Robert Osfield
72cf6734a1
Added osgText/shaders to support greyscale and Signed Distance Field based text
2017-09-19 16:35:28 +01:00
Robert Osfield
a12a43d352
Impprovide the computation of the Signed Distance Field
2017-09-14 15:58:38 +01:00
Robert Osfield
70b3a3a442
Fixed of shadow
2017-09-13 11:09:56 +01:00
Robert Osfield
0d5a42f635
Added setting of the Text::BackdropImplementation type to USE_SHADERS when setting up shaders
2017-09-12 19:13:01 +01:00
Robert Osfield
7a50bdafe3
Changed the margin computation to properly account of the Signed Distance Function data
2017-09-12 16:03:35 +01:00
Robert Osfield
722ed6fc5e
Shifted set up of osgText related StateSet from osgText::Font into into osg::TextBase/Text to enable grater control over state required for specific Text implementations
2017-09-12 11:50:47 +01:00
Robert Osfield
de47eb3666
Add support for generating outline and signed distance field channels in a RGBA packed GlyphTexture Image.
2017-09-08 16:59:43 +01:00
Robert Osfield
1289c4ee41
Added osgText::Font::s/getGlyphInterval(int) and GlyphTexture::s/getGlyphInterval(int) and internal support for clmapping positions of glyph images an defined intervals, defaults to 1.
2017-08-30 16:21:03 +01:00
Robert Osfield
f3bbb686d2
Removed debug messages
2017-08-29 17:32:14 +01:00
Robert Osfield
5566a025b5
Added TextSettings struct to manage values used to set up the text. with the addition of following command line parameters:
...
--outline // enable outlne
--shadow // enable shadow
--offset ratio // set the backdrop offset
--text-color r g b a // set the text body color
--bd-color r g b a // set the shadow/outline color
--bg-color r g b a // window background color
-o filename // write create subgraph to disk using specified filename
2017-08-29 17:19:26 +01:00
OpenSceneGraph git repository
bfbaecaf49
Merge pull request #300 from eligovision/master
...
Text3D character/glyph size fix
2017-08-16 11:30:14 +01:00
konstantin.matveyev
b0ef9b0c42
Text3D character/glyph size fixed
2017-08-15 22:11:15 +03:00
luzpaz
2cd31f65e4
misc. typo fixes
...
mostly non-user-facing but some doxy.
2017-08-15 12:23:49 -04:00
Robert Osfield
79e764bd17
Improved support for Text with large numbers of glyphs
2017-05-25 12:38:54 +01:00
Robert Osfield
6308b497f2
Replaced macro based selection of which shaders to use by default with DisplaySettings::setShaderHint() and OSG_SHADER=HINT=GL2|GL3|GLES2|GLES3|NONE controls
2017-03-27 11:44:41 +01:00
Robert Osfield
ec5cbe18d5
Restructed the marco to resolve Windows build issues
2017-03-25 16:05:57 +00:00
Robert Osfield
d70d00607f
Removed no longer relevant line
2017-03-23 10:25:25 +00:00
tomhog
423e14f92f
Merge branch 'master' into topic-gles3-ios
2017-03-21 15:33:13 +00:00
Robert Osfield
a74872c6bf
Refactored GlyphTexture so that it utlizes standard osg::Texture2D/osg::Image combinations rather than locally implemented per glyph subloading.
2017-03-21 13:10:45 +00:00
Thomas Hogarth
630af80635
Adusted Font shaders to use gl3 path on gles3, iphone example using inbuilt shaders
2017-03-20 19:35:01 +00:00
Thomas Hogarth
7ba2e728cd
GLES3 now working on iOS, tried to maintain support for have bother gles2 and gles3, allowed avfoundation to be added on iOS, improved iOS example cmake generation
2017-03-20 18:39:56 +00:00
Thomas Hogarth
3a6e28da9c
More gles3 tweaks
2017-03-20 18:39:56 +00:00
Robert Osfield
6670a6e070
Improved support for stats, fonts and shadergen for GLES2, GLES3 and GL3
2017-03-20 14:07:14 +00:00
Robert Osfield
4498945b98
Quited debug messages
2017-03-20 09:25:49 +00:00
Robert Osfield
c7711fd2d4
Added support for GL3/GLES3, GL2,GLE2 shaders to osgText::Font/Text.
