Displayed display lists to prevent frame drops when compiling large geometry tiles

This commit is contained in:
Robert Osfield
2009-04-03 10:47:59 +00:00
parent 7a56842ef5
commit c27729a3bd

View File

@@ -687,7 +687,7 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
}
//geometry->setUseDisplayList(false);
geometry->setUseDisplayList(false);
geometry->setUseVertexBufferObjects(true);