Robert Osfield
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e49aaa9f2c
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Removed the OSG_SYSTEM_SUPPORTED cmake var and added use of posix_spawn under Apple with C system function used elsewhere.
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2018-01-23 11:43:55 +00:00 |
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OpenSceneGraph git repository
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022d1df97d
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Merge pull request #454 from mp3butcher/imagebinding
BindingTextureImage: a more complex condition for _texture->apply ?
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2018-01-23 10:26:20 +00:00 |
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Robert Osfield
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b36b5fa8da
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Changed fallback message to be consistent with fucntion name
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2018-01-21 12:19:27 +00:00 |
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Robert Osfield
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18d5a9159f
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Restructured the system() fallback to be usable for C and C++
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2018-01-21 12:09:49 +00:00 |
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Julien Valentin
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588a9ae10d
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use introduced getBufferData to determine _target->apply requirements.
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2018-01-21 01:24:01 +01:00 |
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Robert Osfield
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5ad1a652a0
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Moved defined into GLDefines header to avoid compile issues under Windows
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2018-01-15 16:02:44 +00:00 |
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Julien Valentin
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4c0a861f91
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add static helper func in order to generate Samplers of a Samplerless StateSet
+fix ident
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2018-01-13 21:25:47 +01:00 |
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Julien Valentin
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d2b8468bf4
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add MinLOD MaxLOD and LODBias to Texture
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2018-01-13 21:16:16 +01:00 |
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Robert Osfield
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ae57f3cd46
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Added ability to toggle on/off use of C system() function call, using OSG_SYSTEM_SUPPORTED Cmake option
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2018-01-12 19:52:31 +00:00 |
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Robert Osfield
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6a3d9b2aa2
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Added os_utils header
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2018-01-12 17:03:31 +00:00 |
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Robert Osfield
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a7cc9664c0
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Renamed EnvVar header to os_utils in prep for adding more OS related calls to it
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2018-01-12 16:48:17 +00:00 |
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Robert Osfield
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0fafb385f9
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Fixed indentation
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2018-01-08 10:31:47 +00:00 |
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Robert Osfield
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f866836d60
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Added extension support checks
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2018-01-08 10:14:13 +00:00 |
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Robert Osfield
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818dee31d8
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Fixed build with GLES2
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2018-01-08 10:04:28 +00:00 |
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OpenSceneGraph git repository
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eca7831281
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Merge pull request #424 from mp3butcher/osgSampler
GL3.3 SamplerObject as StateAttribute
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2018-01-05 09:43:16 +00:00 |
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OpenSceneGraph git repository
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f5108459be
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Fixed indentation and spacing issues
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2018-01-05 09:41:32 +00:00 |
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Julien Valentin
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0e76dc169e
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add more Extensions
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2018-01-04 04:18:38 +01:00 |
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Julien Valentin
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662bea239c
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add GLSampler as Texture Property
and a simple example mixing (add) 2 textures
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2018-01-03 21:34:10 +01:00 |
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Julien Valentin
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c605b24432
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remove old BindImageTexture path
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2018-01-02 18:29:42 +01:00 |
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Robert Osfield
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eb72f3ed30
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Renamed ImageTexture file to BindImageTexture to better fit it's OpenGL implementaton.
Improved the indentation so it's more consistent with the rest of the OSG.
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2018-01-01 11:10:55 +00:00 |
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Robert Osfield
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1f4ae0425c
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Merge branch 'imagebinding' of https://github.com/mp3butcher/OpenSceneGraph into mp3butcher-imagebinding
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2018-01-01 10:16:10 +00:00 |
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OpenSceneGraph git repository
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9d4ee0d766
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Improved spacing and indentaton
To keep things consistent with the rest of the OSG
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2018-01-01 10:12:09 +00:00 |
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Robert Osfield
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dd1f95d24d
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Fixed typo
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2017-12-31 13:17:23 +00:00 |
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Robert Osfield
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94a1a84a59
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Fixed handling of reassignment of ArrayDispatch when vertex aliasing is toggled
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2017-12-31 12:38:17 +00:00 |
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mp3butcher
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2f8a262a0e
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add flexier Image Unit Binding implementation (allow different IUBs for a Texture)
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2017-12-28 19:04:32 +01:00 |
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Robert Osfield
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5afd32b2d9
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Introduced dedicated VertexArrayStateList class to wrap up the VertexArrayState container with convinience methods to help initialize them.
Using the new VertexArrayStateList class fixed bug associated with setting new setTexCoord() array when a VertexArrayState is already assigned.
