Robert Osfield
db892e6bfe
Added State::disableTexCoordPointersAboveAndIncluding( unit ) method so that
...
all unsed texture units can be turned off simply within Drawables such
as Geometry and GeoSet. This can be used to prevent bleed of arrays from
one object to the next - which can cause crashes.
2002-07-15 10:03:59 +00:00
Robert Osfield
4895b22da1
Fixed various warnings which were appearing under MacOSX.
2002-07-13 21:17:40 +00:00
Robert Osfield
db888b191c
Conveted GeoSet to use the new state::set*Pointer/disable*Pointer methods
...
to keep the current state valid.
2002-07-13 20:31:30 +00:00
Robert Osfield
d87d27b749
Added MatrixTransform header and source.
2002-07-12 21:08:19 +00:00
Robert Osfield
6f392cdbfa
Ported distribution across to use the new osg::MatrixTransform and osg::BlendFunc
...
class instead of osg::Transform and osg::Transparancy respectively.
2002-07-12 18:12:01 +00:00
Robert Osfield
8128265e09
Have added a #define USE_DEPRECATED_API to include/osg/Export, and
...
various
osg header and source files to optional compile in deprecated parts of
the
OSG API.
Have renamed osg::Transparency osg::BlendFunc to bring it in line with
the
rest of the OSG's StateAttribute classes which are named after their
OpenGL counterparts. include/osg/Transparency still exists and is
simply
a typedef to BlendFunc and is enclosed in a #ifdef USE_DEPRECTATED_API
block.
The matrix methods in the osg::Transform class have been
moved/replicated in
a osg::MatrixTransform sublcass from osg::Transform. The old matrix
functionality is still present in the osg::Transform class but is guard
by #ifdef USG_DEPRECATED_API blocks. One should now think of
osg::Transform
as being a Transform Node base class. MatrixTransform has all the
functionality of the original Transform class, so should be used
instead.
2002-07-12 14:25:10 +00:00
Robert Osfield
3edb8a3d18
Added blend color to osg::TexEnv
2002-07-12 10:30:27 +00:00
Robert Osfield
0ea6a7af4a
Fixes for Win32 build
2002-07-11 21:08:02 +00:00
Robert Osfield
c4c97a0f64
Moved the code referencing osg::BoundingBox::isValid() and
...
osg::BoundingSphere::isValid() across to use the valid() methods, the later
being more consitent with other classes such as osg::ref_ptr<>.
2002-07-11 14:32:21 +00:00
Robert Osfield
cd3c2c0b77
Fixes for Win32 build
2002-07-11 11:36:25 +00:00
Robert Osfield
5d18f0ee11
Tidied up the types in osg::GeoSet so that the index pointers use GLushort
...
and GLuint to get round compile issues under MacOSX.
2002-07-10 22:33:08 +00:00
Robert Osfield
8b1e9345df
Updates to osg::Drawable::AppCallback and osgprerender demo.
2002-07-10 20:30:57 +00:00
Robert Osfield
27338f57b1
Added app callback to Drawable.
2002-07-10 15:35:47 +00:00
Robert Osfield
c1fc3dcdb9
Ported all the demos and loaders across to use the new multitexturing API.
2002-07-10 11:22:24 +00:00
Robert Osfield
842eb59e1f
Implemented more code for the new osgprerender demo.
2002-07-09 19:23:53 +00:00
Robert Osfield
0c943945f7
Implemented most of the changes required for supporting multitexturing in
...
the osg::State/osg::StateSet/osg::StateAttribute and related classes.
2002-07-09 09:35:42 +00:00
Robert Osfield
8f4a77ce4c
Fixes for Windows build.
2002-07-07 17:42:34 +00:00
Robert Osfield
0801b363f5
Work on supporting multitexturing in State/StateSet/StateAttribute/Geoemtry.
2002-07-07 14:40:41 +00:00
Robert Osfield
04a841bf93
Spotted by Neil Salter - missing transform. in the Transform copy operator.
2002-07-03 20:33:21 +00:00
Robert Osfield
3700e7e2cd
Reimplemted the osgUtil::SceneView::setCalcNearFar() functionality to bring
...
it inline with the CullStack/CullVisitor implementation. Also added the
setSmallFeatureCullingPixelSize() method and wired them up inside
SceneView.cpp so they set the corresponding CullVisitor paramters.
Intergrated pfImage copying change in the Performer plugin, submission sent in by Ulrich Hertlein
2002-07-02 19:53:18 +00:00
Robert Osfield
01992a7790
Ported the flt plugin across to use osg::Geometry, it still uses a GeoSet
...
internally, and I will remove this after some futher work.
2002-06-27 20:29:32 +00:00
Robert Osfield
fb3e705709
Converted the template DrawElements primitive class into three seperate
...
non templated classes - UByteDrawElements, UShortDrawElements, UIntDrawElements.
2002-06-27 13:15:34 +00:00
Robert Osfield
532a32416f
Moved the AttributeArray and Primitive classes into their own header and
...
source files.
2002-06-27 10:50:19 +00:00
Robert Osfield
3765631cd7
Fix to Quat::slerp so that it interpolates along the shortest path.
