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72 Commits

Author SHA1 Message Date
Robert Osfield
f4013a68da Updated ChangeLog
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15114 16af8721-9629-0410-8352-f15c8da7e697
2015-08-12 11:13:17 +00:00
Robert Osfield
2ad1e661e0 Added initializer
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15113 16af8721-9629-0410-8352-f15c8da7e697
2015-08-12 10:44:20 +00:00
Robert Osfield
c1d5b6992c Updated ChangeLog
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15112 16af8721-9629-0410-8352-f15c8da7e697
2015-08-12 10:30:18 +00:00
Robert Osfield
b92c3f1455 Merged shaders from svn/trunk that refactor the workaround to the NVidia driver bug
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15111 16af8721-9629-0410-8352-f15c8da7e697
2015-08-12 10:19:15 +00:00
Robert Osfield
9975e15a97 Update ChangeLog
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15108 16af8721-9629-0410-8352-f15c8da7e697
2015-08-12 10:06:58 +00:00
Robert Osfield
5b242d22ff Change RC number to 0 for 3.4.0 stable release.
Updated ChangeLog
Updated the release data in the README


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15099 16af8721-9629-0410-8352-f15c8da7e697
2015-08-12 06:38:59 +00:00
Robert Osfield
814a885a6c Updated ChangeLog and RC nubmer to 13, and added GL1 to the docs on the GL_PROFILE usage
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15098 16af8721-9629-0410-8352-f15c8da7e697
2015-08-11 20:12:02 +00:00
Robert Osfield
471b256d30 Refactored workaround of NVidia nan length bug.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15097 16af8721-9629-0410-8352-f15c8da7e697
2015-08-11 20:08:07 +00:00
Robert Osfield
8f73ddc27d Moved the FIND_PACKAGE(Boost) from the root CMakeLists.txt into the local Find scripts to avoid Boost check when not neccessary.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15094 16af8721-9629-0410-8352-f15c8da7e697
2015-08-11 08:44:46 +00:00
Robert Osfield
0874f126c0 Updated ChangeLog
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15090 16af8721-9629-0410-8352-f15c8da7e697
2015-08-10 19:58:22 +00:00
Robert Osfield
697128a11d From svn/trunk merged support for passing the GL_VENDOR string into the #pragma(tic) shader compositions defines
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15089 16af8721-9629-0410-8352-f15c8da7e697
2015-08-10 19:56:53 +00:00
Robert Osfield
96d247aa7e Update RC number to 12, and updated ChangeLog
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15086 16af8721-9629-0410-8352-f15c8da7e697
2015-08-10 19:46:19 +00:00
Robert Osfield
c0ac503123 Fixed line endings
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15084 16af8721-9629-0410-8352-f15c8da7e697
2015-08-10 19:40:25 +00:00
Robert Osfield
b74924fab4 Updated built-in shaders from OpenSceneGraph-Data vesion that introduce #pragma(tic) shaders that resolve the NVidia loop iteration bug.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15082 16af8721-9629-0410-8352-f15c8da7e697
2015-08-10 19:39:18 +00:00
Robert Osfield
75217a2ed5 Quietened down #pragma(tic) shader composition messages
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15080 16af8721-9629-0410-8352-f15c8da7e697
2015-08-10 19:19:03 +00:00
Robert Osfield
2bed348da1 Build fix for VS and installing TYpes
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15076 16af8721-9629-0410-8352-f15c8da7e697
2015-08-10 05:04:39 +00:00
Robert Osfield
af8b11a391 Update ChangeLog and AUTHORS for rc11
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15074 16af8721-9629-0410-8352-f15c8da7e697
2015-08-09 10:20:51 +00:00
Robert Osfield
27f080159e Updated RC number to 11.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15073 16af8721-9629-0410-8352-f15c8da7e697
2015-08-09 10:16:48 +00:00
Robert Osfield
e8722e76ea Changed GLint64 and GLuint64 to use int64_t and uint64_t (pulled in via include/osg/Types) to avoid conflict with Qt5 definitions
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15072 16af8721-9629-0410-8352-f15c8da7e697
2015-08-09 10:16:03 +00:00
Robert Osfield
8b4ff0f50a Added #idef guards for SGIX usage
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15070 16af8721-9629-0410-8352-f15c8da7e697
2015-08-09 09:40:59 +00:00
Robert Osfield
559da06ffa From Glenn Waldron, fix error in ZIP plugin handling of memory buffer
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15068 16af8721-9629-0410-8352-f15c8da7e697
2015-08-08 08:49:53 +00:00
Robert Osfield
5c40e9bf81 Updated rc number and ChangeLog for 3.4.0-rc10
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15063 16af8721-9629-0410-8352-f15c8da7e697
2015-08-06 15:10:55 +00:00
Robert Osfield
1186143571 Merged workaround for NVidia driver/GPU bug by updating shaders from svn/trunk that change float to int usage.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15062 16af8721-9629-0410-8352-f15c8da7e697
2015-08-06 15:04:36 +00:00
Robert Osfield
732364d49b Added checks for the validity of chached coordinate arrays.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15061 16af8721-9629-0410-8352-f15c8da7e697
2015-08-06 15:03:50 +00:00
Robert Osfield
0153c3e7e2 Updated rc number to 9, and updated ChangeLog and AUTHORS.txt
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15043 16af8721-9629-0410-8352-f15c8da7e697
2015-08-03 19:38:37 +00:00
Robert Osfield
5e8d5b50db From Andy Skinner, "Someone was using our code on a system that does not seem to have the SGIX symbols used in osgViewer.cpp.
I used osgSetGLExtensionsFuncPtr to remove the symbols.  I don't know how to test this path, but it did remove the symbols from libosgViewer.so.  I have also not been able yet to see if that was sufficient for our customer.

 

I did this by looking at other cases, and I tried to follow some of the same practices in PixelBufferX11, like using _useSGIX in a similar way to the previous _useGLX1_3."




git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15042 16af8721-9629-0410-8352-f15c8da7e697
2015-08-03 19:14:11 +00:00
Robert Osfield
e9b75e0ded Update ChangeLog and AUTHORS
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15039 16af8721-9629-0410-8352-f15c8da7e697
2015-07-31 15:12:10 +00:00
Robert Osfield
803677e03c Updated rc number to 8 for 3.4.9-rc8
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15038 16af8721-9629-0410-8352-f15c8da7e697
2015-07-31 15:01:34 +00:00
Robert Osfield
0f97a42e17 From Terry Welsh, "I downloaded the Android 3rdparty deps from here
http://www.openscenegraph.org/index.php/download-section/dependencies
but was not able to use them for a while. Attached are changes to
OsgAndroidMacroUtils.cmake that allow the deps to be found by cmake.

Specifically, all FIND_PATH commands require the
NO_CMAKE_FIND_ROOT_PATH option to actually find paths. This is odd
because if you inspect CMAKE_FIND_ROOT_PATH it appears to be empty. I
would expect it to have no effect at all.

I also needed to remove quotes from this line in order for headers to be found:

set(FREETYPE_INCLUDE_DIRS "${FREETYPE_DIR}/include
${FREETYPE_DIR}/include/freetype/config")

Assuming this script worked in the past, it seems like cmake behavior
may have changed at some point. I'm using cmake version 2.8.12.2."


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15037 16af8721-9629-0410-8352-f15c8da7e697
2015-07-31 13:47:03 +00:00
Robert Osfield
91fd245d7c From Jannik Heller, "Here is a patch for the S3TC capability check.
On a Intel HD graphics Linux system with Mesa 10.1.3, I found that osg's Extensions::isTextureCompressionS3TCSupported() returned false, even though S3TC compressed textures *are* in fact working. I tested this by loading and rendering various DXT1, DXT3 and DXT5 compressed textures in the OSG.

"glxinfo | grep s3tc" gives:
    GL_S3_s3tc

Note, if I install the package "libtxc-dxtn-s2tc0", I get in addition:

glxinfo | grep s3tc
    GL_EXT_texture_compression_s3tc
    GL_S3_s3tc

However, S3TC compressed textures worked correctly within the OSG even without libtxc-dxtn-s2tc0 installed.

I'm not sure what the differences between these extensions are, but based on the description at https://www.opengl.org/registry/specs/S3/s3tc.txt I would assume that both will work for OSG's purposes. The attached patch changes isTextureCompressionS3TCSupported() to accept either extension."



git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15034 16af8721-9629-0410-8352-f15c8da7e697
2015-07-31 13:44:36 +00:00
Robert Osfield
eb90d9aa34 Warning fix
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15033 16af8721-9629-0410-8352-f15c8da7e697
2015-07-31 10:59:23 +00:00
Robert Osfield
8e9f688809 From Kristofer Tingdahl, warning fixes.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15031 16af8721-9629-0410-8352-f15c8da7e697
2015-07-31 10:54:17 +00:00
Robert Osfield
6c1c179c62 Compile fix for Mingw.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15028 16af8721-9629-0410-8352-f15c8da7e697
2015-07-31 10:27:08 +00:00
Robert Osfield
cfe3e621ad Update version and rc number of 3.4.0-rc7.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15026 16af8721-9629-0410-8352-f15c8da7e697
2015-07-23 21:32:17 +00:00
Robert Osfield
761cf52bb7 Added explicit initialization of osg::Referenced(true) to osg::Operation subclasses as it uses virtual inhertiance from osg::Referenced.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15024 16af8721-9629-0410-8352-f15c8da7e697
2015-07-23 15:46:39 +00:00
Robert Osfield
42efcf24fb From Pjotr Svetachov, buid fixes for VS2015.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15022 16af8721-9629-0410-8352-f15c8da7e697
2015-07-23 14:37:24 +00:00
Robert Osfield
0a56f65077 Fixed indentation
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15019 16af8721-9629-0410-8352-f15c8da7e697
2015-07-23 14:30:39 +00:00
Robert Osfield
3339395071 git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15018 16af8721-9629-0410-8352-f15c8da7e697 2015-07-23 14:03:15 +00:00
Robert Osfield
34e53a37e0 Warning fixes for Clang-3.6
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15017 16af8721-9629-0410-8352-f15c8da7e697
2015-07-23 11:14:00 +00:00
Robert Osfield
482fd41d58 Added missing handling of lightnumber and associate lights
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15014 16af8721-9629-0410-8352-f15c8da7e697
2015-07-23 09:23:32 +00:00
Robert Osfield
2eef9d233b Changed the GL_HEADER_HAS_GLINT64 and GL_HEADER_HAS_GLUINT64 to use cmakedefine to improve handling of when cmake doesn't find GLint64 and GLuint64.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15012 16af8721-9629-0410-8352-f15c8da7e697
2015-07-23 07:39:01 +00:00
Robert Osfield
4a886c6e22 Fixed Contributors list
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15008 16af8721-9629-0410-8352-f15c8da7e697
2015-07-22 14:55:26 +00:00
Robert Osfield
717d566713 Updated ChangeLog
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15006 16af8721-9629-0410-8352-f15c8da7e697
2015-07-22 14:51:58 +00:00
Robert Osfield
1d0a265cd4 Update rc to 6.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15005 16af8721-9629-0410-8352-f15c8da7e697
2015-07-22 14:41:55 +00:00
Robert Osfield
3d69d46e3e Moved from svn/trunk, moved GL_ALPHA_TEST from AlphaFunc to GLDefines
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15004 16af8721-9629-0410-8352-f15c8da7e697
2015-07-22 14:30:01 +00:00
Robert Osfield
8e20224828 From svn/trunk merged automatic detection of GLint64 + GLuint64 in GL headers
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15003 16af8721-9629-0410-8352-f15c8da7e697
2015-07-22 14:27:36 +00:00
Robert Osfield
6e65a9955e Added check for validity of OpenFlight shininess value.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14999 16af8721-9629-0410-8352-f15c8da7e697
2015-07-21 14:22:01 +00:00
Robert Osfield
2264c3b7e2 Fixed typo
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14996 16af8721-9629-0410-8352-f15c8da7e697
2015-07-21 13:42:22 +00:00
Robert Osfield
8c991c056f Reduced debug message verbosity.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14994 16af8721-9629-0410-8352-f15c8da7e697
2015-07-20 13:23:50 +00:00
Robert Osfield
34ab8bc048 Updated RC to 5 for 3.4.0-rc5 release
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14991 16af8721-9629-0410-8352-f15c8da7e697
2015-07-20 07:53:18 +00:00
Robert Osfield
d73e979ea8 Updated ChangeLog for rc
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14990 16af8721-9629-0410-8352-f15c8da7e697
2015-07-20 07:46:58 +00:00
Robert Osfield
6273495c64 Changed the _MSC_VER check to <= 1700 to support VS2012.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14988 16af8721-9629-0410-8352-f15c8da7e697
2015-07-20 07:42:00 +00:00
Robert Osfield
8f26396e78 Reinstated the TIFFSetField(image, TIFFTAG_ROWSPERSTRIP, rowsperstrip);
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14986 16af8721-9629-0410-8352-f15c8da7e697
2015-07-19 09:51:17 +00:00
Robert Osfield
78bf1e8ea4 From KOS, "I've mentioned in the "osg-users" ML about build error with the newest GStreamer 1.5
Please, have a look at the attached patch."

CMakeModules/FindGStreamer.cmake


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14983 16af8721-9629-0410-8352-f15c8da7e697
2015-07-17 18:31:19 +00:00
Robert Osfield
83a03f3346 Updated release candidate number
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14980 16af8721-9629-0410-8352-f15c8da7e697
2015-07-17 09:16:06 +00:00
Robert Osfield
4626f6fb6a Updated ChangeLog and AUTHORS
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14978 16af8721-9629-0410-8352-f15c8da7e697
2015-07-17 09:06:03 +00:00
Robert Osfield
9e581f91db Added cmake version checked for cmake_policy setting
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14974 16af8721-9629-0410-8352-f15c8da7e697
2015-07-17 08:21:28 +00:00
Robert Osfield
887768b55a From Patrick Neary, "To the tiff plugin, add the capability to write tiff images with unsigned short data"
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14970 16af8721-9629-0410-8352-f15c8da7e697
2015-07-17 08:12:51 +00:00
Robert Osfield
5b1cfd26ab From Patrick Neary, "Added some lesser used tokens that we use from GL_ARB_texture_rg to computeFormatDataType(), and computeNumComponents() in src/osg/Image.cpp"
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14966 16af8721-9629-0410-8352-f15c8da7e697
2015-07-16 19:16:54 +00:00
Robert Osfield
f48a4baa4e From Cory Slep and Robert Osfield, "When using Open Scene Graph and Qt on Android, the resulting thread that an application developer’s Q*Application is run on is different than what Qt considers the “main” thread, which can cause subtle problems. This is because Qt loads native libraries in one thread, and later runs the application in a different thread. They delay running in the second thread as long as possible as they have a nontrivial bootstrapping process. The motivation for Qt having this second thread is to allow them to remain responsive to both Java and native events, and capture events that would otherwise be “missed”
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14964 16af8721-9629-0410-8352-f15c8da7e697
2015-07-16 15:56:40 +00:00
Robert Osfield
49c802153d Added check to catch cases where the backdrop coordinate cache is too small for the number of contexts being computed.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14962 16af8721-9629-0410-8352-f15c8da7e697
2015-07-16 11:01:50 +00:00
Robert Osfield
13e79d3210 Added initializers and reverted OSX workaround from 2013.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14960 16af8721-9629-0410-8352-f15c8da7e697
2015-07-15 10:02:31 +00:00
Robert Osfield
236617b6c5 Fixed source of 3.4.0-rc tags to branches so that release candidates are made from the correct 3.4 branch.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14957 16af8721-9629-0410-8352-f15c8da7e697
2015-07-14 16:55:27 +00:00
Robert Osfield
a0229ee684 Updated ChangeLog and Release Candidate number of 3.4-rc2
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14955 16af8721-9629-0410-8352-f15c8da7e697
2015-07-14 16:37:31 +00:00
Robert Osfield
5ebfa0a71e Moved the cmake_policy(SET CMP0043 NEW) to work for all script paths that Qt5 usage could pass through.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14954 16af8721-9629-0410-8352-f15c8da7e697
2015-07-14 13:33:17 +00:00
Robert Osfield
5acad4e07e Added cmake_policy(SET CMP0043 NEW) usage when compiling against Qt5 as it was causing a warning we couldn't fix on the OSG side otherwise.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14951 16af8721-9629-0410-8352-f15c8da7e697
2015-07-14 13:26:34 +00:00
Robert Osfield
ccae59e98a Added _defineList into the osg::StateSet::compare() implementation to address issues with osgUtil::Optimizer ignoring defines.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14949 16af8721-9629-0410-8352-f15c8da7e697
2015-07-14 08:25:20 +00:00
Robert Osfield
222871aade Added Text::GlyphQuads::release/resizeGLObjects() and handling of inconsistent contextID sizes to avoid crashes when viewers and scene graphs aren't initialized correctly to the right number of contexts.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14946 16af8721-9629-0410-8352-f15c8da7e697
2015-07-13 16:09:40 +00:00
Robert Osfield
d221133728 Standardize the call to setUpThreading() in CompositeViewer/Viewer::realize().
Standardize the call to scene->resizeGLObjects().


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14945 16af8721-9629-0410-8352-f15c8da7e697
2015-07-13 16:04:38 +00:00
Robert Osfield
2eff96d1a4 From Terry Welsh, "fThis fixes problem where new glClipControl feature would not compile for GLES2 profile"
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14942 16af8721-9629-0410-8352-f15c8da7e697
2015-07-13 08:48:41 +00:00
Robert Osfield
0394ba5453 Updated ChangeLog and AUTHORS for 3.4-rc1
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14939 16af8721-9629-0410-8352-f15c8da7e697
2015-07-03 06:50:25 +00:00
Robert Osfield
1db8a4e818 Branch OpenSceneGraph-3.4
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14938 16af8721-9629-0410-8352-f15c8da7e697
2015-07-03 06:30:28 +00:00
1503 changed files with 112115 additions and 105447 deletions

View File

@@ -1,11 +0,0 @@
# CodeDocs.xyz Configuration File
DOXYFILE = doc/Doxyfiles/doxyfile.cmake
PROJECT_NUMBER =
PROJECT_LOGO = examples/osgAndroidExampleGLES1/res/drawable-hdpi/osg.png
INPUT = include
STRIP_FROM_PATH = include/
HTML_FOOTER =
SEARCHENGINE = YES

94
.gitignore vendored
View File

@@ -1,94 +0,0 @@
doc/all_Doxyfile
doc/auto_Doxyfile
doc/core_Doxyfile
doc/openscenegraph.doxyfile
doc/openthreads.doxyfile
doc/OpenSceneGraphReferenceDocs/
doc/OpenThreadsReferenceDocs/
cmake_uninstall.cmake
include/OpenThreads/Config
include/OpenThreads/Version
include/osg/Config
include/osg/GL
include/osg/Version
include/osgQt/Version
src/osgQt/__
lib/
bin/
*.pc
*.conf
CMakeCache.txt
CMakeFiles
CMakeScripts
Makefile
cmake_install.cmake
install_manifest*.txt
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
# Platform Specifics - auto generated files
PlatformSpecifics/Windows/*.rc
# Visual studio - project files
*.sln
*.suo
*.vcxproj
*.vcxproj.filters
*.vcxproj.user
# Visual Studio - Build Results
[Dd]ebug/
[Rr]elease/
[Mm]in[Ss]ize[Rr]el/
[Rr]el[Ww]ith[Dd]eb[Ii]nfo/
# Visual Studio - Browsing Database File
*.sdf
*.opensdf
#osx xcode
DerivedData/
*.DS_Store
*.build
*.xcodeproj
#CPACK related files
CPackConfig-*.cmake
_CPack_Packages/
#packages
*.tar.gz
*.zip

View File

@@ -1,68 +0,0 @@
env:
global:
# The next declaration is the encrypted COVERITY_SCAN_TOKEN, created
# via the "travis encrypt" command using the project repo's public key
- secure: "0ROQiFbsZo33ce2v5VjBxNljemh/HU70ntSSPygYwaDFymubts/62SixXVkbKNIFdrs3uYD6qeA/eMmpqXxLcs+PXNq5NrH7eSWw9oDIKMhq3NQH/IZLdRfXwihHimZ1qEs/TXyWlT2aC4rpBi1py3cJeTh1aBMlz4V/nm16iRAgc596ThNTuPDHa0F9/gZnwccI/Rr9VpiYn7vEBbuY9lYr43D0G3NuuQyvvlHShroH09fh6KyFOWIY38AQtnuVGNC1fIiAUk7TUqDqSBwhIrUV5saHbP0kca6DP32REkv//h4JwM76UHv+ntVEoK/UiztJHMkrw71gXYTyvIvlDBpT+IDoeIwUW2QFNQ5zJZI7FM8k0+oeK+F7k/mkffDzr1zww/PQoxqFBF0PoxAni/L9qkA4X2o1A6mRDbe9besp2LQG6Vniwj3bHpCId2QiiMrANVg0EAqkcL2mVFEaqZsh90qCkr1UDq4WQoYbXh0Fy3UnQpbuxDvCME8u03lwuv6ds/SBxc5cgKv7oWXgezaDg7/OCR+0lIAGuLqmNRD8Xw7a0WZGmSbYCHIZmeyFja2KuUvMiVCt8+QsyZr3e523DwBwnSj1BIYFRstMaSEJgu9B8rfTRRllOOKJXCQtdFVuGu8VI6PniSAkI6c535yOWzsuS8HwIkN2ll+Wn7E="
language: cpp
cache: ccache
matrix:
fast_finish: true
include:
#Linux build
- os: linux
dist: trusty
language: cpp
env:
- CMAKECMD_ARGS="-DBUILD_OSG_EXAMPLES=ON -DBUILD_OSG_PLUGINS_BY_DEFAULT=ON -DBUILD_OSG_APPLICATIONS=ON"
# - CMAKECMD_ARGS="-DBUILD_OSG_EXAMPLES=OFF -DBUILD_OSG_PLUGINS_BY_DEFAULT=ON -DBUILD_OSG_APPLICATIONS=ON"
#- LLVM_VERSION=3.8
sudo: false
cache:
apt: true
ccache: true
compiler:
#- clang
- gcc
addons:
coverity_scan:
project:
name: "openscenegraph/OpenSceneGraph"
description: "OpenSceneGraph build"
notification_email: robert@openscenegraph.com
build_command_prepend: "cmake -DCMAKE_BUILD_TYPE=Release -DBUILD_OSG_DEPRECATED_SERIALIZERS=OFF -DBUILD_OSG_EXAMPLES=OFF ."
build_command: "make -j 4"
branch_pattern: coverity_scan
apt:
sources:
#- llvm-toolchain-precise-3.8
- ubuntu-toolchain-r-test
packages:
#- clang-3.8
- g++
- cmake
# # OSX build
# - os: osx
# before_install:
# - brew update
# install:
# - brew install ccache
# - export PATH="/usr/local/opt/ccache/libexec:$PATH"
# env:
# - CMAKECMD_ARGS="-DBUILD_OSG_EXAMPLES=OFF -DBUILD_OSG_PLUGINS_BY_DEFAULT=ON -DBUILD_OSG_APPLICATIONS=ON"
#
#
# - os: osx
# before_install:
# - brew update
# install:
# - brew install ccache
# - export PATH="/usr/local/opt/ccache/libexec:$PATH"
# env:
# - CMAKECMD_ARGS="-DBUILD_OSG_EXAMPLES=ON -DBUILD_OSG_PLUGINS_BY_DEFAULT=OFF -DBUILD_OSG_APPLICATIONS=OFF -DBUILD_OSG_DEPRECATED_SERIALIZERS=OFF"
script:
- if [ "${COVERITY_SCAN_BRANCH}" != 1 ]; then mkdir build && cd build && travis_wait 60 cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=../product $CMAKECMD_ARGS ../ ; fi
- if [ -f CMakeCache.txt ]; then make -j4 ; fi

View File

@@ -1,6 +1,6 @@
OpenSceneGraph Library 3.6.0 OpenSceneGraph Library 3.4.0
568 Contributors: 550 Contributors:
Firstname Surname Firstname Surname
----------------- -----------------
@@ -8,7 +8,6 @@ Robert Osfield
Don Burns Don Burns
Stephan Huber Stephan Huber
Paul Martz Paul Martz
Laurens Voerman
Farshid Lashkari Farshid Lashkari
Mathias Fr<46>hlich Mathias Fr<46>hlich
Marco Jez Marco Jez
@@ -21,25 +20,25 @@ Eric Wing
Cedric Pinson Cedric Pinson
Brede Johansen Brede Johansen
Bob Kuehne Bob Kuehne
Wojciech Lewandowski
Michael Platings Michael Platings
Geoff Michel Geoff Michel
Wojciech Lewandowski
Eric Sokolowsky Eric Sokolowsky
David Callu David Callu
Laurens Voerman
Colin McDonald Colin McDonald
Trajce Nikolov Trajce Nikolov
Tim Moore Tim Moore
Martin Lavery Martin Lavery
Mattias Helsing Mattias Helsing
Jannik Heller
Jason Beverage
Tree Tree
Jason Beverage
Pjotr Svetachov Pjotr Svetachov
Luigi Calori Luigi Calori
Alberto Luaces
Mike Wittman Mike Wittman
Jan Peciva Jan Peciva
Chris Hanson Chris Hanson
Alberto Luaces
Roland Smeenk Roland Smeenk
Roger James Roger James
Jeremy Moles Jeremy Moles
@@ -49,10 +48,8 @@ Magnus Kessler
David Fries David Fries
Tom Jolley Tom Jolley
Paul Melis Paul Melis
Jordi Torres
Luc Frauciel Luc Frauciel
Aurelien Albert Aurelien Albert
Torben Dannhauer
Pavel Moloshtan Pavel Moloshtan
Brad Christiansen Brad Christiansen
Terry Welsh Terry Welsh
@@ -64,21 +61,23 @@ Art Tevs
Philip Lowman Philip Lowman
Per Fahlberg Per Fahlberg
Norman Vine Norman Vine
Jannik Heller
Chris Denham Chris Denham
Sherman Wilcox
Serge Lages Serge Lages
Romano Jos<6F> Magacho da Silva Romano Jos<6F> Magacho da Silva
Mourad Boufarguine
Alberto Farre Alberto Farre
Torben Dannhauer
Sherman Wilcox
Robert Michael
Mourad Boufarguine
Glenn Waldron Glenn Waldron
Andr<EFBFBD> Garneau Andr<EFBFBD> Garneau
Adrian Egli Adrian Egli
Sebastian Messerschmidt
Randall Hopper
Kristofer Tingdahl
Jan Ciger
Ruben Lopez Ruben Lopez
Robert Michael Randall Hopper
Jan Ciger
Sebastian Messerschmidt
Kristofer Tingdahl
Gideon May Gideon May
Don Tidrow Don Tidrow
Stephane Lamoliatte Stephane Lamoliatte
@@ -88,21 +87,21 @@ Joakim Simonsson
David Spilling David Spilling
Daniel Sj<53>lie Daniel Sj<53>lie
Bryan Thrall Bryan Thrall
Andreas Ekstrand
Rafa Gaitan Rafa Gaitan
Mike Connell Mike Connell
Konstantin Matveyev
Fabien Lavignotte Fabien Lavignotte
Andreas Ekstrand
Thomas Hogarth Thomas Hogarth
Riccardo Corsi Riccardo Corsi
Melchior Franz Melchior Franz
Konstantin Matveyev
Johannes Baeuerle Johannes Baeuerle
Ravi Mathur
Neil Hughes Neil Hughes
Martin Beckett Martin Beckett
Marc Helbling Marc Helbling
Joran Jessurun Joran Jessurun
Gino van den Bergen Gino van den Bergen
Frederic Marmond
David Guthrie David Guthrie
Csaba Halasz Csaba Halasz
Cory Riddell Cory Riddell
@@ -112,32 +111,30 @@ Yefei He
Sondra Iverson Sondra Iverson
Simon Julier Simon Julier
Rune Schmidt Jensen Rune Schmidt Jensen
Ralf Habacker
Rainer Oder Rainer Oder
Nico Kruithof Nico Kruithof
Martin Aumueller Martin Aumueller
Mario Valle Mario Valle
Lukasz Izdebski Lukasz Izdebski
Jorge Izquierdo Ciges Jorge Izquierdo Ciges
Jordi Torres
Gordon Tomlinson Gordon Tomlinson
Frederic Marmond
Frederic Bouvier Frederic Bouvier
Carlo Camporesi Carlo Camporesi
Bj<EFBFBD>rn Blissing Ben Discoe
Alexander Sinditskiy Alexander Sinditskiy
Vladimir Chebaev
Thibault Genessay Thibault Genessay
Sasa Bistrovic Sasa Bistrovic
Raymond de Vries Ravi Mathur
Ralf Habacker
Neil Groves Neil Groves
Mikhail Izmestev Mikhail Izmestev
Markus Trenkwalder Markus Trenkwalder
Loic Dachary Loic Dachary
Joseph Steel Joseph Steel
John Shue John Shue
Hartwig Wiesmann
Brad Colbert Brad Colbert
Ben Discoe Bj<EFBFBD>rn Blissing
Vivek Rajan Vivek Rajan
Uwe Woessner Uwe Woessner
Tony Horrobin Tony Horrobin
@@ -157,20 +154,20 @@ Martins Innus
Maciej Krol Maciej Krol
Lilin Xiong Lilin Xiong
Leandro Motta Barros Leandro Motta Barros
Julien Valentin
Johan Nouvel Johan Nouvel
Javier Taibo Javier Taibo
Hartwig Wiesmann
Donn Mielcarek Donn Mielcarek
Corbin Holtz Corbin Holtz
Blasius Czink Blasius Czink
Alexander Irion Alexander Irion
Wee See
Toshiyuki Takahei Toshiyuki Takahei
Sebastien Grignard Sebastien Grignard
Rudolf Wiedemann Rudolf Wiedemann
Maria Ten Maria Ten
Liang Aibin Liang Aibin
Katharina Plugge Katharina Plugge
Julien Valentin
John Vidar Larring John Vidar Larring
John Kelso John Kelso
John Ivar John Ivar
@@ -185,8 +182,10 @@ Bradley Anderegg
Andreas Goebel Andreas Goebel
Alok Priyadarshi Alok Priyadarshi
Ali Botorabi Ali Botorabi
Alberto Barbati
Alan Dickinson Alan Dickinson
Vladimir Shabanov Vladimir Shabanov
Vladimir Chebaev
Tugkan Calapoglu Tugkan Calapoglu
Tim Daoust Tim Daoust
Sylvain Marie Sylvain Marie
@@ -197,10 +196,8 @@ Ryan Pavlik
Robert Milharcic Robert Milharcic
Rene Molenaar Rene Molenaar
Piotr Domagalski Piotr Domagalski
Philippe Renon
Phil Atkin Phil Atkin
Pawel Ksiezopolski Pawel Ksiezopolski
Patrick Neary
Nathan Monteleone Nathan Monteleone
Miha Rav<61>elj Miha Rav<61>elj
Miguel Escriva Miguel Escriva
@@ -242,9 +239,9 @@ Andreas Henne
Anders Backman Anders Backman
Alexander Wiebel Alexander Wiebel
Alessandro Terenzi Alessandro Terenzi
Alberto Barbati
Zach Deedler Zach Deedler
Yuzhong Shen Yuzhong Shen
Wee See
Warren Macchi Warren Macchi
Vincent Bourdier Vincent Bourdier
Terrex Terrex
@@ -255,12 +252,15 @@ Stephan Eilemann
Stanislav Blinov Stanislav Blinov
Sergey Polischuk Sergey Polischuk
Roni Zanolli Roni Zanolli
Raymond de Vries
Ralf Kern Ralf Kern
Piotr Gwiazdowski Piotr Gwiazdowski
Pierre Haritchabalet Pierre Haritchabalet
Philippe Renon
Perry Miller Perry Miller
Paul Palumbo Paul Palumbo
Paul Obermeier Paul Obermeier
Patrick Neary
Nguyen Van Truong Nguyen Van Truong
Nathan Cournia Nathan Cournia
Morten Haukness Morten Haukness
@@ -268,6 +268,7 @@ Morn
Michael Mc Donnell Michael Mc Donnell
Michael Henheffer Michael Henheffer
Michael Guerrero Michael Guerrero
Maya Leonard
Max Bandazian Max Bandazian
Mathias Fiedler Mathias Fiedler
Mathew May Mathew May
@@ -301,6 +302,7 @@ Giampaolo Vigan
Gerrick Bivins Gerrick Bivins
George Tarantilis George Tarantilis
Ferdi Smit Ferdi Smit
Eric Buehler
Eduardo Poyart Eduardo Poyart
Edgar Ellis Edgar Ellis
Dmitry Marakasov Dmitry Marakasov
@@ -316,7 +318,6 @@ Christian Kehl
Bradley Baker Searles Bradley Baker Searles
Brad Anderegg Brad Anderegg
Aric Aumann Aric Aumann
Anish Thomas
Andrew Sampson Andrew Sampson
Andrew Lorino Andrew Lorino
Alexandre Amalric Alexandre Amalric
@@ -339,8 +340,6 @@ Valeriy Dubov
Vaclav Bilek Vaclav Bilek
Tyge L<>vset Tyge L<>vset
Troy Yee Troy Yee
Torben Dannahauer
Tony Vasile
Tomas Hogarth Tomas Hogarth
Tomas Hnilica Tomas Hnilica
Todd Furlong Todd Furlong
@@ -362,14 +361,11 @@ Shuxing Xiao
Shane Arnott Shane Arnott
Sergey Kurdakov Sergey Kurdakov
Sebastien Kuntz Sebastien Kuntz
Sandro Mani
Ruth Lang Ruth Lang
Ruben The
Ruben Smelik Ruben Smelik
Ross Anderson Ross Anderson
Ronny Krueger Ronny Krueger
Ronald van Maarseveen Ronald van Maarseveen
Romain Ouabdelkader
Romain Charbit Romain Charbit
Rocco Martino Rocco Martino
Robert Swain Robert Swain
@@ -406,16 +402,13 @@ Orhun Birsoy
Oren Fromberg Oren Fromberg
Oliver Neumann Oliver Neumann
Ole-Morten Duesund Ole-Morten Duesund
Ognjen Kostic
Nicolas Brodu Nicolas Brodu
Nick Thu
Nick Black Nick Black
Mojtaba Fathi Mojtaba Fathi
Mirko Viviani Mirko Viviani
Mikkel Gj<47>l Mikkel Gj<47>l
Mike Krus Mike Krus
Mike Garrity Mike Garrity
Mick Thu
Michal Durkovic Michal Durkovic
Michael Schanne Michael Schanne
Michael Polak Michael Polak
@@ -423,8 +416,6 @@ Michael Morrison
Michael Logan Michael Logan
Michael Kapelko Michael Kapelko
Michael Bach Jensen Michael Bach Jensen
Maya Thu
Maya Leonard
Max Rhiener Max Rhiener
Max Behensky Max Behensky
Mauricio Hofmam Mauricio Hofmam
@@ -441,9 +432,9 @@ Martin Beck
Marius Kintel Marius Kintel
Mario Guimaraes Mario Guimaraes
Marcus Hein Marcus Hein
Marco Thu
Marco Sciabica Marco Sciabica
Marco Lehmann Marco Lehmann
Maik Keller
Lukas Diduch Lukas Diduch
Louis Hamilton Louis Hamilton
Likasz Izebski Likasz Izebski
@@ -465,14 +456,11 @@ Juan Hernando
Josh Portway Josh Portway
Jonathan Greig Jonathan Greig
John Tan John Tan
John Hedström
John Grant John Grant
John Farrier
John Donovan John Donovan
John Davis John Davis
John Cummings John Cummings
John Argentieri John Argentieri
Joe Thompson
Joan Abadie Joan Abadie
Jim Brooks Jim Brooks
Jeroen den Dekker Jeroen den Dekker
@@ -493,7 +481,6 @@ Gregory Jaegy
Graeme Harkness Graeme Harkness
Gian Lorenzetto Gian Lorenzetto
George Papagiannakis George Papagiannakis
Geoff Thu
Galen Faidley Galen Faidley
Frida Schlaug Frida Schlaug
Frederic Smith Frederic Smith
@@ -508,8 +495,6 @@ Ferdinand Cornelissen
Fajran Iman Fajran Iman
Fabien Dachicourt Fabien Dachicourt
Erik Johnson Erik Johnson
Eric Thu
Eric Buehler
Eduardo Alberto Eduardo Alberto
Edmond Gheury Edmond Gheury
Ed Ralston Ed Ralston
@@ -525,7 +510,6 @@ Daniel Stien
Dan Minor Dan Minor
C<EFBFBD>sar L. B. Silveira C<EFBFBD>sar L. B. Silveira
Cyril Brulebois Cyril Brulebois
Curtis Rubel
Cory Slep Cory Slep
Cl<EFBFBD>ment B<>sch Cl<EFBFBD>ment B<>sch
Clay Fowler Clay Fowler
@@ -538,13 +522,12 @@ Christian Noon
Christian Kaser Christian Kaser
Christian Ehrlicher Christian Ehrlicher
Chris McGlone Chris McGlone
Chris Djali
Carlos Garcea Carlos Garcea
Bryce Eldridge Bryce Eldridge
Bruno Herbelin Bruno Herbelin
Brian Keener Brian Keener
Brede Thu
Brandon Hamm Brandon Hamm
Bora Utka
Bill Prendergast Bill Prendergast
Bernardt Duvenhage Bernardt Duvenhage
Benoit Laniel Benoit Laniel
@@ -554,7 +537,7 @@ Bart Gallet
Axel Volley Axel Volley
Arjun Ramamurthy Arjun Ramamurthy
Anthousis Andreadis Anthousis Andreadis
Anna Sokol Anish Thomas
Andy Preece Andy Preece
Andrew Reyonolds Andrew Reyonolds
Andreas Roth Andreas Roth
@@ -571,4 +554,3 @@ Alan Harris
Adrien Grandemange Adrien Grandemange
Adrian Clark Adrian Clark
Adam Richard Adam Richard
Abhishek Bansal

