(osg::TransferFunction);
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I_Constructor0(____TransferFunction1D,
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"",
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"");
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I_Method2(void, setInputRange, IN, float, minimum, IN, float, maximum,
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Properties::NON_VIRTUAL,
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__void__setInputRange__float__float,
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"",
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"");
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I_Method1(void, allocate, IN, unsigned int, numX,
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Properties::NON_VIRTUAL,
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__void__allocate__unsigned_int,
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"",
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"");
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I_MethodWithDefaults1(void, clear, IN, const osg::Vec4 &, color, osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
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Properties::NON_VIRTUAL,
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__void__clear__C5_osg_Vec4_R1,
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"",
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"");
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I_Method0(unsigned int, getNumberCellsX,
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Properties::NON_VIRTUAL,
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__unsigned_int__getNumberCellsX,
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"",
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"");
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I_MethodWithDefaults3(osg::Vec4 &, getValue, IN, unsigned int, i, , IN, unsigned int, j, 0, IN, unsigned int, k, 0,
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Properties::NON_VIRTUAL,
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__osg_Vec4_R1__getValue__unsigned_int__unsigned_int__unsigned_int,
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"",
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"");
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I_MethodWithDefaults3(const osg::Vec4 &, getValue, IN, unsigned int, i, , IN, unsigned int, j, 0, IN, unsigned int, k, 0,
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Properties::NON_VIRTUAL,
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__C5_osg_Vec4_R1__getValue__unsigned_int__unsigned_int__unsigned_int,
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"",
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"");
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I_SimpleProperty(unsigned int, NumberCellsX,
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__unsigned_int__getNumberCellsX,
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0);
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END_REFLECTOR
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