Commit Graph

6 Commits

Author SHA1 Message Date
Robert Osfield
49cd96cd44 From Rick Pingry, "n my application I am walking through the scene graph looking for nodes of a specific name. I noticed there were times when some of the nodes were not named what I had expected. Upon reviewing the code, I noticed this was happening when there was a forward reference to a parented object.
The existing code uses a map with object ID's.  The original code only applied the name to a node for a new ID only if the node did not already exist in the map.  The problem was that there was another part of the code (when a parent was forward declared) that also created the node with the ID in the map, but it did not know its name.  I simply made sure that the name was set regardless of whether or not the node was already in the map. "
2006-12-06 14:17:55 +00:00
Robert Osfield
a8d4da8163 Added #include <osg/io_utils> 2005-04-08 09:36:42 +00:00
Robert Osfield
ce07879e2e Moved plugins across to using ReaderWriter::Options* for search paths in addition
to standard osgDB::DataFilePaths
2004-11-22 23:54:45 +00:00
Robert Osfield
6c7c2e32df From Marco Jez, "makes the LWS loader store LWO object names as node names, for easier recognition and retrieval by scene graph visitors.
With this fix, each PositionAttitudeTransform node that corresponds to an entry in the LWS file carries the name of the loaded object plus the layer number (for example, "objects/myobj.lwo.2")."
2004-10-18 14:51:21 +00:00
Robert Osfield
0368717e3e Added setting of pivot point in AnimationPathCallback 2004-03-13 12:36:02 +00:00
Robert Osfield
687410145d From Marco Jez, new Light Wave Scene loader 2004-01-03 20:32:27 +00:00