View File

@@ -1,19 +1,15 @@
#
# OpenSceneGraph CMake build file
#
SET(OPENSCENEGRAPH_MAJOR_VERSION 3)
SET(OPENSCENEGRAPH_MINOR_VERSION 6)
SET(OPENSCENEGRAPH_PATCH_VERSION 0)
SET(OPENSCENEGRAPH_SOVERSION 156)
# set to 0 when not a release candidate, non zero means that any generated
# git tags will be treated as release candidates of given number
SET(OPENSCENEGRAPH_RELEASE_CANDIDATE 0)
set(CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS TRUE) set(CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS TRUE)
set_property(GLOBAL PROPERTY USE_FOLDERS ON) set_property(GLOBAL PROPERTY USE_FOLDERS ON)
CMAKE_MINIMUM_REQUIRED(VERSION 2.8.0 FATAL_ERROR) IF(WIN32)
CMAKE_MINIMUM_REQUIRED(VERSION 2.4.6 FATAL_ERROR)
ELSE(WIN32)
IF(APPLE)
CMAKE_MINIMUM_REQUIRED(VERSION 2.6.0 FATAL_ERROR)
ELSE(APPLE)
CMAKE_MINIMUM_REQUIRED(VERSION 2.4.4 FATAL_ERROR)
ENDIF(APPLE)
ENDIF(WIN32)
if(COMMAND cmake_policy) if(COMMAND cmake_policy)
# Works around warnings libraries linked against that don't # Works around warnings libraries linked against that don't
@@ -40,6 +36,12 @@ if(COMMAND cmake_policy)
cmake_policy(SET CMP0008 OLD) cmake_policy(SET CMP0008 OLD)
endif() endif()
# disable autolinking to qtmain as we have our own main() functions (new in Qt 5.1)
if(${CMAKE_MAJOR_VERSION} GREATER 2 OR
(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} GREATER 8) OR
(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 8 AND ${CMAKE_PATCH_VERSION} GREATER 10))
cmake_policy(SET CMP0020 OLD)
endif()
# nicer version check - but needs at least CMake 2.6.2? Worth upgrading the requirements? # nicer version check - but needs at least CMake 2.6.2? Worth upgrading the requirements?
#if("${CMAKE_VERSION}" VERSION_GREATER 2.8.10) #if("${CMAKE_VERSION}" VERSION_GREATER 2.8.10)
# or even easier (available in cmake-2.6) # or even easier (available in cmake-2.6)
@@ -47,84 +49,17 @@ if(COMMAND cmake_policy)
endif() endif()
IF(APPLE)
# Get OSX version in MAJOR.MINOR format
EXECUTE_PROCESS(COMMAND sw_vers -productVersion
OUTPUT_VARIABLE OSG_OSX_VERSION
OUTPUT_STRIP_TRAILING_WHITESPACE)
STRING(REGEX REPLACE "^([0-9]+\\.[0-9]+).*$" "\\1"
OSG_OSX_VERSION "${OSG_OSX_VERSION}")
ENDIF()
# Set OSX architecture flags here, since they must be specified before
# creating the actual OSG project.
# Note that the CMAKE_OSX_* variables are not well documented in
# CMake 2.8, but they do officially exist.
# See https://cmake.org/Bug/view.php?id=14695#c34953
# Additionally, OSG_WINDOWING_SYSTEM is set here for OSX since its
# value is needed to find the correct version of OpenGL (X11 or Cocoa).
IF(APPLE AND NOT ANDROID)
# Here we check if the user specified IPhone SDK
# These options are formally defined later, but can also be specified
# by the user at the command line using the cmake -D switch
# Note that FORCE is used since the user will likely enable IPhone
# build via CMake GUI after already having configured once
IF(OSG_BUILD_PLATFORM_IPHONE OR OSG_BUILD_PLATFORM_IPHONE_SIMULATOR)
SET(OSG_WINDOWING_SYSTEM "IOS" CACHE STRING "Windowing system type for graphics window creation, options only IOS.")
#set iphone arch and flags taken from http://sites.google.com/site/michaelsafyan/coding/resources/how-to-guides/cross-compile-for-the-iphone/how-to-cross-compile-for-the-iphone-using-cmake
IF(OSG_BUILD_PLATFORM_IPHONE)
IF(${IPHONE_VERSION_MIN} LESS "7.0")
SET(CMAKE_OSX_ARCHITECTURES "armv6;armv7" CACHE STRING "Build architectures for iOS" FORCE)
ELSE()
SET(CMAKE_OSX_ARCHITECTURES "armv7;armv7s;arm64" CACHE STRING "Build architectures for iOS" FORCE)
ENDIF()
ELSE()
#simulator uses i386 and x86_64 architectures
SET(CMAKE_OSX_ARCHITECTURES "i386;x86_64" CACHE STRING "Build architectures for iOS Simulator" FORCE)
ENDIF()
#here we set the specific iphone sdk version. We can only set either device or simulator sdk. So if you want both you currently have to have two separate projects
SET(CMAKE_OSX_SYSROOT "${IPHONE_SDKROOT}" CACHE STRING "System root for iOS" FORCE)
ELSE()
# OSX >= 10.5 uses Cocoa windowing system, otherwise Carbon
IF(OSG_OSX_VERSION VERSION_LESS 10.5)
SET(OSG_WINDOWING_SYSTEM "Carbon" CACHE STRING "Windowing system type for graphics window creation, options Carbon, Cocoa or X11.")
ELSE()
SET(OSG_WINDOWING_SYSTEM "Cocoa" CACHE STRING "Windowing system type for graphics window creation, options Carbon, Cocoa or X11.")
ENDIF()
# Set defaults for Universal Binaries. We want 32-bit Intel/PPC on 10.4
# and 32/64-bit Intel/PPC on >= 10.5. Anything <= 10.3 doesn't support.
# These are set the first time CMake is run, and can be changed by
# the user at any time.
IF(OSG_OSX_VERSION VERSION_GREATER 10.7)
# 64 Bit Works, i386,ppc is not supported any more
SET(CMAKE_OSX_ARCHITECTURES "x86_64" CACHE STRING "Build architectures for OSX")
SET(CMAKE_OSX_DEPLOYMENT_TARGET "10.8" CACHE STRING "Target OSX version")
ELSEIF(OSG_OSX_VERSION VERSION_EQUAL 10.7)
# 64 Bit Works, PPC is not supported any more
SET(CMAKE_OSX_ARCHITECTURES "i386;x86_64" CACHE STRING "Build architectures for OSX")
ELSEIF(OSG_OSX_VERSION VERSION_GREATER 10.4)
# 64-bit compiles are not supported with Carbon.
SET(CMAKE_OSX_ARCHITECTURES "ppc;i386" CACHE STRING "Build architectures for OSX")
SET(CMAKE_OSX_DEPLOYMENT_TARGET "10.5" CACHE STRING "Target OSX version")
ELSEIF(OSG_OSX_VERSION VERSION_EQUAL 10.4)
# 64-bit compiles are not supported with Carbon.
SET(CMAKE_OSX_ARCHITECTURES "ppc;i386" CACHE STRING "Build architectures for OSX")
ELSE()
# No Universal Binary support and SDK detection is too unreliable.
# Warn user and continue at their own peril.
MESSAGE(WARNING "OSX 10.3 and earlier not supported.")
ENDIF()
ENDIF()
ENDIF()
PROJECT(OpenSceneGraph) PROJECT(OpenSceneGraph)
SET(OPENSCENEGRAPH_MAJOR_VERSION 3)
SET(OPENSCENEGRAPH_MINOR_VERSION 4)
SET(OPENSCENEGRAPH_PATCH_VERSION 0)
SET(OPENSCENEGRAPH_SOVERSION 130)
# set to 0 when not a release candidate, non zero means that any generated
# svn tags will be treated as release candidates of given number
SET(OPENSCENEGRAPH_RELEASE_CANDIDATE 0)
SET(OPENSCENEGRAPH_VERSION ${OPENSCENEGRAPH_MAJOR_VERSION}.${OPENSCENEGRAPH_MINOR_VERSION}.${OPENSCENEGRAPH_PATCH_VERSION}) SET(OPENSCENEGRAPH_VERSION ${OPENSCENEGRAPH_MAJOR_VERSION}.${OPENSCENEGRAPH_MINOR_VERSION}.${OPENSCENEGRAPH_PATCH_VERSION})
SET(OSG_PLUGINS osgPlugins-${OPENSCENEGRAPH_VERSION}) SET(OSG_PLUGINS osgPlugins-${OPENSCENEGRAPH_VERSION})
@@ -179,15 +114,27 @@ IF(CMAKE_SYSTEM MATCHES IRIX)
SET(CMAKE_THREAD_LIBS_INIT "" CACHE INTERNAL "") SET(CMAKE_THREAD_LIBS_INIT "" CACHE INTERNAL "")
ENDIF() ENDIF()
OPTION(OSG_MAINTAINER "Enable OpenSceneGraph maintainer build methods, such as making git branches, tags, updating ChangeLog." OFF) OPTION(OSG_MAINTAINER "Enable OpenSceneGraph maintainer build methods, such as making svn branches, tags, updating ChangeLog." OFF)
IF (OSG_MAINTAINER) IF (OSG_MAINTAINER)
#SET(OPENSCENEGRAPH_SVN "trunk")
SET(OPENSCENEGRAPH_SVN "branches")
SET(OPENSCENEGRAPH_BRANCH OpenSceneGraph-${OPENSCENEGRAPH_MAJOR_VERSION}.${OPENSCENEGRAPH_MINOR_VERSION}) SET(OPENSCENEGRAPH_BRANCH OpenSceneGraph-${OPENSCENEGRAPH_MAJOR_VERSION}.${OPENSCENEGRAPH_MINOR_VERSION})
# #
# Provide target for tagging a release # Provide target for tagging a release
# #
SET(GITCOMMAND git) SET(SVNCOMMAND svn)
SET(SVNTRUNKDIR http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk)
SET(SVNTAGDIR http://svn.openscenegraph.org/osg/OpenSceneGraph/tags)
SET(SVNBRANCHDIR http://svn.openscenegraph.org/osg/OpenSceneGraph/branches)
IF (OPENSCENEGRAPH_SVN STREQUAL "trunk")
SET(SVNSOURCEDIR ${SVNTRUNKDIR})
ELSE()
SET(SVNSOURCEDIR ${SVNBRANCHDIR}/${OPENSCENEGRAPH_BRANCH})
ENDIF()
IF (OPENSCENEGRAPH_RELEASE_CANDIDATE EQUAL 0) IF (OPENSCENEGRAPH_RELEASE_CANDIDATE EQUAL 0)
SET(RELEASE_NAME OpenSceneGraph-${OPENSCENEGRAPH_VERSION}) SET(RELEASE_NAME OpenSceneGraph-${OPENSCENEGRAPH_VERSION})
@@ -195,55 +142,59 @@ IF (OSG_MAINTAINER)
SET(RELEASE_NAME OpenSceneGraph-${OPENSCENEGRAPH_VERSION}-rc${OPENSCENEGRAPH_RELEASE_CANDIDATE}) SET(RELEASE_NAME OpenSceneGraph-${OPENSCENEGRAPH_VERSION}-rc${OPENSCENEGRAPH_RELEASE_CANDIDATE})
ENDIF() ENDIF()
SET(RELEASE_MESSAGE "Release ${RELEASE_NAME}")
SET(BRANCH_MESSAGE "Branch ${OPENSCENEGRAPH_BRANCH}")
ADD_CUSTOM_TARGET(tag-test ADD_CUSTOM_TARGET(tag-test
COMMAND echo ${GITCOMMAND} tag -a ${RELEASE_NAME} -m ${RELEASE_MESSAGE} COMMAND echo ${SVNCOMMAND} copy ${SVNSOURCEDIR} ${SVNTAGDIR}/${RELEASE_NAME} -m "Release ${RELEASE_NAME}"
COMMAND echo ${GITCOMMAND} push origin ${RELEASE_NAME}
) )
ADD_CUSTOM_TARGET(tag-run ADD_CUSTOM_TARGET(tag-run
COMMAND ${GITCOMMAND} tag -a ${RELEASE_NAME} -m ${RELEASE_MESSAGE} COMMAND ${SVNCOMMAND} copy ${SVNSOURCEDIR} ${SVNTAGDIR}/${RELEASE_NAME} -m "Release ${RELEASE_NAME}"
COMMAND ${GITCOMMAND} push origin ${RELEASE_NAME}
) )
ADD_CUSTOM_TARGET(branch-test ADD_CUSTOM_TARGET(branch-test
COMMAND echo ${GITCOMMAND} branch ${OPENSCENEGRAPH_BRANCH} COMMAND echo ${SVNCOMMAND} copy ${SVNSOURCEDIR} ${SVNBRANCHDIR}/${OPENSCENEGRAPH_BRANCH} -m "Branch ${OPENSCENEGRAPH_BRANCH}"
COMMAND echo ${GITCOMMAND} push origin ${OPENSCENEGRAPH_BRANCH}
) )
ADD_CUSTOM_TARGET(branch-run ADD_CUSTOM_TARGET(branch-run
COMMAND ${GITCOMMAND} branch ${OPENSCENEGRAPH_BRANCH} COMMAND ${SVNCOMMAND} copy ${SVNSOURCEDIR} ${SVNBRANCHDIR}/${OPENSCENEGRAPH_BRANCH} -m "Branch ${OPENSCENEGRAPH_BRANCH}"
COMMAND ${GITCOMMAND} push origin ${OPENSCENEGRAPH_BRANCH}
) )
# #
# Provide target for generating ChangeLog # Provide target for generating ChangeLog
# #
SET(GITLOGFORMAT "%aD%nAuthor : %an%n%s%b%n") SET(GENERATELOGS svn2cl)
SET(GENERATELOGS git log --pretty=format:${GITLOGFORMAT})
ADD_CUSTOM_TARGET(ChangeLog ADD_CUSTOM_TARGET(ChangeLog
COMMAND ${GENERATELOGS} > ChangeLog COMMAND ${SVNCOMMAND} update
COMMAND ${GENERATELOGS} ${SVNSOURCEDIR}
) )
ENDIF(OSG_MAINTAINER) ENDIF(OSG_MAINTAINER)
IF(NOT ANDROID) IF(NOT ANDROID)
IF(APPLE) IF(APPLE)
# Determine the canonical name of the selected Platform SDK
EXECUTE_PROCESS(COMMAND "/usr/bin/sw_vers" "-productVersion"
OUTPUT_VARIABLE OSG_OSX_SDK_NAME
OUTPUT_STRIP_TRAILING_WHITESPACE)
STRING(REPLACE "." ";" MACOS_VERSION_LIST ${OSG_OSX_SDK_NAME})
LIST(GET MACOS_VERSION_LIST 0 MACOS_VERSION_MAJOR)
LIST(GET MACOS_VERSION_LIST 1 MACOS_VERSION_MINOR)
LIST(GET MACOS_VERSION_LIST 2 MACOS_VERSION_PATCH)
SET(OSG_OSX_SDK_NAME "macosx${MACOS_VERSION_MAJOR}.${MACOS_VERSION_MINOR}")
# Trying to get CMake to generate an XCode IPhone project, current efforts are to get iphoneos sdk 3.1 working # Trying to get CMake to generate an XCode IPhone project, current efforts are to get iphoneos sdk 3.1 working
# Added option which needs manually setting to select the IPhone SDK for building. We can only have one of the below # Added option which needs manually setting to select the IPhone SDK for building. We can only have one of the below
# set to true. Should really have an OSG_BUILD_PLATFORM variable that we set to our desired platform # set to true. Should realy have an OSG_BUILD_PLATFORM variable that we set to our desired platform
OPTION(OSG_BUILD_PLATFORM_IPHONE "Enable IPhoneSDK Device support" OFF) OPTION(OSG_BUILD_PLATFORM_IPHONE "Enable IPhoneSDK Device support" OFF)
OPTION(OSG_BUILD_PLATFORM_IPHONE_SIMULATOR "Enable IPhoneSDK Simulator support" OFF) OPTION(OSG_BUILD_PLATFORM_IPHONE_SIMULATOR "Enable IPhoneSDK Simulator support" OFF)
IF(OSG_BUILD_PLATFORM_IPHONE OR OSG_BUILD_PLATFORM_IPHONE_SIMULATOR) IF(OSG_BUILD_PLATFORM_IPHONE OR OSG_BUILD_PLATFORM_IPHONE_SIMULATOR)
#you need to manually set the default sdk version here #you need to manually set the default sdk version here
SET (IPHONE_SDKVER "10.2" CACHE STRING "IOS SDK-Version") SET (IPHONE_SDKVER "6.0" CACHE STRING "IOS SDK-Version")
SET (IPHONE_VERSION_MIN "7.0" CACHE STRING "IOS minimum os version, use 7.0 or greater to get 64bit support") SET (IPHONE_VERSION_MIN "4.2" CACHE STRING "IOS minimum os version, use 7.0 or greater to get 64bit support")
#the below is taken from ogre, it states the gcc stuff needs to happen before PROJECT() is called. I've no clue if we even need it #the below is taken from ogre, it states the gcc stuff needs to happen before PROJECT() is called. I've no clue if we even need it
# Force gcc <= 4.2 on iPhone # Force gcc <= 4.2 on iPhone
@@ -263,40 +214,15 @@ IF(APPLE)
SET (IPHONE_SDKROOT "${IPHONE_DEVROOT}/SDKs/iPhoneSimulator${IPHONE_SDKVER}.sdk") SET (IPHONE_SDKROOT "${IPHONE_DEVROOT}/SDKs/iPhoneSimulator${IPHONE_SDKVER}.sdk")
ENDIF() ENDIF()
SET (IPHONE_ENABLE_BITCODE "NO" CACHE STRING "IOS Enable Bitcode")
# Apple iOS: Find OpenGLES # Apple iOS: Find OpenGLES
FIND_LIBRARY(OPENGLES_LIBRARY OpenGLES) FIND_LIBRARY(OPENGLES_LIBRARY OpenGLES)
ELSE () ELSE ()
FIND_LIBRARY(CARBON_LIBRARY Carbon) FIND_LIBRARY(CARBON_LIBRARY Carbon)
FIND_LIBRARY(COCOA_LIBRARY Cocoa) FIND_LIBRARY(COCOA_LIBRARY Cocoa)
# Apple OS X: Find OpenGL and AGL based on OSG_WINDOWING_SYSTEM # Apple OS X: Find OpenGL and AGL
# This is the accepted way of finding X11/OpenGL on OSX, as
# documented in CMake's FindOpenGL module.
# Note that without this check, libosg would use Cocoa/OpenGL but
# libosgViewer would use X11/OpenGL, which causes compatibility
# issues for applications using OSG.
UNSET(OPENGL_gl_LIBRARY CACHE)
UNSET(OPENGL_INCLUDE_DIR CACHE)
IF(OSG_WINDOWING_SYSTEM STREQUAL "X11")
FIND_PACKAGE(X11)
IF(NOT X11_FOUND)
MESSAGE(FATAL_ERROR "OSG_WINDOWING_SYSTEM is X11, but no X11 installation was found. Please make sure X11 is properly installed.")
ENDIF()
# Use X11 version of OpenGL as seed for CMake FindOpenGL
GET_FILENAME_COMPONENT(X11LIBDIR ${X11_X11_LIB} DIRECTORY)
FIND_LIBRARY(OPENGL_gl_LIBRARY GL PATHS ${X11LIBDIR} DOC "OpenGL lib for OSX" NO_DEFAULT_PATH)
SET(OPENGL_INCLUDE_DIR ${X11_INCLUDE_DIR} CACHE PATH "Include for OpenGL on OSX" FORCE)
ELSEIF(OSG_WINDOWING_SYSTEM STREQUAL "Carbon")
# AGL needed for Carbon windowing systems
FIND_LIBRARY(AGL_LIBRARY AGL)
ENDIF()
FIND_PACKAGE(OpenGL) FIND_PACKAGE(OpenGL)
FIND_PACKAGE(EGL) FIND_LIBRARY(AGL_LIBRARY AGL)
ENDIF () ENDIF ()
OPTION(OSG_COMPILE_FRAMEWORKS "compile frameworks instead of dylibs (experimental)" OFF) OPTION(OSG_COMPILE_FRAMEWORKS "compile frameworks instead of dylibs (experimental)" OFF)
@@ -304,7 +230,6 @@ IF(APPLE)
ELSE() ELSE()
# Non-Apple: Find OpenGL # Non-Apple: Find OpenGL
FIND_PACKAGE(OpenGL) FIND_PACKAGE(OpenGL)
FIND_PACKAGE(EGL)
ENDIF() ENDIF()
ENDIF() ENDIF()
@@ -330,29 +255,22 @@ IF(UNIX AND NOT ANDROID)
ENDIF() ENDIF()
INCLUDE_DIRECTORIES(${OpenSceneGraph_SOURCE_DIR}/include/) INCLUDE_DIRECTORIES(
${OpenSceneGraph_SOURCE_DIR}/include
${OPENGL_INCLUDE_DIR}
)
# Make the headers visible to everything # Make the headers visible to everything
IF(NOT ${PROJECT_BINARY_DIR} EQUAL ${PROJECT_SOURCE_DIR}) IF(NOT ${PROJECT_BINARY_DIR} EQUAL ${PROJECT_SOURCE_DIR})
INCLUDE_DIRECTORIES(${PROJECT_BINARY_DIR}/include) INCLUDE_DIRECTORIES(${PROJECT_BINARY_DIR}/include)
ENDIF() ENDIF()
INCLUDE_DIRECTORIES(SYSTEM ${OPENGL_INCLUDE_DIR})
# Common global definitions # Common global definitions
#ADD_DEFINITIONS(-D) #ADD_DEFINITIONS(-D)
# Platform specific definitions # Platform specific definitions
IF(WIN32 AND NOT ANDROID) IF(WIN32 AND NOT ANDROID)
OPTION(OSG_DETERMINE_WIN_VERSION "Wheter to automatically determine current Windows version" ON)
IF(OSG_DETERMINE_WIN_VERSION)
# Check window version
INCLUDE (OsgDetermineWinVersion)
get_WIN32_WINNT(WIN_VERSION)
ADD_DEFINITIONS(-D_WIN32_WINNT=${WIN_VERSION})
ENDIF(OSG_DETERMINE_WIN_VERSION)
IF(MSVC) IF(MSVC)
# This option is to enable the /MP switch for Visual Studio 2005 and above compilers # This option is to enable the /MP switch for Visual Studio 2005 and above compilers
@@ -421,15 +339,21 @@ IF(WIN32 AND NOT ANDROID)
########################################################################################################## ##########################################################################################################
IF(MSVC) IF(MSVC)
OPTION(OSG_MSVC_VERSIONED_DLL "Set to ON to build OpenSceneGraph with versioned dll names" ON) IF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 4 AND ${CMAKE_PATCH_VERSION} LESS 7)
MARK_AS_ADVANCED(OSG_MSVC_VERSIONED_DLL) MESSAGE("Warning: disabling versioned options 2.4.6 exibits inconsintencies in .pdb naming, at least under MSVC, suggested upgrading at least to 2.4.7")
OPTION(OSG_MSVC_DEBUG_INCREMENTAL_LINK "Set to OFF to build OpenSceneGraph without incremental linking in debug (release is off by default)" ON) SET(OSG_MSVC_VERSIONED_DLL OFF)
MARK_AS_ADVANCED(OSG_MSVC_DEBUG_INCREMENTAL_LINK) SET(OSG_MSVC_DEBUG_INCREMENTAL_LINK ON)
IF(NOT OSG_MSVC_DEBUG_INCREMENTAL_LINK) ELSE()
SET(CMAKE_MODULE_LINKER_FLAGS_DEBUG "/debug /INCREMENTAL:NO") OPTION(OSG_MSVC_VERSIONED_DLL "Set to ON to build OpenSceneGraph with versioned dll names" ON)
SET(CMAKE_SHARED_LINKER_FLAGS_DEBUG "/debug /INCREMENTAL:NO") MARK_AS_ADVANCED(OSG_MSVC_VERSIONED_DLL)
SET(CMAKE_EXE_LINKER_FLAGS_DEBUG "/debug /INCREMENTAL:NO") OPTION(OSG_MSVC_DEBUG_INCREMENTAL_LINK "Set to OFF to build OpenSceneGraph without incremental linking in debug (release is off by default)" ON)
ENDIF(NOT OSG_MSVC_DEBUG_INCREMENTAL_LINK) MARK_AS_ADVANCED(OSG_MSVC_DEBUG_INCREMENTAL_LINK)
IF(NOT OSG_MSVC_DEBUG_INCREMENTAL_LINK)
SET(CMAKE_MODULE_LINKER_FLAGS_DEBUG "/debug /INCREMENTAL:NO")
SET(CMAKE_SHARED_LINKER_FLAGS_DEBUG "/debug /INCREMENTAL:NO")
SET(CMAKE_EXE_LINKER_FLAGS_DEBUG "/debug /INCREMENTAL:NO")
ENDIF(NOT OSG_MSVC_DEBUG_INCREMENTAL_LINK)
ENDIF()
ENDIF(MSVC) ENDIF(MSVC)
ENDIF(WIN32 AND NOT ANDROID) ENDIF(WIN32 AND NOT ANDROID)
@@ -454,8 +378,6 @@ ENDIF(WIN32 AND NOT ANDROID)
OPTION(OSG_NOTIFY_DISABLED "Set to ON to build OpenSceneGraph with the notify() disabled." OFF) OPTION(OSG_NOTIFY_DISABLED "Set to ON to build OpenSceneGraph with the notify() disabled." OFF)
OPTION(OSG_USE_DEPRECATED_API "Set to ON to build OpenSceneGraph with the OSG_USE_DEPREFATED_API #define enabled to allow access to deprecated APIs ." ON)
OPTION(OSG_USE_FLOAT_MATRIX "Set to ON to build OpenSceneGraph with float Matrix instead of double." OFF) OPTION(OSG_USE_FLOAT_MATRIX "Set to ON to build OpenSceneGraph with float Matrix instead of double." OFF)
MARK_AS_ADVANCED(OSG_USE_FLOAT_MATRIX) MARK_AS_ADVANCED(OSG_USE_FLOAT_MATRIX)
@@ -476,12 +398,7 @@ ENDIF()
OPTION(OSG_DISABLE_MSVC_WARNINGS "Set to OFF to not disable MSVC warnings generated by OSG headers." ON) OPTION(OSG_DISABLE_MSVC_WARNINGS "Set to OFF to not disable MSVC warnings generated by OSG headers." ON)
MARK_AS_ADVANCED(OSG_DISABLE_MSVC_WARNINGS) MARK_AS_ADVANCED(OSG_DISABLE_MSVC_WARNINGS)
OPTION(OSG_PROVIDE_READFILE "Set to ON for include/osgDB/ReadFile to provide the osgDB::read*File(() methods. " ON)
OPTION(OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION "Set to ON to use the ref_ptr<> T* operator() output conversion. " ON) OPTION(OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION "Set to ON to use the ref_ptr<> T* operator() output conversion. " ON)
OPTION(OSG_USE_REF_PTR_SAFE_DEREFERENCE "Set to ON to throw an exception whenever ref_ptr<> is dereferenced or called. " OFF)
OPTION(OSG_ENVVAR_SUPPORTED "Set to ON to build OpenSceneGraph with the #define OSG_ENVVAR_SUPPORTED, found in include/osg/Config, to enable use of getenv() related functions." ON)
# Map the OPENGL_PROFILE to OSG_GL*_AVAILABLE settings # Map the OPENGL_PROFILE to OSG_GL*_AVAILABLE settings
@@ -501,9 +418,6 @@ ENDIF()
IF ((OPENGL_PROFILE STREQUAL "GL3") OR (OPENGL_PROFILE STREQUAL "GLCORE")) IF ((OPENGL_PROFILE STREQUAL "GL3") OR (OPENGL_PROFILE STREQUAL "GLCORE"))
OPTION(OSG_GL3_AVAILABLE "Set to OFF to disable use of OpenGL 3.x functions library." ON ) OPTION(OSG_GL3_AVAILABLE "Set to OFF to disable use of OpenGL 3.x functions library." ON )
if(APPLE)
add_definitions(-DGL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED)
endif()
ELSE() ELSE()
OPTION(OSG_GL3_AVAILABLE "Set to OFF to disable use of OpenGL 3.x functions library." OFF ) OPTION(OSG_GL3_AVAILABLE "Set to OFF to disable use of OpenGL 3.x functions library." OFF )
ENDIF() ENDIF()
@@ -517,8 +431,6 @@ ENDIF()
IF ((OPENGL_PROFILE STREQUAL "GLES2")) IF ((OPENGL_PROFILE STREQUAL "GLES2"))
OPTION(OSG_GLES2_AVAILABLE "Set to OFF to disable use of OpenGL ES 2.x functions library." ON ) OPTION(OSG_GLES2_AVAILABLE "Set to OFF to disable use of OpenGL ES 2.x functions library." ON )
ELSEIF ((OPENGL_PROFILE STREQUAL "GLES3")) ELSEIF ((OPENGL_PROFILE STREQUAL "GLES3"))
OPTION(OSG_GLES3_AVAILABLE "Set to OFF to disable use of OpenGL ES 3.x functions library." ON )
ELSEIF ((OPENGL_PROFILE STREQUAL "GLES2+GLES3"))
OPTION(OSG_GLES2_AVAILABLE "Set to OFF to disable use of OpenGL ES 2.x functions library." ON ) OPTION(OSG_GLES2_AVAILABLE "Set to OFF to disable use of OpenGL ES 2.x functions library." ON )
OPTION(OSG_GLES3_AVAILABLE "Set to OFF to disable use of OpenGL ES 3.x functions library." ON ) OPTION(OSG_GLES3_AVAILABLE "Set to OFF to disable use of OpenGL ES 3.x functions library." ON )
ELSE() ELSE()
@@ -529,8 +441,10 @@ ENDIF()
OPTION(OSG_GL_LIBRARY_STATIC "Set to ON to statically link with OpenGL/GLES library." OFF) OPTION(OSG_GL_LIBRARY_STATIC "Set to ON to statically link with OpenGL/GLES library." OFF)
SET(OPENGL_egl_LIBRARY CACHE STRING "Set the OpenGL egl library.")
# Map the OSG_GL*_AVAILABLE settings to OSG_GL_* settings # Map the OSG_GL*_AVAILABLE settings to OSG_GL_* settings
IF (OSG_GLES2_AVAILABLE OR OSG_GLES3_AVAILABLE OR OSG_GL3_AVAILABLE) IF (OSG_GLES2_AVAILABLE OR OSG_GL3_AVAILABLE)
OPTION(OSG_GL_DISPLAYLISTS_AVAILABLE "Set to OFF to disable use of OpenGL display lists." OFF) OPTION(OSG_GL_DISPLAYLISTS_AVAILABLE "Set to OFF to disable use of OpenGL display lists." OFF)
OPTION(OSG_GL_MATRICES_AVAILABLE "Set to OFF to disable use of OpenGL built-in matrices." OFF) OPTION(OSG_GL_MATRICES_AVAILABLE "Set to OFF to disable use of OpenGL built-in matrices." OFF)
OPTION(OSG_GL_VERTEX_FUNCS_AVAILABLE "Set to OFF to disable use of OpenGL vertex functions such as glVertex/glColor etc." OFF) OPTION(OSG_GL_VERTEX_FUNCS_AVAILABLE "Set to OFF to disable use of OpenGL vertex functions such as glVertex/glColor etc." OFF)
@@ -550,7 +464,7 @@ ELSE()
OPTION(OSG_GL_FIXED_FUNCTION_AVAILABLE "Set to OFF to disable use of OpenGL fixed function pipeline." ON) OPTION(OSG_GL_FIXED_FUNCTION_AVAILABLE "Set to OFF to disable use of OpenGL fixed function pipeline." ON)
ENDIF() ENDIF()
IF (OSG_GLES1_AVAILABLE OR OSG_GLES2_AVAILABLE OR OSG_GLES3_AVAILABLE) IF (OSG_GLES1_AVAILABLE OR OSG_GLES2_AVAILABLE)
OPTION(OSG_CPP_EXCEPTIONS_AVAILABLE "Set to OFF to disable compile of OSG components that use C++ exceptions." OFF) OPTION(OSG_CPP_EXCEPTIONS_AVAILABLE "Set to OFF to disable compile of OSG components that use C++ exceptions." OFF)
ELSE() ELSE()
OPTION(OSG_CPP_EXCEPTIONS_AVAILABLE "Set to OFF to disable compile of OSG components that use C++ exceptions." ON) OPTION(OSG_CPP_EXCEPTIONS_AVAILABLE "Set to OFF to disable compile of OSG components that use C++ exceptions." ON)
@@ -588,17 +502,11 @@ ELSEIF(OSG_GLES2_AVAILABLE)
IF (APPLE AND NOT ANDROID) IF (APPLE AND NOT ANDROID)
SET(OPENGL_HEADER1 "#include \"TargetConditionals.h\"" CACHE STRING "#include<> line for OpenGL Header") SET(OPENGL_HEADER1 "#include \"TargetConditionals.h\"" CACHE STRING "#include<> line for OpenGL Header")
SET(OPENGL_HEADER2 "#include <OpenGLES/ES2/gl.h>" CACHE STRING "#include<> line for additional OpenGL Headers if required") SET(OPENGL_HEADER2 "#include <OpenGLES/ES2/gl.h>" CACHE STRING "#include<> line for additional OpenGL Headers if required")
# TODO: GLES3
ELSE() ELSE()
SET(OPENGL_HEADER1 "#include <GLES2/gl2.h>" CACHE STRING "#include<> line for OpenGL Header") SET(OPENGL_HEADER1 "#include <GLES2/gl2.h>" CACHE STRING "#include<> line for OpenGL Header")
