After some exploration, I found the problem is because the APP_PLATFORM variable in Application.mk is set to a platform number which is no longer compatible with the Android NDK by the OSG CMake toolchain. This causes the Android to compile it using the most recent Android platform libraries which (for reasons I don't know) no longer provide functions which OSG relies (in particular rand and stat64).
This bug affects the current SVN repos for OSG 3.3.1, OSG 3.3.0, OSG 3.2.1 and OSG 3.2.0 (and possibly earlier).
I posted a longer discussion of what the problem is in this forum thread:
http://forum.openscenegraph.org/viewtopic.php?p=62012#62012
But essentially the fix is to change one line in OSG/PlatformSpecifics/Android/Application.mk.master.in from:
APP_PLATFORM := ${ANDROID_PLATFORM}
To
APP_PLATFORM := android-${ANDROID_PLATFORM}
The attached file will fix the bug in the 3.2.0 - 3.3.1 SVN repos for OSG.
"
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.2@14612 16af8721-9629-0410-8352-f15c8da7e697
The mac os sdk version is recognized by the current CMAKE script as 10.1 instead of 10.10 since it cuts the version string from the 4th place. I introduced a more reliable version checking based on splitting the returned version code into MAJOR MINOR and PATCH parts and reassemble the OSG sdk version afterwards.
I replaced the existing CMake code against the following (returning now version 10.10 as expected):
# Determine the canonical name of the selected Platform SDK
EXECUTE_PROCESS(COMMAND "/usr/bin/sw_vers" "-productVersion"
OUTPUT_VARIABLE OSG_OSX_SDK_NAME
OUTPUT_STRIP_TRAILING_WHITESPACE)
STRING(REPLACE "." ";" MACOS_VERSION_LIST ${OSG_OSX_SDK_NAME})
LIST(GET MACOS_VERSION_LIST 0 MACOS_VERSION_MAJOR)
LIST(GET MACOS_VERSION_LIST 1 MACOS_VERSION_MINOR)
LIST(GET MACOS_VERSION_LIST 2 MACOS_VERSION_PATCH)
SET(OSG_OSX_SDK_NAME "macosx${MACOS_VERSION_MAJOR}.${MACOS_VERSION_MINOR}")
Also i added the check for the new Version to some more find scripts.
Additionally the nil object in Objective C now seems to be equivalent with a null_ptr that cannot be passed as GLInt anymore. So i switched this in the PixelBufferCocoa.mm to pass a zero instead of nil.
"
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.2@14528 16af8721-9629-0410-8352-f15c8da7e697
osgviewer "ProxyNode { FileNameList { cow.osgt } num_children 1 }".osgs
The proxy node reader wrongly assumes options to be non NULL.
fixed in attached zip:
src\osgWrappers\deprecated-dotosg\osg\ProxyNode.cpp
applies to both the 3.2 branch and svn trunk"
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.2@14483 16af8721-9629-0410-8352-f15c8da7e697
- the issue here is that the plugin is removing group nodes if
that group node only has one child. becuase transforms are also
group nodes, there were cases when the transform would have only
one child under it and would cause it to remove the translation
portion. this would cause all the vertex data to be loaded around
the last matrix operation, which in our case was the origin (0,0,0).
We work off of OSG 2.8.1 but see that this has not been addressed on latest yet. I’ve tested this against 2.8.1 and have cleanly applied it to my local repository off of latest."
