Quietened down some verbose debug messages
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@@ -1104,7 +1104,7 @@ void BufferObject::resizeGLObjectBuffers(unsigned int maxSize)
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void BufferObject::releaseGLObjects(State* state) const
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{
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OSG_INFO<<"BufferObject::releaseGLObjects("<<state<<")"<<std::endl;
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OSG_DEBUG<<"BufferObject::releaseGLObjects("<<state<<")"<<std::endl;
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if (state)
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{
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unsigned int contextID = state->getContextID();
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@@ -1260,7 +1260,7 @@ void BufferData::resizeGLObjectBuffers(unsigned int maxSize)
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void BufferData::releaseGLObjects(State* state) const
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{
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OSG_INFO<<"BufferData::releaseGLObjects("<<state<<")"<<std::endl;
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OSG_DEBUG<<"BufferData::releaseGLObjects("<<state<<")"<<std::endl;
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if (_bufferObject.valid())
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{
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_bufferObject->releaseGLObjects(state);
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@@ -1369,7 +1369,7 @@ PixelBufferObject::PixelBufferObject(osg::Image* image):
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setTarget(GL_PIXEL_UNPACK_BUFFER_ARB);
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setUsage(GL_STREAM_DRAW_ARB);
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OSG_INFO<<"Constructing PixelBufferObject for image="<<image<<std::endl;
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OSG_DEBUG<<"Constructing PixelBufferObject for image="<<image<<std::endl;
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if (image) setBufferData(0, image);
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}
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@@ -56,13 +56,13 @@ void StateAttribute::setUpdateCallback(StateAttributeCallback* uc)
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if (delta!=0)
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{
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OSG_INFO<<"Going to set StateAttribute parents"<<std::endl;
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OSG_DEBUG<<"Going to set StateAttribute parents"<<std::endl;
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for(ParentList::iterator itr=_parents.begin();
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itr!=_parents.end();
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++itr)
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{
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OSG_INFO<<" Setting StateAttribute parent"<<std::endl;
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OSG_DEBUG<<" Setting StateAttribute parent"<<std::endl;
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(*itr)->setNumChildrenRequiringUpdateTraversal((*itr)->getNumChildrenRequiringUpdateTraversal()+delta);
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}
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@@ -210,10 +210,10 @@ class ReaderWriterPNG : public osgDB::ReaderWriter
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pinfo->Depth = depth;
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}
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OSG_INFO<<"width="<<width<<" height="<<height<<" depth="<<depth<<std::endl;
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if ( color == PNG_COLOR_TYPE_RGB) { OSG_INFO << "color == PNG_COLOR_TYPE_RGB "<<std::endl; }
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if ( color == PNG_COLOR_TYPE_GRAY) { OSG_INFO << "color == PNG_COLOR_TYPE_GRAY "<<std::endl; }
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if ( color == PNG_COLOR_TYPE_GRAY_ALPHA) { OSG_INFO << "color == PNG_COLOR_TYPE_GRAY_ALPHA"<<std::endl; }
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OSG_DEBUG<<"width="<<width<<" height="<<height<<" depth="<<depth<<std::endl;
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if ( color == PNG_COLOR_TYPE_RGB) { OSG_DEBUG << "color == PNG_COLOR_TYPE_RGB "<<std::endl; }
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if ( color == PNG_COLOR_TYPE_GRAY) { OSG_DEBUG << "color == PNG_COLOR_TYPE_GRAY "<<std::endl; }
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if ( color == PNG_COLOR_TYPE_GRAY_ALPHA) { OSG_DEBUG << "color == PNG_COLOR_TYPE_GRAY_ALPHA"<<std::endl; }
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// png default to big endian, so we'll need to swap bytes if on a little endian machine.
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if (depth>8 && getCpuByteOrder()==osg::LittleEndian)
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