SET(OPENGL_HEADER2 "" CACHE STRING "#include<> line for additional OpenGL Headers if required") SET(OPENGL_HEADER2 "" CACHE STRING "#include<> line for additional OpenGL Headers if required")
ENDIF() # TODO: GLES3
ELSEIF(OSG_GLES3_AVAILABLE)
IF (APPLE AND NOT ANDROID)
SET(OPENGL_HEADER1 "#include \"TargetConditionals.h\"" CACHE STRING "#include<> line for OpenGL Header")
SET(OPENGL_HEADER2 "#include <OpenGLES/ES3/gl.h>" CACHE STRING "#include<> line for additional OpenGL Headers if required")
ELSE()
SET(OPENGL_HEADER1 "#include <GLES3/gl3.h>" CACHE STRING "#include<> line for OpenGL Header")
SET(OPENGL_HEADER2 "" CACHE STRING "#include<> line for additional OpenGL Headers if required")
ENDIF() ENDIF()
ELSE() ELSE()
IF (APPLE) IF (APPLE)
@@ -611,39 +519,39 @@ ELSE()
ENDIF() ENDIF()
IF (OSG_GL1_AVAILABLE) IF (OSG_GL1_AVAILABLE)
SET(OSG_GL1_FEATURES 1) SET(OSG_GL1_FEATURES "true")
ELSE() ELSE()
SET(OSG_GL1_FEATURES 0) SET(OSG_GL1_FEATURES "false")
ENDIF() ENDIF()
IF (OSG_GL2_AVAILABLE) IF (OSG_GL2_AVAILABLE)
SET(OSG_GL2_FEATURES 1) SET(OSG_GL2_FEATURES "true")
ELSE() ELSE()
SET(OSG_GL2_FEATURES 0) SET(OSG_GL2_FEATURES "false")
ENDIF() ENDIF()
IF (OSG_GL3_AVAILABLE) IF (OSG_GL3_AVAILABLE)
SET(OSG_GL3_FEATURES 1) SET(OSG_GL3_FEATURES "true")
ELSE() ELSE()
SET(OSG_GL3_FEATURES 0) SET(OSG_GL3_FEATURES "false")
ENDIF() ENDIF()
IF (OSG_GLES1_AVAILABLE) IF (OSG_GLES1_AVAILABLE)
SET(OSG_GLES1_FEATURES 1) SET(OSG_GLES1_FEATURES "true")
ELSE() ELSE()
SET(OSG_GLES1_FEATURES 0) SET(OSG_GLES1_FEATURES "false")
ENDIF() ENDIF()
IF (OSG_GLES2_AVAILABLE) IF (OSG_GLES2_AVAILABLE)
SET(OSG_GLES2_FEATURES 1) SET(OSG_GLES2_FEATURES "true")
ELSE() ELSE()
SET(OSG_GLES2_FEATURES 0) SET(OSG_GLES2_FEATURES "false")
ENDIF() ENDIF()
IF (OSG_GLES3_AVAILABLE) IF (OSG_GLES3_AVAILABLE)
SET(OSG_GLES3_FEATURES 1) SET(OSG_GLES3_FEATURES "true")
ELSE() ELSE()
SET(OSG_GLES3_FEATURES 0) SET(OSG_GLES3_FEATURES "false")
ENDIF() ENDIF()
IF(ANDROID) IF(ANDROID)
@@ -661,13 +569,6 @@ IF(ANDROID)
FIND_LIBRARY(OPENGL_gl_LIBRARY GLESv2 FIND_LIBRARY(OPENGL_gl_LIBRARY GLESv2
PATHS PATHS
${ANDROID_SYSROOT}/usr/lib) ${ANDROID_SYSROOT}/usr/lib)
ELSEIF(OSG_GLES3_AVAILABLE)
FIND_PATH(OPENGL_INCLUDE_DIR GLES3/gl3.h
PATHS
${ANDROID_SYSROOT}/usr/include)
FIND_LIBRARY(OPENGL_gl_LIBRARY GLESv3
PATHS
${ANDROID_SYSROOT}/usr/lib)
ENDIF() ENDIF()
ENDIF() ENDIF()
@@ -733,9 +634,6 @@ OPTION(BUILD_OSG_APPLICATIONS "Enable to build OSG Applications (e.g. osgviewer)
# OSG Examples # OSG Examples
OPTION(BUILD_OSG_EXAMPLES "Enable to build OSG Examples" OFF) OPTION(BUILD_OSG_EXAMPLES "Enable to build OSG Examples" OFF)
# OSG Plugins disable option for apple build on travis ci test - full build job runs over time limit of 50 min.
OPTION(BUILD_OSG_PLUGINS "Build OSG Plugins - Disable for compile testing examples on a time limit" ON)
mark_as_advanced(BUILD_OSG_PLUGINS)
################################################################################ ################################################################################
# 3rd Party Dependency Stuff # 3rd Party Dependency Stuff
IF(WIN32 AND NOT ANDROID) IF(WIN32 AND NOT ANDROID)
@@ -754,21 +652,20 @@ IF(ANDROID)
ELSE() ELSE()
# Common to all platforms except android: # Common to all platforms except android:
FIND_PACKAGE(Freetype) FIND_PACKAGE(Freetype)
FIND_PACKAGE(ilmbase)
FIND_PACKAGE(Inventor) FIND_PACKAGE(Inventor)
FIND_PACKAGE(Jasper) FIND_PACKAGE(Jasper)
FIND_PACKAGE(OpenEXR) FIND_PACKAGE(OpenEXR)
FIND_PACKAGE(OpenCascade)
FIND_PACKAGE(COLLADA) FIND_PACKAGE(COLLADA)
FIND_PACKAGE(FBX) FIND_PACKAGE(FBX)
FIND_PACKAGE(ZLIB) FIND_PACKAGE(ZLIB)
FIND_PACKAGE(Xine) FIND_PACKAGE(Xine)
FIND_PACKAGE(OpenVRML) FIND_PACKAGE(OpenVRML)
FIND_PACKAGE(Performer)
FIND_PACKAGE(GDAL) FIND_PACKAGE(GDAL)
FIND_PACKAGE(GTA) FIND_PACKAGE(GTA)
FIND_PACKAGE(CURL) FIND_PACKAGE(CURL)
FIND_PACKAGE(LibVNCServer) FIND_PACKAGE(LibVNCServer)
FIND_PACKAGE(DCMTK) FIND_PACKAGE(OurDCMTK)
FIND_PACKAGE(FFmpeg) FIND_PACKAGE(FFmpeg)
FIND_PACKAGE(GStreamer COMPONENTS app pbutils) FIND_PACKAGE(GStreamer COMPONENTS app pbutils)
FIND_PACKAGE(GLIB COMPONENTS gobject) FIND_PACKAGE(GLIB COMPONENTS gobject)
@@ -799,15 +696,75 @@ ELSE()
# FIND_PACKAGE(PythonLibs) # FIND_PACKAGE(PythonLibs)
ENDIF() ENDIF()
IF(CMAKE_MAJOR_VERSION EQUAL 2 AND CMAKE_MINOR_VERSION LESS 8)
FIND_PACKAGE(ITK)
ENDIF()
# Include macro utilities here # Include macro utilities here
INCLUDE(OsgMacroUtils) INCLUDE(OsgMacroUtils)
OPTION(OSG_USE_QT "Enable to use Qt (build Qt-dependent libraries, plugins and examples)" ON)
IF(OSG_USE_QT AND NOT ANDROID)
# To select a specific version of QT define DESIRED_QT_VERSION
# via cmake -DDESIRED_QT_VERSION=5
# QUIET option disables messages if the package cannot be found.
IF (DESIRED_QT_VERSION)
IF (DESIRED_QT_VERSION MATCHES 5)
FIND_PACKAGE(Qt5Widgets)
ELSEIF (DESIRED_QT_VERSION MATCHES 4)
FIND_PACKAGE(Qt4)
ELSE()
FIND_PACKAGE(Qt3)
ENDIF()
ELSE()
FIND_PACKAGE(Qt5Widgets QUIET)
IF ( Qt5Widgets_FOUND )
# CMake 2.8.8 or greater required
BUILDER_VERSION_GREATER(2 8 7)
IF(NOT VALID_BUILDER_VERSION)
MESSAGE(
SEND_ERROR
"Qt5 requires CMake version 2.8.8 or greater!\n"
"Update CMake or set DESIRED_QT_VERSION to less than 5
or disable OSG_USE_QT."
)
ENDIF( )
ENDIF( )
IF ( NOT Qt5Widgets_FOUND )
FIND_PACKAGE(Qt4)
IF (NOT QT4_FOUND)
FIND_PACKAGE(Qt3)
ENDIF()
ENDIF()
ENDIF()
#If we have found Qt5, let's try to top off by getting the webkit as well
IF ( Qt5Widgets_FOUND )
FIND_PACKAGE(Qt5WebKitWidgets QUIET)
IF(COMMAND cmake_policy)
IF(${CMAKE_MAJOR_VERSION} GREATER 2)
# Qt5 qt5_use_modules usage was causing "Policy CMP0043 is not set: Ignore COMPILE_DEFINITIONS_<Config> properties." warnings
cmake_policy(SET CMP0043 NEW)
ENDIF()
ENDIF()
ENDIF()
ENDIF()
#optional example related dependencies #optional example related dependencies
IF (BUILD_OSG_EXAMPLES AND NOT ANDROID) IF (BUILD_OSG_EXAMPLES AND NOT ANDROID)
FIND_PACKAGE(FLTK) FIND_PACKAGE(FLTK)
FIND_PACKAGE(GLUT)
FIND_PACKAGE(FOX) FIND_PACKAGE(FOX)
SET(wxWidgets_USE_LIBS base core gl net) SET(wxWidgets_USE_LIBS base core gl net)
@@ -868,17 +825,6 @@ SET(CMAKE_RELEASE_POSTFIX "" CACHE STRING "add a postfix, usually empty on windo
SET(CMAKE_RELWITHDEBINFO_POSTFIX "rd" CACHE STRING "add a postfix, usually empty on windows") SET(CMAKE_RELWITHDEBINFO_POSTFIX "rd" CACHE STRING "add a postfix, usually empty on windows")
SET(CMAKE_MINSIZEREL_POSTFIX "s" CACHE STRING "add a postfix, usually empty on windows") SET(CMAKE_MINSIZEREL_POSTFIX "s" CACHE STRING "add a postfix, usually empty on windows")
# Correct any incorrect case usage in CMAKE_BUILD_TYPE
IF (CMAKE_BUILD_TYPE MATCHES "release" OR CMAKE_BUILD_TYPE MATCHES "RELEASE")
SET(CMAKE_BUILD_TYPE "Release")
ELSEIF (CMAKE_BUILD_TYPE MATCHES "minsizerel" OR CMAKE_BUILD_TYPE MATCHES "MINSIZEREL")
SET(CMAKE_BUILD_TYPE "MinSizeRel")
ELSEIF (CMAKE_BUILD_TYPE MATCHES "relwithdebinfo" OR CMAKE_BUILD_TYPE MATCHES "RELWITHDEBINFO")
SET(CMAKE_BUILD_TYPE "RelWithDebInfo")
ELSEIF (CMAKE_BUILD_TYPE MATCHES "debug" OR CMAKE_BUILD_TYPE MATCHES "DEBUG")
SET(CMAKE_BUILD_TYPE "Debug")
ENDIF()
# Set the build postfix extension according to what configuration is being built. # Set the build postfix extension according to what configuration is being built.
IF (CMAKE_BUILD_TYPE MATCHES "Release") IF (CMAKE_BUILD_TYPE MATCHES "Release")
SET(CMAKE_BUILD_POSTFIX "${CMAKE_RELEASE_POSTFIX}") SET(CMAKE_BUILD_POSTFIX "${CMAKE_RELEASE_POSTFIX}")
@@ -912,7 +858,7 @@ IF(NOT DEFINED LIB_POSTFIX)
SET(LIB_POSTFIX "") SET(LIB_POSTFIX "")
ENDIF() ENDIF()
# Here we apparently do some funky stuff with making the bin/ and lib/ # Here we apparantly do some funky stuff with making the bin/ and lib/
# folders which is probably needed to work around a very old CMake bug? # folders which is probably needed to work around a very old CMake bug?
#SET(OUTPUT_BINDIR ${PROJECT_BINARY_DIR}/bin/${CMAKE_SYSTEM_NAME}) #SET(OUTPUT_BINDIR ${PROJECT_BINARY_DIR}/bin/${CMAKE_SYSTEM_NAME})
@@ -929,32 +875,45 @@ IF(NOT MSVC OR MSVC_IDE)
MAKE_DIRECTORY(${OUTPUT_LIBDIR}/${OSG_PLUGINS}) MAKE_DIRECTORY(${OUTPUT_LIBDIR}/${OSG_PLUGINS})
ENDIF(NOT MSVC OR MSVC_IDE) ENDIF(NOT MSVC OR MSVC_IDE)
# On CMake 2.4.x use EXECUTABLE_OUTPUT_PATH and LIBRARY_OUTPUT_PATH and later
# we work around the DLL placement by use of the PREFIX target property hack
#
# On CMake 2.6.x use the newly minted CMAKE_LIBRARY_OUTPUT_DIRECTORY,
# CMAKE_ARCHIVE_OUTPUT_DIRECTORY & CMAKE_RUNTIME_OUTPUT_DIRECTORY
#
# CMake >= 2.8.1 changed the output directory algorithm (See doc). # CMake >= 2.8.1 changed the output directory algorithm (See doc).
# Here we also set per-configuration directories (CMAKE_*_OUTPUT_DIRECTORY_<CONFIG>), or else binaries are generated in /bin/Debug and /bin/Release, etc. with MSVC and Xcode. # Here we also set per-configuration directories (CMAKE_*_OUTPUT_DIRECTORY_<CONFIG>), or else binaries are generated in /bin/Debug and /bin/Release, etc. with MSVC and Xcode.
# (Doc reads "multi-configuration generators (VS, Xcode) do NOT append a per-configuration subdirectory to the specified directory"). # (Doc reads "multi-configuration generators (VS, Xcode) do NOT append a per-configuration subdirectory to the specified directory").
# The workaround for 2.6.x (adding "../" as an output prefix for each target) seem to have no effect in >=2.8.1, so there is no need to change this. # The workaround for 2.6.x (adding "../" as an output prefix for each target) seem to have no effect in >=2.8.1, so there is no need to change this.
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${OUTPUT_LIBDIR}) IF(CMAKE_MAJOR_VERSION EQUAL 2 AND CMAKE_MINOR_VERSION LESS 5)
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${OUTPUT_BINDIR}) # If CMake < 2.6.0
IF(WIN32) SET(EXECUTABLE_OUTPUT_PATH ${OUTPUT_BINDIR})
SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${OUTPUT_BINDIR}) SET(LIBRARY_OUTPUT_PATH ${OUTPUT_LIBDIR})
ELSE(WIN32) ELSE()
SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${OUTPUT_LIBDIR}) # If CMake >= 2.6.0
ENDIF(WIN32) SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${OUTPUT_LIBDIR})
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${OUTPUT_BINDIR})
IF(WIN32)
SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${OUTPUT_BINDIR})
ELSE(WIN32)
SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${OUTPUT_LIBDIR})
ENDIF(WIN32)
# Testing CMAKE_VERSION is possible in >= 2.6.4 only # Testing CMAKE_VERSION is possible in >= 2.6.4 only
BUILDER_VERSION_GREATER(2 8 0) BUILDER_VERSION_GREATER(2 8 0)
IF(VALID_BUILDER_VERSION) # If CMake >= 2.8.1 IF(VALID_BUILDER_VERSION) # If CMake >= 2.8.1
FOREACH(CONF ${CMAKE_CONFIGURATION_TYPES}) # For each configuration (Debug, Release, MinSizeRel... and/or anything the user chooses) FOREACH(CONF ${CMAKE_CONFIGURATION_TYPES}) # For each configuration (Debug, Release, MinSizeRel... and/or anything the user chooses)
STRING(TOUPPER "${CONF}" CONF) # Go uppercase (DEBUG, RELEASE...) STRING(TOUPPER "${CONF}" CONF) # Go uppercase (DEBUG, RELEASE...)
SET("CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${CONF}" "${OUTPUT_LIBDIR}") SET("CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${CONF}" "${OUTPUT_LIBDIR}")
SET("CMAKE_RUNTIME_OUTPUT_DIRECTORY_${CONF}" "${OUTPUT_BINDIR}") SET("CMAKE_RUNTIME_OUTPUT_DIRECTORY_${CONF}" "${OUTPUT_BINDIR}")
IF(WIN32) IF(WIN32)
SET("CMAKE_LIBRARY_OUTPUT_DIRECTORY_${CONF}" "${OUTPUT_BINDIR}") SET("CMAKE_LIBRARY_OUTPUT_DIRECTORY_${CONF}" "${OUTPUT_BINDIR}")
ELSE() ELSE()
SET("CMAKE_LIBRARY_OUTPUT_DIRECTORY_${CONF}" "${OUTPUT_LIBDIR}") SET("CMAKE_LIBRARY_OUTPUT_DIRECTORY_${CONF}" "${OUTPUT_LIBDIR}")
ENDIF() ENDIF()
ENDFOREACH() ENDFOREACH()
ENDIF(VALID_BUILDER_VERSION) ENDIF(VALID_BUILDER_VERSION)
ENDIF()
#SET(INSTALL_BINDIR OpenSceneGraph/bin) #SET(INSTALL_BINDIR OpenSceneGraph/bin)
#SET(INSTALL_INCDIR OpenSceneGraph/include) #SET(INSTALL_INCDIR OpenSceneGraph/include)
@@ -985,7 +944,6 @@ SET(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} CACHE STRING "You may add additiona
# This is unofficial so this may be removed or changed at anytime. # This is unofficial so this may be removed or changed at anytime.
SET(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} CACHE STRING "(EXPERIMENTAL) You may add additional search paths here. Use ; to separate multiple paths.") SET(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} CACHE STRING "(EXPERIMENTAL) You may add additional search paths here. Use ; to separate multiple paths.")
# This is for an advanced option to give aggressive warnings # This is for an advanced option to give aggressive warnings
# under different compilers. If yours is not implemented, this option # under different compilers. If yours is not implemented, this option
# will not be made available. # will not be made available.
@@ -1002,19 +960,6 @@ IF(CMAKE_COMPILER_IS_GNUCXX)
# to be the workaround. # to be the workaround.
SET(OSG_AGGRESSIVE_WARNING_FLAGS -Wall -Wparentheses -Wno-long-long -Wno-import -pedantic -Wreturn-type -Wmissing-braces -Wunknown-pragmas -Wunused) SET(OSG_AGGRESSIVE_WARNING_FLAGS -Wall -Wparentheses -Wno-long-long -Wno-import -pedantic -Wreturn-type -Wmissing-braces -Wunknown-pragmas -Wunused)
MESSAGE( STATUS "g++ version ${CMAKE_CXX_COMPILER_VERSION} ")
IF(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 4.6)
SET(OSG_AGGRESSIVE_WARNING_FLAGS ${OSG_AGGRESSIVE_WARNING_FLAGS} -Wmaybe-uninitialized -Wextra)
IF(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 4.9)
SET(OSG_AGGRESSIVE_WARNING_FLAGS ${OSG_AGGRESSIVE_WARNING_FLAGS} -Wshadow)
IF(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 6.0)
# -Wmisleading-indentation (in -Wall) generates less warnings when interpreting tab as 4 spaces instead of the default of 8
# SET(OSG_AGGRESSIVE_WARNING_FLAGS ${OSG_AGGRESSIVE_WARNING_FLAGS} -ftabstop=4)
SET(OSG_AGGRESSIVE_WARNING_FLAGS ${OSG_AGGRESSIVE_WARNING_FLAGS} -Wno-misleading-indentation)
ENDIF()
ENDIF()
ENDIF()
# Previous included -Wformat=2 in OSG_AGGRESSIVE_WARNING_FLAGS but had to remove it due to standard library errors # Previous included -Wformat=2 in OSG_AGGRESSIVE_WARNING_FLAGS but had to remove it due to standard library errors
@@ -1023,8 +968,7 @@ ELSEIF(MSVC)
#C4100 'identifier' : unreferenced formal parameter #C4100 'identifier' : unreferenced formal parameter
#C4127 Error Message conditional expression is constant #C4127 Error Message conditional expression is constant
#C4706 assignment within conditional expression #C4706 assignment within conditional expression
#C4589: Constructor of abstract class 'osgGA::CameraManipulator' ignores initializer for virtual base class 'osg::Object' SET(OSG_AGGRESSIVE_WARNING_FLAGS /W4 /wd4706 /wd4127 /wd4100)
SET(OSG_AGGRESSIVE_WARNING_FLAGS /W4 /wd4589 /wd4706 /wd4127 /wd4100)
ELSEIF(CMAKE_CXX_COMPILER_ID STREQUAL "Clang") ELSEIF(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
SET(OSG_AGGRESSIVE_WARNING_FLAGS -Wall -Wparentheses -Wno-long-long -Wno-import -pedantic -Wreturn-type -Wmissing-braces -Wunknown-pragmas -Wunused -Wno-overloaded-virtual) SET(OSG_AGGRESSIVE_WARNING_FLAGS -Wall -Wparentheses -Wno-long-long -Wno-import -pedantic -Wreturn-type -Wmissing-braces -Wunknown-pragmas -Wunused -Wno-overloaded-virtual)
@@ -1067,17 +1011,16 @@ ENDIF()
# This will only be made available if we set values for OSG_AGGRESSIVE_WARNING_FLAGS. # This will only be made available if we set values for OSG_AGGRESSIVE_WARNING_FLAGS.
IF(OSG_AGGRESSIVE_WARNING_FLAGS) IF(OSG_AGGRESSIVE_WARNING_FLAGS)
SET(OSG_AGGRESSIVE_WARNING_FLAGS ${OSG_AGGRESSIVE_WARNING_FLAGS} CACHE STRING "Compiler flags to use when OSG_AGGRESSIVE_WARNINGS is enabled." FORCE)
IF (APPLE) IF (APPLE)
SET(DEFAULT_USE_AGGRESSIVE_WARNINGS OFF) SET(DEFAULT_USE_AGGRESSIVE_WARNINGS OFF)
ELSE() ELSE()
SET(DEFAULT_USE_AGGRESSIVE_WARNINGS ON) SET(DEFAULT_USE_AGGRESSIVE_WARNINGS ON)
ENDIF() ENDIF()
OPTION(OSG_AGGRESSIVE_WARNINGS "Enable to activate aggressive warnings" ${DEFAULT_USE_AGGRESSIVE_WARNINGS}) OPTION(OSG_USE_AGGRESSIVE_WARNINGS "Enable to activate aggressive warnings" ${DEFAULT_USE_AGGRESSIVE_WARNINGS})
MARK_AS_ADVANCED(OSG_USE_AGGRESSIVE_WARNINGS)
IF(OSG_AGGRESSIVE_WARNINGS) IF(OSG_USE_AGGRESSIVE_WARNINGS)
# Add flags defined by OSG_AGGRESSIVE_WARNING_FLAGS if they aren't already there # Add flags defined by OSG_AGGRESSIVE_WARNING_FLAGS if they aren't already there
FOREACH(flag ${OSG_AGGRESSIVE_WARNING_FLAGS}) FOREACH(flag ${OSG_AGGRESSIVE_WARNING_FLAGS})
IF(NOT CMAKE_CXX_FLAGS MATCHES "${flag}") IF(NOT CMAKE_CXX_FLAGS MATCHES "${flag}")
@@ -1085,7 +1028,7 @@ IF(OSG_AGGRESSIVE_WARNING_FLAGS)
ENDIF() ENDIF()
ENDFOREACH() ENDFOREACH()
ELSE() ELSE()
# Remove all flags considered aggressive # Remove all flags considered aggresive
FOREACH(flag ${OSG_AGGRESSIVE_WARNING_FLAGS}) FOREACH(flag ${OSG_AGGRESSIVE_WARNING_FLAGS})
STRING(REGEX REPLACE "${flag}" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}") STRING(REGEX REPLACE "${flag}" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
ENDFOREACH() ENDFOREACH()
@@ -1132,15 +1075,15 @@ IF(APPLE AND NOT ANDROID)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -miphoneos-version-min=${IPHONE_VERSION_MIN}" FORCE) SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -miphoneos-version-min=${IPHONE_VERSION_MIN}" FORCE)
ELSE() ELSE()
#simulator uses i386 and x86_64 architectures #simulator uses i386 architectures
SET(CMAKE_OSX_ARCHITECTURES "i386;x86_64" CACHE STRING "Build architectures for iOS Simulator" FORCE) SET(CMAKE_OSX_ARCHITECTURES "i386" CACHE STRING "Build architectures for iOS Simulator" FORCE)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mno-thumb -pipe -no-cpp-precomp" CACHE STRING "Flags used by the compiler during all build types." FORCE) SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mno-thumb -arch i386 -pipe -no-cpp-precomp" CACHE STRING "Flags used by the compiler during all build types." FORCE)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mios-simulator-version-min=${IPHONE_VERSION_MIN}" FORCE) SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mios-simulator-version-min=${IPHONE_VERSION_MIN}" FORCE)
ENDIF() ENDIF()
#here we set the specific iphone sdk version. We can only set either device or simulator sdk. So if you want both you currently have to have two separate projects #here we set the specific iphone sdk version. We can only set either device or simulator sdk. So if you want both you currently have to have two seperate projects
SET(CMAKE_OSX_SYSROOT "${IPHONE_SDKROOT}" CACHE STRING "System root for iOS" FORCE) SET(CMAKE_OSX_SYSROOT "${IPHONE_SDKROOT}" CACHE STRING "System root for iOS" FORCE)
#hack, force link to opengles #hack, force link to opengles
@@ -1165,19 +1108,30 @@ IF(APPLE AND NOT ANDROID)
# FORCE is used because the options are not reflected in the UI otherwise. # FORCE is used because the options are not reflected in the UI otherwise.
# Seems like a good place to add version specific compiler flags too. # Seems like a good place to add version specific compiler flags too.
IF(NOT OSG_CONFIG_HAS_BEEN_RUN_BEFORE) IF(NOT OSG_CONFIG_HAS_BEEN_RUN_BEFORE)
IF(OSG_OSX_VERSION VERSION_GREATER 10.7) IF(${OSG_OSX_SDK_NAME} STREQUAL "macosx10.8" OR ${OSG_OSX_SDK_NAME} STREQUAL "macosx10.9" OR ${OSG_OSX_SDK_NAME} STREQUAL "macosx10.10")
SET(OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX "imageio" CACHE STRING "Forced imageio default image plugin for OSX" FORCE) SET(OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX "imageio" CACHE STRING "Forced imageio default image plugin for OSX" FORCE)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility-inlines-hidden" CACHE STRING "Flags used by the compiler during all build types." FORCE) # 64 Bit Works, i386,ppc is not supported any more
ELSEIF(OSG_OSX_VERSION VERSION_EQUAL 10.7) SET(CMAKE_OSX_ARCHITECTURES "x86_64" CACHE STRING "Build architectures for OSX" FORCE)
SET(OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX "imageio" CACHE STRING "Forced imageio default image plugin for OSX" FORCE) SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmacosx-version-min=10.8 -fvisibility-inlines-hidden" CACHE STRING "Flags used by the compiler during all build types." FORCE)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility-inlines-hidden" CACHE STRING "Flags used by the compiler during all build types." FORCE) ELSEIF(${OSG_OSX_SDK_NAME} STREQUAL "macosx10.7")
ELSEIF(OSG_OSX_VERSION VERSION_GREATER 10.4) SET(OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX "imageio" CACHE STRING "Forced imageio default image plugin for OSX" FORCE)
SET(OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX "imageio" CACHE STRING "Forced imageio default image plugin for OSX" FORCE) # 64 Bit Works, PPC is not supported any more
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ftree-vectorize -fvisibility-inlines-hidden" CACHE STRING "Flags used by the compiler during all build types." FORCE) SET(CMAKE_OSX_ARCHITECTURES "i386;x86_64" CACHE STRING "Build architectures for OSX" FORCE)
ELSEIF(OSG_OSX_VERSION VERSION_EQUAL 10.4) SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmacosx-version-min=10.7 -fvisibility-inlines-hidden" CACHE STRING "Flags used by the compiler during all build types." FORCE)
SET(OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX "quicktime" CACHE STRING "Forced imageio default image plugin for OSX" FORCE) ELSEIF(${OSG_OSX_SDK_NAME} STREQUAL "macosx10.6" OR ${OSG_OSX_SDK_NAME} STREQUAL "macosx10.5")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ftree-vectorize -fvisibility-inlines-hidden" CACHE STRING "Flags used by the compiler during all build types." FORCE) SET(OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX "imageio" CACHE STRING "Forced imageio default image plugin for OSX" FORCE)
ENDIF() # 64-bit compiles are not supported with Carbon.
SET(CMAKE_OSX_ARCHITECTURES "ppc;i386" CACHE STRING "Build architectures for OSX" FORCE)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmacosx-version-min=10.5 -ftree-vectorize -fvisibility-inlines-hidden" CACHE STRING "Flags used by the compiler during all build types." FORCE)
ELSEIF(${OSG_OSX_SDK_NAME} STREQUAL "macosx10.4")
SET(OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX "quicktime" CACHE STRING "Forced imageio default image plugin for OSX" FORCE)
SET(CMAKE_OSX_ARCHITECTURES "ppc;i386" CACHE STRING "Build architectures for OSX" FORCE)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmacosx-version-min=10.4 -ftree-vectorize -fvisibility-inlines-hidden" CACHE STRING "Flags used by the compiler during all build types." FORCE)
ELSE()
# No Universal Binary support
# Should break down further to set the -mmacosx-version-min,
# but the SDK detection is too unreliable here.
ENDIF()
ENDIF() ENDIF()
OPTION(OSG_BUILD_APPLICATION_BUNDLES "Enable the building of applications and examples as OSX Bundles" OFF) OPTION(OSG_BUILD_APPLICATION_BUNDLES "Enable the building of applications and examples as OSX Bundles" OFF)
@@ -1316,6 +1270,10 @@ SET(PKGCONFIG_FILES
openscenegraph-osgVolume openscenegraph-osgVolume
) )
IF(QT4_FOUND OR Qt5Widgets_FOUND )
SET(PKGCONFIG_FILES ${PKGCONFIG_FILES} openscenegraph-osgQt)
ENDIF()
FOREACH(PKGCONFIG_FILE ${PKGCONFIG_FILES}) FOREACH(PKGCONFIG_FILE ${PKGCONFIG_FILES})
CONFIGURE_FILE(${PROJECT_SOURCE_DIR}/packaging/pkgconfig/${PKGCONFIG_FILE}.pc.in CONFIGURE_FILE(${PROJECT_SOURCE_DIR}/packaging/pkgconfig/${PKGCONFIG_FILE}.pc.in
${PROJECT_BINARY_DIR}/packaging/pkgconfig/${PKGCONFIG_FILE}.pc ${PROJECT_BINARY_DIR}/packaging/pkgconfig/${PKGCONFIG_FILE}.pc

