to protect against accessing while writing which was segfaulting in VPB
specifically in void ThreadPool::run(osg::Operation* op)
in the waiting loop
while (_operationQueue->getNumOperationsInQueue() >= _maxNumberOfOperationsInQueue)
"
1. It did not support normals applied to individual vertices.
2. It would only support red / green / blue colour triples, but the pmvs models are generated with diffuse colours. (The PLY format, http://local.wasp.uwa.edu.au/~pbourke/dataformats/ply/, lists specular and ambient colour forms as well.)
To partially overcome these limitations, please find attached modified versions of
src/osgPlugins/ply/vertexData.cpp
src/osgPlugins/ply/vertexData.h
The changes I've made are:
1. I have changed the boolean hasColor flag to a vertexField (which is a boolean operation on an enum) to indicate what fields are present in the ply file. (This is required because Turk's ply reader spits out warnings for every line where you try to read fields which do not exist.)
2. I have modified the code to apply valid normals to either triangles or vertices.
3. I have kludged in "support" for the various colour variants. Specifically, all the colour specified can be read from the file. However, they are all applied in the same way (namely as a colour array, bound to each vertex)."
I have attached a patch, against the trunk from 13:30 today, which consists of the following:
1. CMakeModules/FindOpenEXR.cmake: Look for libIlmThread and libIex as well. 2. src/osgPlugins/CMakeList.txt: Only include the exr subdirectory if both the OpenEXR and zip libraries were found. 3. src/osgPlugins/exr/CMakeLists.txt: Add ZIP_LIBRARY to TARGET_EXTERNAL_LIBRARIES."
The DatabasePager now passes the Terrain pointer into the ReaderWriter's via osgDB::Options object,
rather than pushing a NodePath containing the Terrain onto NodeVisitor. This
change means that the DatabasePager nolonger needs to observer the whole NodePath and
will be lighter and quicker for it.
The change also means that ReadFileCallback can now run custom NodeVisitor's on the scene graph without
having to worry about TerrainTile's constructing scene graphs prior to the Terrain being assigned.
Also changed is the NodeVisitor::DatabaseRequestHandler which now requires a NodePath to the node that you wish
to add to rather than just the pointer to the node you wish to add to. This is more robust when handling scenes
with multiple parental paths, whereas previously errors could have occurred due to the default of picking the first
available parental path. This change means that subclasses of DatabasePager will need to be updated to use this new
function entry point.
Attached is the modified State.cpp file.
I have also attached a sample transcript, showing the new code working properly. I ran it against osgEarth's shaders and it works as expected.
"
are big enough to handle the primitives used in the geometry.
Added usage of verifyArray into osgfilecache so that it reports any problems on reading files in paged database.
We should have:
UV for vertex 0, layer 1
UV for vertex 0, layer 2
UV for vertex 1, layer 1
UV for vertex 1, layer 2
...etc...
Instead, we have this:
UV for vertex 0, layer 1
UV for vertex 1, layer 1
...etc...
UV for vertex 0, layer 2
UV for vertex 1, layer 2
...etc..."
· points (just look at points in frustum)
· lines (simple line clip—replace the external point)
· quadrilaterals (call operator() for triangles twice)"
Attached is src/osgWrappers/deprecated-dotosg/osg/Geometry.cpp. It gets the data pointer out and casts it to a pointer to the element type, rather than casting the array object itself. This seems to work."