Commit Graph

171 Commits

Author SHA1 Message Date
Robert Osfield
7d83d735ad Implemented a different approach to vertex array object support to enable creation of a single global vertex array object as well as provide individual vertex array objects per Drawable when required. 2016-10-11 11:29:29 +01:00
Robert Osfield
14d1483b06 Experimental support for OpenGL Vertex Array Object 2016-10-11 11:29:29 +01:00
Anish Thomas
2b9dfab1fc GLSL 1.3 support for vertex-attrib aliasing 2016-08-10 14:12:27 +01:00
Robert Osfield
0876677fb2 Removed check against changed flag as check is aleady done outside the method so no need for a duplicate check 2016-06-29 16:07:39 +01:00
Julien Valentin
98b81821fb fix in StateSet.cpp
the State::DefineMap::changed flag is not resetted to false after currentDefines are updated
2016-06-29 16:05:14 +01:00
Robert Osfield
bc8452512f Added initializers and handling of null case 2016-06-23 11:03:38 +01:00
Robert Osfield
707c1a32aa Within the #pragmatic shader composition code added platform specific line endings for WIN32 vs all other platforms to "\r\n" and "\n" respectively. 2016-03-01 11:45:20 +00:00
Robert Osfield
4b2912e096 From John Farrier, "Best I can tell, there is an enumeration for NEVER_CHECK_GL_ERRORS in CheckForGLErrors, defined in State. State.cpp does check to see if you want MORE error checking, but there is no way to turn OFF error checking. This change allows disabling of OpenGL error checking." 2016-01-25 10:45:07 +00:00
Robert Osfield
161246d864 Refactored the GL object deletion management to use new osg::GraphicsObjectManager/GLObjectManager base classes, and osg::ContextData container.
This approach unifies much of the code handling the clean up of OpenGL graphics data, avoids lots of local mutexes and static variables that were previously required,
and enables the clean up scheme to be easily extended by users providing their own GraphicsObjectManager subclasses.


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15130 16af8721-9629-0410-8352-f15c8da7e697
2015-09-23 09:47:34 +00:00
Robert Osfield
b964c53445 Removed spaces
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15088 16af8721-9629-0410-8352-f15c8da7e697
2015-08-10 19:55:16 +00:00
Robert Osfield
aff6e112ec Added support for injecting GL_VENDOR strings into GLSL shaders via the new #pragma(tic) shader composition
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15078 16af8721-9629-0410-8352-f15c8da7e697
2015-08-10 17:42:05 +00:00
Robert Osfield
1020e22c33 Moved uniform substitution to infront of vertex attribute substituion to make sure gl_Vertex usage is replaced when required.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14848 16af8721-9629-0410-8352-f15c8da7e697
2015-04-20 09:39:00 +00:00
Robert Osfield
0a1db3d6fc From Jannik Heller, typo fixes
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14832 16af8721-9629-0410-8352-f15c8da7e697
2015-04-13 10:43:56 +00:00
Robert Osfield
d03b38dea8 Fixes for warnings
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14736 16af8721-9629-0410-8352-f15c8da7e697
2015-02-27 04:29:30 +00:00
Robert Osfield
6bddbdf074 Improvements to the #pragma(tic) shader composition support
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14694 16af8721-9629-0410-8352-f15c8da7e697
2015-02-13 12:50:43 +00:00
Robert Osfield
b90503fdf5 Introduced new shader composition approach that utilizes #pragma requires(), #pragma import_defines() and #ifdef in GLSL to enable multiple different versions of shaders based
on defines passed in from osg::StateSet::setDefine(..).