View File

@@ -9,19 +9,19 @@ MACRO(FIND_DEPENDENCY DEPNAME INCLUDEFILE LIBRARY_NAMES_BASE SEARCHPATHLIST DEBU
SET(MY_PATH_INCLUDE ) SET(MY_PATH_INCLUDE )
SET(MY_PATH_LIB ) SET(MY_PATH_LIB )
FOREACH( MYPATH ${SEARCHPATHLIST} ) FOREACH( MYPATH ${SEARCHPATHLIST} )
SET(MY_PATH_INCLUDE ${MY_PATH_INCLUDE} ${MYPATH}/include) SET(MY_PATH_INCLUDE ${MY_PATH_INCLUDE} ${MYPATH}/include)
SET(MY_PATH_LIB ${MY_PATH_LIB} ${MYPATH}/lib) SET(MY_PATH_LIB ${MY_PATH_LIB} ${MYPATH}/lib)
ENDFOREACH( MYPATH ${SEARCHPATHLIST} ) ENDFOREACH( MYPATH ${SEARCHPATHLIST} )
FIND_PATH("${DEPNAME}_INCLUDE_DIR" ${INCLUDEFILE} FIND_PATH("${DEPNAME}_INCLUDE_DIR" ${INCLUDEFILE}
${MY_PATH_INCLUDE} ${MY_PATH_INCLUDE}
NO_DEFAULT_PATH NO_DEFAULT_PATH
) )
MARK_AS_ADVANCED("${DEPNAME}_INCLUDE_DIR") MARK_AS_ADVANCED("${DEPNAME}_INCLUDE_DIR")
#MESSAGE( " ${DEPNAME}_INCLUDE_DIR --> ${${DEPNAME}_INCLUDE_DIR}<--") #MESSAGE( " ${DEPNAME}_INCLUDE_DIR --> ${${DEPNAME}_INCLUDE_DIR}<--")
SET(LIBRARY_NAMES "") SET(LIBRARY_NAMES "")
FOREACH(LIBNAME ${LIBRARY_NAMES_BASE}) FOREACH(LIBNAME ${LIBRARY_NAMES_BASE})
LIST(APPEND LIBRARY_NAMES "${LIBNAME}${EXSUFFIX}") LIST(APPEND LIBRARY_NAMES "${LIBNAME}${EXSUFFIX}")
@@ -35,7 +35,7 @@ MACRO(FIND_DEPENDENCY DEPNAME INCLUDEFILE LIBRARY_NAMES_BASE SEARCHPATHLIST DEBU
FOREACH(LIBNAME ${LIBRARY_NAMES_BASE}) FOREACH(LIBNAME ${LIBRARY_NAMES_BASE})
LIST(APPEND LIBRARY_NAMES_DEBUG "${LIBNAME}${DEBUGSUFFIX}${EXSUFFIX}") LIST(APPEND LIBRARY_NAMES_DEBUG "${LIBNAME}${DEBUGSUFFIX}${EXSUFFIX}")
ENDFOREACH(LIBNAME) ENDFOREACH(LIBNAME)
FIND_LIBRARY("${DEPNAME}_LIBRARY_DEBUG" FIND_LIBRARY("${DEPNAME}_LIBRARY_DEBUG"
NAMES ${LIBRARY_NAMES_DEBUG} NAMES ${LIBRARY_NAMES_DEBUG}
PATHS ${MY_PATH_LIB} PATHS ${MY_PATH_LIB}
NO_DEFAULT_PATH NO_DEFAULT_PATH
@@ -49,13 +49,7 @@ MACRO(FIND_DEPENDENCY DEPNAME INCLUDEFILE LIBRARY_NAMES_BASE SEARCHPATHLIST DEBU
MESSAGE("-- Warning Debug ${DEPNAME} not found, using: ${${DEPNAME}_LIBRARY}") MESSAGE("-- Warning Debug ${DEPNAME} not found, using: ${${DEPNAME}_LIBRARY}")
SET(${DEPNAME}_LIBRARY_DEBUG "${${DEPNAME}_LIBRARY}") SET(${DEPNAME}_LIBRARY_DEBUG "${${DEPNAME}_LIBRARY}")
ENDIF(NOT ${DEPNAME}_LIBRARY_DEBUG) ENDIF(NOT ${DEPNAME}_LIBRARY_DEBUG)
SET(${DEPNAME}_LIBRARIES debug ${${DEPNAME}_LIBRARY_DEBUG} optimized ${${DEPNAME}_LIBRARY} )
ENDIF(${DEPNAME}_INCLUDE_DIR AND ${DEPNAME}_LIBRARY) ENDIF(${DEPNAME}_INCLUDE_DIR AND ${DEPNAME}_LIBRARY)
ENDMACRO(FIND_DEPENDENCY DEPNAME INCLUDEFILE LIBRARY_NAMES_BASE SEARCHPATHLIST DEBUGSUFFIX) ENDMACRO(FIND_DEPENDENCY DEPNAME INCLUDEFILE LIBRARY_NAMES_BASE SEARCHPATHLIST DEBUGSUFFIX)
@@ -64,21 +58,21 @@ ENDMACRO(FIND_DEPENDENCY DEPNAME INCLUDEFILE LIBRARY_NAMES_BASE SEARCHPATHLIST D
################################################################################################ ################################################################################################
MACRO(SEARCH_3RDPARTY OSG_3RDPARTY_BIN) MACRO(SEARCH_3RDPARTY OSG_3RDPARTY_BIN)
FIND_DEPENDENCY(TIFF tiff.h "libtiff;tiff" ${OSG_3RDPARTY_BIN} "D" "") FIND_DEPENDENCY(TIFF tiff.h libtiff ${OSG_3RDPARTY_BIN} "D" "_i")
FIND_DEPENDENCY(FREETYPE ft2build.h "freetype;freetype2311MT;freetype234;freetype234MT;freetype235;freetype237;freetype238;freetype244;freetype250;freetype27;freetype271;" ${OSG_3RDPARTY_BIN} "d" "") FIND_DEPENDENCY(FREETYPE ft2build.h "freetype;freetype2311MT;freetype234;freetype234MT;freetype235;freetype237;freetype238;freetype244;freetype250;" ${OSG_3RDPARTY_BIN} "d" "")
IF(FREETYPE_FOUND) IF(FREETYPE_FOUND)
#forcing subsequent FindFreeType stuff to not search for other variables.... kind of a hack #forcing subsequent FindFreeType stuff to not search for other variables.... kind of a hack
SET(FREETYPE_INCLUDE_DIR_ft2build ${FREETYPE_INCLUDE_DIR} CACHE PATH "" FORCE) SET(FREETYPE_INCLUDE_DIR_ft2build ${FREETYPE_INCLUDE_DIR} CACHE PATH "" FORCE)
SET(FREETYPE_INCLUDE_DIR_freetype2 ${FREETYPE_INCLUDE_DIR} CACHE PATH "" FORCE) SET(FREETYPE_INCLUDE_DIR_freetype2 ${FREETYPE_INCLUDE_DIR} CACHE PATH "" FORCE)
MARK_AS_ADVANCED(FREETYPE_INCLUDE_DIR_ft2build FREETYPE_INCLUDE_DIR_freetype2) MARK_AS_ADVANCED(FREETYPE_INCLUDE_DIR_ft2build FREETYPE_INCLUDE_DIR_freetype2)
SET(FREETYPE_INCLUDE_DIRS "${FREETYPE_INCLUDE_DIR_ft2build};${FREETYPE_INCLUDE_DIR_freetype2}") SET(FREETYPE_INCLUDE_DIRS "${FREETYPE_INCLUDE_DIR_ft2build};${FREETYPE_INCLUDE_DIR_freetype2}")
ENDIF(FREETYPE_FOUND) ENDIF(FREETYPE_FOUND)
FIND_DEPENDENCY(CURL curl/curl.h "libcurl;curllib;libcurl_imp" ${OSG_3RDPARTY_BIN} "D" "") FIND_DEPENDENCY(CURL curl/curl.h "libcurl;curllib" ${OSG_3RDPARTY_BIN} "D" "")
FIND_DEPENDENCY(JPEG jpeglib.h "libjpeg;jpeg" ${OSG_3RDPARTY_BIN} "D" "") FIND_DEPENDENCY(JPEG jpeglib.h "libjpeg;jpeg" ${OSG_3RDPARTY_BIN} "D" "")
FIND_DEPENDENCY(GDAL gdal.h "gdal;gdal16" ${OSG_3RDPARTY_BIN} "d" "_i") FIND_DEPENDENCY(GDAL gdal.h "gdal;gdal16" ${OSG_3RDPARTY_BIN} "d" "_i")
FIND_DEPENDENCY(GLUT GL/glut.h glut32 ${OSG_3RDPARTY_BIN} "D" "") FIND_DEPENDENCY(GLUT GL/glut.h glut32 ${OSG_3RDPARTY_BIN} "D" "")
IF(GLUT_FOUND) IF(GLUT_FOUND)
#forcing subsequent FindGlut stuff to not search for other variables.... kind of a hack #forcing subsequent FindGlut stuff to not search for other variables.... kind of a hack
SET(GLUT_glut_LIBRARY ${GLUT_LIBRARY} CACHE FILEPATH "") SET(GLUT_glut_LIBRARY ${GLUT_LIBRARY} CACHE FILEPATH "")
MARK_AS_ADVANCED(GLUT_glut_LIBRARY) MARK_AS_ADVANCED(GLUT_glut_LIBRARY)
ENDIF(GLUT_FOUND) ENDIF(GLUT_FOUND)
@@ -87,18 +81,16 @@ MACRO(SEARCH_3RDPARTY OSG_3RDPARTY_BIN)
IF(ZLIB_FOUND) IF(ZLIB_FOUND)
FIND_DEPENDENCY(PNG png.h "libpng;libpng13;libpng15;libpng16" ${OSG_3RDPARTY_BIN} "D" "") FIND_DEPENDENCY(PNG png.h "libpng;libpng13;libpng15;libpng16" ${OSG_3RDPARTY_BIN} "D" "")
IF(PNG_FOUND) IF(PNG_FOUND)
#forcing subsequent FindPNG stuff to not search for other variables.... kind of a hack #forcing subsequent FindPNG stuff to not search for other variables.... kind of a hack
SET(PNG_PNG_INCLUDE_DIR ${PNG_INCLUDE_DIR} CACHE FILEPATH "") SET(PNG_PNG_INCLUDE_DIR ${PNG_INCLUDE_DIR} CACHE FILEPATH "")
MARK_AS_ADVANCED(PNG_PNG_INCLUDE_DIR) MARK_AS_ADVANCED(PNG_PNG_INCLUDE_DIR)
ENDIF(PNG_FOUND) ENDIF(PNG_FOUND)
ENDIF(ZLIB_FOUND) ENDIF(ZLIB_FOUND)
FIND_DEPENDENCY(LIBXML2 libxml2 "libxml2" ${OSG_3RDPARTY_BIN} "D" "")
# CMakes default module to find libxml2 will not find the in
FIND_DEPENDENCY(LIBXML2 libxml/xpath.h "libxml2" ${OSG_3RDPARTY_BIN} "D" "")
IF(LIBXML2_FOUND) IF(LIBXML2_FOUND)
# The CMAKE find libxml module uses LIBXML2_LIBRARIES -> fill it.... kind of a hack # The CMAKE find libxml module uses LIBXML2_LIBRARIES -> fill it.... kind of a hack
SET(LIBXML2_LIBRARIES ${LIBXML2_LIBRARY} CACHE FILEPATH "LibXML2 library for collada" FORCE) SET(LIBXML2_LIBRARIES ${LIBXML2_LIBRARY} CACHE FILEPATH "" FORCE)
# SET(LIBXML2_XMLLINT_EXECUTABLE ${OSG_3RDPARTY_BIN}/bin/xmllint.exe CACHE FILEPATH "Path to xmllint executable" FORCE) SET(LIBXML2_XMLLINT_EXECUTABLE ${OSG_3RDPARTY_BIN}/bin/xmllint.exe CACHE FILEPATH "Path to xmllint executable" FORCE)
ENDIF(LIBXML2_FOUND) ENDIF(LIBXML2_FOUND)
#FIND_DEPENDENCY(DEPNAME INCLUDEFILE LIBRARY_NAMES_BASE SEARCHPATHLIST DEBUGSUFFIX EXSUFFIX) #FIND_DEPENDENCY(DEPNAME INCLUDEFILE LIBRARY_NAMES_BASE SEARCHPATHLIST DEBUGSUFFIX EXSUFFIX)
FIND_Package(NVTT) FIND_Package(NVTT)
@@ -112,7 +104,7 @@ ENDMACRO(SEARCH_3RDPARTY OSG_3RDPARTY_BIN)
# this is code for handling optional 3RDPARTY usage # this is code for handling optional 3RDPARTY usage
################################################################################################ ################################################################################################
OPTION(USE_3RDPARTY_BIN "Set to ON to use Mike or Torbens prebuilt dependencies situated side of OpenSceneGraph source. Use OFF for avoiding." ON) OPTION(USE_3RDPARTY_BIN "Set to ON to use Mike prebuilt dependencies situated side of OpenSceneGraph source. Use OFF for avoiding." ON)
IF(USE_3RDPARTY_BIN) IF(USE_3RDPARTY_BIN)
# Check Architecture # Check Architecture
@@ -140,7 +132,7 @@ IF(USE_3RDPARTY_BIN)
SET(TEST_3RDPARTY_DIR "${PARENT_DIR}/3rdParty_win32binaries_vs90sp1") SET(TEST_3RDPARTY_DIR "${PARENT_DIR}/3rdParty_win32binaries_vs90sp1")
ENDIF() ENDIF()
ENDIF(NOT EXISTS ${TEST_3RDPARTY_DIR}) ENDIF(NOT EXISTS ${TEST_3RDPARTY_DIR})
SET(ACTUAL_3RDPARTY_DIR "${TEST_3RDPARTY_DIR}" CACHE PATH "Location of 3rdparty dependencies") SET(ACTUAL_3RDPARTY_DIR "${TEST_3RDPARTY_DIR}" CACHE PATH "Location of 3rdparty dependencies")
SET(ACTUAL_3DPARTY_DIR "${ACTUAL_3RDPARTY_DIR}") # kept for backcompatibility SET(ACTUAL_3DPARTY_DIR "${ACTUAL_3RDPARTY_DIR}") # kept for backcompatibility
IF(EXISTS ${ACTUAL_3RDPARTY_DIR}) IF(EXISTS ${ACTUAL_3RDPARTY_DIR})

View File

@@ -30,9 +30,11 @@ ELSE()
# AVFoundation exists since 10.7, but only 10.8 has all features necessary for OSG # AVFoundation exists since 10.7, but only 10.8 has all features necessary for OSG
# so check the SDK-setting # so check the SDK-setting
IF(OSG_OSX_VERSION VERSION_LESS 10.8) IF(${OSG_OSX_SDK_NAME} STREQUAL "macosx10.8" OR ${OSG_OSX_SDK_NAME} STREQUAL "macosx10.9" OR ${OSG_OSX_SDK_NAME} STREQUAL "macosx10.10")
MESSAGE("AVFoundation disabled for SDK < 10.8") # nothing special here ;-)
SET(AV_FOUNDATION_FOUND "NO") ELSE()
MESSAGE("AVFoundation disabled for SDK < 10.8")
SET(AV_FOUNDATION_FOUND "NO")
ENDIF() ENDIF()
ENDIF() ENDIF()
ENDIF() ENDIF()

View File

@@ -23,38 +23,24 @@ ELSE ()
ENDIF() ENDIF()
IF(APPLE) IF(APPLE)
SET(COLLADA_BUILDNAME "mac") SET(COLLADA_BUILDNAME "mac")
SET(COLLADA_BOOST_BUILDNAME ${COLLADA_BUILDNAME})
ELSEIF(MINGW) ELSEIF(MINGW)
SET(COLLADA_BUILDNAME "mingw") SET(COLLADA_BUILDNAME "mingw")
SET(COLLADA_BOOST_BUILDNAME ${COLLADA_BUILDNAME}) ELSEIF(MSVC12)
ELSEIF(MSVC_VERSION EQUAL 1900 OR MSVC_VERSION EQUAL 1910 )
SET(COLLADA_BUILDNAME "vc14")
SET(COLLADA_BOOST_BUILDNAME "vc140")
ELSEIF(MSVC_VERSION EQUAL 1800)
SET(COLLADA_BUILDNAME "vc12") SET(COLLADA_BUILDNAME "vc12")
SET(COLLADA_BOOST_BUILDNAME "vc120") ELSEIF(MSVC11)
ELSEIF(MSVC_VERSION EQUAL 1700)
SET(COLLADA_BUILDNAME "vc11") SET(COLLADA_BUILDNAME "vc11")
SET(COLLADA_BOOST_BUILDNAME "vc110") ELSEIF(MSVC10)
ELSEIF(MSVC_VERSION EQUAL 1600)
SET(COLLADA_BUILDNAME "vc10") SET(COLLADA_BUILDNAME "vc10")
SET(COLLADA_BOOST_BUILDNAME "vc100") ELSEIF(MSVC90)
ELSEIF(MSVC_VERSION EQUAL 1500)
SET(COLLADA_BUILDNAME "vc9") SET(COLLADA_BUILDNAME "vc9")
SET(COLLADA_BOOST_BUILDNAME "vc90") ELSEIF(MSVC80)
ELSEIF(MSVC_VERSION EQUAL 1400)
SET(COLLADA_BUILDNAME "vc8") SET(COLLADA_BUILDNAME "vc8")
SET(COLLADA_BOOST_BUILDNAME "vc80") ELSE(APPLE)
ELSE()
SET(COLLADA_BUILDNAME "linux") SET(COLLADA_BUILDNAME "linux")
SET(COLLADA_BOOST_BUILDNAME ${COLLADA_BUILDNAME}) ENDIF(APPLE)
ENDIF()
IF(${CMAKE_VS_PLATFORM_TOOLSET})
string(REPLACE "v" "vc" COLLADA_BOOST_BUILDNAME ${CMAKE_VS_PLATFORM_TOOLSET})
ENDIF()
FIND_PATH(COLLADA_INCLUDE_DIR dae.h FIND_PATH(COLLADA_INCLUDE_DIR dae.h
@@ -67,19 +53,10 @@ FIND_PATH(COLLADA_INCLUDE_DIR dae.h
/usr/local/include /usr/local/include
/usr/local/include/colladadom /usr/local/include/colladadom
/usr/local/include/collada-dom /usr/local/include/collada-dom
/usr/local/include/collada-dom2.5
/usr/local/include/collada-dom2.4
/usr/local/include/collada-dom2.2
/opt/local/include/collada-dom /opt/local/include/collada-dom
/opt/local/include/collada-dom2.5
/opt/local/include/collada-dom2.4
/opt/local/include/collada-dom2.2
/usr/include/ /usr/include/
/usr/include/colladadom /usr/include/colladadom
/usr/include/collada-dom /usr/include/collada-dom
/usr/include/collada-dom2.5
/usr/include/collada-dom2.4
/usr/include/collada-dom2.2
/sw/include # Fink /sw/include # Fink
/opt/local/include # DarwinPorts /opt/local/include # DarwinPorts
/opt/csw/include # Blastwave /opt/csw/include # Blastwave
@@ -89,7 +66,7 @@ FIND_PATH(COLLADA_INCLUDE_DIR dae.h
) )
FIND_LIBRARY(COLLADA_DYNAMIC_LIBRARY FIND_LIBRARY(COLLADA_DYNAMIC_LIBRARY
NAMES collada_dom collada14dom Collada14Dom libcollada14dom21 libcollada14dom22 collada-dom2.5-dp collada-dom2.5-dp-${COLLADA_BOOST_BUILDNAME}-mt collada-dom2.4-dp collada-dom2.4-dp-${COLLADA_BOOST_BUILDNAME}-mt NAMES collada_dom collada14dom Collada14Dom libcollada14dom21 libcollada14dom22 collada-dom2.4-dp
PATHS PATHS
${COLLADA_DOM_ROOT}/build/${COLLADA_BUILDNAME}-1.4 ${COLLADA_DOM_ROOT}/build/${COLLADA_BUILDNAME}-1.4
${COLLADA_DOM_ROOT} ${COLLADA_DOM_ROOT}
@@ -113,7 +90,7 @@ FIND_LIBRARY(COLLADA_DYNAMIC_LIBRARY
) )
FIND_LIBRARY(COLLADA_DYNAMIC_LIBRARY_DEBUG FIND_LIBRARY(COLLADA_DYNAMIC_LIBRARY_DEBUG
NAMES collada_dom-d collada14dom-d Collada14Dom-d libcollada14dom21-d libcollada14dom22-d collada-dom2.5-dp-d collada-dom2.5-dp-${COLLADA_BOOST_BUILDNAME}-mt-d collada-dom2.4-dp-d collada-dom2.4-dp-${COLLADA_BOOST_BUILDNAME}-mt-d NAMES collada_dom-d collada14dom-d Collada14Dom-d libcollada14dom21-d libcollada14dom22-d collada-dom2.4-dp-d
PATHS PATHS
${COLLADA_DOM_ROOT}/build/${COLLADA_BUILDNAME}-1.4-d ${COLLADA_DOM_ROOT}/build/${COLLADA_BUILDNAME}-1.4-d
${COLLADA_DOM_ROOT} ${COLLADA_DOM_ROOT}
@@ -201,16 +178,7 @@ FIND_LIBRARY(COLLADA_STATIC_LIBRARY_DEBUG
FIND_PACKAGE(ZLIB) FIND_PACKAGE(ZLIB)
IF (ZLIB_FOUND) IF (ZLIB_FOUND)
IF (ZLIB_LIBRARY_RELEASE) SET(COLLADA_ZLIB_LIBRARY "${ZLIB_LIBRARY}" CACHE FILEPATH "" FORCE)
SET(COLLADA_ZLIB_LIBRARY "${ZLIB_LIBRARY_RELEASE}" CACHE FILEPATH "" FORCE)
ELSE(ZLIB_LIBRARY_RELEASE)
SET(COLLADA_ZLIB_LIBRARY "${ZLIB_LIBRARY}" CACHE FILEPATH "" FORCE)
ENDIF(ZLIB_LIBRARY_RELEASE)
IF (ZLIB_LIBRARY_DEBUG)
SET(COLLADA_ZLIB_LIBRARY_DEBUG "${ZLIB_LIBRARY_DEBUG}" CACHE FILEPATH "" FORCE)
ELSE(ZLIB_LIBRARY_DEBUG)
SET(COLLADA_ZLIB_LIBRARY_DEBUG "${COLLADA_ZLIB_LIBRARY}" CACHE FILEPATH "" FORCE)
ENDIF(ZLIB_LIBRARY_DEBUG)
ELSE(ZLIB_FOUND) ELSE(ZLIB_FOUND)
IF(WIN32) IF(WIN32)
FIND_LIBRARY(COLLADA_ZLIB_LIBRARY FIND_LIBRARY(COLLADA_ZLIB_LIBRARY
@@ -276,7 +244,7 @@ FIND_LIBRARY(COLLADA_STATIC_LIBRARY_DEBUG
) )
FIND_LIBRARY(COLLADA_BOOST_FILESYSTEM_LIBRARY FIND_LIBRARY(COLLADA_BOOST_FILESYSTEM_LIBRARY
NAMES libboost_filesystem boost_filesystem boost_filesystem-mt libboost_filesystem-${COLLADA_BOOST_BUILDNAME}-mt libboost_filesystem-${COLLADA_BOOST_BUILDNAME}-mt-1_54 libboost_filesystem-${COLLADA_BOOST_BUILDNAME}-mt-1_55 libboost_filesystem-${COLLADA_BOOST_BUILDNAME}-mt-1_58 boost_filesystem-${COLLADA_BOOST_BUILDNAME}-mt-1_62 boost_filesystem-${COLLADA_BOOST_BUILDNAME}-mt-1_63 NAMES libboost_filesystem boost_filesystem boost_filesystem-mt libboost_filesystem-${COLLADA_BUILDNAME}0-mt libboost_filesystem-${COLLADA_BUILDNAME}0-mt-1_54 libboost_filesystem-${COLLADA_BUILDNAME}0-mt-1_55
PATHS PATHS
${COLLADA_DOM_ROOT}/external-libs/boost/lib/${COLLADA_BUILDNAME} ${COLLADA_DOM_ROOT}/external-libs/boost/lib/${COLLADA_BUILDNAME}
${COLLADA_DOM_ROOT}/external-libs/boost/lib/mingw ${COLLADA_DOM_ROOT}/external-libs/boost/lib/mingw
@@ -284,7 +252,7 @@ FIND_LIBRARY(COLLADA_STATIC_LIBRARY_DEBUG
) )
FIND_LIBRARY(COLLADA_BOOST_FILESYSTEM_LIBRARY_DEBUG FIND_LIBRARY(COLLADA_BOOST_FILESYSTEM_LIBRARY_DEBUG
NAMES libboost_filesystem-d boost_filesystem-d boost_filesystem-mt-d libboost_filesystem-${COLLADA_BOOST_BUILDNAME}-mt-gd libboost_filesystem-${COLLADA_BOOST_BUILDNAME}-mt-gd-1_54 libboost_filesystem-${COLLADA_BOOST_BUILDNAME}-mt-gd-1_55 libboost_filesystem-${COLLADA_BOOST_BUILDNAME}-mt-gd-1_58 boost_filesystem-${COLLADA_BOOST_BUILDNAME}-mt-gd-1_62 boost_filesystem-${COLLADA_BOOST_BUILDNAME}-mt-gd-1_63 NAMES libboost_filesystem-d boost_filesystem-d boost_filesystem-mt-d libboost_filesystem-${COLLADA_BUILDNAME}0-mt-gd libboost_filesystem-${COLLADA_BUILDNAME}0-mt-gd-1_54 libboost_filesystem-${COLLADA_BUILDNAME}0-mt-gd-1_55
PATHS PATHS
${COLLADA_DOM_ROOT}/external-libs/boost/lib/${COLLADA_BUILDNAME} ${COLLADA_DOM_ROOT}/external-libs/boost/lib/${COLLADA_BUILDNAME}
${COLLADA_DOM_ROOT}/external-libs/boost/lib/mingw ${COLLADA_DOM_ROOT}/external-libs/boost/lib/mingw
@@ -292,7 +260,7 @@ FIND_LIBRARY(COLLADA_STATIC_LIBRARY_DEBUG
) )
FIND_LIBRARY(COLLADA_BOOST_SYSTEM_LIBRARY FIND_LIBRARY(COLLADA_BOOST_SYSTEM_LIBRARY
NAMES libboost_system boost_system boost_system-mt libboost_system-${COLLADA_BOOST_BUILDNAME}-mt libboost_system-${COLLADA_BOOST_BUILDNAME}-mt-1_54 libboost_system-${COLLADA_BOOST_BUILDNAME}-mt-1_55 libboost_system-${COLLADA_BOOST_BUILDNAME}-mt-1_58 boost_system-${COLLADA_BOOST_BUILDNAME}-mt-1_62 boost_system-${COLLADA_BOOST_BUILDNAME}-mt-1_63 NAMES libboost_system boost_system boost_system-mt libboost_system-${COLLADA_BUILDNAME}0-mt libboost_system-${COLLADA_BUILDNAME}0-mt-1_54 libboost_system-${COLLADA_BUILDNAME}0-mt-1_55
PATHS PATHS
${COLLADA_DOM_ROOT}/external-libs/boost/lib/${COLLADA_BUILDNAME} ${COLLADA_DOM_ROOT}/external-libs/boost/lib/${COLLADA_BUILDNAME}
${COLLADA_DOM_ROOT}/external-libs/boost/lib/mingw ${COLLADA_DOM_ROOT}/external-libs/boost/lib/mingw
@@ -300,7 +268,7 @@ FIND_LIBRARY(COLLADA_STATIC_LIBRARY_DEBUG
) )
FIND_LIBRARY(COLLADA_BOOST_SYSTEM_LIBRARY_DEBUG FIND_LIBRARY(COLLADA_BOOST_SYSTEM_LIBRARY_DEBUG
NAMES libboost_system-d boost_system-d boost_system-mt-d libboost_system-${COLLADA_BOOST_BUILDNAME}-mt-gd libboost_system-${COLLADA_BOOST_BUILDNAME}-mt-gd-1_54 libboost_system-${COLLADA_BOOST_BUILDNAME}-mt-gd-1_55 libboost_system-${COLLADA_BOOST_BUILDNAME}-mt-gd-1_58 boost_system-${COLLADA_BOOST_BUILDNAME}-mt-gd-1_62 boost_system-${COLLADA_BOOST_BUILDNAME}-mt-gd-1_63 NAMES libboost_system-d boost_system-d boost_system-mt-d libboost_system-${COLLADA_BUILDNAME}0-mt-gd libboost_system-${COLLADA_BUILDNAME}0-mt-gd-1_54 libboost_system-${COLLADA_BUILDNAME}0-mt-gd-1_55
PATHS PATHS
${COLLADA_DOM_ROOT}/external-libs/boost/lib/${COLLADA_BUILDNAME} ${COLLADA_DOM_ROOT}/external-libs/boost/lib/${COLLADA_BUILDNAME}
${COLLADA_DOM_ROOT}/external-libs/boost/lib/mingw ${COLLADA_DOM_ROOT}/external-libs/boost/lib/mingw

View File

@@ -1,33 +0,0 @@
# Finds EGL header and library
#
# This script defines the following:
# EGL_FOUND // Set to TRUE if EGL is found
# EGL_INCLUDE_DIR // Parent directory of directory EGL/egl.h header.
#
# EGL_DIR can be set as an environment variable or a CMake variable,
# to the parent directory of the EGL header.
#
FIND_PATH( EGL_INCLUDE_DIR
NAMES EGL/egl.h
HINTS ENV EGL_DIR
)
FIND_LIBRARY(EGL_LIBRARY
NAMES EGL
HINTS ENV EGL_DIR
PATH_SUFFIXES lib
)
# handle the QUIETLY and REQUIRED arguments and set
# EGL_FOUND to TRUE as appropriate
INCLUDE( FindPackageHandleStandardArgs )
FIND_PACKAGE_HANDLE_STANDARD_ARGS(EGL
REQUIRED_VARS EGL_LIBRARY EGL_INCLUDE_DIR)
MARK_AS_ADVANCED(
EGL_INCLUDE_DIR
EGL_LIBRARY
)