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.2@14406 16af8721-9629-0410-8352-f15c8da7e697
It is caused by line 991 in RenderStage.cpp:
Code:
fbo_ext->glBlitFramebuffer(
0, 0, static_cast<GLint>(_viewport->width()), static_cast<GLint>(_viewport->height()),
0, 0, static_cast<GLint>(_viewport->width()), static_cast<GLint>(_viewport->height()),
blitMask, GL_NEAREST);
which is not taking into account the viewport x and y when performing the blit. It probably should be:
Code:
fbo_ext->glBlitFramebuffer(
static_cast<GLint>(_viewport->x()), static_cast<GLint>(_viewport->y()),
static_cast<GLint>(_viewport->width()) + static_cast<GLint>(_viewport->x()), static_cast<GLint>(_viewport->height()) + static_cast<GLint>(_viewport->y()),
static_cast<GLint>(_viewport->x()), static_cast<GLint>(_viewport->y()),
static_cast<GLint>(_viewport->width()) + static_cast<GLint>(_viewport->x()), static_cast<GLint>(_viewport->height()) + static_cast<GLint>(_viewport->y()),
blitMask, GL_NEAREST);
"
Note from Robert Osfield, made small tweak to above on merge, changing the width+x to x+width to make it read more naturally.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.2@14404 16af8721-9629-0410-8352-f15c8da7e697
The issue with current code is that arrays are collected *before* duplicating shared arrays which leads to arrays that are correctly duplicated but that are not reordered.
Also the submitted patch contains a small cleaning in GeometryArrayGathrer as the _useDrawElements variable is not used; it is only set in the GeometryArrayGathrer constructor and VertexAccessOrderVisitor already checks that primitives have indexed type."
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.2@14402 16af8721-9629-0410-8352-f15c8da7e697
the scene tree contains (large) 2D textures from images with STRIDE.
============================================================================
#0 0x00007fffe8ea4350 in __memmove_ssse3 () from /lib64/libc.so.6
#1 0x00007fffe52ced76 in ?? () from /usr/lib64/libnvidia-glcore.so.310.44
#2 0x00007fffe52d8e86 in ?? () from /usr/lib64/libnvidia-glcore.so.310.44
#3 0x00007fffe53dd8be in ?? () from /usr/lib64/libnvidia-glcore.so.310.44
#4 0x00007fffe53c2643 in ?? () from /usr/lib64/libnvidia-glcore.so.310.44
#5 0x00007fffe53c7fdd in ?? () from /usr/lib64/libnvidia-glcore.so.310.44
#6 0x00007fffe53cbabf in ?? () from /usr/lib64/libnvidia-glcore.so.310.44
#7 0x00007fffe53cc1fa in ?? () from /usr/lib64/libnvidia-glcore.so.310.44
#8 0x00007ffff30092fd in osgText::GlyphTexture::apply (this=0x1bb8cf0, state=
...)
at /d43/jaap/dev/jaapOSG/build/OpenSceneGraph3.3.1/src/osgText/Glyph.cpp:234
#9 0x00007ffff56c30b6 in osg::State::applyAttributeOnTexUnit (this=0x125f180,
unit=0, attribute=0x1bb8cf0, as=...)
at /d43/jaap/dev/jaapOSG/build/OpenSceneGraph3.3.1/include/osg/State:1713
#10 0x00007ffff56c2f3f in osg::State::applyTextureAttribute (this=0x125f180,
unit=0, attribute=0x1bb8cf0)
at /d43/jaap/dev/jaapOSG/build/OpenSceneGraph3.3.1/include/osg/State:411
#11 0x00007ffff30204da in osgText::Text::drawTextWithBackdrop (this=0x1baed70,
state=..., colorMultiplier=...)
==============================================================================
The crash disappears if I either (1) disable the use of images with stride
in the (public) osgGeo-library, or (2) add the following bugfix to Glyph.cpp.
This combination gives me the confidence that I understand where this problem
originates from, without trying to understand the full OpenGL details.
===============================================================================
@@ -221,7 +223,12 @@
imageData[i] = 0;
}
+ glPixelStorei(GL_UNPACK_ALIGNMENT,1);
+ #if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
+ glPixelStorei(GL_UNPACK_ROW_LENGTH,getTextureWidth());
+ #endif
+
// allocate the texture memory.
glTexImage2D( GL_TEXTURE_2D, 0, GL_ALPHA,
getTextureWidth(), getTextureHeight(), 0,
================================================================================
I have copied (and adapted) the added lines above from the same source file,
where they were used in front of a similar call to glTexSubImage2D(.) around
line 515."
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.2@14371 16af8721-9629-0410-8352-f15c8da7e697