Displayed display lists to prevent frame drops when compiling large geometry tiles
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@@ -687,7 +687,7 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
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}
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//geometry->setUseDisplayList(false);
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geometry->setUseDisplayList(false);
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geometry->setUseVertexBufferObjects(true);
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