Commit Graph

10895 Commits

Author SHA1 Message Date
OpenSceneGraph git repository
21c0affe66 Merge pull request #760 from LaurensVoerman/readObject
implement readObject for all relevant readerWriters
2019-06-14 15:28:46 +01:00
OpenSceneGraph git repository
68fc6ca610 Merge pull request #759 from AnyOldName3/more-tga
Various TGA improvements
2019-06-14 15:01:15 +01:00
Laurens Voerman
38727ed4b4 implement readObject for all relevant readerWriters 2019-05-14 14:25:30 +02:00
AnyOldName3
8491fd780d Add support for Targa type 3 and 11 images (greyscale) 2019-05-13 21:56:07 +01:00
Laurens Voerman
2f71c55da9 fix compile error if OSGUTIL_RENDERBACKEND_USE_REF_PTR not defined in include/osgUtil/RenderLeaf 2019-05-13 17:02:53 +02:00
AnyOldName3
7b6135f0f7 Avoid wasting memory loading optional TGA fields as RLE image data 2019-05-11 00:00:41 +01:00
AnyOldName3
05e896af7e Add support for type 9 (colour mapped, compressed) TGA images. 2019-05-10 00:04:49 +01:00
AnyOldName3
33bf30cd8c Check TGA footer if present to see if attribute channel contains alpha data 2019-05-10 00:04:08 +01:00
Robert Osfield
fd014e3b52 Merged ELSEIF fix from master 2019-05-08 10:17:06 +01:00
AnyOldName3
c9fc6e0f79 Consistently check for failed memory allocation 2019-05-08 00:59:40 +01:00
AnyOldName3
348fbfe410 Switch to using safe buffers (fixing a memory leak) 2019-05-08 00:56:42 +01:00
AnyOldName3
47ec2c7951 Cleanup TGA header interpretation
* Read the colour map `First Entry Index` field. If non-zero, error out as the format specification is vague as to what it does and different readers interpret it differently.
* Rename the variable that holds the colour map entry size as the existing name could be misinterpreted as the size of the pointer, not the thing pointed to.
* Handle images reporting themselves as 15 bits per pixel in the same way as Truevision's example code.
2019-05-04 01:19:31 +01:00
Robert Osfield
6ea8ebf25a Fixed indentation 2019-04-26 10:46:04 +01:00
Wei Lisi
2b65555d5f remove tabs 2019-04-26 10:44:04 +01:00
flashk
2439679b0c Update fbxRMesh.cpp 2019-04-26 10:43:04 +01:00
Wei Lisi
0cbf839425 clean up 2019-04-26 10:41:05 +01:00
Wei Lisi
82cae6daf4 fix fbx hierarchy issue 2019-04-26 10:41:05 +01:00
Derek Quam
6767ff540b Fix two bugs introduced when removing the Geode visitor from the FBX
exporter.

In the Geometry visitor, use getNodePath to check if the Geometry node
is root instead of getNumParents.

Reset the state inside buildFaces to prevent duplication when a
Group is inside of Group.
2019-04-26 10:30:24 +01:00
Derek Quam
69ebfecfcc Fix duplicate geometries in FBX export.
The fix to allow the export of orphaned Geometry nodes accidentally
duplicated those geometry nodes in 'normal' scene trees. This commit
refactors the code to rely on the visitor to traverse the Geometry as
opposed to traversing the Geometry in the Geode visit and the Geometry
visit.
2019-04-26 10:30:15 +01:00
Konstantin S. Matveyev
036bb7b472 CMake: Win32 option added to OSG_WINDOWING_SYSTEM 2019-04-14 00:47:36 +03:00
valid-ptr
b5dff94107 CMake: OSG_WINDOWING_SYSTEM fixed; FORCE flag removed 2019-04-14 00:08:09 +03:00
Konstantin S. Matveyev
e1b3c78013 osgDB::DynamicLibrary: local lib loading on Android fixed 2019-03-29 16:32:58 +03:00
Robert Osfield
dd32ee2945 Added basic load and compile stats collection enabled by --stats command line. 2019-03-25 14:09:04 +00:00
Robert Osfield
0b5cb65cdd Added a call to the CullSetting::readCommnadLine(..) to make sure the --NO_CULLING and --VIEW_FRUSTUM, --VIEW_FRUSTUM_SIDES command line parameters are honoured 2019-03-25 12:42:28 +00:00
Robert Osfield
a8e78fde99 Added --NO_CULLING, --VIEW_FRSUTUM and --VIEW_FRUSTUM_SIDES/--vfs command line options for setting the Camera CullingMode value 2019-03-25 12:40:41 +00:00
Colin Cochran
9726617b6e Fixes osgViewer CMake build for Android.
Adds FORCE to overwrite the cached OWG_WINDOWING_SYSTEM variable.
2019-03-18 08:55:05 -06:00
Colin Cochran
997276d359 Fixes Android build for osgViewer.
Previously, cmake attempted to build cocoa windowing system source even if MAKE_SYSTEM_NAME was set to ANDROID.
2019-03-16 11:59:28 -06:00
Capostrophic
dceb353fe6 Replace redundant asCullVisitor usage with a type check 2019-03-16 12:29:39 +00:00
Chris Djali
7ebe56291f Resolve OpenGL error caused by confusion between geometry shader implementations.
There are two types of Geometry Shaders in OpenGL. One is provided by `GL_EXT_geometry_shader4` and `GL_ARB_geometry_shader4` and requires that certain parameters are set with calls to `glProgramParameteri` before the program is linked. The other is provided by OpenGL 3.2 as a core feature and by the GLES extensions `GL_EXT_geometry_shader` and `GL_OES_geometry_shader` and requires these parameters to be set in the GLSL source itself.

