Commit Graph

6066 Commits

Author SHA1 Message Date
Robert Osfield
88d65263ec Fixed layer and levels handling in reprojection of source imagery. 2005-04-07 10:19:47 +00:00
Don BURNS
af3ac699aa Rolled in Olaf's changes for HP-UX build 2005-04-05 19:08:48 +00:00
Robert Osfield
9e5d905b05 Renamed _A and _B to make them more meanigful 2005-04-04 20:25:57 +00:00
Don BURNS
ed0f780321 Removed annoying "Can't find the ground" message 2005-04-04 18:07:27 +00:00
Robert Osfield
56787b4195 Fixed output of MultiTextureControl. 2005-04-04 16:06:28 +00:00
Robert Osfield
5f75f765f0 From Marco Jez, updates to osgIntrospection. 2005-04-04 13:50:07 +00:00
Robert Osfield
816df3a1d0 Fixes for VS6.0 build 2005-04-04 12:24:18 +00:00
Robert Osfield
2e32a7cb78 From Carlo Camporesi,fixed for loop bug 2005-04-04 11:47:50 +00:00
Robert Osfield
ed0200162c From Alberto Farre, nested files bug fix. 2005-04-04 11:22:43 +00:00
Robert Osfield
d9828731d8 From Alberto Farre:
"Here there are fixes for several flt loader problems.

First one was an small bug when root database was an empty string we got a database path "/" instead of "./".
Second one is more complex. Flt loader works in two passes, first one reads flt database and second one builds osg scenegraph. Special care must be taken for properly tracking database path as nested files are entered. Because textures are loaded in second pass, mentioned care should be taken once again. I wrote time ago a piece of code and I placed it in both files fltFile.cpp and flt2osg.cpp. After a long period offline I have seen the portion of code at flt2osg was missing, I just made some tests and I could see it is still required.

Finally, I have seen that pool.cpp always try to make IMAGE cache instead of reading what Options says.

Aditonally, I recently wrote an osg change, now it has external references "a la flt" what is called osg::ProxyNode. As part of the change now flt loader builds external references as ProxyNodes. I made the same mistake like pool.cpp and always made ARCHIVE cache instead of see what Options says, it has also been fixed."
2005-04-04 11:18:02 +00:00
Robert Osfield
aa8dbea11c From Mike Weiblen, updates to Shander Language support 2005-04-04 10:08:15 +00:00
Robert Osfield
2e91a74f14 Added FluidProgram 2005-04-04 10:05:35 +00:00
Robert Osfield
22e446dbc9 Improved ParticleEffects 2005-04-04 07:54:52 +00:00
Robert Osfield
e4580f2028 From Farshid Laskari, addiition of FrontFace support to .ive 2005-03-26 10:04:31 +00:00
Robert Osfield
0123cdbe8f From Waltice (don't have full name at time of submission), added support for 16bit tiff files 2005-03-25 11:17:33 +00:00
Robert Osfield
60cecb8959 Added State::getActiveUnit and usage of it in the glTexCopyImage*() implementations 2005-03-25 11:07:48 +00:00
Robert Osfield
9de5dc38f1 Made the ground intersection warning just output to INFO level. 2005-03-25 11:06:44 +00:00
Robert Osfield
7883574d28 From Mike Weiblen,
"updates for GLSL core integration:
Code compiles and runs on win32.
Basic functionality of Program and Shader in place.
Program derived from StateAttribute.
Uniform value propagation is not yet functional (in development)
Includes some patches by Nathan Cournia.
includes example testcase to demo use of new classes."
2005-03-24 09:37:45 +00:00
Robert Osfield
2ab78cfe38 From Marco Jez, fixed constness of data return type 2005-03-23 21:00:28 +00:00
Robert Osfield
58d60476f0 From Mike Weiblen, " Move update of shader values after shader rebuild opportunity, to ensure uniform
state of shaders is consistent"
2005-03-23 20:31:42 +00:00
Robert Osfield
aee1e88f15 Added extra controls for ParticleEffects. 2005-03-23 17:05:21 +00:00
Robert Osfield
60597f4bbb Fixed the scaling in pixelSize computation and the autoscale usage of it. 2005-03-23 10:46:08 +00:00
Robert Osfield
476a83bb9c Added MatrixManipulator::s/getIntersectTraversalMask(uint) to allow control
of which subgraphs should be used in intersection calculations.  Updated
Terrain,Drive and UFO manipulator to use this new flag.
2005-03-22 21:06:06 +00:00
Robert Osfield
0b2ac40fe8 Moved ParticleSystemUpdater into ParticleEffect nodes to simplify usage
of nodes.
2005-03-22 20:26:45 +00:00
Robert Osfield
1c808e4959 Fixed the double transform of ParticleEffects 2005-03-22 17:00:41 +00:00
Don BURNS
8eb0e8ca88 Added getCameraByName method to viewer 2005-03-21 00:33:37 +00:00
Don BURNS
5d10547ac5 Added getCameraByName method to viewer and home(double currentTime) to
MatrixManipulator, UFO, Trackball and ANimation manipulator.
2005-03-20 23:57:17 +00:00
Robert Osfield
7951be9573 Added support for handling transparent geometries and textures. 2005-03-18 11:21:01 +00:00
Robert Osfield
2e67fee738 updates to reflect changes to StateAttribute::Types 2005-03-18 10:27:49 +00:00
Robert Osfield
667ecd91f1 From Alberto Farre, fixes to ProxyNode. 2005-03-18 10:00:16 +00:00
Robert Osfield
c30141d6be From Mike Weiblen, "minor patches to osgFX consisting of changing from
"state.matrix.modelview[0]" to the equivalent "state.matrix.modelview".
Per ARB_vertex_program, the "[0]" syntax is supported only when
EXT_vertex_weighting or ARB_vertex_blend are supported."
2005-03-18 09:37:46 +00:00
Robert Osfield
d801593d35 Improvements to the handling of textures and texture coords. 2005-03-18 02:45:54 +00:00
Robert Osfield
dd4427d1e3 Made the can't find ground intersection message only appear as INFO. 2005-03-18 02:45:02 +00:00
Robert Osfield
d52f4ea23a Added support for a new IsOperationPermissibleForObjectCallback in osgUtil::Optimizer. 2005-03-18 02:44:08 +00:00
Robert Osfield
8bb4649cd5 Added extra controls into osgDB::DatabasePager for customizing how
much time is allocated to compiling and deleting OpenGL objects, also
added support into osgProducer::OsgSceneHandler.cpp for these new parameters.

