Alberto Luaces
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02c310982e
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Fix typos and spelling.
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2018-04-23 11:03:37 +01:00 |
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Laurens Voerman
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df6194de5f
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remove unused variable "maxBonePerVertex"
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2018-01-15 15:59:56 +01:00 |
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Robert Osfield
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c85e56940e
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From Jordi Torres, removed unused local variables
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2017-12-02 17:52:47 +00:00 |
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Robert Osfield
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847e472130
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Commented out unused local variables
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2017-12-02 17:42:53 +00:00 |
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Robert Osfield
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e44fb08f6a
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From Jordi Torres, removed unused local variable
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2017-12-02 17:41:27 +00:00 |
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Robert Osfield
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284f91b3e0
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Replaced deprecated osg::Shader::reaDShaderFile()/loadShaderFromSource() usage
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2017-11-27 18:38:37 +00:00 |
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Robert Osfield
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d98d9c9e72
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FIxed two CoverityScan detected memory leaks
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2017-11-13 12:49:33 +00:00 |
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OpenSceneGraph git repository
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8694fd61ba
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Code readability improvements
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2017-11-11 13:00:56 +00:00 |
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OpenSceneGraph git repository
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4977939c05
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Code readability improvements
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2017-11-11 12:58:52 +00:00 |
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OpenSceneGraph git repository
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8e55ed5923
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Code readability improvements
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2017-11-11 12:54:28 +00:00 |
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OpenSceneGraph git repository
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f59efe0bfe
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Code readability improvement
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2017-11-11 12:46:48 +00:00 |
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OpenSceneGraph git repository
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8ee8550aac
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Fix of incorrect Program assignment bug and coding style
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2017-11-11 12:42:34 +00:00 |
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OpenSceneGraph git repository
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b23cc72037
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coding style/readability fixes
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2017-11-11 12:33:44 +00:00 |
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OpenSceneGraph git repository
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4753b8b2b9
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coding style fix
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2017-11-11 12:24:27 +00:00 |
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Robert Osfield
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826c139ef3
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Fixed crash in copy constructor due to copy and paste/typo.
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2017-11-10 12:41:21 +00:00 |
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Robert Osfield
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bd3262e07f
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From Raymond de Vires, Windows build fix
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2017-10-30 14:22:10 +00:00 |
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Robert Osfield
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6530b16fc7
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Fixed build error when building wiht OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION=OFF
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2017-10-27 18:14:04 +01:00 |
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OpenSceneGraph git repository
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faa254dd61
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Merge branch 'osganimation' into osganimation
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2017-10-27 17:14:43 +01:00 |
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Robert Osfield
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671847387f
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Fixed build errors when compiling with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF
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2017-10-27 14:19:13 +01:00 |
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Julien Valentin
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c61e4fb15c
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fix InfluenceMap "remove useless bones" method
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2017-10-27 15:10:54 +02:00 |
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Robert Osfield
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7868b42ef2
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Improved the readability of recent changes by adding spaces, {} and moving { onto separate lines to keep things consistent with the rest of the OSG.
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2017-10-05 16:56:30 +01:00 |
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Julien Valentin
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d2162717b8
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fix normalization bug (happen too early )
minor bug
bla
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2017-10-04 07:23:46 +02:00 |
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Julien Valentin
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7da072b433
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cleanup
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2017-09-04 02:34:59 +02:00 |
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Julien Valentin
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041a2a6e72
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make preparedata skeleton independant (as it was with the Rig::buildInfluenceSet)
no more divergence with master i think
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2017-09-04 01:56:43 +02:00 |
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Julien Valentin
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a73c20d7f5
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update serializer with new properties
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2017-09-01 19:13:01 +02:00 |
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Julien Valentin
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78dd81a8b4
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add void InfluenceMap::removeUnexpressedBones(Skeleton &skel) const;
a bit experimental but work well without further process on my test set
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2017-09-01 17:48:28 +02:00 |
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Julien Valentin
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0d02dfbbbd
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remove utility classes BoneWeight and IndexWeight in order to avoid unnecessary symbols
(but decrease a bit clarity of the code)
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2017-09-01 16:23:49 +02:00 |
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Julien Valentin
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8b74b04de0
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cleanup
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2017-09-01 15:19:42 +02:00 |
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Julien Valentin
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dee9dc2164
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a functional cleanup
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2017-09-01 01:43:00 +02:00 |
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Julien Valentin
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5aa96727e9
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clean and bugfixes
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2017-08-31 20:57:19 +02:00 |
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Julien Valentin
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b790986f37
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few cleanup
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2017-08-31 13:49:27 +02:00 |
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Julien Valentin
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068a032dac
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revert s/VertexIndexWeight/IndexWeight/
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2017-08-31 13:30:24 +02:00 |
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Julien Valentin
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f4675a5648
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I found the damn bug in RigTransformHW
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2017-08-30 23:01:21 +02:00 |
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Julien Valentin
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1f628235d4
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rehabilit an init method to ensure morphing po setted before skinning po in case of rigeom source that are morphgeom
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2017-08-30 20:36:34 +02:00 |
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Julien Valentin
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86ad54f671
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add parameter to XXXTranformHW to customize reserved texture attribs and vertex attribs
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2017-08-30 17:07:11 +02:00 |
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Julien Valentin
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705695b41d
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add a guard (if dirty) on uniform update
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2017-08-30 15:48:45 +02:00 |
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Julien Valentin
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8fad310ce1
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readd VertexInfluence whenever it's bad named and kinda useless
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2017-08-30 15:30:03 +02:00 |
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Julien Valentin
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fd9b8f103e
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cleanup
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2017-08-30 14:26:15 +02:00 |
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Julien Valentin
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985d766f05
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uncomment normalization in rigtransformxxx
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2017-08-30 12:55:45 +02:00 |
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Julien Valentin
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0ebf540d65
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add and comment out normlization in rigtransformXXX
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2017-08-30 12:09:54 +02:00 |
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Julien Valentin
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fe99b568a0
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refactor: remove totally VertexInfluence (renamed BoneInfluenceList) everywhere
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2017-08-30 11:12:17 +02:00 |
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Julien Valentin
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fae9729560
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swap priority in BonePtrWeight comparator< yeild the same VG set
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2017-08-29 17:41:38 +02:00 |
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Julien Valentin
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ce6a316bde
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cleanup
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2017-08-29 17:41:26 +02:00 |
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Julien Valentin
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059fc70337
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set defaut implementation at creation
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2017-08-29 14:49:11 +02:00 |
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Julien Valentin
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0c9a624026
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few refactoring and fixes
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2017-08-29 04:08:55 +02:00 |
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Julien Valentin
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b3402d9344
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readd the 2 methods in InfluenceMap just in case
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2017-08-29 00:34:26 +02:00 |
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Julien Valentin
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9856cecb71
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cleanup
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2017-08-29 00:09:38 +02:00 |
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Julien Valentin
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350756e738
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add 2 method to VertexInfluenceMap:
normalize and cullInfluenceCountPerVertex
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2017-08-28 18:42:22 +02:00 |
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Julien Valentin
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925f1524cf
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total removal of the old path
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2017-08-28 18:16:30 +02:00 |
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Julien Valentin
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28bb88a038
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remove default order for BoneWeight and restore old sort func (behaviors differs)
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2017-08-28 18:02:52 +02:00 |
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