Updated wrappers

This commit is contained in:
Robert Osfield
2008-01-29 20:45:51 +00:00
parent ae8713acde
commit cb47e92c26

View File

@@ -14,6 +14,7 @@
#include <osg/CopyOp>
#include <osg/DisplaySettings>
#include <osg/Image>
#include <osg/Matrixd>
#include <osg/Node>
#include <osg/Object>
#include <osg/Timer>
@@ -254,14 +255,14 @@ BEGIN_OBJECT_REFLECTOR(osgViewer::View)
__void__setUpViewOnSingleScreen__unsigned_int,
"Convenience method for a single camera associated with a single full screen GraphicsWindow. ",
"");
I_MethodWithDefaults4(void, setUpViewFor3DSphericalDisplay, IN, double, radius, 1.0, IN, double, collar, 0.45, IN, unsigned int, screenNum, 0, IN, osg::Image *, intensityMap, 0,
I_MethodWithDefaults5(void, setUpViewFor3DSphericalDisplay, IN, double, radius, 1.0, IN, double, collar, 0.45, IN, unsigned int, screenNum, 0, IN, osg::Image *, intensityMap, 0, IN, const osg::Matrixd &, projectorMatrix, osg::Matrixd(),
Properties::NON_VIRTUAL,
__void__setUpViewFor3DSphericalDisplay__double__double__unsigned_int__osg_Image_P1,
__void__setUpViewFor3DSphericalDisplay__double__double__unsigned_int__osg_Image_P1__C5_osg_Matrixd_R1,
"Convenience method for spherical display using 6 slave cameras rendering the 6 sides of a cube map, and 7th camera doing distortion correction to present on a spherical display. ",
"");
I_MethodWithDefaults4(void, setUpViewForPanoramicSphericalDisplay, IN, double, radius, 1.0, IN, double, collar, 0.45, IN, unsigned int, screenNum, 0, IN, osg::Image *, intensityMap, 0,
I_MethodWithDefaults5(void, setUpViewForPanoramicSphericalDisplay, IN, double, radius, 1.0, IN, double, collar, 0.45, IN, unsigned int, screenNum, 0, IN, osg::Image *, intensityMap, 0, IN, const osg::Matrixd &, projectorMatrix, osg::Matrixd(),
Properties::NON_VIRTUAL,
__void__setUpViewForPanoramicSphericalDisplay__double__double__unsigned_int__osg_Image_P1,
__void__setUpViewForPanoramicSphericalDisplay__double__double__unsigned_int__osg_Image_P1__C5_osg_Matrixd_R1,
"Convenience method for spherical display by rendering main scene to as panoramic 2:1 texture and then doing distortion correction to present onto a spherical display. ",
"");
I_Method1(bool, containsCamera, IN, const osg::Camera *, camera,