The new cotrols are:

    DatabasePager::s/getTargetFrameRate(..)
    DatabasePager::s/getMinimumTimeAvailableForGLCompileAndDeletePerFrame()
    DatabasePager::s/getMaximumNumOfObjectsToCompilePerFrame()
2005-03-17 19:32:09 +00:00
Robert Osfield
6904696573 Added check against node.getName() into isNodeEmpty(Node&) method so that nodes
with names arn't assumed to be empty.
2005-03-17 10:24:22 +00:00
Robert Osfield
4beb385d2d Changed tabs to four spaces 2005-03-14 09:28:31 +00:00
Robert Osfield
8c7f71ef39 Added osgGL2 to .ive list of dependencies 2005-03-13 17:26:52 +00:00
Don BURNS
c332d1f751 Chagned osg::Matrix to osg::Matrixd 2005-03-13 05:02:02 +00:00
Don BURNS
4904c20889 Added M_PI definition for winders 2005-03-12 15:57:44 +00:00
Don BURNS
fce7f24347 Added a few things to osgProducer::Viewer to support UFO manipulator and
cleaned up UFOManipulator.
2005-03-12 05:31:26 +00:00
Robert Osfield
a2e8bc6267 Added support for set/getUniform and set/getProgram into osg::StateSet. 2005-03-11 20:29:21 +00:00
Don BURNS
21c1d64b1c Added methods getCameraManipulatorNameList() and selectCameraManipulatorByName(). 2005-03-11 17:48:01 +00:00
Don BURNS
e001d4ddd6 Added the 'H' - home to usage message 2005-03-11 17:46:34 +00:00
Robert Osfield
cc439f11c7 Improvements to handling smoothing 2005-03-11 09:53:13 +00:00
Don BURNS
fd84431d36 Added UFO Manipulator to Viewer 2005-03-11 06:10:07 +00:00
Don BURNS
a7ac8f5992 Added UFO manipulator 2005-03-11 06:09:16 +00:00
Robert Osfield
537fa6c604 Added null pointer check to avoid crash 2005-03-10 11:11:57 +00:00
Robert Osfield
2d9a4d5fa7 Added support for writing base layer 0 texture into texture layer 1 and above
to use as a background.
2005-03-09 22:01:15 +00:00
Robert Osfield
929601f070 Improvements to MultiTextureControl and texture layer handling in osgTerrain::DataSet. 2005-03-09 20:40:31 +00:00