Robert Osfield
26a8f63212
From Wang Rui, "In the attached files I've added the Compute Shader support for OSG, as well as serializer updates and a new osgcomputeshaders example. My submission also include a setComputeGroups() function in Program for setting compute-shader work groups, and a bindToImageUnit() function in Texture for binding textures as image variables in shaders.
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All code are tested on Windows 7 + NVIDIA GFX 570 with the latest GeForce 310.70 Driver (BETA), which could support OpenGL 4.3.
Compute shader information can be found at "http://www.opengl.org/registry/specs/ARB/compute_shader.txt "
"
2013-01-25 11:54:03 +00:00
Robert Osfield
18b5e2a9b8
From John Kaniarz, "Here's a patch to add new extensions for tessellation shaders to the GLSL
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plugin." "I went with .tctrl and .teval for the shader extensions."
2012-04-20 09:53:41 +00:00
Robert Osfield
14a563dc9f
Ran script to remove trailing spaces and tabs
2012-03-21 17:36:20 +00:00
Robert Osfield
1ed3833556
From Terry Welsh, improved support for handling archives
2012-02-03 11:09:45 +00:00
Robert Osfield
c665fdc973
Form Richard Schmidt, "The following features were added:
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* the glsl plugin now supports processing #includes. The file extension sets the shader type.
* the registry releases gl objects of the shared state manager
"
2010-12-13 12:16:57 +00:00
Robert Osfield
10deffdc41
From Stephane Lamoliatte, "Here is a patch wich improves the support for geometry shaders in OpenSceneGraph.
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It adds new PrimitiveSet constants for the specific geometry shader primitive types :
- LINES_ADJACENCY
- LINE_STRIP_ADJACENCY
- TRIANGLES_ADJACENCY
- TRIANGLE_STRIP_ADJACENCY
It also adds some missing features to the glsl reader plug'in.
"
2009-10-10 09:41:28 +00:00
Robert Osfield
9a4e17b766
From Bryan Thrall, "The attached ReaderWriterGLSL.cpp conveniently sets the shader type when
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the filename extension is "vert" or "frag" but still lets this be
overridden by the Options (for those crazy people who store their
fragment shaders in .vert files :) )."
2009-03-13 10:40:00 +00:00
Robert Osfield
720551d549
From Michael Platings, Converted std::fstream/ifstream/ofstream to osgDB::fstream/ifstream/ofstream and
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fopen to osgDB::fopen to facilitate support for wide character filenames using UT8 encoding.
2008-11-07 15:08:08 +00:00
Robert Osfield
36409f8597
Added .vert and .frag to list of accepted extension in the GLSL plugin
2008-09-25 10:21:44 +00:00
Robert Osfield
02b456bcfa
Converted plugins to use the new supportsExtension()/supportsOptions/supportsProtocl() methods
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to help enable better querying of supported features
2008-07-13 22:18:59 +00:00
Robert Osfield
c4d07194a2
From Art Trevs, add support for saving external shader files.
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From Robert Osfield, adding missing member variable initializes and Output::getShaderFileNameForOutput() implementation
2008-03-04 14:04:48 +00:00