include change the CameraManipulators so they work with double for time
instead of float. Also added support for DataType to osg::StateAttribute
and StateSet so that they can be set to either STATIC or DYNAMIC, this
allows the optimizer to know whether that an attribute can be optimized
or not.
in testing new glTextParamters update functionality. I have commented out
the call to attaching of the callback so osgtexture outwardly behaves as
before. The code lies dormant just incase we need to use it for testing
in the future.
mode by using a _texParamtersDirty flag in combination with an
applyTexParamters(State&) method which does the paramters setting in one
tidy bundle. This new implementations replaces the CompileFlags submitted
yesterday.
Simplified NodeCallback by remove osg::NodeCallback::Requirements as they
are no longer needed.
Fixed comments in Drawable.
Put guards around cosf definations so that they are only used under Win32/Mac.
Fixed warning in CullVisitor.
inserted a static transform to do the work of rotating the scene, then
applied a standard osgUtil::Optimizer::FlattenStaticTransformsVisitor
traversal to flatten the transfrom down on to the geometry nodes.
Moved CullVisitor/RenderStage/RenderStageLighting across to managing lights
entirely within RenderStageLighting, and changed the management of modelview
matrices so that RenderLeaf now stores the absolute modelview matrix, rather
than a model matrix as done previously. The later allows RenderLeaf's to do
a glLoadMatrix rather than a glPushMatrix/glMultMatrix/glPopMatrix.
level which appears to cause the code to hang, -O works fine for some strange
reason, I havn't found any direct problems in the code. This may be compiler
bug or a code bug, the bug may go away in later versions of GNUC++, the
problem currently occurs under GCC2.96.
plugin names hanging around despite being deprecated. These definiations
confused the make install/make instclean so it tried to link a non existant
library. Have removed old definitions and everything intalls properly once
more:-)
Change the osg::NodeVisitor::getLocalToWorldMatrix() /
getWorldToLocalMatrix() methods so it do not initilize the matrix being
passed to them, and assume the the users has already initiliazed them
appropriately, such as to take account of camera positions.