git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14681 16af8721-9629-0410-8352-f15c8da7e697
2015-02-10 17:04:02 +00:00
Robert Osfield
d5f2c34f24 From Andreas Henne, OpenGL core profile fixes required for OSX.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14669 16af8721-9629-0410-8352-f15c8da7e697
2015-01-21 15:35:19 +00:00
Robert Osfield
0a4efa35c3 Changed the reset of the GLExtensions::Set() in the State destructor so that it checks to see if the local _glExtensions pointer has been set up and taken ownership of the GLExtensions::Set() value
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14661 16af8721-9629-0410-8352-f15c8da7e697
2015-01-20 11:24:31 +00:00
Robert Osfield
485709f708 Moved GL2Extensions functionality into the include/osg/GLExtensions header and new GLExtensions object.
Moved the #defines into new include/osg/GLDefines
Converted all GL2Extensions usage to GLExtensions usage


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14593 16af8721-9629-0410-8352-f15c8da7e697
2014-12-10 10:38:12 +00:00
Robert Osfield
f634152de0 Moved osg::Drawable::Extensions into osg::GL2Extensions
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14575 16af8721-9629-0410-8352-f15c8da7e697
2014-12-05 17:26:42 +00:00
Robert Osfield
66da1328f8 Ported GL2Extentions across to using the new GL extensions approach - cutting code count by 3000 lines!
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14566 16af8721-9629-0410-8352-f15c8da7e697
2014-12-04 16:22:31 +00:00
Robert Osfield
79a4fff2dc Commented out State::setUpVertexAttribAlias(..) debug message.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14529 16af8721-9629-0410-8352-f15c8da7e697
2014-11-25 10:11:06 +00:00
Robert Osfield
fce7137525 Added numTextureUnits parameter to the osg::State::resetVertexAttributeAlias(bool, unit) method, and set the default to 8.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14523 16af8721-9629-0410-8352-f15c8da7e697
2014-11-24 14:01:05 +00:00
Robert Osfield
7dc3b34bfd Removed State::AppliedProgramObjectSet container and Obsever usage from osg::State to address threading bug crash.
The State::AppliedProgramObjectSet wasn't ever being used actively in the current rev of the OSG so populating and clearing was no longer neccessary, allowing the code to be removed completely.


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14377 16af8721-9629-0410-8352-f15c8da7e697
2014-07-22 16:02:33 +00:00
Robert Osfield
be13c2202d Added if () blocks to State::convertVertexShaderSourceToOsgBuiltIns() to ensure that only parts of the shader than need replacing are replaced.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14255 16af8721-9629-0410-8352-f15c8da7e697
2014-06-12 15:24:34 +00:00
Robert Osfield
5597248895 Introduced new scheme for setting up which version of OpenGL/OpenGL ES the OSG is compiled for.
To select standard OpenGL 1/2 build with full backwards and forwards comtability use:

  ./configure
  make

OR

  ./configure -DOPENGL_PROFILE=GL2

To select OpenGL 3 core profile build using GL3/gl3.h header:

  ./configure -DOPENGL_PROFILE=GL3

To select OpenGL Arb core profile build using GL/glcorearb.h header:

  ./configure -DOPENGL_PROFILE=GLCORE

To select OpenGL ES 1.1 profile use:

  ./configure -DOPENGL_PROFILE=GLES1

To select OpenGL ES 2 profile use:

