konstantin.matveyev
fefabb6c2b
glFramebufferTexture2DMultisample added to GLExtensions
2019-12-13 12:08:37 +03:00
Tim Moore
5f1e33fcb3
Fix bug in matrix transpose() and transpose3x3
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The diagonal elements were not copied from the source matrix.
2019-12-12 10:40:41 +00:00
OpenSceneGraph git repository
38807c4bb8
Merge pull request #851 from LaurensVoerman/submitCpSubImg
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fix copySubImage crash on compressed files
2019-12-12 10:08:32 +00:00
DCFennell
987521ba9c
GL_CLAMP_VERTEX_COLOR and GL_CLAMP_FRAGMENT_COLOR deprecated in GL core profile according to OpenGL 4.5 specification.
2019-12-12 09:40:02 +00:00
Laurens Voerman
c4e7a07367
fix copySubImage crash on compressed files
2019-11-01 16:45:16 +01:00
Laurens Voerman
23b7c4d47d
fix apple carbon reference
2019-09-11 10:22:16 +02:00
Linan Wang
4ad34877d2
fix typo
2019-07-19 14:06:20 +08:00
Linan Wang
2a8b760833
fix u64 and i64 allocation, setArray bug
2019-07-19 13:28:25 +08:00
Robert Osfield
ab95a79540
Removed debug info for constructor and destructors
2019-07-12 16:16:43 +01:00
Robert Osfield
079cf6c090
Added FrameBufferAttachment::resizeGLObjectBuffers(..) and releaseGLObjects(..) methods
2019-07-12 16:09:12 +01:00
Robert Osfield
56e2a03378
Fixed layout
2019-07-01 13:43:29 +01:00
Robert Osfield
5fc917881d
Merge branch 'patch-27' of https://github.com/mp3butcher/OpenSceneGraph into patch-27
2019-07-01 13:42:33 +01:00
Robert Osfield
8d505e80a9
Merge branch 'OpenSceneGraph-3.6_vas' of https://github.com/eligovision/OpenSceneGraph into OpenSceneGraph-3.6_vas
2019-07-01 12:33:21 +01:00
Julien Valentin
cfd190a9fa
update traversedebug preventing traversal to disable OQN
2019-06-08 01:17:21 +02:00
Julien Valentin
5311d6fb6b
add enable check in traverseQuery
2019-05-31 15:27:18 +02:00
Konstantin S. Matveyev
e31afbf78a
typo fix
2019-05-15 14:35:39 +03:00
valid-ptr
be6bc39016
VertexArrayState's lazy disabling of vertex attributes mechanism major fix: _vertexAttribArrays must be 'shared'
2019-05-15 14:32:09 +03:00
Robert Osfield
a8e78fde99
Added --NO_CULLING, --VIEW_FRSUTUM and --VIEW_FRUSTUM_SIDES/--vfs command line options for setting the Camera CullingMode value
2019-03-25 12:40:41 +00:00
Chris Djali
7ebe56291f
Resolve OpenGL error caused by confusion between geometry shader implementations.
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There are two types of Geometry Shaders in OpenGL. One is provided by `GL_EXT_geometry_shader4` and `GL_ARB_geometry_shader4` and requires that certain parameters are set with calls to `glProgramParameteri` before the program is linked. The other is provided by OpenGL 3.2 as a core feature and by the GLES extensions `GL_EXT_geometry_shader` and `GL_OES_geometry_shader` and requires these parameters to be set in the GLSL source itself.
The value of `isGeometryShader4Supported` is being used to determine if the `glProgramParameteri` calls should occur, so it should only be `true` when one of the extensions requiring them is present.
2019-03-14 13:51:44 +00:00
Capostrophic
12b298130a
Add OSG_USE_FLOAT_QUAT build option to use single precision quaternions
2019-03-14 10:46:42 +00:00
Daniel Trstenjak
5770774e00
OcclusionQueryNode: reset the test result of the invalid geometry
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There're cases that the occlusion test result has been retrieved
after the query geometry has been changed, it's the result of the
geometry before the change.
2019-02-25 15:08:38 +00:00
Daniel Trstenjak
5624a22fe4
OcclusionQueryNode: ensure a valid query geometry
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If the query geometry is invalid then don't do any occlusion queries and
never traverse the subgraphs.
2019-02-21 17:34:26 +00:00
Robert Osfield
0f2e9e6557
Added missing {} to fix getPassed() bug introducted by previus commit
2019-01-26 18:10:44 +00:00
Daniel Trstenjak
cd150cbe96
OcclusionQueryNode: ensure a consistent value for '_passed'
2019-01-26 17:42:20 +00:00
Robert Osfield
02d7d980a7
Introduced a QueryGeometry::getQueryResult(const osg::Camera*) method as a more informative replacedment for QueryGeometry::getNumPixels().
