.dds texture files from internally-embedded textures during IVE writes."
From Robert Osfield, fixed a bug in the above submission, and changed the way that the filename of the file is passed into DataOutputStream to avoid issues with the .ive's plugins ability to read from istreams.
First Submission email from Gustav:
"This submission adds a --cache option to osgconv and osgviewer that enables setObjectCacheHint(osgDB::Options::CACHE_ALL); It greatly reduces memory usage when a .osg file has lots of external references with ProxyNode:s that points to the same file.
Options are also added to the osg plugin. The code was already mostly implemented but there was no way to change the options.
includeExternalReferences
writeExternalReferenceFiles
A counter is added to keep track if an external file has already been written down to avoid writing the same file over and over again. If it has already been written once then it is not written again.
The counter is added to the Output class in osgDB.
"
Second Submission email from Gustav:
"This is a continuation to my previous submission.
I noticed that the same problem that I fixed in ProxyNode.cpp for the osg plugin (external files being written over and over again) also existed in the ive plugin. I attached a submission where the ive plugin remembers which external files that have already been written and do not write them again."
Changes to the above done by Robert Osfield,
changed command line parameter to --enable-object-cache
changed set/get methods in osgDB::Output and ive/DataOutputStream.cpp to be s/getExternalFileWritten(const std::string&)
cleaned up set up of osgDB::Options.
they are written to disk, either inline or as an external file. Added support for
this in the .ive plugin. Default of WriteHint is NO_PREFERNCE, in which case it's
up to the reader/writer to decide.
of saving image files inside the IVE file. Currently, only the raw
image data is saved into the file. If your model uses jpg images as
textures then this will cause your file size to increase.
I've added an option that will embed the original image file into the
IVE file. The IVE file will then attempt to read the image from
memory. Since most image loaders support reading from memory, this
shouldn't be a problem. To use this new feature the user must specify
the option "includeImageFileInIVEFile" when converting to IVE.
I tested this out on the "skydome.osg" model that comes with OSG.
Using the old method, the IVE file size would be 785 KB, with the new
method it is only 42 KB.
Also, I've added the support for TextureRectangle's to the IVE reader/writer."
Fixed crash associated with .osg files which contain empty description fields.
From Sondra Inverson, added support to .ive plugin for osgSim::DOFTransform.
value to float, and converted the internal code across to use value_type. This
allows Matrix to be converted to use double's simply by change the definition
of value_type. Added Matrix::glLoadlMatrix and Matrix::glMultMatrix() to
help encapsulate the changes between float and double matrix usage.
Updated code that uses Matrix so it doesn't assume float or double matrices.