Commented out the selection of the animation path manipulator since it

was somehow disabling culling?!?
This commit is contained in:
Robert Osfield
2002-11-07 15:45:01 +00:00
parent ba62fe4e48
commit cb6c0b2251

View File

@@ -152,7 +152,10 @@ int main( int argc, char **argv )
if( apm->valid() )
{
unsigned int no = viewer.registerCameraManipulator(apm);
viewer.selectCameraManipulator(no);
// selecting the animation path manipulator up front seems to disable view frustum
// in a heavy duty way that I'm do understand yet, so I'm commenting out for the
// time being. Simply pressing '4' will get you the animation path working correctly.
//viewer.selectCameraManipulator(no);
}
else
delete apm;