View File

@@ -9,12 +9,7 @@
# correspond to the ./configure --prefix=$FBX_DIR # correspond to the ./configure --prefix=$FBX_DIR
IF(APPLE) IF(APPLE)
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
# using regular Clang or AppleClang
SET(FBX_LIBDIR "clang")
else()
SET(FBX_LIBDIR "gcc4/ub") SET(FBX_LIBDIR "gcc4/ub")
endif()
ELSEIF(CMAKE_COMPILER_IS_GNUCXX) ELSEIF(CMAKE_COMPILER_IS_GNUCXX)
SET(FBX_LIBDIR "gcc4") SET(FBX_LIBDIR "gcc4")
ELSEIF(MSVC80) ELSEIF(MSVC80)
@@ -25,10 +20,8 @@ ELSEIF(MSVC10)
SET(FBX_LIBDIR "vs2010") SET(FBX_LIBDIR "vs2010")
ELSEIF(MSVC11) ELSEIF(MSVC11)
SET(FBX_LIBDIR "vs2012") SET(FBX_LIBDIR "vs2012")
ELSEIF(MSVC12 OR MSVC_VERSION==1800) ELSEIF(MSVC12 OR MSVC_VERSION>1800)
SET(FBX_LIBDIR "vs2013") SET(FBX_LIBDIR "vs2013")
ELSEIF(MSVC14 OR MSVC_VERSION>1900)
SET(FBX_LIBDIR "vs2015")
ENDIF() ENDIF()
IF(APPLE) IF(APPLE)
@@ -44,41 +37,26 @@ ENDIF()
#try to use 2015.1 or 2014.2 version #try to use 2015.1 or 2014.2 version
IF(APPLE) IF(APPLE)
SET(FBX_LIBNAME "fbxsdk") SET(FBX_LIBNAME "libfbxsdk")
ELSEIF(CMAKE_COMPILER_IS_GNUCXX) ELSEIF(CMAKE_COMPILER_IS_GNUCXX)
SET(FBX_LIBNAME "fbxsdk") SET(FBX_LIBNAME "fbxsdk")
ELSE() ELSE()
OPTION(FBX_SHARED OFF) SET(FBX_LIBNAME "libfbxsdk-md")
IF(FBX_SHARED)
SET(FBX_LIBNAME "libfbxsdk")
ELSE()
SET(FBX_LIBNAME "libfbxsdk-md")
ENDIF()
ENDIF() ENDIF()
SET(FBX_LIBNAME_DEBUG ${FBX_LIBNAME}d) SET(FBX_LIBNAME_DEBUG ${FBX_LIBNAME}d)
SET( FBX_SEARCH_PATHS SET( FBX_SEARCH_PATHS
$ENV{FBX_DIR} $ENV{FBX_DIR}
"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2018.1.1"
"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2018.1.1"
"/Applications/Autodesk/FBX\ SDK/2018.0"
"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2017.1"
"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2017.1"
"/Applications/Autodesk/FBX SDK/2017.1"
"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2016.1.2"
"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2016.1.2"
"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2016.1.1"
"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2016.1.1"
"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2015.1" "$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2015.1"
"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2015.1" "$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2015.1"
"/Applications/Autodesk/FBX/FBX SDK/2015.1"
/Applications/Autodesk/FBXSDK20151 /Applications/Autodesk/FBXSDK20151
"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2014.2" "$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2014.2"
"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2014.2" "$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2014.2"
"/Applications/Autodesk/FBX/FBX SDK/2014.2"
/Applications/Autodesk/FBXSDK20142 /Applications/Autodesk/FBXSDK20142
/Applications/Autodesk/FBXSDK20141
) )
#I think the last line in the search path is an old typo, but let's search for 2014.1 anyway - LV
# search for headers & debug/release libraries # search for headers & debug/release libraries
FIND_PATH(FBX_INCLUDE_DIR "fbxsdk.h" FIND_PATH(FBX_INCLUDE_DIR "fbxsdk.h"
@@ -118,9 +96,8 @@ IF(NOT FBX_FOUND)
SET( FBX_SEARCH_PATHS SET( FBX_SEARCH_PATHS
$ENV{FBX_DIR} $ENV{FBX_DIR}
"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2014.1" $ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2014.1
"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2014.1" $ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2014.1
"/Applications/Autodesk/FBX/FBX SDK/2014.1"
/Applications/Autodesk/FBXSDK20141 /Applications/Autodesk/FBXSDK20141
) )
@@ -157,9 +134,8 @@ IF(NOT FBX_FOUND)
SET( FBX_SEARCH_PATHS SET( FBX_SEARCH_PATHS
$ENV{FBX_DIR} $ENV{FBX_DIR}
"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2013.3" $ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2013.3
"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2013.3" $ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2013.3
"/Applications/Autodesk/FBX/FBX SDK/2013.3"
/Applications/Autodesk/FBXSDK20133 /Applications/Autodesk/FBXSDK20133
) )

View File

@@ -12,7 +12,7 @@
#In ffmpeg code, old version use "#include <header.h>" and newer use "#include <libname/header.h>" #In ffmpeg code, old version use "#include <header.h>" and newer use "#include <libname/header.h>"
#In OSG ffmpeg plugin, we used "#include <header.h>" for compatibility with old version of ffmpeg #In OSG ffmpeg plugin, we used "#include <header.h>" for compatibility with old version of ffmpeg
#With the new version of FFmpeg, a file named "time.h" was added that breaks compatibility with the old version of ffmpeg. #With the new version of FFmpeg, a file named "time.h" was added that breaks compatability with the old version of ffmpeg.
#We have to search the path which contain the header.h (useful for old version) #We have to search the path which contain the header.h (useful for old version)
#and search the path which contain the libname/header.h (useful for new version) #and search the path which contain the libname/header.h (useful for new version)
@@ -96,7 +96,7 @@ ENDMACRO(FFMPEG_FIND)
SET(FFMPEG_ROOT "$ENV{FFMPEG_DIR}" CACHE PATH "Location of FFMPEG") SET(FFMPEG_ROOT "$ENV{FFMPEG_DIR}" CACHE PATH "Location of FFMPEG")
# find stdint.h # find stdint.h
IF(MSVC) IF(WIN32)
FIND_PATH(FFMPEG_STDINT_INCLUDE_DIR stdint.h FIND_PATH(FFMPEG_STDINT_INCLUDE_DIR stdint.h
PATHS PATHS

View File

@@ -1,188 +1,141 @@
#.rst: # - Locate FreeType library
# FindFreetype
# ------------
#
# Locate FreeType library
#
# This module defines # This module defines
# # FREETYPE_LIBRARY, the library to link against
# :: # FREETYPE_FOUND, if false, do not try to link to FREETYPE
# # FREETYPE_INCLUDE_DIRS, where to find headers.
# FREETYPE_LIBRARIES, the library to link against # This is the concatenation of the paths:
# FREETYPE_FOUND, if false, do not try to link to FREETYPE # FREETYPE_INCLUDE_DIR_ft2build
# FREETYPE_INCLUDE_DIRS, where to find headers. # FREETYPE_INCLUDE_DIR_freetype2
# FREETYPE_VERSION_STRING, the version of freetype found (since CMake 2.8.8) #
# This is the concatenation of the paths: # $FREETYPE_DIR is an environment variable that would
# FREETYPE_INCLUDE_DIR_ft2build # correspond to the ./configure --prefix=$FREETYPE_DIR
# FREETYPE_INCLUDE_DIR_freetype2 # used in building FREETYPE.
# # Created by Eric Wing.
#
#
# $FREETYPE_DIR is an environment variable that would correspond to the
# ./configure --prefix=$FREETYPE_DIR used in building FREETYPE.
#============================================================================= # prefer FindFreetype from cmake distribution
# Copyright 2000-2016 Kitware, Inc. if(EXISTS ${CMAKE_ROOT}/Modules/FindFreetype.cmake)
# Copyright 2000-2011 Insight Software Consortium include(${CMAKE_ROOT}/Modules/FindFreetype.cmake)
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
#
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
#
# * Neither the names of Kitware, Inc., the Insight Software Consortium,
# nor the names of their contributors may be used to endorse or promote
# products derived from this software without specific prior written
# permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#=============================================================================
# Created by Eric Wing. if(FREETYPE_FOUND)
# Modifications by Alexander Neundorf. return()
# This file has been renamed to "FindFreetype.cmake" instead of the correct endif()
# "FindFreeType.cmake" in order to be compatible with the one from KDE4, Alex. endif()
# Ugh, FreeType seems to use some #include trickery which # Ugh, FreeType seems to use some #include trickery which
# makes this harder than it should be. It looks like they # makes this harder than it should be. It looks like they
# put ft2build.h in a common/easier-to-find location which # put ft2build.h in a common/easier-to-find location which
# then contains a #include to a more specific header in a # then contains a #include to a more specific header in a
# more specific location (#include <freetype/config/ftheader.h>). # more specific location (#include <freetype/config/ftheader.h>).
# Then from there, they need to set a bunch of #define's # Then from there, they need to set a bunch of #define's
# so you can do something like: # so you can do something like:
# #include FT_FREETYPE_H # #include FT_FREETYPE_H
# Unfortunately, using CMake's mechanisms like include_directories() # Unfortunately, using CMake's mechanisms like INCLUDE_DIRECTORIES()
# wants explicit full paths and this trickery doesn't work too well. # wants explicit full paths and this trickery doesn't work too well.
# I'm going to attempt to cut out the middleman and hope # I'm going to attempt to cut out the middleman and hope
# everything still works. # everything still works.
# Adapted for OpenSceneGraph until the updates here for finding the debug Windows library freetyped are released with CMake FIND_PATH(FREETYPE_INCLUDE_DIR_ft2build ft2build.h
set(FREETYPE_FIND_ARGS
HINTS
ENV FREETYPE_DIR
PATHS PATHS
/usr/X11R6 $ENV{FREETYPE_DIR}
/usr/local/X11R6 NO_DEFAULT_PATH
/usr/local/X11 PATH_SUFFIXES include
/usr/freeware )
ENV GTKMM_BASEPATH FIND_PATH(FREETYPE_INCLUDE_DIR_ft2build ft2build.h
[HKEY_CURRENT_USER\\SOFTWARE\\gtkmm\\2.4;Path] PATHS ${CMAKE_PREFIX_PATH} # Unofficial: We are proposing this.
[HKEY_LOCAL_MACHINE\\SOFTWARE\\gtkmm\\2.4;Path] NO_DEFAULT_PATH
PATH_SUFFIXES include
)
FIND_PATH(FREETYPE_INCLUDE_DIR_ft2build ft2build.h
PATHS
/usr/local
/usr
/usr/local/X11R6
/usr/local/X11
/usr/X11R6
/usr/X11
/sw
/opt/local
/opt/csw
/opt
/usr/freeware
PATH_SUFFIXES include include/freetype2
) )
find_path( FIND_PATH(FREETYPE_INCLUDE_DIR_freetype2 freetype/config/ftheader.h
FREETYPE_INCLUDE_DIR_ft2build $ENV{FREETYPE_DIR}/include/freetype2
ft2build.h NO_DEFAULT_PATH
${FREETYPE_FIND_ARGS} )
PATH_SUFFIXES FIND_PATH(FREETYPE_INCLUDE_DIR_freetype2 freetype/config/ftheader.h
include/freetype2 PATHS ${CMAKE_PREFIX_PATH} # Unofficial: We are proposing this.
include NO_DEFAULT_PATH
freetype2 PATH_SUFFIXES include/freetype2
)
FIND_PATH(FREETYPE_INCLUDE_DIR_freetype2 freetype/config/ftheader.h
/usr/local/include/freetype2
/usr/include/freetype2
/usr/local/X11R6/include/freetype2
/usr/local/X11/include/freetype2
/usr/X11R6/include/freetype2
/usr/X11/include/freetype2
/sw/include/freetype2
/opt/local/include/freetype2
/opt/csw/include/freetype2
/opt/include/freetype2
/usr/freeware/include/freetype2
) )
find_path( FIND_PATH(FREETYPE_INCLUDE_DIR_freetype2 config/ftheader.h
FREETYPE_INCLUDE_DIR_freetype2 /usr/local/include/freetype2
NAMES /usr/include/freetype2
freetype/config/ftheader.h /usr/local/X11R6/include/freetype2
config/ftheader.h /usr/local/X11/include/freetype2
${FREETYPE_FIND_ARGS} /usr/X11R6/include/freetype2
PATH_SUFFIXES /usr/X11/include/freetype2
include/freetype2 /sw/include/freetype2
include /opt/local/include/freetype2
freetype2 /opt/csw/include/freetype2
/opt/include/freetype2
/usr/freeware/include/freetype2
) )
if(NOT FREETYPE_LIBRARY) FIND_LIBRARY(FREETYPE_LIBRARY
find_library(FREETYPE_LIBRARY_RELEASE NAMES freetype libfreetype freetype219
NAMES PATHS
freetype $ENV{FREETYPE_DIR}
libfreetype NO_DEFAULT_PATH
freetype219 PATH_SUFFIXES lib64 lib
${FREETYPE_FIND_ARGS} )
PATH_SUFFIXES FIND_LIBRARY(FREETYPE_LIBRARY
lib NAMES freetype libfreetype freetype219
) PATHS ${CMAKE_PREFIX_PATH} # Unofficial: We are proposing this.
find_library(FREETYPE_LIBRARY_DEBUG NO_DEFAULT_PATH
NAMES PATH_SUFFIXES lib64 lib
freetyped )
libfreetyped FIND_LIBRARY(FREETYPE_LIBRARY
freetype219d NAMES freetype libfreetype freetype219
${FREETYPE_FIND_ARGS} PATHS
PATH_SUFFIXES /usr/local
lib /usr
) /usr/local/X11R6
include(SelectLibraryConfigurations) #OSG Look in CMake Modules dir /usr/local/X11
select_library_configurations(FREETYPE) /usr/X11R6
endif() /usr/X11
/sw
unset(FREETYPE_FIND_ARGS) /opt/local
/opt/csw
# set the user variables /opt
if(FREETYPE_INCLUDE_DIR_ft2build AND FREETYPE_INCLUDE_DIR_freetype2) /usr/freeware
set(FREETYPE_INCLUDE_DIRS "${FREETYPE_INCLUDE_DIR_ft2build};${FREETYPE_INCLUDE_DIR_freetype2}") PATH_SUFFIXES lib64 lib
list(REMOVE_DUPLICATES FREETYPE_INCLUDE_DIRS)
endif()
set(FREETYPE_LIBRARIES "${FREETYPE_LIBRARY}")
if(EXISTS "${FREETYPE_INCLUDE_DIR_freetype2}/freetype/freetype.h")
set(FREETYPE_H "${FREETYPE_INCLUDE_DIR_freetype2}/freetype/freetype.h")
elseif(EXISTS "${FREETYPE_INCLUDE_DIR_freetype2}/freetype.h")
set(FREETYPE_H "${FREETYPE_INCLUDE_DIR_freetype2}/freetype.h")
endif()
if(FREETYPE_INCLUDE_DIR_freetype2 AND FREETYPE_H)
file(STRINGS "${FREETYPE_H}" freetype_version_str
REGEX "^#[\t ]*define[\t ]+FREETYPE_(MAJOR|MINOR|PATCH)[\t ]+[0-9]+$")
unset(FREETYPE_VERSION_STRING)
foreach(VPART MAJOR MINOR PATCH)
foreach(VLINE ${freetype_version_str})
if(VLINE MATCHES "^#[\t ]*define[\t ]+FREETYPE_${VPART}[\t ]+([0-9]+)$")
set(FREETYPE_VERSION_PART "${CMAKE_MATCH_1}")
if(FREETYPE_VERSION_STRING)
set(FREETYPE_VERSION_STRING "${FREETYPE_VERSION_STRING}.${FREETYPE_VERSION_PART}")
else()
set(FREETYPE_VERSION_STRING "${FREETYPE_VERSION_PART}")
endif()
unset(FREETYPE_VERSION_PART)
endif()
endforeach()
endforeach()
endif()
# handle the QUIETLY and REQUIRED arguments and set FREETYPE_FOUND to TRUE if
# all listed variables are TRUE
include(FindPackageHandleStandardArgs) #OSG Look in CMake Modules dir
find_package_handle_standard_args(
Freetype
REQUIRED_VARS
FREETYPE_LIBRARY
FREETYPE_INCLUDE_DIRS
VERSION_VAR
FREETYPE_VERSION_STRING
) )
mark_as_advanced( IF(FREETYPE_INCLUDE_DIR_ft2build AND FREETYPE_INCLUDE_DIR_freetype2)
FREETYPE_INCLUDE_DIR_freetype2 SET(FREETYPE_INCLUDE_DIRS "${FREETYPE_INCLUDE_DIR_ft2build};${FREETYPE_INCLUDE_DIR_freetype2}")
FREETYPE_INCLUDE_DIR_ft2build ENDIF(FREETYPE_INCLUDE_DIR_ft2build AND FREETYPE_INCLUDE_DIR_freetype2)
)
SET(FREETYPE_FOUND "NO")
IF(FREETYPE_LIBRARY AND FREETYPE_INCLUDE_DIRS)
SET(FREETYPE_FOUND "YES")
ENDIF(FREETYPE_LIBRARY AND FREETYPE_INCLUDE_DIRS)

View File

@@ -65,7 +65,7 @@
# ) # )
#endmacro() #endmacro()
if (MSVC) if (WIN32)
macro(FIND_GSTREAMER_COMPONENT _component_prefix _pkgconfig_name _header _library) macro(FIND_GSTREAMER_COMPONENT _component_prefix _pkgconfig_name _header _library)
find_path(${_component_prefix}_INCLUDE_DIRS find_path(${_component_prefix}_INCLUDE_DIRS
NAMES ${_header} NAMES ${_header}

View File

@@ -16,42 +16,41 @@ IF(PKG_CONFIG_FOUND)
PKG_CHECK_MODULES(GTA gta) PKG_CHECK_MODULES(GTA gta)
ELSE(PKG_CONFIG_FOUND)
FIND_PATH(GTA_INCLUDE_DIRS gta/gta.hpp
$ENV{GTA_DIR}/include
$ENV{GTA_DIR}
~/Library/Frameworks
/Library/Frameworks
/usr/local/include
/usr/include
/sw/include # Fink
/opt/local/include # DarwinPorts
/opt/csw/include # Blastwave
/opt/include
/usr/freeware/include
)
FIND_LIBRARY(GTA_LIBRARIES
NAMES gta libgta
PATHS
$ENV{GTA_DIR}/lib
$ENV{GTA_DIR}
~/Library/Frameworks
/Library/Frameworks
/usr/local/lib
/usr/lib
/sw/lib
/opt/local/lib
/opt/csw/lib
/opt/lib
/usr/freeware/lib64
)
SET(GTA_FOUND "NO")
IF(GTA_LIBRARIES AND GTA_INCLUDE_DIRS)
SET(GTA_FOUND "YES")
ENDIF(GTA_LIBRARIES AND GTA_INCLUDE_DIRS)
ENDIF(PKG_CONFIG_FOUND) ENDIF(PKG_CONFIG_FOUND)
IF(NOT GTA_FOUND)
FIND_PATH(GTA_INCLUDE_DIRS gta/gta.hpp
$ENV{GTA_DIR}/include
$ENV{GTA_DIR}
~/Library/Frameworks
/Library/Frameworks
/usr/local/include
/usr/include
/sw/include # Fink
/opt/local/include # DarwinPorts
/opt/csw/include # Blastwave
/opt/include
/usr/freeware/include
)
FIND_LIBRARY(GTA_LIBRARY
NAMES gta libgta
PATHS
$ENV{GTA_DIR}/lib
$ENV{GTA_DIR}
~/Library/Frameworks
/Library/Frameworks
/usr/local/lib
/usr/lib
/sw/lib
/opt/local/lib
/opt/csw/lib
/opt/lib
/usr/freeware/lib64
)
SET(GTA_FOUND "NO")
IF(GTA_LIBRARY AND GTA_INCLUDE_DIRS)
SET(GTA_FOUND "YES")
ENDIF(GTA_LIBRARY AND GTA_INCLUDE_DIRS)
ENDIF(NOT GTA_FOUND)

View File

@@ -17,7 +17,7 @@ macro(FIND_LIBLAS_LIBRARY MYLIBRARY MYLIBRARYNAME)
find_library( find_library(
"${MYLIBRARY}_DEBUG" "${MYLIBRARY}_DEBUG"
NAMES "${MYLIBRARYNAME}${CMAKE_DEBUG_POSTFIX}" "lib${MYLIBRARYNAME}${CMAKE_DEBUG_POSTFIX}" NAMES "${MYLIBRARYNAME}${CMAKE_DEBUG_POSTFIX}"
PATHS PATHS
${LIBLAS_DIR}/lib/Debug ${LIBLAS_DIR}/lib/Debug
${LIBLAS_DIR}/lib64/Debug ${LIBLAS_DIR}/lib64/Debug
@@ -30,7 +30,7 @@ macro(FIND_LIBLAS_LIBRARY MYLIBRARY MYLIBRARYNAME)
find_library( find_library(
"${MYLIBRARY}_DEBUG" "${MYLIBRARY}_DEBUG"
NAMES "${MYLIBRARYNAME}${CMAKE_DEBUG_POSTFIX}" "lib${MYLIBRARYNAME}${CMAKE_DEBUG_POSTFIX}" NAMES "${MYLIBRARYNAME}${CMAKE_DEBUG_POSTFIX}"
PATHS PATHS
~/Library/Frameworks ~/Library/Frameworks
/Library/Frameworks /Library/Frameworks
@@ -48,7 +48,7 @@ macro(FIND_LIBLAS_LIBRARY MYLIBRARY MYLIBRARYNAME)
find_library( find_library(
${MYLIBRARY} ${MYLIBRARY}
NAMES "${MYLIBRARYNAME}${CMAKE_RELEASE_POSTFIX}" "lib${MYLIBRARYNAME}${CMAKE_RELEASE_POSTFIX}" NAMES "${MYLIBRARYNAME}${CMAKE_RELEASE_POSTFIX}"
PATHS PATHS
${LIBLAS_DIR}/lib/Release ${LIBLAS_DIR}/lib/Release
${LIBLAS_DIR}/lib64/Release ${LIBLAS_DIR}/lib64/Release
@@ -69,7 +69,7 @@ macro(FIND_LIBLAS_LIBRARY MYLIBRARY MYLIBRARYNAME)
find_library( find_library(
${MYLIBRARY} ${MYLIBRARY}
NAMES "${MYLIBRARYNAME}${CMAKE_RELEASE_POSTFIX}" "lib${MYLIBRARYNAME}${CMAKE_RELEASE_POSTFIX}" NAMES "${MYLIBRARYNAME}${CMAKE_RELEASE_POSTFIX}"
PATHS PATHS
~/Library/Frameworks ~/Library/Frameworks
/Library/Frameworks /Library/Frameworks
@@ -94,12 +94,14 @@ macro(FIND_LIBLAS_LIBRARY MYLIBRARY MYLIBRARYNAME)
endmacro(FIND_LIBLAS_LIBRARY LIBRARY LIBRARYNAME) endmacro(FIND_LIBLAS_LIBRARY LIBRARY LIBRARYNAME)
FIND_LIBLAS_LIBRARY(LIBLAS_LIBRARY las) FIND_LIBLAS_LIBRARY(LIBLAS_LIBRARY las)
FIND_LIBLAS_LIBRARY(LIBLASC_LIBRARY las_c)
set(LIBLAS_FOUND "NO") set(LIBLAS_FOUND "NO")
if(LIBLAS_LIBRARY AND LIBLAS_INCLUDE_DIR) if(LIBLAS_LIBRARY AND LIBLASC_LIBRARY AND LIBLAS_INCLUDE_DIR)
FIND_PACKAGE(Boost) # used by LIBLAS FIND_PACKAGE(Boost) # used by LIBLAS
if(Boost_FOUND) if(Boost_FOUND)
set(LIBLAS_LIBRARIES ${LIBLAS_LIBRARY} ) set(LIBLAS_LIBRARIES ${LIBLAS_LIBRARY} ${LIBLASC_LIBRARY} )
set(LIBLAS_FOUND "YES") set(LIBLAS_FOUND "YES")
endif() endif()
endif() endif()

View File

@@ -16,7 +16,7 @@ FIND_PATH(NVTT_INCLUDE_DIR nvtt/nvtt.h
) )
# NVTT # NVTT
FIND_LIBRARY(NVTT_LIBRARY_RELEASE FIND_LIBRARY(NVTT_LIBRARY
NAMES nvtt NAMES nvtt
PATHS PATHS
/usr/local /usr/local
@@ -37,7 +37,7 @@ FIND_LIBRARY(NVTT_LIBRARY_DEBUG
) )
# NVIMAGE # NVIMAGE
FIND_LIBRARY(NVIMAGE_LIBRARY_RELEASE FIND_LIBRARY(NVIMAGE_LIBRARY
NAMES nvimage NAMES nvimage
PATHS PATHS
/usr/local /usr/local
@@ -58,7 +58,7 @@ FIND_LIBRARY(NVIMAGE_LIBRARY_DEBUG
) )
# NVMATH # NVMATH
FIND_LIBRARY(NVMATH_LIBRARY_RELEASE FIND_LIBRARY(NVMATH_LIBRARY
NAMES nvmath NAMES nvmath
PATHS PATHS
/usr/local /usr/local
@@ -79,7 +79,7 @@ FIND_LIBRARY(NVMATH_LIBRARY_DEBUG
) )
# NVCORE # NVCORE
FIND_LIBRARY(NVCORE_LIBRARY_RELEASE FIND_LIBRARY(NVCORE_LIBRARY
NAMES nvcore NAMES nvcore
PATHS PATHS
/usr/local /usr/local
@@ -98,114 +98,10 @@ FIND_LIBRARY(NVCORE_LIBRARY_DEBUG
PATH_SUFFIXES lib64 lib lib/shared lib/static lib64/static PATH_SUFFIXES lib64 lib lib/shared lib/static lib64/static
) )
# NVTHREAD
FIND_LIBRARY(NVTHREAD_LIBRARY_RELEASE
NAMES nvthread
PATHS
/usr/local
/usr
$ENV{NVTT_DIR}
${3rdPartyRoot}
PATH_SUFFIXES lib64 lib lib/shared lib/static lib64/static
)
FIND_LIBRARY(NVTHREAD_LIBRARY_DEBUG
NAMES nvthread_d
PATHS
/usr/local
/usr
$ENV{NVTT_DIR}
${3rdPartyRoot}
PATH_SUFFIXES lib64 lib lib/shared lib/static lib64/static
)
# SQUISH
FIND_LIBRARY(NVSQUISH_LIBRARY_RELEASE
NAMES squish
PATHS
/usr/local
/usr
$ENV{NVTT_DIR}
${3rdPartyRoot}
PATH_SUFFIXES lib64 lib lib/shared lib/static lib64/static
)
FIND_LIBRARY(NVSQUISH_LIBRARY_DEBUG
NAMES squish_d
PATHS
/usr/local
/usr
$ENV{NVTT_DIR}
${3rdPartyRoot}
PATH_SUFFIXES lib64 lib lib/shared lib/static lib64/static
)
# BC6H
FIND_LIBRARY(NVBC6H_LIBRARY_RELEASE
NAMES bc6h
PATHS
/usr/local
/usr
$ENV{NVTT_DIR}
${3rdPartyRoot}
PATH_SUFFIXES lib64 lib lib/shared lib/static lib64/static
)
FIND_LIBRARY(NVBC6H_LIBRARY_DEBUG
NAMES bc6h_d
PATHS
/usr/local
/usr
$ENV{NVTT_DIR}
${3rdPartyRoot}
PATH_SUFFIXES lib64 lib lib/shared lib/static lib64/static
)
# BC7
FIND_LIBRARY(NVBC7_LIBRARY_RELEASE
NAMES bc7
PATHS
/usr/local
/usr
$ENV{NVTT_DIR}
${3rdPartyRoot}
PATH_SUFFIXES lib64 lib lib/shared lib/static lib64/static
)
FIND_LIBRARY(NVBC7_LIBRARY_DEBUG
NAMES bc7_d
PATHS
/usr/local
/usr
$ENV{NVTT_DIR}
${3rdPartyRoot}
PATH_SUFFIXES lib64 lib lib/shared lib/static lib64/static
)
IF (WIN32)
SET(LIBS_TO_SETUP "NVTT" "NVCORE" "NVMATH" "NVIMAGE" "NVTHREAD" "NVBC7" "NVBC6H" "NVSQUISH")
ELSE()
SET(LIBS_TO_SETUP "NVTT" "NVCORE" "NVMATH" "NVIMAGE")
ENDIF()
FOREACH(LIB ${LIBS_TO_SETUP})
IF(${LIB}_LIBRARY_DEBUG)
SET(${LIB}_LIBRARIES optimized ${${LIB}_LIBRARY_RELEASE} debug ${${LIB}_LIBRARY_DEBUG})
ELSE(${LIB}_LIBRARY_DEBUG)
SET(${LIB}_LIBRARY_DEBUG ${${LIB}_LIBRARY_RELEASE})
SET(${LIB}_LIBRARIES optimized ${${LIB}_LIBRARY_RELEASE} debug ${${LIB}_LIBRARY_DEBUG})
ENDIF(${LIB}_LIBRARY_DEBUG)
ENDFOREACH(LIB ${LIBS_TO_SETUP})
SET(NVTT_LIBRARIES
${NVTT_LIBRARIES}
${NVCORE_LIBRARIES}
${NVMATH_LIBRARIES}
${NVIMAGE_LIBRARIES}
${NVTHREAD_LIBRARIES}
${NVBC7_LIBRARIES}
${NVBC6H_LIBRARIES}
${NVSQUISH_LIBRARIES}
)
SET(NVTT_FOUND "NO") SET(NVTT_FOUND "NO")
IF(NVTT_LIBRARY_RELEASE AND NVTT_INCLUDE_DIR) IF(NVTT_LIBRARY AND NVTT_INCLUDE_DIR)
SET(NVTT_FOUND "YES" ) SET(NVTT_FOUND "YES")
ENDIF(NVTT_LIBRARY_RELEASE AND NVTT_INCLUDE_DIR) ENDIF(NVTT_LIBRARY AND NVTT_INCLUDE_DIR)

View File

@@ -116,6 +116,7 @@ FIND_OSG_LIBRARY(OSGUTIL_LIBRARY osgUtil)
FIND_OSG_LIBRARY(OSGDB_LIBRARY osgDB) FIND_OSG_LIBRARY(OSGDB_LIBRARY osgDB)
FIND_OSG_LIBRARY(OSGTEXT_LIBRARY osgText) FIND_OSG_LIBRARY(OSGTEXT_LIBRARY osgText)
FIND_OSG_LIBRARY(OSGWIDGET_LIBRARY osgWidget) FIND_OSG_LIBRARY(OSGWIDGET_LIBRARY osgWidget)
FIND_OSG_LIBRARY(OSGQT_LIBRARY osgQt)
FIND_OSG_LIBRARY(OSGTERRAIN_LIBRARY osgTerrain) FIND_OSG_LIBRARY(OSGTERRAIN_LIBRARY osgTerrain)
FIND_OSG_LIBRARY(OSGFX_LIBRARY osgFX) FIND_OSG_LIBRARY(OSGFX_LIBRARY osgFX)
FIND_OSG_LIBRARY(OSGVIEWER_LIBRARY osgViewer) FIND_OSG_LIBRARY(OSGVIEWER_LIBRARY osgViewer)

