Removed more odd characters
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@@ -1150,19 +1150,20 @@ Collada 1.4.1 Specification (2nd Edition) Patch Release Notes: Revision C Releas
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In <blinn>, <constant>, <lambert>, and <phong>, the child element <transparent> now has an
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optional opaque attribute whose valid values are:
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A_ONE (the default): Takes the transparency information from the color<EFBFBD>s alpha channel, where the value 1.0 is opaque.
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RGB_ZERO: Takes the transparency information from the color<EFBFBD>s red, green, and blue channels, where the value 0.0 is opaque,
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with each channel modulated independently.
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In the Specification, this is described in the <20>FX Reference<63> chapter in the
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A_ONE (the default): Takes the transparency information from the colors alpha channel, where the value 1.0 is opaque.
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RGB_ZERO: Takes the transparency information from the colors red, green, and blue channels, where the value 0.0 is opaque,
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with each channel modulated independently.
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In the Specification, this is described in the <20>FX Reference<63> chapter in the
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common_color_or_texture_type entry, along with a description of how transparency works in the
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<EFBFBD>Getting Started with COLLADA FX<46> chapter in the <20>Determining Transparency<EFBFBD> section.
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Getting Started with COLLADA FX<46> chapter in the <20>Determining Transparency section.
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Collada Digital Asset Schema Release 1.5.0 Release Notes
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The <transparent> element<EFBFBD>s opaque attribute now allows, in addition to A_ONE and RGB_ZERO, the following values:
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A_ZERO: Takes the transparency information from the color<EFBFBD>s alpha channel, where the value 0.0 is opaque.
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RGB_ONE: Takes the transparency information from the color<EFBFBD>s red, green, and blue channels, where the value 1.0
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The <transparent> elements opaque attribute now allows, in addition to A_ONE and RGB_ZERO, the following values:
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A_ZERO: Takes the transparency information from the colors alpha channel, where the value 0.0 is opaque.
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RGB_ONE: Takes the transparency information from the colors red, green, and blue channels, where the value 1.0
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is opaque, with each channel modulated independently.
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When we update to a version of the dom using that schema we will need to modify the code below
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