  ./configure -DOPENGL_PROFILE=GLES2


Using OPENGL_PROFILE will select all the appropriate features required so no other settings in cmake will need to be adjusted.
The new configuration options are stored in the include/osg/OpenGL header that deprecates the old include/osg/GL header.
2014-04-23 09:08:26 +00:00
Robert Osfield
5ed399ca48 Fixed handling of osg::Program so that it's not overriden by shader composition when enabled 2013-10-22 11:18:28 +00:00
Robert Osfield
4493d11ca3 Added State::releaseGLObjects() and ShaderComposer::releaseGLObjects() to avoid problems with cleanup of graphics context 2013-10-21 16:35:12 +00:00
Robert Osfield
0c609bc17e From Aurelien Albert, "I've go some problem with the method "State_Utils::replace" : if the original_phrase is empty, it leads to an infinite loop.
Here is a path to prevent this."
2013-08-05 12:00:34 +00:00
Robert Osfield
56cb7de72a From Sergey Kurdakov, fixed GLES2 invalid enumerant warning by disabling the check against GL_MAX_TEXTURE_COORDS under GLES. 2013-07-31 06:42:49 +00:00
Robert Osfield
8420b158c1 Restructed handling of the _currentShaderCompositionUniformList in State::apply() and State::apply(const StateSet*) so that it can be used even when shader composition isn't enabled. 2013-07-02 13:45:23 +00:00
Robert Osfield
db1f2c5eb1 From David Callu, added support for glVertexAttribLPointer and glVertexAttribIPointer, utilized via osg::Array::setPreserveDataType(true); 2013-06-28 10:51:22 +00:00
Robert Osfield
57947ea75c From Aurelien Albert, added passing on of the gl array normalize to OpenGL when uses vertex attribute aliasing. 2013-06-27 15:18:38 +00:00
Robert Osfield
bead0740f2 From Aurelien Albert, "This submission allow the user to specify how to setup VertexAttributeAliasing.
I think this is necessary on OpenGL 3.2+ since this is no more "default" locations in the OpenGL specs.

The default behaviour stay the same.

There is a few new methods on osg::State :

- resetVertexAttributeAlias : reset all vertex alias to osg's default ones
- set**Alias : set a vertex attribute alias configuration
- setAttributeBindingList : set the attribute binding list (allow to specify an empty list if you're using "layout" qualifier in glsl code to specify the bindings. This save some CPU operations)"
2013-06-26 13:00:12 +00:00
Robert Osfield
eaa3afcd21 Commented out verbose debug messages for shader composition 2013-06-20 10:59:00 +00:00
Robert Osfield
4b223c770b From Michael Bach Jensen and Robert Osfield, "As discussed (http://forum.openscenegraph.org/viewtopic.php?t=12027) here is my submission :-)
The following change to State.cpp fixes the case where textures in a stateset along with a compute shader program did not make those textures available to the shader, since it got evaluated before the texture bind(s)."

Note from Robert, Michael only change State::apply(StateSet*) so I also applied the same reversal in apply of texutre modes/state into the State::apply() method for consistency.
2013-05-28 15:40:28 +00:00
Robert Osfield
382c3322c9 From Farshid Lashkari, "I just started looking into the shader composition feature. I enabled shader composition on the osg::State object and noticed a 6x increase in draw time. I figured that the default composer might have performance issues, so I created a custom ShaderComposer that overrides "getOrCreateProgram" and does nothing. This still resulted in a performance drop.
I looked into the "State::applyShaderComposition" method and noticed that it will print debug information to the osg::INFO stream. I commented that line out and the performance drop was gone.

I'm not sure if the printing was accidentally left in or is meant to be enabled. I've modified the function to only call the print function if INFO logging is enabled. I've attached the change."
2013-05-28 14:35:44 +00:00
Robert Osfield
94fe9b5fd5 From Farshid Lashkari, "I'm working on a custom ShaderComposer and I need access to the full StateSetStack of the State object within the getOrCreateProgram() method. The problem is that "State::apply(const StateSet* dstate)" does not add the specified stateset to the stack. I'm not sure if this was intentional, but I've updated the function to push/pop the stateset.
I hope the change seems reasonable. I searched the entire code base for code that accesses the StateSetStack, and noticed RenderBin and RenderStage use it. However, I don't think that code would ever be called from within the State::apply() function, so I'm fairly confident the change should be safe."
2013-05-21 17:41:07 +00:00
Robert Osfield
14a563dc9f Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
Robert Osfield
5743d30dc1 From Olaf Flebbe, "there are two ocurrences where pointer to bool is mixed with bool. Fixes warnings on MacOSX with llvm.
diff --git a/src/osg/State.cpp b/src/osg/State.cpp
index 0b88d63..2137bbd 100644
--- a/src/osg/State.cpp
+++ b/src/osg/State.cpp
@@ -109,7 +109,7 @@ State::State():
        }
    }

-    _abortRenderingPtr = false;
+    _abortRenderingPtr = NULL;