2019-01-26 16:33:23 +00:00
Daniel Trstenjak
c8521068a5
OcclusionQueryNode: add resetting of queries
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If there's a big view change then it might not be appropriate to wait
for '_queryFrameCount' till the next query is issued, because then
geometry might pop into the view after '_queryFrameCount'.
This is especially important for applications not having a constant
frame rate, but just issue a new frame on demand.
2019-01-26 15:22:08 +00:00
Robert Osfield
e2fb88e187
Commented out the reset of the _vertexArrayObject = 0 as it was break later State::resetCurrentVertexArrayStateOnMatch() calls ability to reset the State::_currentVAO when required.
2019-01-23 15:40:13 +00:00
Robert Osfield
488b4854b2
Added reset of the State::CurrentVertexArrayState() to prevent the State::_vas becoming a dangling pointer when VertexArrayState objects are deleted.
2019-01-21 17:36:40 +00:00
Robert Osfield
6455159757
Added calling of releaseGLObjects() and resizeGLObjects() to the Camera DrawCallback's to enable the draw callbacks to clean up their own GL objects.
2019-01-19 16:16:53 +00:00
Robert Osfield
f6b64afdfc
Fixed for crashes on exit associaciated with VAO usage and vairous niche usage cases
2019-01-08 19:32:50 +00:00
Robert Osfield
1c65815f4e
Fixed crash on exit issues with osgFX, osgParticle, osgSim and the osgforest example
2019-01-07 17:46:02 +00:00
Robert Osfield
5e9be10da6
Merged changes from master
2019-01-07 10:25:13 +00:00
Robert Osfield
fd47b84bd7
Restructured the clean up of arrays/primitives and GL objects
2019-01-04 08:14:33 +00:00
Robert Osfield
b7947b13f3
Changed the clean up of the GL objects on destruction so that the destructors of the arrays/primitives themselves do the release rather than have it done explictly in the destructor. This allows arrays/primitives to be shared.
2018-12-31 11:06:45 +00:00
flashk
d4bbec4a0c
Fix hardware mipmap generation for cube maps
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I was getting a black image when enabling hardware mipmap generation on cubemaps. I believe the problem is that the base Texture class is hard coding GL_TEXTURE_2D when enabling mipmap generation, instead of using the target type from the derived class.
2018-10-03 12:00:04 +01:00
Robert Osfield
114c818f2e
Removed unused static variables
2018-10-02 12:21:31 +01:00
Robert Osfield
1ee6d476f8
From Andy Skinner, Added ~GLExtensions to clear cached values for context ID
2018-10-02 11:28:34 +01:00
Robert Osfield
ca134dca2d
Standardized the glTexStorage*() calls to use osg::maximum(_numMipmapLevels,1) of rnumber of mipmaps to keep the usage consistent.
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Fixed the erronous Texture2DArray glTexStorage call so that it used the _numMipmapLevels as above to resolve bug in allocation.
2018-09-12 17:45:49 +01:00
Robert Osfield
4ea833cc6b
Fixed build
2018-09-11 10:13:49 +01:00
Robert Osfield
34d58d447d
Fixed copy constructor
2018-09-05 18:01:33 +01:00
Alberto Luaces
69667a478f
Fix typo in the initial check of Image::scaleImage().
2018-09-05 13:38:09 +02:00
Jason Beverage
6ae1139630
Protect the _programSet in Shader with a mutex.
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This prevents thread safety issues when Shader objects are used in
multiple programs.
2018-09-05 09:34:54 +01:00
Robert Osfield
5f9c6a0170
Changed the ShapeDrawable::build() methpd so that it does run when the ShadpwDrawabe is a KdTree.
2018-09-04 15:26:30 +01:00
Robert Osfield
006ca64f4b
Added reset of _stateset to prevent the releaseGLObjects calling release on th StateSet from the destructor
2018-09-03 09:37:36 +01:00
Robert Osfield
77fd07eaa9
Replaced the glSGetProcAddressARB code with the dlsym() usage as the NVidia driver looks to be returning non NULL pointers for invalid function names.
2018-08-28 12:01:35 +01:00
Robert Osfield
d18c498322
Enabled point sprite validty modes.
2018-08-22 11:13:11 +01:00
Robert Osfield
4f7f34a6b0
Merged fix for PointSprite modes validity checks from master.
2018-08-22 10:43:15 +01:00
plevy
dd9312ae35
Change GL_RGBA16F to GL_RGBA16F_ARB to fix Windows Build
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Change GL_RGBA16F to GL_RGBA16F_ARB to fix Windows build.
2018-08-22 07:48:55 +01:00
Robert Osfield
250dcc5b6c
Replaced GL_RGBA32F with GL_RGBA32F_ARB to fix Windows build
2018-08-21 09:20:49 +01:00
mp3butcher
e043c3db33
complete TexStorage support
2018-08-20 05:11:43 +02:00