2017-03-18 18:08:12 +00:00
Robert Osfield
279cc82a01
Improved readability of code
2017-03-18 11:48:55 +00:00
Robert Osfield
943beb220d
Improved handling of osgText::Text with and wihout shaders
2017-03-18 11:48:55 +00:00
Robert Osfield
e6703e3cb0
Removed no longer supported code paths
2017-03-18 11:48:55 +00:00
Robert Osfield
feb0214ddc
Introduced streamlined text rendering dispatch code.
2017-03-18 11:48:55 +00:00
Robert Osfield
44e303ad90
Added explict call to state.applyModelViewAndProjectionUniformsIfRequired() when required for better GL3/GlES2 support.
2017-03-16 15:46:51 +00:00
Robert Osfield
a4b1a4ce29
Fixed handling of VAO's Text with backdrop and per vertex colours
2017-03-10 17:06:04 +00:00
Robert Osfield
0eb0656d52
Improved handling of backdrops
2017-03-10 12:08:22 +00:00
Robert Osfield
445f2bfe21
Reordered operations to make code easier to follow
2017-03-09 18:16:04 +00:00
Robert Osfield
91564e36b0
Cleaned up VertexArrayState handling
2017-03-09 17:48:06 +00:00
Robert Osfield
7f3f995c56
Improved handling of VBO/VAO's in Text3D
2017-03-09 17:47:27 +00:00
Robert Osfield
2cad221d80
Cleaned out old code paths
2017-03-09 17:33:38 +00:00
Robert Osfield
96760970ed
Added setDataVariance(DYNAMIC) to stats text labels that are dyanmically updated.
2017-03-09 17:01:33 +00:00
Robert Osfield
7868909f43
Improved the handling of array updates and support for VBO and VAO's.
2017-03-08 18:15:06 +00:00
Robert Osfield
26878fa7ab
Fixed text background tessellation
2017-03-06 14:37:21 +00:00
Robert Osfield
bb754b6f0a
Moved all vertex array set up to start of Text/Text3D::drawImplementation().
2017-03-04 17:20:54 +00:00
Robert Osfield
b88be0fbda
Implemented better handling of VertexBufferObjects and ElementBufferObjects in osgText
2017-03-03 18:31:51 +00:00
Robert Osfield
59931d1591
Removed unneccessary mutable usage
2017-03-02 17:05:24 +00:00
Robert Osfield
1e36a12a17
Updated Attribute and PrimitiveFunctor implementations
2017-03-02 16:33:09 +00:00
Robert Osfield
a69216a79d
Refactored osgText::Tex3D to use a single vertex and normal arrays and a combined set of primitive sets. Deprecated Text3D::RenderMode as it's no longer used.
2017-03-02 16:11:10 +00:00
Robert Osfield
4721651dbe
Added NEW_APPROACH code path that merges the separate GlyphGeometry arrays and primitives into a single set of arrays and primitives
2017-03-02 11:12:55 +00:00
Robert Osfield
f233005988
Merged the decoration vertices with the same vertex arrays used for text glyphs
2017-03-01 16:43:05 +00:00
Robert Osfield
f4966a96d4
Replaced hardwired glDrawArrays calls with use of osg::DrawElementsUshort.
2017-03-01 11:51:27 +00:00
Robert Osfield
256441906f
Removed unused member variable
2017-02-28 17:12:58 +00:00
Robert Osfield
1290f1584a
Removed old Text::GlyphQuads array code paths
2017-02-28 17:02:02 +00:00
Robert Osfield
138af70bd8
Merged the Text::GlyphQuads cooordinate arrays
2017-02-28 16:34:33 +00:00