View File

@@ -1,173 +0,0 @@
# LocateOPENCASCADE
# This module defines
# OPENCASCADE_LIBRARY
# OPENCASCADE_FOUND, if false, do not try to link to OPENCASCADE
# OPENCASCADE_INCLUDE_DIR, where to find the headers
#
# $OPENCASCADE_DIR is an environment variable that would
# correspond to the ./configure --prefix=$OPENCASCADE_DIR
# used in building OPENCASCADE.
FIND_PATH(OPENCASCADE_INCLUDE_DIR BRepMesh.hxx
PATHS
${OPENCASCADE_DIR}
$ENV{OPENCASCADE_DIR}
~/Library/Frameworks
/Library/Frameworks
/usr/local
/usr
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt
/usr/freeware
PATH_SUFFIXES
opencascade
inc
include
inc/cascade
include/cascade
)
MACRO(FIND_OPENCASCADE_LIBRARY MYLIBRARY MYLIBRARYNAME)
FIND_LIBRARY("${MYLIBRARY}"
NAMES "${MYLIBRARYNAME}"
PATHS
$ENV{OPENCASCADE_DIR}/lib}
$ENV{OPENCASCADE_LIB}
${OPENCASCADE_DIR}/lib
$ENV{OPENCASCADE_DIR}/lib
${OPENCASCADE_DIR}/lib/
~/Library/Frameworks
/Library/Frameworks
/usr/local/lib
/usr/lib
/sw/lib
/opt/local/lib
/opt/csw/lib
/opt/lib
/usr/freeware/lib64
)
ENDMACRO()
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKBinL TKBinL)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKBin TKBin)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKBinTObj TKBinTObj)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKBinXCAF TKBinXCAF)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKBool TKBool)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKBO TKBO)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKBRep TKBRep)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKCAF TKCAF)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKCDF TKCDF)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKernel TKernel)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKFeat TKFeat)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKFillet TKFillet)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKG2d TKG2d)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKG3d TKG3d)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKGeomAlgo TKGeomAlgo)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKGeomBase TKGeomBase)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKHLR TKHLR)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKIGES TKIGES)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKLCAF TKLCAF)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKMath TKMath)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKMesh TKMesh)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKMeshVS TKMeshVS)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKOffset TKOffset)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKOpenGl TKOpenGl)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKPrim TKPrim)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKService TKService)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKShHealing TKShHealing)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKSTEP209 TKSTEP209)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKSTEPAttr TKSTEPAttr)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKSTEPBase TKSTEPBase)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKSTEP TKSTEP)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKSTL TKSTL)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKTObj TKTObj)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKTopAlgo TKTopAlgo)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKV3d TKV3d)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKVRML TKVRML)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKXDEIGES TKXDEIGES)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKXDESTEP TKXDESTEP)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKXMesh TKXMesh)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKXmlL TKXmlL)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKXml TKXml)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKXmlTObj TKXmlTObj)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKXmlXCAF TKXmlXCAF)
FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKXSBase TKXSBase)
set (OPENCASCADE_LIBRARY_TYPE_DESCR
"Specifies the type of library to be used. 'Shared' libraries
are linked dynamically and loaded at runtime. 'Static' libraries
are archives of object files for use when linking other targets")
# set type of OCCT libraries
if (NOT OPENCASCADE_LIBRARY_TYPE)
set (OPENCASCADE_LIBRARY_TYPE "Static" CACHE STRING "${OPENCASCADE_LIBRARY_TYPE_DESCR}" FORCE)
SET_PROPERTY(CACHE OPENCASCADE_LIBRARY_TYPE PROPERTY STRINGS Shared Static)
endif()
if ("${OPENCASCADE_LIBRARY_TYPE}" STREQUAL "Shared")
SET(OPENCASCADE_LIBRARY ${OPENCASCADE_LIBRARY}
${OPENCASCADE_TKernel}
${OPENCASCADE_TKMath}
${OPENCASCADE_TKXCAF}
${OPENCASCADE_TKXSBase}
${OPENCASCADE_TKSTEPAttr}
${OPENCASCADE_TKSTEPBase}
${OPENCASCADE_TKSTEP209}
${OPENCASCADE_TKSTEP}
${OPENCASCADE_TKXDESTEP}
${OPENCASCADE_TKIGES}
${OPENCASCADE_TKXDEIGES}
${OPENCASCADE_TKLCAF}
${OPENCASCADE_TKBRep}
${OPENCASCADE_TKMesh}
${OPENCASCADE_TKTopAlgo}
${OPENCASCADE_TKShHealing}
)
else ("${OPENCASCADE_LIBRARY_TYPE}" STREQUAL "Shared")
SET(OPENCASCADE_LIBRARY ${OPENCASCADE_LIBRARY}
${OPENCASCADE_TKBO}
${OPENCASCADE_TKBool}
${OPENCASCADE_TKBRep}
${OPENCASCADE_TKCAF}
${OPENCASCADE_TKCDF}
${OPENCASCADE_TKernel}
${OPENCASCADE_TKG2d}
${OPENCASCADE_TKG3d}
${OPENCASCADE_TKGeomAlgo}
${OPENCASCADE_TKGeomBase}
${OPENCASCADE_TKHLR}
${OPENCASCADE_TKIGES}
${OPENCASCADE_TKLCAF}
${OPENCASCADE_TKMath}
${OPENCASCADE_TKMesh}
${OPENCASCADE_TKPrim}
${OPENCASCADE_TKService}
${OPENCASCADE_TKShHealing}
${OPENCASCADE_TKSTEP}
${OPENCASCADE_TKSTEP209}
${OPENCASCADE_TKSTEPAttr}
${OPENCASCADE_TKSTEPBase}
${OPENCASCADE_TKTopAlgo}
${OPENCASCADE_TKV3d}
${OPENCASCADE_TKXCAF}
${OPENCASCADE_TKXDEIGES}
${OPENCASCADE_TKXDESTEP}
${OPENCASCADE_TKXSBase}
)
endif ("${OPENCASCADE_LIBRARY_TYPE}" STREQUAL "Shared")
SET(OPENCASCADE_FOUND "NO")
IF(OPENCASCADE_LIBRARY AND OPENCASCADE_INCLUDE_DIR)
SET(OPENCASCADE_FOUND "YES")
ENDIF(OPENCASCADE_LIBRARY AND OPENCASCADE_INCLUDE_DIR)
IF(OPENCASCADE_INCLUDE_DIR)
SET(OPENCASCADE_FOUND "YES")
ENDIF(OPENCASCADE_INCLUDE_DIR)

View File

@@ -28,7 +28,7 @@ FIND_PATH(OPENEXR_INCLUDE_DIR OpenEXR/ImfIO.h
# example: OPENEXR_FIND_VAR(OPENEXR_IlmImf_LIBRARY IlmImf) # example: OPENEXR_FIND_VAR(OPENEXR_IlmImf_LIBRARY IlmImf)
MACRO(OPENEXR_FIND_VAR varname libname) MACRO(OPENEXR_FIND_VAR varname libname)
FIND_LIBRARY( ${varname} FIND_LIBRARY( ${varname}
NAMES ${libname} ${libname}-2_1 ${libname}-2_2 NAMES ${libname}
PATHS PATHS
$ENV{OPENEXR_DIR}/lib $ENV{OPENEXR_DIR}/lib
$ENV{OPENEXR_DIR} $ENV{OPENEXR_DIR}
@@ -52,10 +52,13 @@ MACRO(OPENEXR_FIND libname)
ENDMACRO(OPENEXR_FIND) ENDMACRO(OPENEXR_FIND)
OPENEXR_FIND(IlmImf) OPENEXR_FIND(IlmImf)
OPENEXR_FIND(IlmThread)
OPENEXR_FIND(Iex)
OPENEXR_FIND(Half)
SET(OPENEXR_FOUND "NO") SET(OPENEXR_FOUND "NO")
IF(OPENEXR_INCLUDE_DIR AND OPENEXR_IlmImf_LIBRARY) IF(OPENEXR_INCLUDE_DIR AND OPENEXR_IlmImf_LIBRARY AND OPENEXR_IlmThread_LIBRARY AND OPENEXR_Iex_LIBRARY AND OPENEXR_Half_LIBRARY)
SET(OPENEXR_LIBRARIES ${OPENEXR_IlmImf_LIBRARY} ) SET(OPENEXR_LIBRARIES ${OPENEXR_IlmImf_LIBRARY} ${OPENEXR_IlmThread_LIBRARY} ${OPENEXR_Half_LIBRARY} ${OPENEXR_Iex_LIBRARY} )
SET(OPENEXR_LIBRARIES_VARS OPENEXR_IlmImf_LIBRARY ) SET(OPENEXR_LIBRARIES_VARS OPENEXR_IlmImf_LIBRARY OPENEXR_IlmThread_LIBRARY OPENEXR_Half_LIBRARY OPENEXR_Iex_LIBRARY )
SET(OPENEXR_FOUND "YES") SET(OPENEXR_FOUND "YES")
ENDIF(OPENEXR_INCLUDE_DIR AND OPENEXR_IlmImf_LIBRARY) ENDIF(OPENEXR_INCLUDE_DIR AND OPENEXR_IlmImf_LIBRARY AND OPENEXR_IlmThread_LIBRARY AND OPENEXR_Iex_LIBRARY AND OPENEXR_Half_LIBRARY)

View File

@@ -0,0 +1,270 @@
# - find DCMTK libraries
#
# DCMTK_INCLUDE_DIRS - Directories to include to use DCMTK
# DCMTK_LIBRARIES - Files to link against to use DCMTK
# DCMTK_FOUND - If false, don't try to use DCMTK
# DCMTK_DIR - (optional) Source directory for DCMTK
#
# DCMTK_DIR can be used to make it simpler to find the various include
# directories and compiled libraries if you've just compiled it in the
# source tree. Just set it to the root of the tree where you extracted
# the source.
#
# Written for VXL by Amitha Perera.
# Modified by Robert Osfied to enable support for install placements of DCMTK 3.5.4 versions onwards
FIND_PATH( DCMTK_ROOT_INCLUDE_DIR dcmtk/config/osconfig.h
${DCMTK_DIR}/config/include
${DCMTK_DIR}/include
/usr/local/dicom/include
/usr/local/include/
/usr/include/
/usr/local/dicom/include/
)
FIND_PATH( DCMTK_config_INCLUDE_DIR osconfig.h
${DCMTK_ROOT_INCLUDE_DIR}/dcmtk/config
${DCMTK_DIR}/config/include
${DCMTK_DIR}/include
/usr/local/dicom/include
/usr/local/include/dcmtk/config
/usr/include/dcmtk/config
/usr/local/dicom/include/dcmtk/config
)
FIND_PATH( DCMTK_ofstd_INCLUDE_DIR ofstdinc.h
${DCMTK_ROOT_INCLUDE_DIR}/dcmtk/ofstd
${DCMTK_DIR}/ofstd/include
${DCMTK_DIR}/include/ofstd
/usr/local/dicom/include/dcmtk/ofstd
/usr/local/include/dcmtk/ofstd
/usr/include/dcmtk/ofstd
/usr/local/dicom/include/dcmtk/ofstd
)
FIND_LIBRARY( DCMTK_ofstd_LIBRARY ofstd
PATHS
${DCMTK_DIR}/ofstd/libsrc
${DCMTK_DIR}/ofstd/libsrc/Release
${DCMTK_DIR}/ofstd/libsrc/Debug
${DCMTK_DIR}/ofstd/Release
${DCMTK_DIR}/ofstd/Debug
${DCMTK_DIR}/lib
/usr/local/dicom/lib
/usr/local/lib64
/usr/lib64
/usr/local/lib
/usr/lib
/usr/local/dicom/lib
PATH_SUFFIXES dcmtk
)
FIND_PATH( DCMTK_dcmdata_INCLUDE_DIR dctypes.h
${DCMTK_ROOT_INCLUDE_DIR}/dcmtk/dcmdata
${DCMTK_DIR}/dcmdata/include
${DCMTK_DIR}/include/dcmdata
/usr/local/dicom/include/dcmtk/dcmdata
/usr/local/include/dcmtk/dcmdata
/usr/include/dcmtk/dcmdata
/usr/local/dicom/include/dcmtk/dcmdata
)
FIND_LIBRARY( DCMTK_dcmdata_LIBRARY dcmdata
PATHS
${DCMTK_DIR}/dcmdata/libsrc
${DCMTK_DIR}/dcmdata/libsrc/Release
${DCMTK_DIR}/dcmdata/libsrc/Debug
${DCMTK_DIR}/dcmdata/Release
${DCMTK_DIR}/dcmdata/Debug
${DCMTK_DIR}/lib
/usr/local/dicom/lib
/usr/local/lib64
/usr/lib64
/usr/local/lib
/usr/lib
/usr/local/dicom/lib
PATH_SUFFIXES dcmtk
)
FIND_PATH( DCMTK_dcmimgle_INCLUDE_DIR dcmimage.h
${DCMTK_ROOT_INCLUDE_DIR}/dcmtk/dcmimgle
${DCMTK_DIR}/dcmimgle/include
${DCMTK_DIR}/include/dcmimgle
/usr/local/dicom/include/dcmtk/dcmimgle
/usr/local/include/dcmtk/dcmimgle
/usr/include/dcmtk/dcmimgle
/usr/local/dicom/include/dcmtk/dcmimgle
)
FIND_LIBRARY( DCMTK_dcmimgle_LIBRARY dcmimgle
PATHS
${DCMTK_DIR}/dcmimgle/libsrc
${DCMTK_DIR}/dcmimgle/libsrc/Release
${DCMTK_DIR}/dcmimgle/libsrc/Debug
${DCMTK_DIR}/dcmimgle/Release
${DCMTK_DIR}/dcmimgle/Debug
${DCMTK_DIR}/lib
/usr/local/dicom/lib
/usr/local/lib64
/usr/lib64
/usr/local/lib
/usr/lib
/usr/local/dicom/lib
PATH_SUFFIXES dcmtk
)
FIND_PATH( DCMTK_dcmimage_INCLUDE_DIR diregist.h
${DCMTK_ROOT_INCLUDE_DIR}/dcmtk/dcmimage
${DCMTK_DIR}/dcmimage/include
${DCMTK_DIR}/include/dcmimage
/usr/local/dicom/include/dcmtk/dcmimage
/usr/local/include/dcmtk/dcmimage
/usr/include/dcmtk/dcmimage
/usr/local/dicom/include/dcmtk/dcmimage
)
FIND_LIBRARY( DCMTK_dcmimage_LIBRARY dcmimage
PATHS
${DCMTK_DIR}/dcmimage/libsrc
${DCMTK_DIR}/dcmimage/libsrc/Release
${DCMTK_DIR}/dcmimage/libsrc/Debug
${DCMTK_DIR}/dcmimage/Release
${DCMTK_DIR}/dcmimage/Debug
${DCMTK_DIR}/lib
/usr/local/dicom/lib
/usr/local/lib64
/usr/lib64
/usr/local/lib
/usr/lib
/usr/local/dicom/lib
PATH_SUFFIXES dcmtk
)
FIND_LIBRARY(DCMTK_imagedb_LIBRARY imagedb
PATHS
${DCMTK_DIR}/imagectn/libsrc/Release
${DCMTK_DIR}/imagectn/libsrc/
${DCMTK_DIR}/imagectn/libsrc/Debug
${DCMTK_DIR}/lib
/usr/local/dicom/lib
/usr/local/lib64
/usr/lib64
/usr/local/lib
/usr/lib
/usr/local/dicom/lib
PATH_SUFFIXES dcmtk
)
FIND_LIBRARY(DCMTK_dcmnet_LIBRARY dcmnet
PATHS
${DCMTK_DIR}/dcmnet/libsrc/Release
${DCMTK_DIR}/dcmnet/libsrc/Debug
${DCMTK_DIR}/dcmnet/libsrc/
${DCMTK_DIR}/lib
/usr/local/dicom/lib
/usr/local/lib64
/usr/lib64
/usr/local/lib
/usr/lib
/usr/local/dicom/lib
PATH_SUFFIXES dcmtk
)
FIND_LIBRARY(DCMTK_oflog_LIBRARY oflog
PATHS
${DCMTK_DIR}/dcmnet/libsrc/Release
${DCMTK_DIR}/dcmnet/libsrc/Debug
${DCMTK_DIR}/dcmnet/libsrc/
${DCMTK_DIR}/lib
/usr/local/dicom/lib
/usr/local/lib64
/usr/lib64
/usr/local/lib
/usr/lib
/usr/local/dicom/lib
PATH_SUFFIXES dcmtk
)
FIND_LIBRARY(DCMTK_ofstd_LIBRARY ofstd
PATHS
${DCMTK_DIR}/dcmnet/libsrc/Release
${DCMTK_DIR}/dcmnet/libsrc/Debug
${DCMTK_DIR}/dcmnet/libsrc/
${DCMTK_DIR}/lib
/usr/local/dicom/lib
/usr/local/lib64
/usr/lib64
/usr/local/lib
/usr/lib
/usr/local/dicom/lib
PATH_SUFFIXES dcmtk
)
IF( DCMTK_config_INCLUDE_DIR
AND DCMTK_ofstd_INCLUDE_DIR
AND DCMTK_ofstd_LIBRARY
AND DCMTK_dcmdata_INCLUDE_DIR
AND DCMTK_dcmdata_LIBRARY
AND DCMTK_dcmimgle_INCLUDE_DIR
AND DCMTK_dcmimgle_LIBRARY
AND DCMTK_dcmimage_INCLUDE_DIR
AND DCMTK_dcmimage_LIBRARY )
SET( DCMTK_FOUND "YES" )
SET( DCMTK_INCLUDE_DIRS
${DCMTK_config_INCLUDE_DIR}
${DCMTK_ofstd_INCLUDE_DIR}
${DCMTK_dcmdata_INCLUDE_DIR}
${DCMTK_dcmimgle_INCLUDE_DIR}
${DCMTK_dcmimage_INCLUDE_DIR}
)
SET( DCMTK_LIBRARIES
${DCMTK_dcmimgle_LIBRARY}
${DCMTK_dcmimage_LIBRARY}
${DCMTK_dcmdata_LIBRARY}
${DCMTK_ofstd_LIBRARY}
${DCMTK_config_LIBRARY}
)
IF(DCMTK_imagedb_LIBRARY)
SET( DCMTK_LIBRARIES
${DCMTK_LIBRARIES}
${DCMTK_imagedb_LIBRARY}
)
ENDIF()
IF(DCMTK_dcmnet_LIBRARY)
SET( DCMTK_LIBRARIES
${DCMTK_LIBRARIES}
${DCMTK_dcmnet_LIBRARY}
)
ENDIF()
IF(DCMTK_oflog_LIBRARY)
SET( DCMTK_LIBRARIES
${DCMTK_LIBRARIES}
${DCMTK_oflog_LIBRARY}
)
ENDIF()
IF(DCMTK_ofstd_LIBRARY)
SET( DCMTK_LIBRARIES
${DCMTK_LIBRARIES}
${DCMTK_ofstd_LIBRARY}
)
ENDIF()
IF( WIN32 )
SET( DCMTK_LIBRARIES ${DCMTK_LIBRARIES} netapi32 )
ENDIF()
ENDIF()
IF( NOT DCMTK_FOUND )
SET( DCMTK_DIR "" CACHE PATH "Root of DCMTK source tree (optional)." )
MARK_AS_ADVANCED( DCMTK_DIR )
ENDIF()

View File

@@ -55,20 +55,19 @@ ELSE()
#Quicktime is not supported under 64bit OSX build so we need to detect it and disable it. #Quicktime is not supported under 64bit OSX build so we need to detect it and disable it.
#First check to see if we are running with a native 64-bit compiler (10.6 default) and implicit arch #First check to see if we are running with a native 64-bit compiler (10.6 default) and implicit arch
IF(NOT CMAKE_OSX_ARCHITECTURES AND CMAKE_SIZEOF_VOID_P EQUAL 8) IF(NOT CMAKE_OSX_ARCHITECTURES AND CMAKE_SIZEOF_VOID_P EQUAL 8)
MESSAGE("Disabling QuickTime on 64-bit architectures")
SET(QUICKTIME_FOUND "NO")
ELSEIF(OSG_OSX_VERSION VERSION_GREATER 10.6)
# Quicktime officially deprecated starting 10.7
MESSAGE("Disabling QuickTime because it's not supported by the selected SDK ${OSG_OSX_VERSION}")
SET(QUICKTIME_FOUND "NO")
ELSE()
#Otherwise check to see if 64-bit is explicitly called for.
LIST(FIND CMAKE_OSX_ARCHITECTURES "x86_64" has64Compile)
IF(NOT has64Compile EQUAL -1)
MESSAGE("Disabling QuickTime on 64-bit architectures")
SET(QUICKTIME_FOUND "NO") SET(QUICKTIME_FOUND "NO")
ENDIF() ELSE()
#Otherwise check to see if 64-bit is explicitly called for.
LIST(FIND CMAKE_OSX_ARCHITECTURES "x86_64" has64Compile)
IF(NOT has64Compile EQUAL -1)
SET(QUICKTIME_FOUND "NO")
ENDIF()
ENDIF() ENDIF()
# Disable quicktime for >= 10.7, as it's officially deprecated
IF(${OSG_OSX_SDK_NAME} STREQUAL "macosx10.7" OR ${OSG_OSX_SDK_NAME} STREQUAL "macosx10.8" OR ${OSG_OSX_SDK_NAME} STREQUAL "macosx10.9" OR ${OSG_OSX_SDK_NAME} STREQUAL "macosx10.10")
MESSAGE("disabling quicktime because it's not supported by the selected SDK ${OSG_OSX_SDK_NAME}")
SET(QUICKTIME_FOUND "NO")
ENDIF()
ENDIF() ENDIF()
ENDIF() ENDIF()

View File

@@ -0,0 +1,58 @@
# Locate zlib
# This module defines
# ZLIB_LIBRARY
# ZLIB_FOUND, if false, do not try to link to zlib
# ZLIB_INCLUDE_DIR, where to find the headers
#
# $ZLIB_DIR is an environment variable that would
# correspond to the ./configure --prefix=$ZLIB_DIR
# used in building zlib.
#
# Created by Ulrich Hertlein.
# prefer FindZLIB from cmake distribution
if(EXISTS ${CMAKE_ROOT}/Modules/FindZLIB.cmake)
include(${CMAKE_ROOT}/Modules/FindZLIB.cmake)
if(ZLIB_FOUND)
return()
endif()
endif()
FIND_PATH(ZLIB_INCLUDE_DIR zlib.h
$ENV{ZLIB_DIR}/include
$ENV{ZLIB_DIR}
~/Library/Frameworks
/Library/Frameworks
/usr/local/include
/usr/include
/sw/include # Fink
/opt/local/include # DarwinPorts
/opt/csw/include # Blastwave
/opt/include
/usr/freeware/include
)
FIND_LIBRARY(ZLIB_LIBRARY
NAMES z libz zlib
PATHS
$ENV{ZLIB_DIR}/lib
$ENV{ZLIB_DIR}
~/Library/Frameworks
/Library/Frameworks
/usr/local/lib
/usr/lib
/sw/lib
/opt/local/lib
/opt/csw/lib
/opt/lib
/usr/freeware/lib64
)
SET(ZLIB_FOUND "NO")
IF(ZLIB_LIBRARY AND ZLIB_INCLUDE_DIR)
SET(ZLIB_FOUND "YES")
ENDIF(ZLIB_LIBRARY AND ZLIB_INCLUDE_DIR)

View File

@@ -1,63 +0,0 @@
# Locate ILMBASE
# This module defines
# ILMBASE_LIBRARY
# ILMBASE_FOUND, if false, do not try to link to ILMBASE
# ILMBASE_INCLUDE_DIR, where to find the headers
#
# $ILMBASE_DIR is an environment variable that would
# correspond to the ./configure --prefix=$ILMBASE_DIR
#
# Created by Robert Osfield.
FIND_PATH(ILMBASE_INCLUDE_DIR OpenEXR/ImathVec.h
$ENV{ILMBASE_DIR}/include
$ENV{ILMBASE_DIR}
~/Library/Frameworks
/Library/Frameworks
/usr/local/include
/usr/include
/sw/include # Fink
/opt/local/include # DarwinPorts
/opt/csw/include # Blastwave
/opt/include
/usr/freeware/include
)
# Macro to find ilmbase libraries
# example: ILMBASE_FIND_VAR(OPENEXR_IlmThread_LIBRARY IlmThread)
MACRO(ILMBASE_FIND_VAR varname libname)
FIND_LIBRARY( ${varname}
NAMES ${libname} ${libname}-2_1 ${libname}-2_2
PATHS
$ENV{ILMBASE_DIR}/lib
$ENV{ILMBASE_DIR}
~/Library/Frameworks
/Library/Frameworks
/usr/local/lib
/usr/lib
/sw/lib
/opt/local/lib
/opt/csw/lib
/opt/lib
/usr/freeware/lib64
)
ENDMACRO(ILMBASE_FIND_VAR)
# Macro to find exr libraries (and debug versions)
# example: ILMBASE_FIND(OPENEXR_IlmThread_LIBRARY IlmThread)
MACRO(ILMBASE_FIND libname)
ILMBASE_FIND_VAR(ILMBASE_${libname}_LIBRARY ${libname})
ILMBASE_FIND_VAR(ILMBASE_${libname}_LIBRARY_DEBUG ${libname}d)
ENDMACRO(ILMBASE_FIND)
ILMBASE_FIND(IlmThread)
ILMBASE_FIND(Iex)
ILMBASE_FIND(Half)
SET(ILMBASE_FOUND "NO")
IF(ILMBASE_INCLUDE_DIR AND ILMBASE_IlmThread_LIBRARY AND ILMBASE_Iex_LIBRARY AND ILMBASE_Half_LIBRARY)
SET(ILMBASE_LIBRARIES ${ILMBASE_IlmThread_LIBRARY} ${ILMBASE_Half_LIBRARY} ${ILMBASE_Iex_LIBRARY} )
SET(ILMBASE_LIBRARIES_VARS ILMBASE_IlmThread_LIBRARY ILMBASE_Half_LIBRARY ILMBASE_Iex_LIBRARY )
SET(ILMBASE_FOUND "YES")
ENDIF(ILMBASE_INCLUDE_DIR AND ILMBASE_IlmThread_LIBRARY AND ILMBASE_Iex_LIBRARY AND ILMBASE_Half_LIBRARY)

View File

@@ -32,12 +32,6 @@ INSTALL(
ARCHIVE DESTINATION ${INSTALL_ARCHIVEDIR} COMPONENT libopenscenegraph-dev ARCHIVE DESTINATION ${INSTALL_ARCHIVEDIR} COMPONENT libopenscenegraph-dev
) )
IF(MSVC AND DYNAMIC_OPENSCENEGRAPH)
GET_TARGET_PROPERTY(PREFIX ${LIB_NAME} PREFIX)
INSTALL(FILES ${OUTPUT_BINDIR}/${PREFIX}${LIB_NAME}${CMAKE_RELWITHDEBINFO_POSTFIX}.pdb DESTINATION ${INSTALL_BINDIR} COMPONENT libopenscenegraph CONFIGURATIONS RelWithDebInfo)
INSTALL(FILES ${OUTPUT_BINDIR}/${PREFIX}${LIB_NAME}${CMAKE_DEBUG_POSTFIX}.pdb DESTINATION ${INSTALL_BINDIR} COMPONENT libopenscenegraph CONFIGURATIONS Debug)
ENDIF(MSVC AND DYNAMIC_OPENSCENEGRAPH)
IF(NOT OSG_COMPILE_FRAMEWORKS) IF(NOT OSG_COMPILE_FRAMEWORKS)
INSTALL ( INSTALL (
FILES ${TARGET_H} FILES ${TARGET_H}

View File

@@ -57,7 +57,7 @@ ENDIF()
SET(CPACK_SOURCE_GENERATOR "TGZ") SET(CPACK_SOURCE_GENERATOR "TGZ")
# for ms visual studio we use it's internally defined variable to get the configuration (debug,release, ...) # for ms visual studio we use it's internally defined variable to get the configuration (debug,release, ...)
IF(MSVC_IDE) IF(MSVC_IDE)
SET(OSG_CPACK_CONFIGURATION "$(OutDir)") SET(OSG_CPACK_CONFIGURATION "$(OutDir)")
SET(PACKAGE_TARGET_PREFIX "Package ") SET(PACKAGE_TARGET_PREFIX "Package ")
@@ -84,87 +84,9 @@ ENDIF()
SET(PACKAGE_ALL_TARGETNAME "${PACKAGE_TARGET_PREFIX}ALL") SET(PACKAGE_ALL_TARGETNAME "${PACKAGE_TARGET_PREFIX}ALL")
ADD_CUSTOM_TARGET(${PACKAGE_ALL_TARGETNAME}) ADD_CUSTOM_TARGET(${PACKAGE_ALL_TARGETNAME})
# cpack configuration for debian packages
IF(${CPACK_GENERATOR} STREQUAL "DEB")
SET(OPENSCENEGRAPH_PACKAGE_MAINTAINER
""
CACHE STRING
"Name and email address of the package maintainer, e.g., 'Jon Doe <jon.doe@superawesomemail.com>'"
)
SET(CPACK_LIBOPENSCENEGRAPH_DEPENDENCIES
"libopenthreads"
CACHE STRING
"Dependend packages for the openscenegraph library package (uses deb dependecy format), e.g., 'libc6, libcurl3-gnutls, libgif4, libjpeg8, libpng12-0'"
)
SET(CPACK_LIBOPENSCENEGRAPH-DEV_DEPENDENCIES
"libopenscenegraph"
CACHE STRING
"Dependend packages for the openscenegraph development package (uses deb dependecy format), e.g., 'libc6, libcurl3-gnutls, libgif4, libjpeg8, libpng12-0'"
)
SET(CPACK_LIBOPENTHREADS_DEPENDENCIES
""
CACHE STRING
"Dependend packages for the openthreads library package (uses deb dependecy format), e.g., 'libc6, libcurl3-gnutls, libgif4, libjpeg8, libpng12-0'"
)
SET(CPACK_LIBOPENTHREADS-DEV_DEPENDENCIES
"libopenthreads"
CACHE STRING
"Dependend packages for the openthreads development package (uses deb dependecy format), e.g., 'libc6, libcurl3-gnutls, libgif4, libjpeg8, libpng12-0'"
)
SET(CPACK_OPENSCENEGRAPH_DEPENDENCIES
"libopenscenegraph"
CACHE STRING
"Dependend packages for the openscenegraph main package (uses deb dependecy format), e.g., 'libc6, libcurl3-gnutls, libgif4, libjpeg8, libpng12-0'"
)
SET(CPACK_OPENSCENEGRAPH-ALL_DEPENDENCIES
""
CACHE STRING
"Dependend packages for the openscenegraph package with all components (uses deb dependecy format), e.g., 'libc6, libcurl3-gnutls, libgif4, libjpeg8, libpng12-0'"
)
SET(CPACK_LIBOPENSCENEGRAPH_CONFLICTS
""
CACHE STRING
"Conflicting packages for the openscenegraph library package (uses deb dependecy format), e.g., 'libc6, libcurl3-gnutls, libgif4, libjpeg8, libpng12-0'"
)
SET(CPACK_LIBOPENSCENEGRAPH-DEV_CONFLICTS
""
CACHE STRING
"Conflicting packages for the openscenegraph development package (uses deb dependecy format), e.g., 'libc6, libcurl3-gnutls, libgif4, libjpeg8, libpng12-0'"
)
SET(CPACK_LIBOPENTHREADS_CONFLICTS
""
CACHE STRING
"Conflicting packages for the openthreads library package (uses deb dependecy format), e.g., 'libc6, libcurl3-gnutls, libgif4, libjpeg8, libpng12-0'"
)
SET(CPACK_LIBOPENTHREADS-DEV_CONFLICTS
""
CACHE STRING
"Conflicting packages for the openthreads development package (uses deb dependecy format), e.g., 'libc6, libcurl3-gnutls, libgif4, libjpeg8, libpng12-0'"
)
SET(CPACK_OPENSCENEGRAPH_CONFLICTS
""
CACHE STRING
"Conflicting packages for the openscenegraph main package (uses deb dependecy format), e.g., 'libc6, libcurl3-gnutls, libgif4, libjpeg8, libpng12-0'"
)
SET(CPACK_OPENSCENEGRAPH-ALL_CONFLICTS
""
CACHE STRING
"Conflicting packages for the openscenegraph package with all components (uses deb dependecy format), e.g., 'libc6, libcurl3-gnutls, libgif4, libjpeg8, libpng12-0'"
)
ENDIF()
MACRO(GENERATE_PACKAGING_TARGET package_name) MACRO(GENERATE_PACKAGING_TARGET package_name)
SET(CPACK_PACKAGE_NAME ${package_name}) SET(CPACK_PACKAGE_NAME ${package_name})
# set debian dependencies AND conflicts
IF(${CPACK_GENERATOR} STREQUAL "DEB")
STRING(TOUPPER CPACK_${package_name}_DEPENDENCIES DEPENDENCIES_VAR)
STRING(TOUPPER CPACK_${package_name}_CONFLICTS CONFLICTS_VAR)
SET(OSG_PACKAGE_DEPENDS "${${DEPENDENCIES_VAR}}")
SET(OSG_PACKAGE_CONFLICTS "${${CONFLICTS_VAR}}")
ENDIF()
# the doc packages don't need a system-arch specification # the doc packages don't need a system-arch specification
IF(${package} MATCHES -doc) IF(${package} MATCHES -doc)
SET(OSG_PACKAGE_FILE_NAME ${package_name}-${OPENSCENEGRAPH_VERSION}) SET(OSG_PACKAGE_FILE_NAME ${package_name}-${OPENSCENEGRAPH_VERSION})
@@ -192,7 +114,7 @@ MACRO(GENERATE_PACKAGING_TARGET package_name)
ELSE() ELSE()
SET(ARCHIVE_EXT "tar.gz") SET(ARCHIVE_EXT "tar.gz")
ENDIF() ENDIF()
# Create a target that creates the current package # Create a target that creates the current package
# and rename the package to give it proper filename # and rename the package to give it proper filename
ADD_CUSTOM_TARGET(${PACKAGE_TARGETNAME}) ADD_CUSTOM_TARGET(${PACKAGE_TARGETNAME})
@@ -202,8 +124,8 @@ MACRO(GENERATE_PACKAGING_TARGET package_name)
COMMAND ${CMAKE_CPACK_COMMAND} -C ${OSG_CPACK_CONFIGURATION} --config ${OpenSceneGraph_BINARY_DIR}/CPackConfig-${package_name}.cmake COMMAND ${CMAKE_CPACK_COMMAND} -C ${OSG_CPACK_CONFIGURATION} --config ${OpenSceneGraph_BINARY_DIR}/CPackConfig-${package_name}.cmake
COMMENT "Run CPack packaging for ${package_name}..." COMMENT "Run CPack packaging for ${package_name}..."
) )
# Add the exact same custom command to the all package generating target. # Add the exact same custom command to the all package generating target.
# I can't use add_dependencies to do this because it would allow parallel building of packages so am going brute here # I can't use add_dependencies to do this because it would allow parallell building of packages so am going brute here
ADD_CUSTOM_COMMAND(TARGET ${PACKAGE_ALL_TARGETNAME} ADD_CUSTOM_COMMAND(TARGET ${PACKAGE_ALL_TARGETNAME}
COMMAND ${CMAKE_CPACK_COMMAND} -C ${OSG_CPACK_CONFIGURATION} --config ${OpenSceneGraph_BINARY_DIR}/CPackConfig-${package_name}.cmake COMMAND ${CMAKE_CPACK_COMMAND} -C ${OSG_CPACK_CONFIGURATION} --config ${OpenSceneGraph_BINARY_DIR}/CPackConfig-${package_name}.cmake
) )

