From Paul Martz, "minor code comment cleaup/rewording"
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@@ -40,8 +40,8 @@ class OSG_EXPORT NodeCallback : public virtual Object {
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virtual void operator()(Node* node, NodeVisitor* nv)
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{
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// note, callback is responsible for scenegraph traversal so
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// should always include call traverse(node,nv) to ensure
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// that the rest of cullbacks and the scene graph are traversed.
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// they must call traverse(node,nv) to ensure that the
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// scene graph subtree (and associated callbacks) are traversed.
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traverse(node,nv);
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}
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