implementations being registered at the same time.
One usage case for this functionality to support usage of Wayland and X11 in the same version of the osgViewer.
As part of the new functionality there is now a osg::GraphicsContext::Traits::windowingSystemPreferrence string
that default to empty, but if defined will ensure that a specific WindowingSystemInterface is utilized when
you do a generic call like osg::createGraphicsContext().
Also implemented is standard proxy object for registering the new contexts and removing them automatically, and
declaration of standard graphicswindow_name() C entry point to help with static build linking.
This feature makes it easier to editor an presentation that is already running in Present3D, once the edits are done
pressing 'u' in Present3D then loads the file again.
"From I think that this piece of code in StateSet::setTextureAttributeAndModes is a copy&paste mistake:
OSG_NOTICE<<"Warning: non texture attribute '"<<attribute->className()<<"' passed to setTextureAttributeAndModes(unit,attr,value), "<<std::endl;
OSG_NOTICE<<" assuming setAttributeAndModes(attr,value) instead."<<std::endl;
OSG_NOTICE<<" please change calling code to use appropriate call."<<std::endl;
setAttribute(attribute,value);
As per the warning message it should be calling setAttributeAndModes(attribute,value); ."
As for motivation behind the change, I think it makes more sense that way because only the CullVisitor cares about rendering. Say an intersection visitor or update visitor only needs to traverse the subgraph once, not once for each pass. For these visitors there is no point in traversing the subgraph more than once, since it's exactly the same graph. Another motivation is the performance improvement had when an intersection visitor tests against a multipass Technique."
Note about mods by Robert Osfield, "Changed dyanmic_cast<> and check against getTraversalType() to utilize the new asCullVisitor() instead to improve efficiency."