The value of `isGeometryShader4Supported` is being used to determine if the `glProgramParameteri` calls should occur, so it should only be `true` when one of the extensions requiring them is present.
2019-03-14 13:51:44 +00:00
flashk
c89a7fe67c Update StackedTransform.cpp 2019-03-14 11:25:11 +00:00
Capostrophic
b14bb21801 Avoid unnecessary matrix type conversion in osgParticle 2019-03-14 10:47:08 +00:00
Robert Osfield
37eae8c719 Removed the optional code path hack 2019-03-14 10:46:59 +00:00
Capostrophic
12b298130a Add OSG_USE_FLOAT_QUAT build option to use single precision quaternions 2019-03-14 10:46:42 +00:00
Robert Osfield
cc68d7f151 Streamline the animation path completion message 2019-02-25 15:09:12 +00:00
Daniel Trstenjak
5770774e00 OcclusionQueryNode: reset the test result of the invalid geometry
There're cases that the occlusion test result has been retrieved
after the query geometry has been changed, it's the result of the
geometry before the change.
2019-02-25 15:08:38 +00:00
Daniel Trstenjak
5624a22fe4 OcclusionQueryNode: ensure a valid query geometry
If the query geometry is invalid then don't do any occlusion queries and
never traverse the subgraphs.
2019-02-21 17:34:26 +00:00
Björn Blissing
9905b90a18 Add search location for textures in FBX plugin
The FBX plugin may fail texture lookup even if the texture is located in
the same folder as the model file. This change tries, as a last resort,
to check if the texture filename is available in the same folder as the
model.
2019-02-20 17:19:04 +00:00
Robert Osfield
971eba37ad Added override for broken bindings 2019-02-20 16:31:58 +00:00
OpenSceneGraph git repository
1504a54cd8 Merge pull request #702 from mp3butcher/fix36
add MeshReindexation flag
2019-01-26 18:21:47 +00:00
Robert Osfield
0f2e9e6557 Added missing {} to fix getPassed() bug introducted by previus commit 2019-01-26 18:10:44 +00:00
Daniel Trstenjak
cd150cbe96 OcclusionQueryNode: ensure a consistent value for '_passed' 2019-01-26 17:42:20 +00:00
Robert Osfield
02d7d980a7 Introduced a QueryGeometry::getQueryResult(const osg::Camera*) method as a more informative replacedment for QueryGeometry::getNumPixels(). 2019-01-26 16:33:23 +00:00
Daniel Trstenjak
c8521068a5 OcclusionQueryNode: add resetting of queries
If there's a big view change then it might not be appropriate to wait
for '_queryFrameCount' till the next query is issued, because then
geometry might pop into the view after '_queryFrameCount'.

This is especially important for applications not having a constant
frame rate, but just issue a new frame on demand.
2019-01-26 15:22:08 +00:00
OpenSceneGraph git repository
bdd0be2f8f Changed member variable name to be consistent with header 2019-01-23 17:03:27 +01:00
mp3butcher
b8f9249bea add a bool parameter to allow forced reindexation of a mesh 2019-01-23 17:02:53 +01:00
Robert Osfield
e2fb88e187 Commented out the reset of the _vertexArrayObject = 0 as it was break later State::resetCurrentVertexArrayStateOnMatch() calls ability to reset the State::_currentVAO when required. 2019-01-23 15:40:13 +00:00
Robert Osfield
749dc86dd3 Fixed typo 2019-01-23 08:52:11 +00:00
Robert Osfield
488b4854b2 Added reset of the State::CurrentVertexArrayState() to prevent the State::_vas becoming a dangling pointer when VertexArrayState objects are deleted. 2019-01-21 17:36:40 +00:00
Robert Osfield
6455159757 Added calling of releaseGLObjects() and resizeGLObjects() to the Camera DrawCallback's to enable the draw callbacks to clean up their own GL objects. 2019-01-19 16:16:53 +00:00
Laurens Voerman
eeb13d1efc clear temp objectCache in databaseRequest 2019-01-14 10:24:30 +01:00