Robert Osfield
4a047f2a82
From Michael Platings, introduced osg::State::applyModelViewMaitrx(const osg::Matrix& matrix) method and associated osg::State::_modelViewCache to enable osgText::Text3D to be refactored in away that avoids creating/destroying matrices
2010-06-01 13:33:58 +00:00
Robert Osfield
054d5606fb
From Tim Moore, "This is a patch that allows a ref_ptr to be constructed using an observer_ptr argument, which is locked. This is shorthand for declaring the ref_ptr and then passing it to observer_ptr::lock().
...
"
2010-06-01 11:28:04 +00:00
Robert Osfield
6ba8341683
From Wang Rui, "The Notify header doesn't include the OSG_ALWAYS macro, which is used
...
in the quicktime plugin. The file attached is to fix that small
problem."
2010-06-01 09:23:21 +00:00
Robert Osfield
d8511fa5ca
From Tim Moore, fixed typo and removed redundent include
2010-06-01 09:21:42 +00:00
Robert Osfield
975b95dd33
From Torben Dannhauer, "I added radial fog functionality be using the OpenGL extension 'GL_NV_fog_distance'."
2010-05-31 16:53:41 +00:00
Robert Osfield
6548e4a5a8
Added OSG_DEBUG_DP macro
2010-05-28 17:17:34 +00:00
Robert Osfield
d26a8474e7
Changed the ref_ptr<T> observer_ptr<>::lock() method to be
...
bool observer_ptr<>::lock(ref_ptr<T>&) to avoid the temporary ref_ptr<>'s
being created and destroyed on the stack along with the associated ref/unref() operations
2010-05-28 08:57:48 +00:00
Robert Osfield
e826bfeb3c
Refactored osgQt so that QWebViewImage is now entirely implementated in the header, and osgQt itself no longer compiles it,
...
leaving it to only applications that require it to include the header and it's implementation and with ith the QWebKit dependency.
2010-05-22 15:45:02 +00:00
Robert Osfield
0d2723b984
From Hartwig Wiesmann, "I have added some doxygen documentation to the plane class.
...
"
2010-05-20 17:02:45 +00:00
Robert Osfield
9cf330d7ff
Introduced a alternative implementation of observer_ptr<> that uses ObserverSet rather than an local WeakReference object.
2010-05-20 13:38:28 +00:00
Robert Osfield
b979b585f2
From Tim Moore, fix for deadlock
2010-05-19 13:14:57 +00:00
Robert Osfield
62d69c686f
Fixed warning
2010-05-19 08:22:10 +00:00
Robert Osfield
b3ac6484c1
From Martin Naylor, "Please find attached the modified observer_ptr include for fixing a compiler
...
issue for Windows and VS2008."
2010-05-19 08:08:49 +00:00
Robert Osfield
7ed822fd79
From Tim Moore, typo fix.
2010-05-18 18:01:02 +00:00
Robert Osfield
61121daaab
Updated wrappers
2010-05-17 18:37:32 +00:00
Robert Osfield
65c09c8e0d
From Tim Moore, improved doxygen comments
2010-05-17 14:43:41 +00:00
Robert Osfield
ccd9f31309
Removed signalUnreffed interface
2010-05-17 14:21:53 +00:00
Robert Osfield
f832198128
From Tim Moore, refactore WeakReference/Referenced to avoid signalling the observers when do a unref_nodelete.
2010-05-17 09:03:44 +00:00
Robert Osfield
554adfc8e6
Refactored Observer/ObserverNodePath and DatabasePager to improve their robustness.
2010-05-14 12:24:13 +00:00
Robert Osfield
2b2ea4487a
From Tim Moore, new more robust observer_ptr<> implementation
2010-05-14 12:14:14 +00:00
Robert Osfield
68a1ed2dcf
Fixes for building OSG with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF.
...
Fixed copy and paste error in Camera::getImplicitBufferAttachmentResolveMask().
2010-05-12 11:37:27 +00:00
Robert Osfield
7ef776ec5f
Fixed warnings
2010-04-30 19:41:24 +00:00
Robert Osfield
c2a59415ce
Changed DisplaySetting::instance() to return a ref_ptr<>& rathern than a raw C pointer to enable apps to delete the singleton or assign their own.
2010-04-30 11:48:30 +00:00
Robert Osfield
a6c7fee246
From Alok Priyadarshi, "1. Replaced APIENTRY to GL_APIENTRY which is used by OpenGL ES
...
headers. For desktop GL GL_APIENTRY has been defined as APIENTRY."
2010-04-28 21:22:44 +00:00
Robert Osfield
c019e2f76d
Fixed typo
2010-04-28 21:10:29 +00:00
Robert Osfield
5435f6cf50
From Wang Rui, "Two small bugs were just found when I was writing examples for my book
...
in process: a wrong definition of the OSG_FATAL macro, and wrong logic
inside the KeySwitchMatrixManipulator::getDistance() function. I
believe both were slips."
2010-04-28 20:33:40 +00:00
Robert Osfield
117d949d1f
From Roland Smeenk and Robert Osfield, improvements to the indentation of comments.
2010-04-23 16:35:44 +00:00
Robert Osfield
5d0b84edd0
From Marcin Hajder, "This submission contains Texture2DMultisample osg implementation.
...
Texture2DMultismaple as name suggests provides means to directly access subsamples of rendered FBO target. (GLSL 1.5 texelFetch call).