    _checkGLErrors = ONCE_PER_FRAME;

@@ -689,7 +689,7 @@ bool State::getLastAppliedTextureMode(unsigned int unit,Stat

 const StateAttribute* State::getLastAppliedTextureAttribute(unsigned int unit,S
 {
-    if (unit>=_textureAttributeMapList.size()) return false;
+    if (unit>=_textureAttributeMapList.size()) return NULL;
    return getLastAppliedAttribute(_textureAttributeMapList[unit],type,member);
 }

"
2012-02-09 15:54:13 +00:00
Robert Osfield
5feb203d79 From Luc Frauciel, "Ati FirePro is as much crippled as other Ati drivers.
This patch add "FirePro" to the black list of renderers in State.cpp / initializeExtensionProcs

It allows to avoid an OpenGL error on Viewer initialization.
Tested on FirePro  M7740 / Windows7 x64  Driver 8.85.7.2"
2012-01-25 17:31:07 +00:00
Robert Osfield
b6a15b2ef8 Added support osg::State::drawQuad(..) for number of vertices in quads to uint range rather than just ushort range. 2011-06-14 15:48:27 +00:00
Robert Osfield
7ec37ae029 Added call to GraphicsCostEstimator::calibrate. 2011-02-03 14:27:50 +00:00
Robert Osfield
6496e35421 Moved GraphicsCostEstimator ref pointer into osg::State 2011-02-03 12:42:23 +00:00
Robert Osfield
8dc2607c43 Changed debug messages to INFO 2011-01-11 17:05:24 +00:00
Robert Osfield
3cac9e9603 From Glenn Waldron, "Attached is a fix to State::convertVertexShaderSourceToOsgBuiltIns. The method was incorrectly inserting new declarations before a GLSL "#version" directive, which must always be the first line in a shader. This patch detects the #version directive and ensures that new declarations are inserted after it.
Attached is the modified State.cpp file.

I have also attached a sample transcript, showing the new code working properly. I ran it against osgEarth's shaders and it works as expected.

"
2011-01-11 17:04:37 +00:00
Robert Osfield
5c97f0a7ed Added workaround for AMD/ATI driver bug 2010-11-24 17:01:09 +00:00
Robert Osfield
c005e46d16 From Jean-Sebastien Guay, Changed debug info in State::frameCompleted() to OSG_INFO 2010-11-17 14:06:26 +00:00
Robert Osfield
68f37c4dcb From Tim More and Robert Osfield, implementation of ARB_timer_query based GPU timing stats syncronization.
Initial email from Tim : "I've implemented using a timestamp, available with ARB_timer_query and OpenGL 3.3, to gather GPU stats. This is nice because it can accurately fix the GPU draw time with respect to the other times on the stats graph, rather than having to estimate the wall time of the end of GPU drawing. This also prevents anomalies like the GPU phase starting before the draw phase..."
Changes to Tim's submission by Robert:  Removal of need for swap buffer callback in ViewerBase.cpp, by
integrating a osg::State::frameCompleted() method that does the stats timing collection.  Introduction of a
GraphicsContext::swapBuffersCallbackOrImplementation() method that calls the State::frameCompleted() and
the swap buffers callback or the swapImplementation as required.
2010-11-10 16:58:58 +00:00
Robert Osfield
2d28026654 From David Fries, "Fix remote X11 crash querying GL_NUM_EXTENSIONS
In osg::isGLExtensionOrVersionSupported in src/osg/GLExtensions.cpp when
using indirect X11 rendering,
glGetIntegerv( GL_NUM_EXTENSIONS, &numExt );
is leaving numExt uninitilized causing the following glGetStringi to
return NULL when the extension number isn't present.  Passing NULL to
std::string() then crashes.  This is with the following nVidia driver.
OpenGL version string: 3.3.0 NVIDIA 256.35

I went ahead and initialized some of the other variables before
glGetInitegerv in other files as well.  I don't know for sure
which ones can fail, so I don't know which are strictly required.
"
2010-11-03 09:28:28 +00:00