Quietened down some verbose debug messages
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@@ -1104,7 +1104,7 @@ void BufferObject::resizeGLObjectBuffers(unsigned int maxSize)
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void BufferObject::releaseGLObjects(State* state) const
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{
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OSG_INFO<<"BufferObject::releaseGLObjects("<<state<<")"<<std::endl;
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OSG_DEBUG<<"BufferObject::releaseGLObjects("<<state<<")"<<std::endl;
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if (state)
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{
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unsigned int contextID = state->getContextID();
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@@ -1260,7 +1260,7 @@ void BufferData::resizeGLObjectBuffers(unsigned int maxSize)
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void BufferData::releaseGLObjects(State* state) const
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{
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OSG_INFO<<"BufferData::releaseGLObjects("<<state<<")"<<std::endl;
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OSG_DEBUG<<"BufferData::releaseGLObjects("<<state<<")"<<std::endl;
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if (_bufferObject.valid())
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{
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_bufferObject->releaseGLObjects(state);
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@@ -1369,7 +1369,7 @@ PixelBufferObject::PixelBufferObject(osg::Image* image):
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setTarget(GL_PIXEL_UNPACK_BUFFER_ARB);
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setUsage(GL_STREAM_DRAW_ARB);
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OSG_INFO<<"Constructing PixelBufferObject for image="<<image<<std::endl;
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OSG_DEBUG<<"Constructing PixelBufferObject for image="<<image<<std::endl;
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if (image) setBufferData(0, image);
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}
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