1. I've implemented an option controlled route by which users can still access the old method of extracting the zip content to the local filesystem. This is in response to Ulrich's comments about zip files encorporating files other than those that OSG knows about, but which an application may require.
To access this the user makes the following call on their options object that they pass to the reader. Without it, the plugin will extract by default to memory.
local_opt->setPluginStrData("zipextract","filesystem");
2. The second change is that I've moved the declaration of one of the variables to within the numitems loop so that if loading of a specific file within the zip fails, subsequent files still load correctly. This was the issue that Ulrich raised."
constructor issues:
Within the NullStream & NotifyStream classes the base class objects
(ostream) were being initialised before the class member _buffer objects
which they referenced, causing a crash.
I had to move the file scope g_NullStream & g_NotifyStream initialisation
into a function to get them to work.
Also there was a missing osg:: qualifier on getNotifyHandler."
-Changed the addition of lights to add the lightsource directly into the scenegraph (instead of below a switch node)
-All added lights are enabled in the root stateset and replace the head- or skylight.
(if no lights are available the head- or skylight will remain active)
-Ambient in osg::LightModel is zeroed out. All ambient now comes from separate ambient only light sources.
-Lights can now be written properly
-Replaced strings by constants defined in the Collada DOM"
The fix is to remove the call to bs.expandBy(v) and compute the radius directly. I believe this call was intended to be bs.expandRadiusBy(v), but it is superfluous when the radius is computed directly."
Two implementations of NotifyHandler are currently available:
- StandardNotifyHandler, calls fputs(message, stderr) for severity <= WARN and fputs(message, stdout) for severity > WARN
- WinDebugNotifyHandler, windows users can redirect notifications to windows debug output, notifications can be viewed in output window of the debugger i.e. MSVC or DebugView (http://technet.microsoft.com/en-us/sysinternals/bb896647.aspx) (see screenshot).
I have seen on osg-users that some people do std::cerr.rdbuf(otherStream.rdbuf()) to redirect notifications. This trick will no longer work since osg::notify() returns internal osg::NotifyStream not std::cout or std::cerr. You can use osg::notify().rdbuf(otherStream.rdbuf()) to do this instead.
Additionally I've made some minor fixes:
- Minor imrovements to osg::notify documentation
- NullStream could crash by deleting stream buffer other than default NullStreamBuffer in the destructor i.e. after osg::notify(osg::DEBUG_FP).rdbuf(otherStream.rdbuf())"