Recently I was working on deferred renderer with OSG, during that I noticed there is no support for multisampled textures (GL_ARB_texture_multisample extension). After consultations with Paul Martz and Wojtek Lewandowski I added Texture2DMultisample class and made few necessary changes around osg::FrameBufferObject, osg::Texture and osgUtil::RenderStage classes."
and from follow email:
"Fixed. According to ARB_texture_multisample extension specification multisample textures don't need TexParameters since they can only be fetched with texelFetch."
2010-04-22 17:02:22 +00:00
Robert Osfield
a475da35e3
From Mourad Boufarguine, "When compiling the example on VS9, the compiler complain about undefined GL_DEPTH_COMPONENT32F and GL_DEPTH_COMPONENT32F_NV. So I added them to include/osg/FrameBufferObject. The example builds fine and is working for me without crashs unless it is ran whithout argument. I added couple of lines to check for arguments number and print the example usage when needed."
2010-04-21 16:37:28 +00:00
Robert Osfield
c0e9fcbb67
From Tim Moore, "This contains a couple of fixes to support changing FrameBufferObject configurations on the fly; the user changes the camera attachments and calls Renderer::setCameraRequiresSetUp(). The major part of this submission is a comprehensive example of setting up floating point depth buffers. The user can change the near plane value and cycle through the available combinations of depth format and multisample buffer formats."
2010-04-19 11:43:06 +00:00
Robert Osfield
c69ddd6bd5
Added BufferData::ModifiedCallback to provide a mechanism for tracking when a osg::Image::dirty() has been called to signify that an image has been modified.
2010-04-13 18:42:58 +00:00
Robert Osfield
51924431cd
Fixed warnings
2010-04-13 09:42:53 +00:00
Robert Osfield
d10ce23e62
Fixed recursive call due to missing _
2010-03-15 20:09:23 +00:00
Robert Osfield
9015ff7084
Refactored Texture::Extensions to simplify it and make it more efficient.
2010-03-15 10:32:03 +00:00
Robert Osfield
9ab856323d
Added export for PerContextShader.
2010-03-11 14:48:54 +00:00
Robert Osfield
1e1c79f257
Updated version
2010-03-10 16:31:15 +00:00
Robert Osfield
86f491e649
Replaced use of unsigned int/enum mask combinations with int/enum mask combinations to avoid the need for casting enums to unsigned ints,
...
and to avoid associated warnings.
Update wrappers to reflect these changes.
2010-03-05 12:55:08 +00:00
Robert Osfield
273420bb1c
Updated version and soversion numbers
2010-03-05 12:53:08 +00:00
Robert Osfield
5383297cbe
Change Shader::getPCS(..) from protected to public scope to enable isCompiled() method to be accessible in applications.
...
Updated wrappers
2010-03-05 11:30:50 +00:00
Robert Osfield
bbca791251
From Michael Platings, "Here's the all-new, all-dancing DAE plugin, with support for reading
...
osgAnimation. It's been tested with the majority of the samples in the
COLLADA test repository and works with all of them either as well as, or
better than, the version of the plugin currently in SVN.
Known issue: vertex animation (AKA morphing) doesn't work at present,
but that's a relatively unpopular method of animating so it's not high
on my priority list."
Follow up email:
"I've been informed that the previous DAE submission didn't build on
unix, so here's the submission again with the fixes. Thanks to Gregory Potdevin and Benjamin Bozou.
Also, my apologies to Roland for not crediting his part in making DAE
animation happen, my work was indeed built on top of his work. Thanks
also to Marius Heise and of course Cedric Pinson."
Changes by Robert Osfield, fixed compile issues when compile without C* automatic conversion enabled in ref_ptr<>
and constructor initialization fixes to address some warnings under gcc.
2010-02-26 14:41:50 +00:00
Robert Osfield
d50eacd07e
From Paul Martz, "The changes are very similar to Magne's, except they now take the near plane into account. The changes are:
...
* Change OcclusionQueryNode::getPassed to take a NodeVisitor rather than the distance from BS center to the eye point. Change where CullVisitor calls this method to use the new parameters.
* getPassed now exits early and returns true to avoid blinking / blink-in of geometry for the first frame or for out-of-range LOD children coming back into view.
* getPassed now considers the distance from the near plane to the bounding sphere (rather than eye point to bounding sphere) when determining if the viewer is "inside" the bounding sphere or not."
2010-02-26 10:13:28 +00:00
Robert Osfield
8059c4a745
From Chris Hanson, comment fix.
2010-02-25 18:03:14 +00:00
Robert Osfield
9a45538db9
Added an empty() method
2010-02-22 17:41:35 +00:00
Robert Osfield
bb21136d92
Added missing _ptr = rp._ptr to constructor.
2010-02-22 08:39:33 +00:00
Robert Osfield
b1001c2a9c
Moved implementation of Observer destructor and constructor from header into .cpp to avoid possible issues with imports/exports under Windows build.
2010-02-19 20:18:48 +00:00
Robert Osfield
8b67830f6e
Added check against OSG_GL3_AVAILABLE to avoid issues with GL3 build under linux
2010-02-19 20:14:12 +00:00
Robert Osfield
eca4361c4a
Clean up observer_ptr<> and removed the eronous casting of ptr in objectDeleted.
2010-02-19 19:50:55 +00:00
Robert Osfield
b807fc83fe
Added mutex lock to destructor.
2010-02-19 16:04:33 +00:00
Robert Osfield
8f11af8d3e
Replaced local mutex with getObserverMutex().
2010-02-19 15:41:42 +00:00
Robert Osfield
530c947c94
Added an InitGlobalMutexes to enforce early construction and hence late destruction of singleton mutexes.
2010-02-19 09:02:24 +00:00