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2017-12-19 09:57:57 +00:00 |
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Robert Osfield
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d2bfde30f0
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Deprecated dirtyDisplayLists(), use established dirtyGLObjects() instead
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2017-12-18 13:54:08 +00:00 |
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Robert Osfield
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854beb39ce
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Quited now deboug output
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2017-12-09 18:42:40 +00:00 |
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Julien Valentin
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7f2481e976
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add a fix in order setArray work with an user managed interleaved array
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2017-12-06 23:17:02 +01:00 |
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Robert Osfield
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490b9b0e0e
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Fixed string parsing and substituion bugs isn substitudeEnvVars(..)
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2017-12-02 17:35:36 +00:00 |
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Robert Osfield
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302f625ec7
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From Jordi Torres, removed unused local variables
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2017-12-02 17:08:14 +00:00 |
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Robert Osfield
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59f841bc20
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Fixes for cppcheck reported issues
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2017-12-02 16:20:34 +00:00 |
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Robert Osfield
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a6069c3226
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Introduced Drawable::CreateVertexArrayStateCallback to enable customization of how VertexArrayState objects.
Added public accessors to the Drawable::VertexArrayStateList.
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2017-11-29 14:22:31 +00:00 |
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Robert Osfield
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9f6eb74d28
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Merge branch 'ComputeDispatch' of https://github.com/mp3butcher/OpenSceneGraph into mp3butcher-ComputeDispatch
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2017-11-29 09:30:56 +00:00 |
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OpenSceneGraph git repository
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cd0744ddfa
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Cleaned up code layout
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2017-11-29 08:16:53 +00:00 |
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Robert Osfield
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1152da8bbd
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Quietened down debug output
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2017-11-28 18:08:08 +00:00 |
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Julien Valentin
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195df4f811
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numgroup removed but introduce a reto compatibility bug in Program serializer
hope nobody use it
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2017-11-28 17:39:32 +01:00 |
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Julien Valentin
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bf1b4ec2bb
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add ComputeDispatch class
revoke glDispatch in PCProgram::useProgram
update example
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2017-11-28 17:30:04 +01:00 |
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Robert Osfield
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34336931fa
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Deprecated the osg::Shader::reaDShaderFile() and osg::Shader::loadShaderSourceFromFile() methods.
Programmers should use osgDB::readRefShaderFile()/readShaderFile() instead.
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2017-11-27 18:28:15 +00:00 |
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Andre Normann
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a811de2ba7
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Attached is a fix in GLExtension, which is based on latest git version, that fixes the usage of uniform buffer objects on macOS. Under macOS core OpenGL features aren't exported as extension. OpenGL 3.1 includes the GL_ARB_uniform_buffer_object as core feature for example. On macOS a simple osg::isGLExtensionSupported() call would fail. It is required to use the isGLExtensionOrVersionSupported() method. This is what my fix does.
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2017-11-13 10:24:31 +00:00 |
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Robert Osfield
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dfec052eb9
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Fixed handling of GL_TEXTURE_CUBE_MAP when using glTextureStorage.
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2017-11-10 17:12:20 +00:00 |
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OpenSceneGraph git repository
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821ca4e5cd
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Revert " following guidance from OpenGL Common Mistakes:"
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2017-11-10 16:58:29 +00:00 |
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Julien Valentin
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f7f76a1029
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following guidance from OpenGL Common Mistakes:
mipmaps should be upload with glTexImage2D and not glTexSubImage2D
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2017-11-06 16:22:03 +01:00 |
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Robert Osfield
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ce69f18ec7
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Replaced getenv usage with safer osg::getEnvVar
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2017-11-02 10:43:41 +00:00 |
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Robert Osfield
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aa744edacc
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Fixed warning
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2017-11-02 10:02:34 +00:00 |
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Robert Osfield
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239b0faa4c
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Replaced getenv calls with safer osg::getEnvVar usage
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2017-11-02 10:00:28 +00:00 |
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Robert Osfield
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338b0e2b7b
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Moved getenv usage across to safer osg::getEnvVar() usage
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2017-11-01 17:38:33 +00:00 |
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Robert Osfield
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51a9c66856
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Added OSG_ENVVAR_SUPPORTED cmake control and bool osg::getEnvVar(const char* name, T& value, ...) conviniece funcions to make it easier to implement optinal getenv reading code.
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2017-11-01 13:32:47 +00:00 |
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Robert Osfield
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6a2bd1f898
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Added missing initializers
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2017-10-31 17:43:39 +00:00 |
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Robert Osfield
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45e520663d
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Quitened down the DisplaySettings::setShaderHint() output for NONE.
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2017-10-30 13:40:50 +00:00 |
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