View File

@@ -53,7 +53,7 @@ SET(CPACK_NSIS_INSTALLER_ICON_CODE "")
SET(CPACK_NSIS_INSTALLER_MUI_ICON_CODE "") SET(CPACK_NSIS_INSTALLER_MUI_ICON_CODE "")
SET(CPACK_OUTPUT_CONFIG_FILE "${PROJECT_BINARY_DIR}/CPackConfig-${OSG_CPACK_COMPONENT}.cmake") SET(CPACK_OUTPUT_CONFIG_FILE "${PROJECT_BINARY_DIR}/CPackConfig-${OSG_CPACK_COMPONENT}.cmake")
SET(CPACK_PACKAGE_DEFAULT_LOCATION "/") SET(CPACK_PACKAGE_DEFAULT_LOCATION "/")
SET(CPACK_PACKAGE_DESCRIPTION_FILE "${OpenSceneGraph_SOURCE_DIR}/README.md") SET(CPACK_PACKAGE_DESCRIPTION_FILE "${OpenSceneGraph_SOURCE_DIR}/README.txt")
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "The OpenSceneGraph is an open source high performance 3d graphics toolkit") SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "The OpenSceneGraph is an open source high performance 3d graphics toolkit")
SET(CPACK_PACKAGE_FILE_NAME "${OSG_PACKAGE_FILE_NAME}") SET(CPACK_PACKAGE_FILE_NAME "${OSG_PACKAGE_FILE_NAME}")
SET(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_INSTALL_DIRECTORY}") SET(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_INSTALL_DIRECTORY}")
@@ -66,16 +66,6 @@ SET(CPACK_PACKAGE_VERSION_MAJOR "${OPENSCENEGRAPH_MAJOR_VERSION}")
SET(CPACK_PACKAGE_VERSION_MINOR "${OPENSCENEGRAPH_MINOR_VERSION}") SET(CPACK_PACKAGE_VERSION_MINOR "${OPENSCENEGRAPH_MINOR_VERSION}")
SET(CPACK_PACKAGE_VERSION_PATCH "${OPENSCENEGRAPH_PATCH_VERSION}") SET(CPACK_PACKAGE_VERSION_PATCH "${OPENSCENEGRAPH_PATCH_VERSION}")
SET(CPACK_RESOURCE_FILE_LICENSE "${OpenSceneGraph_SOURCE_DIR}/LICENSE.txt") SET(CPACK_RESOURCE_FILE_LICENSE "${OpenSceneGraph_SOURCE_DIR}/LICENSE.txt")
SET(CPACK_RESOURCE_FILE_README "${OpenSceneGraph_SOURCE_DIR}/README.md") SET(CPACK_RESOURCE_FILE_README "${OpenSceneGraph_SOURCE_DIR}/README.txt")
SET(CPACK_RESOURCE_FILE_WELCOME "${OpenSceneGraph_SOURCE_DIR}/NEWS.txt") SET(CPACK_RESOURCE_FILE_WELCOME "${OpenSceneGraph_SOURCE_DIR}/NEWS.txt")
SET(CPACK_STRIP_FILES "ON") SET(CPACK_STRIP_FILES "ON")
# DEBIAN OPTIONS
IF(${CPACK_GENERATOR} STREQUAL "DEB")
SET(CPACK_DEBIAN_PACKAGE_MAINTAINER "${OPENSCENEGRAPH_PACKAGE_MAINTAINER}")
SET(CPACK_DEBIAN_PACKAGE_HOMEPAGE "http://www.openscenegraph.org")
SET(CPACK_DEBIAN_PACKAGE_SECTION "Development")
SET(CPACK_DEBIAN_PACKAGE_DEPENDS "${OSG_PACKAGE_DEPENDS}")
SET(CPACK_DEBIAN_PACKAGE_CONFLICTS "${OSG_PACKAGE_CONFLICTS}")
SET(CPACK_DEBIAN_PACKAGE_CONTROL_EXTRA "${OpenSceneGraph_SOURCE_DIR}/debian_scripts/postinst;")
ENDIF()

View File

@@ -1,22 +0,0 @@
# - If Windows is used, this script sets the variable WIN32_WINNT to the corresponding windows version
if (WIN32)
message(STATUS "Checking windows version...")
macro(get_WIN32_WINNT version)
if (CMAKE_SYSTEM_VERSION)
set(ver ${CMAKE_SYSTEM_VERSION})
string(REGEX MATCH "^([0-9]+).([0-9])" ver ${ver})
string(REGEX MATCH "^([0-9]+)" verMajor ${ver})
# Check for Windows 10, b/c we'll need to convert to hex 'A'.
if ("${verMajor}" MATCHES "10")
set(verMajor "A")
string(REGEX REPLACE "^([0-9]+)" ${verMajor} ver ${ver})
endif ("${verMajor}" MATCHES "10")
# Remove all remaining '.' characters.
string(REPLACE "." "" ver ${ver})
# Prepend each digit with a zero.
string(REGEX REPLACE "([0-9A-Z])" "0\\1" ver ${ver})
set(${version} "0x${ver}")
endif(CMAKE_SYSTEM_VERSION)
endmacro(get_WIN32_WINNT)
endif(WIN32)

View File

@@ -27,10 +27,15 @@ MACRO(BUILDER_VERSION_GREATER MAJOR_VER MINOR_VER PATCH_VER)
ENDIF() ENDIF()
ENDMACRO(BUILDER_VERSION_GREATER MAJOR_VER MINOR_VER PATCH_VER) ENDMACRO(BUILDER_VERSION_GREATER MAJOR_VER MINOR_VER PATCH_VER)
# CMAKE24: if CMake version is <2.6.0.
SET(CMAKE24 OFF)
IF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} LESS 5)
SET(CMAKE24 ON)
ENDIF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} LESS 5)
# CMAKE_VERSION_TEST: Define whether "IF(${CMAKE_VERSION} VERSION_LESS "x.y.z")" can be used or not. # CMAKE_VERSION_TEST: Define whether "IF(${CMAKE_VERSION} VERSION_LESS "x.y.z")" can be used or not.
BUILDER_VERSION_GREATER(2 8 0) BUILDER_VERSION_GREATER(2 6 3)
SET(CMAKE_VERSION_TEST ${VALID_BUILDER_VERSION}) # >= 2.8.0 SET(CMAKE_VERSION_TEST ${VALID_BUILDER_VERSION}) # >= 2.6.4
SET(VALID_BUILDER_VERSION OFF) SET(VALID_BUILDER_VERSION OFF)
@@ -38,13 +43,9 @@ SET(VALID_BUILDER_VERSION OFF)
MACRO(LINK_WITH_VARIABLES TRGTNAME) MACRO(LINK_WITH_VARIABLES TRGTNAME)
FOREACH(varname ${ARGN}) FOREACH(varname ${ARGN})
IF(${varname}_DEBUG) IF(${varname}_DEBUG)
IF(${varname}_RELEASE) TARGET_LINK_LIBRARIES(${TRGTNAME} optimized "${${varname}}" debug "${${varname}_DEBUG}")
TARGET_LINK_LIBRARIES(${TRGTNAME} optimized "${${varname}_RELEASE}" debug "${${varname}_DEBUG}")
ELSE(${varname}_RELEASE)
TARGET_LINK_LIBRARIES(${TRGTNAME} optimized "${${varname}}" debug "${${varname}_DEBUG}")
ENDIF(${varname}_RELEASE)
ELSE(${varname}_DEBUG) ELSE(${varname}_DEBUG)
TARGET_LINK_LIBRARIES(${TRGTNAME} ${${varname}} ) TARGET_LINK_LIBRARIES(${TRGTNAME} "${${varname}}" )
ENDIF(${varname}_DEBUG) ENDIF(${varname}_DEBUG)
ENDFOREACH(varname) ENDFOREACH(varname)
ENDMACRO(LINK_WITH_VARIABLES TRGTNAME) ENDMACRO(LINK_WITH_VARIABLES TRGTNAME)
@@ -82,8 +83,8 @@ ENDMACRO(LINK_EXTERNAL TRGTNAME)
MACRO(LINK_CORELIB_DEFAULT CORELIB_NAME) MACRO(LINK_CORELIB_DEFAULT CORELIB_NAME)
#SET(ALL_GL_LIBRARIES ${OPENGL_LIBRARIES}) #SET(ALL_GL_LIBRARIES ${OPENGL_LIBRARIES})
SET(ALL_GL_LIBRARIES ${OPENGL_gl_LIBRARY}) SET(ALL_GL_LIBRARIES ${OPENGL_gl_LIBRARY})
IF (OSG_GLES1_AVAILABLE OR OSG_GLES2_AVAILABLE OR OSG_GLES3_AVAILABLE) IF (OSG_GLES1_AVAILABLE OR OSG_GLES2_AVAILABLE)
SET(ALL_GL_LIBRARIES ${ALL_GL_LIBRARIES} ${EGL_LIBRARY}) SET(ALL_GL_LIBRARIES ${ALL_GL_LIBRARIES} ${OPENGL_egl_LIBRARY})
ENDIF() ENDIF()
LINK_EXTERNAL(${CORELIB_NAME} ${ALL_GL_LIBRARIES}) LINK_EXTERNAL(${CORELIB_NAME} ${ALL_GL_LIBRARIES})
@@ -122,9 +123,9 @@ MACRO(SETUP_LINK_LIBRARIES)
FOREACH(LINKLIB ${TARGET_ADDED_LIBRARIES}) FOREACH(LINKLIB ${TARGET_ADDED_LIBRARIES})
SET(TO_INSERT TRUE) SET(TO_INSERT TRUE)
FOREACH (value ${TARGET_COMMON_LIBRARIES}) FOREACH (value ${TARGET_COMMON_LIBRARIES})
IF ("${value}" STREQUAL "${LINKLIB}") IF (${value} STREQUAL ${LINKLIB})
SET(TO_INSERT FALSE) SET(TO_INSERT FALSE)
ENDIF ("${value}" STREQUAL "${LINKLIB}") ENDIF (${value} STREQUAL ${LINKLIB})
ENDFOREACH (value ${TARGET_COMMON_LIBRARIES}) ENDFOREACH (value ${TARGET_COMMON_LIBRARIES})
IF(TO_INSERT) IF(TO_INSERT)
LIST(APPEND TARGET_LIBRARIES ${LINKLIB}) LIST(APPEND TARGET_LIBRARIES ${LINKLIB})
@@ -133,8 +134,8 @@ MACRO(SETUP_LINK_LIBRARIES)
#SET(ALL_GL_LIBRARIES ${OPENGL_LIBRARIES}) #SET(ALL_GL_LIBRARIES ${OPENGL_LIBRARIES})
SET(ALL_GL_LIBRARIES ${OPENGL_gl_LIBRARY}) SET(ALL_GL_LIBRARIES ${OPENGL_gl_LIBRARY})
IF (OSG_GLES1_AVAILABLE OR OSG_GLES2_AVAILABLE OR OSG_GLES3_AVAILABLE) IF (OSG_GLES1_AVAILABLE OR OSG_GLES2_AVAILABLE)
SET(ALL_GL_LIBRARIES ${ALL_GL_LIBRARIES} ${EGL_LIBRARY}) SET(ALL_GL_LIBRARIES ${ALL_GL_LIBRARIES} ${OPENGL_egl_LIBRARY})
ENDIF() ENDIF()
# FOREACH(LINKLIB ${TARGET_LIBRARIES}) # FOREACH(LINKLIB ${TARGET_LIBRARIES})
@@ -225,9 +226,6 @@ MACRO(SETUP_LIBRARY LIB_NAME)
) )
SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES FOLDER "OSG Core") SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES FOLDER "OSG Core")
IF(APPLE) IF(APPLE)
IF(OSG_BUILD_PLATFORM_IPHONE OR OSG_BUILD_PLATFORM_IPHONE_SIMULATOR)
SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES XCODE_ATTRIBUTE_ENABLE_BITCODE ${IPHONE_ENABLE_BITCODE})
ENDIF()
SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES XCODE_ATTRIBUTE_WARNING_CFLAGS "") SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES XCODE_ATTRIBUTE_WARNING_CFLAGS "")
ENDIF() ENDIF()
IF(TARGET_LABEL) IF(TARGET_LABEL)
@@ -269,23 +267,6 @@ MACRO(SETUP_PLUGIN PLUGIN_NAME)
## plugins gets put in libopenscenegraph by default ## plugins gets put in libopenscenegraph by default
IF(${ARGC} GREATER 1) IF(${ARGC} GREATER 1)
SET(PACKAGE_COMPONENT libopenscenegraph-${ARGV1}) SET(PACKAGE_COMPONENT libopenscenegraph-${ARGV1})
# add cpack config variables for plugin with own package
IF(BUILD_OSG_PACKAGES)
IF("${CPACK_GENERATOR}" STREQUAL "DEB")
STRING(TOUPPER ${PACKAGE_COMPONENT} UPPER_PACKAGE_COMPONENT)
SET(CPACK_${UPPER_PACKAGE_COMPONENT}_DEPENDENCIES
"libopenscenegraph"
CACHE STRING
"Dependend packages for the ${PACKAGE_COMPONENT} package with all components (uses deb dependecy format), e.g., 'libc6, libcurl3-gnutls, libgif4, libjpeg8, libpng12-0'"
)
SET(CPACK_${UPPER_PACKAGE_COMPONENT}_CONFLICTS
""
CACHE STRING
"Conflicting packages for the ${PACKAGE_COMPONENT} package (uses deb dependecy format), e.g., 'libc6, libcurl3-gnutls, libgif4, libjpeg8, libpng12-0'"
)
ENDIF()
ENDIF()
ELSE(${ARGC} GREATER 1) ELSE(${ARGC} GREATER 1)
SET(PACKAGE_COMPONENT libopenscenegraph) SET(PACKAGE_COMPONENT libopenscenegraph)
ENDIF(${ARGC} GREATER 1) ENDIF(${ARGC} GREATER 1)
@@ -336,9 +317,6 @@ MACRO(SETUP_PLUGIN PLUGIN_NAME)
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES FOLDER "Plugins") SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES FOLDER "Plugins")
IF(APPLE) IF(APPLE)
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES XCODE_ATTRIBUTE_WARNING_CFLAGS "") SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES XCODE_ATTRIBUTE_WARNING_CFLAGS "")
IF(OSG_BUILD_PLATFORM_IPHONE OR OSG_BUILD_PLATFORM_IPHONE_SIMULATOR)
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES XCODE_ATTRIBUTE_ENABLE_BITCODE ${IPHONE_ENABLE_BITCODE})
ENDIF()
ENDIF() ENDIF()
SETUP_LINK_LIBRARIES() SETUP_LINK_LIBRARIES()
@@ -348,10 +326,6 @@ MACRO(SETUP_PLUGIN PLUGIN_NAME)
RUNTIME DESTINATION bin COMPONENT ${PACKAGE_COMPONENT} RUNTIME DESTINATION bin COMPONENT ${PACKAGE_COMPONENT}
ARCHIVE DESTINATION lib/${OSG_PLUGINS} COMPONENT libopenscenegraph-dev ARCHIVE DESTINATION lib/${OSG_PLUGINS} COMPONENT libopenscenegraph-dev
LIBRARY DESTINATION bin/${OSG_PLUGINS} COMPONENT ${PACKAGE_COMPONENT}) LIBRARY DESTINATION bin/${OSG_PLUGINS} COMPONENT ${PACKAGE_COMPONENT})
IF(MSVC AND DYNAMIC_OPENSCENEGRAPH)
INSTALL(FILES ${OUTPUT_BINDIR}/${OSG_PLUGINS}/${TARGET_TARGETNAME}${CMAKE_RELWITHDEBINFO_POSTFIX}.pdb DESTINATION bin/${OSG_PLUGINS} COMPONENT ${PACKAGE_COMPONENT} CONFIGURATIONS RelWithDebInfo)
INSTALL(FILES ${OUTPUT_BINDIR}/${OSG_PLUGINS}/${TARGET_TARGETNAME}${CMAKE_DEBUG_POSTFIX}.pdb DESTINATION bin/${OSG_PLUGINS} COMPONENT ${PACKAGE_COMPONENT} CONFIGURATIONS Debug)
ENDIF(MSVC AND DYNAMIC_OPENSCENEGRAPH)
ELSE(WIN32) ELSE(WIN32)
INSTALL(TARGETS ${TARGET_TARGETNAME} INSTALL(TARGETS ${TARGET_TARGETNAME}
RUNTIME DESTINATION bin COMPONENT ${PACKAGE_COMPONENT} RUNTIME DESTINATION bin COMPONENT ${PACKAGE_COMPONENT}
@@ -367,7 +341,7 @@ ENDMACRO(SETUP_PLUGIN)
MACRO(SETUP_EXE IS_COMMANDLINE_APP) MACRO(SETUP_EXE IS_COMMANDLINE_APP)
#MESSAGE("in -->SETUP_EXE<-- ${TARGET_NAME}-->${TARGET_SRC} <--> ${TARGET_H}<--") #MESSAGE("in -->SETUP_EXE<-- ${TARGET_NAME}-->${TARGET_SRC} <--> ${TARGET_H}<--")
IF(GLCORE_FOUND) IF(GL3_FOUND)
INCLUDE_DIRECTORIES( ${GLCORE_INCLUDE_DIR} ) INCLUDE_DIRECTORIES( ${GLCORE_INCLUDE_DIR} )
ENDIF() ENDIF()
@@ -429,9 +403,6 @@ MACRO(SETUP_EXE IS_COMMANDLINE_APP)
IF(APPLE) IF(APPLE)
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES XCODE_ATTRIBUTE_WARNING_CFLAGS "") SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES XCODE_ATTRIBUTE_WARNING_CFLAGS "")
IF(OSG_BUILD_PLATFORM_IPHONE OR OSG_BUILD_PLATFORM_IPHONE_SIMULATOR)
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES XCODE_ATTRIBUTE_ENABLE_BITCODE ${IPHONE_ENABLE_BITCODE})
ENDIF()
ENDIF() ENDIF()
SETUP_LINK_LIBRARIES() SETUP_LINK_LIBRARIES()
@@ -457,10 +428,6 @@ MACRO(SETUP_APPLICATION APPLICATION_NAME)
INSTALL(TARGETS ${TARGET_TARGETNAME} RUNTIME DESTINATION bin BUNDLE DESTINATION bin) INSTALL(TARGETS ${TARGET_TARGETNAME} RUNTIME DESTINATION bin BUNDLE DESTINATION bin)
ELSE(APPLE) ELSE(APPLE)
INSTALL(TARGETS ${TARGET_TARGETNAME} RUNTIME DESTINATION bin COMPONENT openscenegraph ) INSTALL(TARGETS ${TARGET_TARGETNAME} RUNTIME DESTINATION bin COMPONENT openscenegraph )
IF(MSVC)
INSTALL(FILES ${CMAKE_BINARY_DIR}/bin/${TARGET_NAME}${CMAKE_RELWITHDEBINFO_POSTFIX}.pdb DESTINATION bin COMPONENT openscenegraph CONFIGURATIONS RelWithDebInfo)
INSTALL(FILES ${CMAKE_BINARY_DIR}/bin/${TARGET_NAME}${CMAKE_DEBUG_POSTFIX}.pdb DESTINATION bin COMPONENT openscenegraph CONFIGURATIONS Debug)
ENDIF(MSVC)
ENDIF(APPLE) ENDIF(APPLE)
ENDMACRO(SETUP_APPLICATION) ENDMACRO(SETUP_APPLICATION)
@@ -490,10 +457,6 @@ MACRO(SETUP_EXAMPLE EXAMPLE_NAME)
INSTALL(TARGETS ${TARGET_TARGETNAME} RUNTIME DESTINATION share/OpenSceneGraph/bin BUNDLE DESTINATION share/OpenSceneGraph/bin ) INSTALL(TARGETS ${TARGET_TARGETNAME} RUNTIME DESTINATION share/OpenSceneGraph/bin BUNDLE DESTINATION share/OpenSceneGraph/bin )
ELSE(APPLE) ELSE(APPLE)
INSTALL(TARGETS ${TARGET_TARGETNAME} RUNTIME DESTINATION share/OpenSceneGraph/bin COMPONENT openscenegraph-examples ) INSTALL(TARGETS ${TARGET_TARGETNAME} RUNTIME DESTINATION share/OpenSceneGraph/bin COMPONENT openscenegraph-examples )
IF(MSVC)
INSTALL(FILES ${CMAKE_BINARY_DIR}/bin/${TARGET_NAME}${CMAKE_RELWITHDEBINFO_POSTFIX}.pdb DESTINATION share/OpenSceneGraph/bin COMPONENT openscenegraph-examples CONFIGURATIONS RelWithDebInfo)
INSTALL(FILES ${CMAKE_BINARY_DIR}/bin/${TARGET_NAME}${CMAKE_DEBUG_POSTFIX}.pdb DESTINATION share/OpenSceneGraph/bin COMPONENT openscenegraph-examples CONFIGURATIONS Debug)
ENDIF(MSVC)
ENDIF(APPLE) ENDIF(APPLE)
ENDMACRO(SETUP_EXAMPLE) ENDMACRO(SETUP_EXAMPLE)

120369
ChangeLog

File diff suppressed because it is too large Load Diff

View File

@@ -50,7 +50,7 @@
1. As a special exception, the copyright holders of this library give 1. As a special exception, the copyright holders of this library give
permission for additional uses of the text contained in this release of permission for additional uses of the text contained in this release of
the library as licensed under the wxWindows Library Licence, applying the library as licenced under the wxWindows Library Licence, applying
either version 3 of the Licence, or (at your option) any later version of either version 3 of the Licence, or (at your option) any later version of
the Licence as published by the copyright holders of version 3 of the the Licence as published by the copyright holders of version 3 of the
Licence document. Licence document.

