Commit Graph

25 Commits

Author SHA1 Message Date
Robert Osfield
ec4d189b64 Added ImageSequence to .ive plugin, added support for multiple ImageThreads in osgDB::ImagePager 2008-07-25 13:45:07 +00:00
Robert Osfield
35c5bd2c92 Renamed Terrain to TerrainTile 2008-03-27 10:55:39 +00:00
Robert Osfield
67f1503c7d Refactored osgTerrain so that the interface for setting up layer is more straight forward, and added support into GeometryTechnique for handling multiple layers 2008-02-22 11:52:23 +00:00
Robert Osfield
2e62206117 From David Callue, added support for reading/writing Vec*dArray to .ive plugin 2007-12-21 12:36:40 +00:00
Robert Osfield
c1a0df32b6 Made get methods const 2006-09-06 13:53:48 +00:00
Robert Osfield
10d139fc1f From Farshid Lashkari, "I've made some changes to the IVE loader which will add the capability
of saving image files inside the IVE file. Currently, only the raw
image data is saved into the file. If your model uses jpg images as
textures then this will cause your file size to increase.

I've added an option that will embed the original image file into the
IVE file. The IVE file will then attempt to read the image from
memory. Since most image loaders support reading from memory, this
shouldn't be a problem. To use this new feature the user must specify
the option "includeImageFileInIVEFile" when converting to IVE.

I tested this out on the "skydome.osg" model that comes with OSG.
Using the old method, the IVE file size would be 785 KB, with the new
method it is only 42 KB.

Also, I've added the support for TextureRectangle's to the IVE reader/writer."
2006-02-26 17:45:52 +00:00
Robert Osfield
d35ea68f3e Renamed Byte2,3,4 and Short2,3,4 and UByte4 to use the Vec*b, Vec*s and Vec4ub form 2005-07-15 14:41:19 +00:00
Robert Osfield
facb0e2638 From Pavel Moloshtan, Byte2,3,4 and Short2,3,4 classes and their Array counterparts.
With a few build tweaks and bug fixes by Robert Osfield.
2005-07-05 15:57:53 +00:00
Robert Osfield
aa6ea8c047 Completed GLSL support in .ive 2005-05-11 13:37:38 +00:00
Robert Osfield
8d31e75364 Further work on GLSL support in .ive 2005-05-11 11:42:09 +00:00
Robert Osfield
d9c50ee7c4 Put in place the class to implement GLSL support in .ive 2005-05-10 20:20:20 +00:00
Robert Osfield
5684a130b7 From Alberto Farre, addition of ProxyNode, with support in .osg, .ive and .flt loaders 2005-03-07 14:06:09 +00:00
Robert Osfield
a0ba625cb0 Property API clean to smooth the task of generating wrappers. 2004-12-17 01:06:33 +00:00
Robert Osfield
a8739f952a Added support for ClipPlane, ClipNode, TexGenNode to .ive 2004-09-29 19:10:00 +00:00
Robert Osfield
e68cfd1965 From Sebastien Grignard, add writing out/reading in of drawable components of
a ShapeDrawable.

From Robert, add versioning of the above change to allow old files to still
work.
2004-09-15 19:14:00 +00:00
Robert Osfield
2def63605f Added prelimary shape support to .ive plugin 2004-03-17 16:11:47 +00:00
Robert Osfield
ca86461446 From Corbin Holtz, support for endian testing and bytes swapping. With mods
from Robert to use include/osg/Endian
2003-12-19 22:21:57 +00:00
Robert Osfield
31c5528ffb Moved osg::DOFTransform to osgSim::DOFTransform.
Fixed crash associated with .osg files which contain empty description fields.

From Sondra Inverson, added support to .ive plugin for osgSim::DOFTransform.
2003-11-25 14:11:05 +00:00
Robert Osfield
e7c0d70747 Added new GDAL plugin and osgbluemarble example to demonstrate how to create
PagedLOD'd databases using GDAL.
2003-10-08 13:09:23 +00:00
Robert Osfield
688d52017c Added verbode debugging option to dataoutputstream and datainputstream to
help invstigation into crash under OSX when reading .ive files.
2003-09-12 15:29:02 +00:00
Robert Osfield
b165fc9b4d Cleaned up handling of vertex arrays in osg::Geometry.
Added support for vertex attribute arrays in .osg and .ive.
2003-09-09 22:18:35 +00:00
Robert Osfield
bd44cfcfd8 Added a Matrix::value_type typedef'd trait into osg::Matrix, defaulting its
value to float, and converted the internal code across to use value_type.  This
allows Matrix to be converted to use double's simply by change the definition
of value_type.  Added Matrix::glLoadlMatrix and Matrix::glMultMatrix() to
help encapsulate the changes between float and double matrix usage.

Updated code that uses Matrix so it doesn't assume float or double matrices.
2003-09-03 10:47:25 +00:00
Don BURNS
15f88f35b2 *** empty log message *** 2003-06-24 15:40:09 +00:00
Robert Osfield
087944d343 Removed export macro. 2003-05-24 14:42:00 +00:00
Robert Osfield
5408077c3b Added ive reader/writer - from Rune Schmidt Jensen/Michael Gronager 2003-05-23 19:51:12 +00:00