2002-06-25 20:36:17 +00:00
Robert Osfield
cbeeeefdab
Added osg::Drawable::PrimitiveFunctor and TriangleFunctor subclass for
...
querrying the primitive data inside Drawables. Moved various support
classes over from being osg::GeoSet based to osg::Geometry based.
2002-06-25 20:27:51 +00:00
Robert Osfield
cbb95d0445
Checked in .osg support for the new osg::Geometry class.
2002-06-24 21:37:34 +00:00
Robert Osfield
f2e215bf44
Added conversion to osg::GeoSet::converToGeometry() utility to help the
...
migration to and testing of the new osg::Geometry class.
2002-06-23 21:43:46 +00:00
Robert Osfield
7dd82beaa9
Temporarily removed the references to multi-texturing calls.
2002-06-21 19:24:43 +00:00
Robert Osfield
49ab8f4706
Added new osggeometry demo to test the work on the new osg::Geometry Drawable.
2002-06-21 16:45:45 +00:00
Robert Osfield
476f931eaa
Addd new experimental osg::Geometry Drawable which will eventually replace
...
GeoSet. Currently doesn't draw anything, and is very much in the
early design stages.
2002-06-20 19:54:08 +00:00
Robert Osfield
d763a47d2e
Mods to MemoryManager to make the optimized build produce dummy
...
implementations for all the public functions found in the header,
this should prevent problems when not compiling in the MemoryManager
under IRIX 64 build.
2002-06-20 18:17:36 +00:00
Robert Osfield
4f4f68e961
Added support for reading the new OSG_MAX_TEXTURE_SIZE environmental variable
...
inside the osg::Image::ensureValidSizeForTexturing() method. The
smallest of GL_MAX_TEXTURE_SIZE and OSG_MAX_TEXTURE_SIZE is used for the
final max texture size.
This new env. var. allows users to deliberate cap the size of their textures
so they can test whether their models are limited by texture memory. If
reducing the max texture size increases performance then you are limited
by texture memory!
2002-06-19 18:45:05 +00:00
Robert Osfield
b12e36cede
Added computation of the bounding volume of osg::OccluderNodes.
...
Added support for osg::BoundingSphere::expandBy*(osg::BoundingBox) and have
added osg::BoundingSphere/Box::valid() which deprecates isValid(), this
is to be more consistent with other classes in the OSG.
2002-06-19 15:18:47 +00:00
Robert Osfield
21beb236d2
Added support for occlusion of holes in occluders, and cleaned up the
...
interface to ShadowVolumeOccluders.
2002-06-19 10:19:10 +00:00
Robert Osfield
b3c26d5634
Changed the osg::LightSource so its Light attribute is now generalised to
...
be a StateAttribute. This allows alternative implementations of Lights
other than the standard osg::Light.
2002-06-19 08:34:19 +00:00
Robert Osfield
5e85cd59ab
Added support for occluders occluding other occluders, which helps reduce
...
the number of occluder that will be used in cull traversal to only the
ones that will be effective. Note. Holes in occluders arn't handled in
this occluder occlusion test, will implement this later.
2002-06-18 22:35:48 +00:00
Robert Osfield
aa58ecae2f
Clean ups for the Windows build.
2002-06-18 10:18:12 +00:00
Robert Osfield
27412c27c9
Fixes to the occluder culling code to properly disable occluders to prevent
...
self occlusion.
2002-06-17 09:10:26 +00:00
Robert Osfield
156a9fbaea
Fixes for Visual .NET and Mingw builds, and fix MacOSX notify() crash.
2002-06-15 20:57:50 +00:00
Robert Osfield
52c36dde70
Added computation of occluders volume scaled relative to the frustum volume,
...
all volumes computed in eye coords.
2002-06-15 12:14:42 +00:00
Robert Osfield
25b420ac0e
Added computation of the occluders volume, scale it to a ratio of the
...
frustum.
2002-06-14 16:28:47 +00:00
Robert Osfield
73ec80843f
Refined the CollectOccluderVisitor so that it checks the subgraph below
...
a node contains occluders before traversing.
2002-06-14 13:49:59 +00:00
Robert Osfield
c71bf35152
Improvements to the plane clipping code.
2002-06-14 11:27:34 +00:00
Robert Osfield
61df1ed6b7
Further work on occlusion culling.
2002-06-13 23:46:02 +00:00
Don BURNS
8c5722577e
removed the use of gettimeofday for 32 bit architectures...
2002-06-13 19:39:28 +00:00
Robert Osfield
4e5a3696e3
Merge Randall's changes.
2002-06-13 18:27:14 +00:00
Robert Osfield
0ebe473eb5
Further work on Occlusion Culling. Most of work is complete, just debugging
...
required now.
2002-06-13 16:21:00 +00:00
Robert Osfield
e467027946
Fix for renaming of ShadowOccluderVolume to ShadowVolumeOccluder.
2002-06-12 13:54:14 +00:00
Robert Osfield
c7e99ff77a
Further work on occludision code.
2002-06-12 09:22:30 +00:00
Robert Osfield
fa13d948b5
A little more work on Occlusion culling.
2002-06-11 19:52:55 +00:00