Updated the index.html to include references to the new osgText library and
demo app.
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index.html
23
index.html
@@ -23,7 +23,10 @@ basis for all osg apps, an optional scene graph utility library (osgUtil)
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which can be used for higher level functionality such cullers and renderers
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and a database utility library (osgDB) coupled with a set of plug-ins
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(osgPlugins) which are dynamically loaded by the osgDB library to support
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the reading and writing of file formats or node toolkits.
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the reading and writing of file formats or node toolkits. Support for
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rendering of true type fonts is supplied by the osgText library, this
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is optional, you only need to compile it if you require font rendering.
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<p>There are also support libraries such as osgGLUT for bringing up a basic
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UI, however this is not the focus of the OSG. For more sophisticated
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user interfaces it is recommended to integrate the OSG graphics with a
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@@ -33,7 +36,8 @@ also included to assist integration of wxWindows with the OSG and demonstrated
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in the wxsgv demo, however both these libraries are not compiled by default
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since most systems won't have wxWindows installed. Check the mailing list
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archives for info on these developments.
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<p>For the purpose of demonstating the functionality of the osg, nine demo
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<p>For the purpose of demonstating the functionality of the osg, ten demo
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apps are provided, sgv (a scene graph viewer), osgconv (a command line
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utility for converted multiple input files into a native .osg target file),
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hangglide (a flight simulation demo over small hang gliding site), osgcube
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@@ -42,7 +46,10 @@ reflections can be achieved), osgtexture (a demo of some of the various
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texture modes that the OSG supports), osgimpostor (a demo of impostors in
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action) and osgviews (a demo of using mulitple viewports on the same or
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multiple scenes), and finally wxsgv a viewer demostrating osg integration
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with wxWindows applications (not compiled by default.)
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with wxWindows applications (not compiled by default.) Finally there is
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the osgtext demo which illustrates the different types of font rendering
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support by the osgText library.
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<p>This release is a ALPHA version, and is under continuous development
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with the API and features subject to change. If you plan to use the OSG
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then please join the mailing list and provide us with feedback on how
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@@ -100,6 +107,8 @@ file listing left to implement/extend/rewrite.
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</tt>Scene graph utilities reference guide.
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<br><tt><a href="doc/doc++/osgDB/HIER.html">osgDB/</a>
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</tt>Scene graph database utilities reference guide.
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<br><tt><a href="doc/doc++/osgText/HIER.html">osgText/</a>
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</tt>Scene graph text reference guide.
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<br><tt><a href="doc/doc++/osgGLUT/HIER.html">osgGLUT/</a>
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</tt>Simple GLUT based viewer base classes reference guide.
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<br><tt><a href="doc/doc++/osgWX/HIER.html">osgWX/</a>
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@@ -114,6 +123,8 @@ file listing left to implement/extend/rewrite.
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Util library header files.
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<br><tt><a href="include/osgDB">include/osgDB/</a> </tt>The
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OSG Database library header files.
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<br><tt><a href="include/osgText">include/osgText/</a> </tt>The
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OSG text library header files.
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<br><tt><a href="include/osgGLUT">include/osgGLUT/</a> </tt>The OSG
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GLUT utiltiy library header files.
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<br><tt><a href="include/osgWX">include/osgWX/</a> </tt>The OSG
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@@ -140,6 +151,10 @@ database utility library source files.
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</tt>Contains useful utility classes such as for reading
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<br><tt>
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</tt>and writing 3D databases and image files.
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<p><tt><a href="src/osgText">src/osgText</a> </tt>The OSG
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text library source files.
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<br><tt>
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</tt>Contains true type font rendering classes.
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<p><tt><a href="src/osgGLUT">src/osgGLUT</a> </tt>The OSG GLUT library
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source files.
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<br><tt>
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@@ -203,6 +218,8 @@ the scene.
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</tt>A demo of multiple views of the same or multiple scenes.
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<br><tt> <a href="src/Demos/wxsgv/">wxsgv/</a>
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</tt>A demo of wxWindows viewer integrated with the OSG.
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<br><tt> <a href="src/Demos/osgtext/">wxsgv/</a>
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</tt>A demo of true type fonts support provided by osgText.
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</blockquote>
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<p><br><tt><a href="lib/">lib/</a>
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