129
NEWS.txt
View File

@@ -1,98 +1,9 @@
OSG News OSG News
======== ========
OpenSceneGraph 3.6 release
PERTHSHIRE, Scotland - 7th April 2018 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 3.6.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. The OpenSceneGraph is written entirely in Standard C++ and built upon OpenGL (1.2 to 4.6) and OpenGL ES (1.0 to 3.0), and offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modelling markets. OpenSceneGraph 3.6 runs on all Microsoft Windows platforms, Apple OS/X, iOS, GNU/Linux, Android, Solaris, HP-UX, AIX and FreeBSD operating systems.
Updates include:
* OpenThreads::Affinity introduced to enable setting of processor affinity on viewer and database threads
* osgText rewritten to improve visual quality, add signed distance field support and full GLES2/3 and GL3/4 support
* Added VertexArrayObject support, enable full OpenGL Core Profile support under OSX.
* Added OpenCASCADE plugin
* Added STEP (.stp) plugin
* Improvements to FBX and COLLADA loaders
* Improvements to gles plugin to provide better Sketchfab support
* Added osgemscripten example
* Improvements to osgAnimation
* NodeVisitor ValueMap for storing values that can be stored and accessed across frames, such as update, event and cull traversals
* ShapeDrawable rewritten as an osg::Geometry to improve performance and flexibility
* Added osg::MultiDrawArrays support
* Added osgdeferred example that illustrates how to implement deferred rendering
* Added MultiDrawIndirect support
* Moved glDispatchCompute control out of osg::Program into a dedicated osg::DispatchCompute class to improve control of compute shaders
* KdTree support added for PolytopeIntersector, and ability to work with points, lines and polygons
* osgQt has been moved out to it's own dedicated osgQt github repository
* CMake build support for iOS bitcode builds
* CoverityScan testing introduced, fixes bring defect density to 0.0 per 1,0000 lines of code!
* Support for Codedoc automated documentation
* Support for Travis automated build system
Downloads and Licensing:
OpenSceneGraph is open-source, so full source code is provided, and can be copied, modified and used free of charge for commercial and non-commercial use. Access to the source allows end users greater flexibility in how they develop, debug and deploy their applications. They gain productivity and freedom by being able to leverage the tool chain in accordance with their own release cycles. Downloads of binaries and source can be found at http://www.openscenegraph.org/index.php/download-section/stable-releases and at our github repository https://github.com/openscenegraph/OpenSceneGraph/.
OpenSceneGraph is released under the OpenSceneGraph Public License, which is based on the Lesser GNU Public License (LGPL), permitting the software to be used free of charge across the full spectrum of commercial and open-source applications. Furthermore, it allows both static and dynamic linking of the OpenSceneGraph libraries without restricting the licensing of the user's software. Further details http://www.openscenegraph.org/index.php/about/licensing
Professional support and services:
OpenSceneGraph project is backed up with professional services by OpenSceneGraph Professional Services, based in Scotland, and a range of Contractors from around the world http://www.openscenegraph.org/index.php/support/professional-support. For enquires email robert@openscenegraph.com. Services available include:
Confidential Professional Support
Bespoke development
Consultancy
Training
Community support and contributions:
The diverse and growing community of over 5000 developers is centred around the public osg-users mailing list/forum, where members discuss how best to use OpenSceneGraph, provide mutual support, and coordinate development of new features and bug fixes. Members of this community come from many different countries with backgrounds ranging from some of the world's largest aerospace companies, game companies, and visual simulation specialists to university researchers, students and hobbyists.
The OpenSceneGraph project owes a great deal to the community for its development and support, in particular we wish to thank the 568 individuals from around the world that have directly contributed to the development and refinement of the OpenSceneGraph code base.
OpenSceneGraph 3.4 release introduces shader composition, new osgUI library, displacement mapping, volume rendering, lua scripting support and much more
PERTHSHIRE, Scotland - 12th August 2015 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 3.4, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 3.4 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modelling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 3.4 runs on all Microsoft Windows platforms, Apple OS/X, iOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
Updates include:
* New #pragma(tic) composition shader functionality built into the core OSG that provides a easy to use yet flexible scheme for controlling and composing shaders at runtime levering GLSL support for #define and #pragma.
* New osgTerrain::DisplacementMappingTechnique to uses vertex, geometry and fragment shader based displacement mapping technique that dramatically lowers the CPU and GPU memory footprint and bandwidth needs for the same visual quality. The new scheme enables paged terrain that work robustly on smaller hardware, or with far higher loads without framedrops. This new technique levels #pragma(tic) shader composition to enable one to toggle on/off features in the shaders at runtime in a way that is as convenient to use as toggle modes in a fixed function pipeline scene graph.
* New osgVolume::MultipassTechique that uses multipass rendering and shaders to enable seamless mixing of traditional 3D geometry and volumes, support for geometry hulls that constrain where the volume should be rendered as well as improving the ray tracing shaders so that they are both faster and have higher visual quality than the previous generation of ray traced shaders supported by OSG-3.2 releases and before.
* New osgDB::Classiterface class that provides an easy to use mechanism for introspection of scene graph classes, allowing one to get, set properties and invoke methods in a generic way, making the task of integrating 3rd prarty tools such as scripting languages straight forward.
* New Lua scripting support via a plugin that integrates Lua 5.2.3 and the OSG via the OSG's native serialization codes.
* New osgUI NodeKit, that enables User Interface elements to be placed directly into 3D scene graph. The classes are fully scriptable so you create create UI and behaviours all within lua scripts.
* Improvements to OpenGL ES 1.1, ES 2.0 and ES3.0 support, including platform specific extensions
* Improvements to OpenGL 4.x support with a range of new extensions support
* Updates to osgQt to support Qt5 and provide better support for Qt4
Downloads and Licensing:
OpenSceneGraph is open-source, so full source code is provided, and can be copied, modified and used free of charge for commercial and non-commercial use. Access to the source allows end users greater flexibility in how they develop, debug and deploy their applications. They gain productivity and freedom by being able to leverage the tool chain in accordance with their own release cycles. Downloads of binaries and source can be found in the Downloads section of the openscenegraph.org website.
OpenSceneGraph is released under the OpenSceneGraph Public License, which is based on the Lesser GNU Public License (LGPL), permitting the software to be used free of charge across the full spectrum of commercial and open-source applications. Furthermore, it allows both static and dynamic linking of the OpenSceneGraph libraries without restricting the licensing of the user's software.
Professional support and services
OpenSceneGraph project is backed up with professional services by OpenSceneGraph Professional Services, based in Scotland, and a range of Contractors from around the world. Services available include:
Confidential Professional Support
Bespoke development
Consultancy
Training
Community support and contributions:
The diverse and growing community of over 5000 developers is centred around the public osg-users mailing list/forum, where members discuss how best to use OpenSceneGraph, provide mutual support, and coordinate development of new features and bug fixes. Members of this community come from many different countries with backgrounds ranging from some of the world's largest aerospace companies, game companies, and visual simulation specialists to university researchers, students and hobbyists.
The OpenSceneGraph project owes a great deal to the community for its development and support, in particular we wish to thank the 550 individuals from around the world that have directly contributed to the development and refinement of the OpenSceneGraph code base.
= !OpenSceneGraph 3.2 release improves support iOS and Android, supports a range of new OpenGL features much more. = !OpenSceneGraph 3.2 release improves support iOS and Android, supports a range of new OpenGL features much more.
PERTHSHIRE, Scotland - 24th July 2013 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 3.2, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 3.2 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modelling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 3.2 runs on all Microsoft Windows platforms, Apple OS/X, iOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems. PERTHSHIRE, Scotland - 24th July 2013 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 3.2, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 3.2 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 3.2 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
=== Open-source development delivers industry-leading features and performance === === Open-source development delivers industry-leading features and performance ===
The !OpenSceneGraph 3.2 release is the culmination of 14 years of work by the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs in both the desktop and mobile space. The !OpenSceneGraph 3.2 release is the culmination of 14 years of work by the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs in both the desktop and mobile space.
@@ -106,7 +17,7 @@ The !OpenSceneGraph 3.2 release is the culmination of 14 years of work by the op
* New OpenGL extensions support including compute shaders, tessellation shaders, integer array formats and associated Vec* classes, primitive restart * New OpenGL extensions support including compute shaders, tessellation shaders, integer array formats and associated Vec* classes, primitive restart
* Improvements to osgManipulator NodeKit that introduce new manipulators and improve flexibility and customizability * Improvements to osgManipulator NodeKit that introduce new manipulators and improve flexibility and customizability
* Updates to osgQt to support Qt5 and provide better support for Qt4 * Updates to osgQt to support Qt5 and provide better support for Qt4
* New osgGA::Device base class for receiving from and sending events to both real and virtual devices in a generic, extensible way * New osgGA::Device base class for recieving from and sending events to both real and virtual devices in a generic, extensible way
* New ZeroConf, RestHTTP and OSC plugins to enable remote control of applications such as controlling desktop systems from tablets and phones * New ZeroConf, RestHTTP and OSC plugins to enable remote control of applications such as controlling desktop systems from tablets and phones
* Improvements to osgVolume NodeKit and DICOM plugin for better medical visualization * Improvements to osgVolume NodeKit and DICOM plugin for better medical visualization
* New TrackVis .trk track files plugin for the visualization of brain scans. * New TrackVis .trk track files plugin for the visualization of brain scans.
@@ -143,7 +54,7 @@ The !OpenSceneGraph project owes a great deal to the community for its developme
= !OpenSceneGraph 3.0 release adds support OpenGL ES 1.1, OpenGL ES 2.0, OpenGL 3.x to 4.0, support for Andoid and IOS platforms and much more. = !OpenSceneGraph 3.0 release adds support OpenGL ES 1.1, OpenGL ES 2.0, OpenGL 3.x to 4.0, support for Andoid and IOS platforms and much more.
PERTHSHIRE, Scotland - 28th June 2011 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 3.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 3.0 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modelling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 3.0 runs on all Microsoft Windows platforms, Apple OS/X, iOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems. PERTHSHIRE, Scotland - 28th June 2011 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 3.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 3.0 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 3.0 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
=== Open-source development delivers industry-leading features and performance === === Open-source development delivers industry-leading features and performance ===
The !OpenSceneGraph 3.0 release is the culmination of 12 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs. The !OpenSceneGraph 3.0 release is the culmination of 12 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs.
@@ -198,7 +109,7 @@ The !OpenSceneGraph project owes a great deal to the community for its developme
= !OpenSceneGraph 2.8 release adds osgAnimation and osgVolume libraries, DICOM support, LispSM shadowing and much more. = = !OpenSceneGraph 2.8 release adds osgAnimation and osgVolume libraries, DICOM support, LispSM shadowing and much more. =
PERTHSHIRE, Scotland - 12th February 2009 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 2.8, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 2.8 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modelling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 2.8 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems. PERTHSHIRE, Scotland - 12th February 2009 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 2.8, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 2.8 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 2.8 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
=== Open-source development delivers industry-leading features and performance === === Open-source development delivers industry-leading features and performance ===
The !OpenSceneGraph 2.8 release is the culmination of 10 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs. The !OpenSceneGraph 2.8 release is the culmination of 10 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs.
@@ -269,7 +180,7 @@ About !OpenSceneGraph Professional Services:[[BR]]
= !OpenSceneGraph 2.6 release adds osgWidget library, KdTree intersections, Anti-aliased FBOsand much more. = = !OpenSceneGraph 2.6 release adds osgWidget library, KdTree intersections, Anti-aliased FBOsand much more. =
PERTHSHIRE, Scotland - 5th August 2008 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 2.6, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 2.6 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modelling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 2.6 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems. PERTHSHIRE, Scotland - 5th August 2008 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 2.6, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 2.6 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 2.6 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
=== Open-source development delivers industry-leading features and performance === === Open-source development delivers industry-leading features and performance ===
The !OpenSceneGraph 2.6 release is the culmination of 9 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs. The !OpenSceneGraph 2.6 release is the culmination of 9 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs.
@@ -338,7 +249,7 @@ About !OpenSceneGraph Professional Services:[[BR]]
= !OpenSceneGraph 2.4 release adds geometry shaders, multiple render targets, support for terrabyte scale terrain databases, writing to !OpenFlight and much more. = = !OpenSceneGraph 2.4 release adds geometry shaders, multiple render targets, support for terrabyte scale terrain databases, writing to !OpenFlight and much more. =
PERTHSHIRE, Scotland - 25th April 2008 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 2.4, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 2.4 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modelling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 2.4 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems. PERTHSHIRE, Scotland - 25th April 2008 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 2.4, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 2.4 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 2.4 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
=== Open-source development delivers industry-leading features and performance === === Open-source development delivers industry-leading features and performance ===
The !OpenSceneGraph 2.4 release is the culmination of 9 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs. The !OpenSceneGraph 2.4 release is the culmination of 9 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs.
@@ -394,7 +305,7 @@ About !OpenSceneGraph Professional Services:[[BR]]
= OpenSceneGraph 2.2 release adds support for advanced displays, soft and parallel split shadow maps and easier builds = = OpenSceneGraph 2.2 release adds support for advanced displays, soft and parallel split shadow maps and easier builds =
PERTHSHIRE, Scotland - 4th October 2007 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 2.2, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 2.2 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modelling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 2.2 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and !FreeBSD operating systems. PERTHSHIRE, Scotland - 4th October 2007 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 2.2, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 2.2 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 2.2 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and !FreeBSD operating systems.
=== Open-source development delivers industry-leading features and performance === === Open-source development delivers industry-leading features and performance ===
The !OpenSceneGraph 2.2 release is the culmination of 8 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs. The !OpenSceneGraph 2.2 release is the culmination of 8 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs.
@@ -451,7 +362,7 @@ About !OpenSceneGraph Professional Services:[[BR]]
!!![=OpenSceneGraph=] 2.0 release improves ease-of-use and scalability, introducing new osgViewer, osgShadow and osgManipulator libraries, new build system, improved multi-core, multi-GPU support. !!![=OpenSceneGraph=] 2.0 release improves ease-of-use and scalability, introducing new osgViewer, osgShadow and osgManipulator libraries, new build system, improved multi-core, multi-GPU support.
PERTHSHIRE, Scotland - 15th June 2007 - [=OpenSceneGraph=] Professional Services announces the release of [=OpenSceneGraph=] 2.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 2.0, written entirely in Standard C++ and built upon [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modelling markets a real-time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. [=OpenSceneGraph=] 2.0 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and [=FreeBSD=] operating systems. PERTHSHIRE, Scotland - 15th June 2007 - [=OpenSceneGraph=] Professional Services announces the release of [=OpenSceneGraph=] 2.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 2.0, written entirely in Standard C++ and built upon [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets a real-time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. [=OpenSceneGraph=] 2.0 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and [=FreeBSD=] operating systems.
!!!Open-source development delivers industry-leading features and performance !!!Open-source development delivers industry-leading features and performance
The [=OpenSceneGraph=] 2.0 release is the culmination of 8 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs. The [=OpenSceneGraph=] 2.0 release is the culmination of 8 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs.
@@ -509,7 +420,7 @@ Project Lead and Proprietor [=OpenSceneGraph=] Professional Services
!!![=OpenSceneGraph=] 1.2 release introduces Windows 64bit and AIX support, COLLADA support, processor affinity and texture atlas builder. !!![=OpenSceneGraph=] 1.2 release introduces Windows 64bit and AIX support, COLLADA support, processor affinity and texture atlas builder.
PERTHSHIRE, Scotland - 12th September 2006 - [=OpenSceneGraph=] Professional Services announces the release of [=OpenSceneGraph=] 1.2, the industry's leading open source scene graph technology, designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 1.2, written entirely in Standard C++ and built upon [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modelling markets a real time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. [=OpenSceneGraph=] 1.2 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and [=FreeBSD=] operating systems. PERTHSHIRE, Scotland - 12th September 2006 - [=OpenSceneGraph=] Professional Services announces the release of [=OpenSceneGraph=] 1.2, the industry's leading open source scene graph technology, designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 1.2, written entirely in Standard C++ and built upon [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets a real time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. [=OpenSceneGraph=] 1.2 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and [=FreeBSD=] operating systems.
The [=OpenSceneGraph=]-1.2 release introduces: The [=OpenSceneGraph=]-1.2 release introduces:
@@ -534,7 +445,7 @@ Project Lead and Proprietor [=OpenSceneGraph=] Professional Services
!!!OpenSceneGraph 1.1 release introduces peformance and scalability improvements, full OpenGL Shading Language support and new OpenFlight 16.1, TerrPagea2.2 and Quake3 loaders. !!!OpenSceneGraph 1.1 release introduces peformance and scalability improvements, full OpenGL Shading Language support and new OpenFlight 16.1, TerrPagea2.2 and Quake3 loaders.
AYRSHIRE, Scotland - July 19th 2006 - [=OpenSceneGraph=] Professional Services announces the release of [=OpenSceneGraph=] 1.1, AYRSHIRE, Scotland - July 19th 2006 - [=OpenSceneGraph=] Professional Services announces the release of [=OpenSceneGraph=] 1.1,
the industry's leading open-source graphics library with [=OpenGL=] 2.0 and [=OpenGL=] Shading Language support. [=OpenSceneGraph=] is designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 1.1, written entirely in Standard C++ and built upon [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modelling markets a real time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. [=OpenSceneGraph=] 1.1 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris and [=FreeBSD=] operating systems. the industry's leading open-source graphics library with [=OpenGL=] 2.0 and [=OpenGL=] Shading Language support. [=OpenSceneGraph=] is designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 1.1, written entirely in Standard C++ and built upon [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets a real time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. [=OpenSceneGraph=] 1.1 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris and [=FreeBSD=] operating systems.
The OpenSceneGraph-1.1 release introduces: The OpenSceneGraph-1.1 release introduces:
@@ -561,7 +472,7 @@ Project Lead and Proprietor [=OpenSceneGraph=] Professional Services
!!!High performance open-source graphics toolkit [=OpenSceneGraph=] hits 1.0! !!!High performance open-source graphics toolkit [=OpenSceneGraph=] hits 1.0!
AYRSHIRE, Scotland - December 9th, 2005 - [=OpenSceneGraph=] Professional Services announces the release of [=OpenSceneGraph=] 1.0, the industry's leading open-source graphics library with [=OpenGL=] 2.0 and [=OpenGL=] Shading Language support. [=OpenSceneGraph=] is designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 1.0, written entirely in Standard C++ and built upon [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modelling markets a real time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. [=OpenSceneGraph=] 1.0 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris and [=FreeBSD=] operating systems. AYRSHIRE, Scotland - December 9th, 2005 - [=OpenSceneGraph=] Professional Services announces the release of [=OpenSceneGraph=] 1.0, the industry's leading open-source graphics library with [=OpenGL=] 2.0 and [=OpenGL=] Shading Language support. [=OpenSceneGraph=] is designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 1.0, written entirely in Standard C++ and built upon [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets a real time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. [=OpenSceneGraph=] 1.0 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris and [=FreeBSD=] operating systems.
->''"3Dlabs congratulates the [=OpenSceneGraph=] development community on the release of [=OpenSceneGraph=] 1.0. [=OpenSceneGraph=] is a shining example of how open-source projects can deliver commercial-quality products with outstanding performance and a ton of cutting-edge features. 3Dlabs committed engineering resources to [=OpenSceneGraph=] to help implement full support of programmable shader technology through [=OpenGL=] Shading Language. It is gratifying to see the excitement that developers have for this important cross-platform, real-time visualization library."'''\\ ->''"3Dlabs congratulates the [=OpenSceneGraph=] development community on the release of [=OpenSceneGraph=] 1.0. [=OpenSceneGraph=] is a shining example of how open-source projects can deliver commercial-quality products with outstanding performance and a ton of cutting-edge features. 3Dlabs committed engineering resources to [=OpenSceneGraph=] to help implement full support of programmable shader technology through [=OpenGL=] Shading Language. It is gratifying to see the excitement that developers have for this important cross-platform, real-time visualization library."'''\\
Randi Rost, director of developer relations at 3Dlabs, http://developer.3Dlabs.com/ Randi Rost, director of developer relations at 3Dlabs, http://developer.3Dlabs.com/
@@ -688,7 +599,7 @@ osgpbuffer also example now uses Producer's pbuffer support making it portable a
API refinements, bug fixes and performance improvements: API refinements, bug fixes and performance improvements:
There have been many bug fixes, a number of performance improvements and API cleanups that have occurred throughout the 0.9.8 - 0.9.9, too many separate items to enumerate here. Together with the above new features they all go to making the OpenSceneGraph-0.9.9 the most robust, high performance and feature rich version so far, and sets the stage for the upcoming 1.0. There have been many bug fixes, a number of performance improvements and API cleanups that have occured throughout the 0.9.8 - 0.9.9, too many separate items to enumerate here. Together with the above new features they all go to making the OpenSceneGraph-0.9.9 the most robust, high performance and feature rich version so far, and sets the stage for the upcoming 1.0.
We would like to thank the following engineers for their contributions in the 0.9.8 - 0.9.9.9 time frame (in alphabetic order): We would like to thank the following engineers for their contributions in the 0.9.8 - 0.9.9.9 time frame (in alphabetic order):
Alberto Farre, Bob Kuehne, Brede Johansen, Carlo Camporesi, Chris Hanson, Don Burns, Donn Mielcarek, Don Tidrow, Farshid Lashkari, Frederic Marmond, Garrett Potts, Igor Kravtchenko, James French, Jan Ciger, John Grant, Joakim Simonsson, Joran Jessurun, Jason Daly, Kevin Moiule, Leandro Motta Barros, Marco Jez, Mason Menninger, Mike Weiblen, Nathan Monteleone, Norman Vine, Olaf Flebbe, Paul Melis, Per Fahlberg, Rainer Oder, Randall Hopper, Reinhard Sainitzer, Robert Osfield, Ruben, Sebastien Grignard, Stephan Huber, Terry Welsh, Thom DeCarlo, Tony Horrobin, Tree, Tugkan Calapoglu, Vivek Rajan, Waltice and Yuzhong Shen Alberto Farre, Bob Kuehne, Brede Johansen, Carlo Camporesi, Chris Hanson, Don Burns, Donn Mielcarek, Don Tidrow, Farshid Lashkari, Frederic Marmond, Garrett Potts, Igor Kravtchenko, James French, Jan Ciger, John Grant, Joakim Simonsson, Joran Jessurun, Jason Daly, Kevin Moiule, Leandro Motta Barros, Marco Jez, Mason Menninger, Mike Weiblen, Nathan Monteleone, Norman Vine, Olaf Flebbe, Paul Melis, Per Fahlberg, Rainer Oder, Randall Hopper, Reinhard Sainitzer, Robert Osfield, Ruben, Sebastien Grignard, Stephan Huber, Terry Welsh, Thom DeCarlo, Tony Horrobin, Tree, Tugkan Calapoglu, Vivek Rajan, Waltice and Yuzhong Shen
@@ -707,7 +618,7 @@ OpenProducer - http://www.andesengineering.com/Producer/index.html
OpenThreads - http://openthreads.sf.net OpenThreads - http://openthreads.sf.net
xine-lib - http://xinehq.de/ xine-lib - http://xinehq.de/
OpenSceneGraph Commercial Support, Training and Consultancy links: OpenSceneGraph Commericial Support, Training and Consultancy links:
OpenSceneGraph Professional Services - http://www.openscenegraph.com OpenSceneGraph Professional Services - http://www.openscenegraph.com
Andes Engineering - http://www.andesengineering.com Andes Engineering - http://www.andesengineering.com
@@ -721,7 +632,7 @@ Andes Engineering - http://www.andesengineering.com
>>> Support for database archives, improved pager, 3d compressed textures >>> Support for database archives, improved pager, 3d compressed textures
Release 0.9.8 reflects a continuation of the prior commitment to release Release 0.9.8 reflects a continuation of the prior committment to release
often, arriving only two short months after 0.9.7. This contrasts sharply often, arriving only two short months after 0.9.7. This contrasts sharply
to the long period between 0.9.6-2 and 0.9.7. The following set of to the long period between 0.9.6-2 and 0.9.7. The following set of
improvements and features are part of the 0.9.8 release. improvements and features are part of the 0.9.8 release.
@@ -1136,7 +1047,7 @@ Andes Engineering - http://www.andesengineering.com
has now been moved to a freetype plug-in which is dynamically loaded on demand, has now been moved to a freetype plug-in which is dynamically loaded on demand,
with the core osgText library providing a default font when the plug-in is with the core osgText library providing a default font when the plug-in is
unavailable. Moving the freetype dependency out of the osgText library makes unavailable. Moving the freetype dependency out of the osgText library makes
it just dependent on OpenGL and Standard C++ like the rest of the core libraries, it just dependant on OpenGL and Standard C++ like the rest of the core libraries,
allowing osgText to compile by default on all platforms. allowing osgText to compile by default on all platforms.
Improved thread safety has also been achieved in the core osg and osgUtil libraries Improved thread safety has also been achieved in the core osg and osgUtil libraries
@@ -1561,9 +1472,9 @@ Andes Engineering - http://www.andesengineering.com
Scene graph optimization has been added which can boost performance Scene graph optimization has been added which can boost performance
on some database by as much as an order of magnititude, this is on some database by as much as an order of magnititude, this is
particularly noticeable in .flt based databases. Display list performance particularily noticable in .flt based databases. Display list performance
has also been boosted on NVidia based machines thanks to changing the has also been boosted on NVidia based machines thanks to changing the
compilation and execution of display list into two separate operations. compilation and execution of display list into two seperate operations.
App callbacks are now supported on all Nodes, and there now a proper App callbacks are now supported on all Nodes, and there now a proper
app traversal which can be used to animate the scene. app traversal which can be used to animate the scene.
@@ -1613,7 +1524,7 @@ Andes Engineering - http://www.andesengineering.com
the core scene graph library making extremely easy to take advantage of the core scene graph library making extremely easy to take advantage of
this advanced rendering techinque - normally only seen in research papers. this advanced rendering techinque - normally only seen in research papers.
Check out osgimpostor demo to see how easy it is to add osg::Impostor Check out osgimpostor demo to see how easy it is to add osg::Impostor
nodes to your own models. Impostors are particularly effective are nodes to your own models. Impostors are particularily effective are
reducing scene complexity whilest minimizing the visual impact, making it reducing scene complexity whilest minimizing the visual impact, making it
ideal for scenes with large numbers of complex objects such as a city ideal for scenes with large numbers of complex objects such as a city
scene, or a dense forest. scene, or a dense forest.
@@ -1624,7 +1535,7 @@ Andes Engineering - http://www.andesengineering.com
The cool thing about both the osgreflect and osgimpostor demos is that The cool thing about both the osgreflect and osgimpostor demos is that
there is no hardwiring to achieve the results, the scene graph stores there is no hardwiring to achieve the results, the scene graph stores
all the information necessary to specify the number and type of rendering all the information neccessary to specify the number and type of rendering
passes, and the framework handles the rest behind the scenes. This also passes, and the framework handles the rest behind the scenes. This also
makes it very easy to add these advanced rendering techinques to your makes it very easy to add these advanced rendering techinques to your
own applications as everything is cleanly encapsulated with own applications as everything is cleanly encapsulated with
@@ -1636,7 +1547,7 @@ Andes Engineering - http://www.andesengineering.com
web or your own. web or your own.
osg::Camera has been totally revamped and now supports asymetric osg::Camera has been totally revamped and now supports asymetric
and othographics projections in addition to the symmetrical perspective and othographics projections in addition to the symetrical perspective
projections. projections.
And finally, support for texture subloading has been added to osg::Texture And finally, support for texture subloading has been added to osg::Texture

119
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@@ -1,119 +0,0 @@
[![Build Status](https://travis-ci.org/openscenegraph/OpenSceneGraph.svg?branch=master)](https://travis-ci.org/openscenegraph/OpenSceneGraph)
[![Coverity Status](https://scan.coverity.com/projects/9159/badge.svg)](https://scan.coverity.com/projects/openscenegraph-openscenegraph)
[![Documentation](https://codedocs.xyz/openscenegraph/OpenSceneGraph.svg)](https://codedocs.xyz/openscenegraph/OpenSceneGraph/)
[ABI Tracker](https://abi-laboratory.pro/tracker/timeline/openscenegraph/ "ABI Tracker")
# Introduction
Welcome to the OpenSceneGraph (OSG).
For up-to-date information on the project, in-depth details on how to compile and run libraries and examples, see the documentation on the OpenSceneGraph website:
http://www.openscenegraph.org/index.php/documentation
For support subscribe to our public mailing list or forum, details at:
http://www.openscenegraph.org/index.php/support
For the impatient, we've included quick build instructions below, these are are broken down is three parts:
1) General notes on building the OpenSceneGraph
2) macOS release notes
3) iOS release notes
If details below are not sufficient then head over to the openscenegraph.org to the Documentation/GettingStarted and Documentation/PlatformSpecifics sections for more indepth instructions.
Robert Osfield.
Project Lead.
7th April 2018.
---
## Section 1. How to build OpenSceneGraph
The OpenSceneGraph uses the CMake build system to generate a platform-specific build environment. CMake reads the `CMakeLists.txt` files that you'll find throughout the OpenSceneGraph directories, checks for installed dependencies and then generates files for the selected build system.
If you don't already have CMake installed on your system you can grab it from http://www.cmake.org, use version 2.8.0 or later. Details on the OpenSceneGraph's CMake build can be found at:
http://www.openscenegraph.org/projects/osg/wiki/Build/CMake
Under Unix-like systems (i.e. Linux, IRIX, Solaris, Free-BSD, HP-UX, AIX, macOS) use the `cmake` or `ccmake` command-line utils. Note that `cmake .` defaults to building Release to ensure that you get the best performance from your final libraries/applications.
cd OpenSceneGraph
cmake .
make
sudo make install
Alternatively, you can create an out-of-source build directory and run cmake or ccmake from there. The advantage to this approach is that the temporary files created by CMake won't clutter the OpenSceneGraph source directory, and also makes it possible to have multiple independent build targets by creating multiple build directories. In a directory alongside the OpenSceneGraph use:
mkdir build
cd build
cmake ../OpenSceneGraph
make
sudo make install
Under Windows use the GUI tool CMakeSetup to build your VisualStudio files. The following page on our wiki dedicated to the CMake build system should help guide you through the process:
http://www.openscenegraph.org/index.php/documentation/platform-specifics/windows
Under macOS you can either use the CMake build system above, or use the Xcode projects that you will find in the OpenSceneGraph/Xcode directory. See release notes on macOS CMake build below.
For further details on compilation, installation and platform-specific information read "Getting Started" guide:
http://www.openscenegraph.org/index.php/documentation/10-getting-started
## Section 2. Release notes on macOS build, by Eric Sokolowski et al.
There are two ways to compile OpenSceneGraph under macOS. The recommended way is to use CMake to generate Xcode project files and then use Xcode to build the library. The default project will be able to build Debug or Release libraries, examples, and sample applications.
The alternative is to build OpenSceneGraph from the command line using `make` or `ninja` using the instructions for Unix-like systems above.
Here are some key settings to consider when using CMake:
- BUILD_OSG_EXAMPLES - By default this is turned off. Turn this setting on to compile many great example programs.
- CMAKE_OSX_ARCHITECTURES - Xcode can create applications, executables, libraries, and frameworks that can be run on more than one architecture. Use this setting to indicate the architectures on which to build OSG. x86_64 is the only supported value for OS versions > 10.7.
- OSG_BUILD_APPLICATION_BUNDLES - Normally only executable binaries are created for the examples and sample applications. Turn this option on if you want to create real macOS .app bundles. There are caveats to creating `.app` bundles, see below.
- OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX - By default macOS uses the `imageio` plugin instead of the plugins for the individual file types (e.g. `jpg`, `gif`, etc.) to load image file types. The `imageio` plugin can handle all popular file formats through the ImageIO framework.
- OSG_WINDOWING_SYSTEM - You have the choice to use Cocoa, Carbon, or X11 when building applications on macOS. Cocoa is the default for OS versions >= 10.5. Carbon and X11 are no longer actively supported, either by Apple or the OSG community.
### APPLICATION BUNDLES (.app bundles)
The example programs when built as application bundles only contain the executable file. They do not contain the dependent libraries as would a normal bundle, so they are not generally portable to other machines.
They also do not know where to find plugins. An environmental variable OSG_LIBRARY_PATH may be set to point to the location where the plugin .so files are located. OSG_FILE_PATH may be set to point to the location where data files are located. Setting OSG_FILE_PATH to the OpenSceneGraph-Data directory is very useful when testing OSG by running the example programs.
Many of the example programs use command-line arguments. When double-clicking on an application (or using the equivalent "open" command on the command line) only those examples and applications that do not require command-line arguments will successfully run. The executable file within the .app bundle can be run from the command-line if command-line arguments are needed.
## Section 3. Release notes on iOS build, by Thomas Hogarth
With CMake, XCode and the iOS sdk installed you can generate an iOS XCode project using the following command line:
export THIRDPARTY_PATH=/path/to/my/3rdParty
cmake ./ -G Xcode -DOSG_BUILD_PLATFORM_IPHONE:BOOL=ON \
-DIPHONE_SDKVER="10.2" \
-DIPHONE_VERSION_MIN="8.0" \
-DOPENGL_PROFILE:STRING=GLES2 \
-DBUILD_OSG_APPLICATIONS:BOOL=OFF \
-DBUILD_OSG_EXAMPLES:BOOL=ON \
-DOSG_WINDOWING_SYSTEM:STRING=IOS \
-DOSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX="imageio" \
-DDYNAMIC_OPENSCENEGRAPH:BOOL=OFF \
-DDYNAMIC_OPENTHREADS:BOOL=OFF \
-DCURL_INCLUDE_DIR:PATH="$THIRDPARTY_PATH/curl-ios-device/include" \
-DCURL_LIBRARY:PATH="$THIRDPARTY_PATH/curl-ios-device/lib/libcurl.a" \
-DFREETYPE_INCLUDE_DIR_freetype2:PATH="$THIRDPARTY_PATH/freetype-ios-universal/include/freetype" \
-DFREETYPE_INCLUDE_DIR_ft2build:PATH="$THIRDPARTY_PATH/freetype-ios-universal/include" \
-DFREETYPE_LIBRARY:PATH="$THIRDPARTY_PATH/freetype-ios-universal/lib/libFreeType_iphone_universal.a" \
-DTIFF_INCLUDE_DIR:PATH="$THIRDPARTY_PATH/tiff-ios-device/include" \
-DTIFF_LIBRARY:PATH="$THIRDPARTY_PATH/tiff-ios-device/lib/libtiff.a" \
-DGDAL_INCLUDE_DIR:PATH="$THIRDPARTY_PATH/gdal-ios-device/include" \
-DGDAL_LIBRARY:PATH="$THIRDPARTY_PATH/gdal-ios-device/lib/libgdal.a"
Be sure to set the THIRDPARTY_PATH to the path containing your thirdparty dependencies. Set IPHONE_SDKVER to the version of the iOS sdk you have installed, in this instance 10.2. IPHONE_VERSION_MIN controls the base sdk used by xcode, and lastly set OPENGL_PROFILE to the version of GLES you want to use.
Once this completes an XCode project will have been generated in the osg root folder. Open the generated Xcode project, select the example_osgViewerIPhone target. In 'General' tab set a development team. In the 'Build Settings' tab search for 'Other Linker Flags', then for each target type (debug, release etc) that you want to use open the list of arguments and delete the 'OpenGL' line and the '-framework' line above it. This is because cmake has tried to add the desktop OpenGL library which we don't want.
Once this is done you should be able to build and deploy the `example_osgViewerIPhone` target on your device.

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@@ -0,0 +1,209 @@
Welcome to the OpenSceneGraph (OSG).
For up-to-date information on the project, in-depth details on how to
compile and run libraries and examples, see the documentation on the
OpenSceneGraph website:
http://www.openscenegraph.org/index.php/documentation
For support subscribe to our public mailing list or forum, details at:
http://www.openscenegraph.org/index.php/support
For the impatient, we've included quick build instructions below, these
are are broken down is three parts:
1) General notes on building the OpenSceneGraph
2) OSX release notes
3) iOS release notes
If details below are not sufficient then head over to the openscenegraph.org
to the Documentation/GettingStarted and Documentation/PlatformSpecifics sections for
more indepth instructions.
Robert Osfield.
Project Lead.
12th August 2015.
--
Section 1. How to build the OpenSceneGraph
==========================================
The OpenSceneGraph uses the CMake build system to generate a
platform-specific build environment. CMake reads the CMakeLists.txt
files that you'll find throughout the OpenSceneGraph directories,
checks for installed dependenciesand then generates the appropriate
build system.
If you don't already have CMake installed on your system you can grab
it from http://www.cmake.org, use version 2.4.6 or later. Details on the
OpenSceneGraph's CMake build can be found at:
http://www.openscenegraph.org/projects/osg/wiki/Build/CMake
Under unices (i.e. Linux, IRIX, Solaris, Free-BSD, HP-Ux, AIX, OSX)
use the cmake or ccmake command-line utils. Note that cmake . defaults
to building Release to ensure that you get the best performance from
your final libraries/applications.
cd OpenSceneGraph
cmake .
make
sudo make install
Alternatively, you can create an out-of-source build directory and run
cmake or ccmake from there. The advantage to this approach is that the
temporary files created by CMake won't clutter the OpenSceneGraph
source directory, and also makes it possible to have multiple
independent build targets by creating multiple build directories. In a
directory alongside the OpenSceneGraph use:
mkdir build
cd build
cmake ../OpenSceneGraph
make
sudo make install
Under Windows use the GUI tool CMakeSetup to build your VisualStudio
files. The following page on our wiki dedicated to the CMake build
system should help guide you through the process:
http://www.openscenegraph.org/index.php/documentation/platform-specifics/windows
Under OSX you can either use the CMake build system above, or use the
Xcode projects that you will find in the OpenSceneGraph/Xcode
directory. See release notes on OSX CMake build below.
For further details on compilation, installation and platform-specific
information read "Getting Started" guide:
http://www.openscenegraph.org/index.php/documentation/10-getting-started
Section 2. Release notes on OSX build, by Eric Sokolowsky, August 5, 2008
=========================================================================
There are several ways to compile OpenSceneGraph under OSX. The
recommended way is to use CMake 2.6 to generate Xcode projects, then use
Xcode to build the library. The default project will be able to build
Debug or Release libraries, examples, and sample applications. Here are
some key settings to consider when using CMake:
BUILD_OSG_EXAMPLES - By default this is turned off. Turn this setting on
to compile many great example programs.
CMAKE_OSX_ARCHITECTURES - Xcode can create applications, executables,
libraries, and frameworks that can be run on more than one architecture.
Use this setting to indicate the architectures on which to build OSG.
Possibilities include ppc, ppc64, i386, and x86_64. Building OSG using
either of the 64-bit options (ppc64 and x86_64) has its own caveats
below.
OSG_BUILD_APPLICATION_BUNDLES - Normally only executable binaries are
created for the examples and sample applications. Turn this option on if
you want to create real OSX .app bundles. There are caveats to creating
.app bundles, see below.
OSG_WINDOWING_SYSTEM - You have the choice to use Carbon or X11 when
building applications on OSX. Under Leopard and later, X11 applications,
when started, will automatically launch X11 when needed. However,
full-screen X11 applications will still show the menu bar at the top of
the screen. Since many parts of the Carbon user interface are not
64-bit, X11 is the only supported option for OSX applications compiled
for ppc64 or x86_64.
There is an Xcode directory in the base of the OSG software
distribution, but its future is limited, and will be discontinued once
the CMake project generator completely implements its functionality.
APPLICATION BUNDLES (.app bundles)
The example programs when built as application bundles only contain the
executable file. They do not contain the dependent libraries as would a
normal bundle, so they are not generally portable to other machines.
They also do not know where to find plugins. An environmental variable
OSG_LIBRARY_PATH may be set to point to the location where the plugin
.so files are located. OSG_FILE_PATH may be set to point to the location
where data files are located. Setting OSG_FILE_PATH to the
OpenSceneGraph-Data directory is very useful when testing OSG by running
the example programs.
Many of the example programs use command-line arguments. When
double-clicking on an application (or using the equivalent "open"
command on the command line) only those examples and applications that
do not require command-line arguments will successfully run. The
executable file within the .app bundle can be run from the command-line
if command-line arguments are needed.
64-BIT APPLICATION SUPPORT
OpenSceneGraph will not compile successfully when OSG_WINDOWING_SYSTEM is
Carbon and either x86_64 or ppc64 is selected under CMAKE_OSX_ARCHITECTURES,
as Carbon is a 32bit only API. A version of the osgviewer library written in
Cocoa is needed. However, OSG may be compiled under 64-bits if the X11
windowing system is selected. However, Two parts of the OSG default
distribution will not work with 64-bit X11: the osgviewerWX example
program and the osgdb_qt (Quicktime) plugin. These must be removed from
the Xcode project after Cmake generates it in order to compile with
64-bit architectures. The lack of the latter means that images such as
jpeg, tiff, png, and gif will not work, nor will animations dependent on
Quicktime. A new ImageIO-based plugin is being developed to handle the
still images, and a QTKit plugin will need to be developed to handle
animations.
Section 3. Release notes on iOS build, by Thomas Hoghart
=========================================================
* Run CMake with either OSG_BUILD_PLATFORM_IPHONE or OSG_BUILD_PLATFORM_IPHONE_SIMULATOR set:
$ mkdir build-iOS ; cd build-iOS
$ ccmake -DOSG_BUILD_PLATFORM_IPHONE_SIMULATOR=YES -G Xcode ..
* Check that CMAKE_OSX_ARCHITECTURE is i386 for the simulator or armv6;armv7 for the device
* Disable DYNAMIC_OPENSCENEGRAPH, DYNAMIC_OPENTHREADS
This will give us the static build we need for iPhone.
* Disable OSG_GL1_AVAILABLE, OSG_GL2_AVAILABLE, OSG_GL3_AVAILABLE,
OSG_GL_DISPLAYLISTS_AVAILABLE, OSG_GL_VERTEX_FUNCS_AVAILABLE
* Enable OSG_GLES1_AVAILABLE *OR* OSG_GLES2_AVAILABLE *OR* OSG_GLES3_AVAILABLE (GLES3 will enable GLES2 features)
* Ensure OSG_WINDOWING_SYSTEM is set to IOS
* Change FREETYPE include and library paths to an iPhone version
(OpenFrameworks has one bundled with its distribution)
* Ensure that CMake_OSX_SYSROOT points to your iOS SDK.
* Generate the Xcode project
* Open the Xcode project
$ open OpenSceneGraph.xcodeproj
* Under Sources -> osgDB, select FileUtils.cpp and open the 'Get Info' panel, change File Type
to source.cpp.objcpp
Here's an example for the command-line:
$ cmake -G Xcode \
-D OSG_BUILD_PLATFORM_IPHONE:BOOL=ON \
-D CMAKE_CXX_FLAGS:STRING="-ftree-vectorize -fvisibility-inlines-hidden -mno-thumb -arch armv6 -pipe -no-cpp-precomp -miphoneos-version-min=3.1 -mno-thumb" \
-D BUILD_OSG_APPLICATIONS:BOOL=OFF \
-D OSG_BUILD_FRAMEWORKS:BOOL=OFF \
-D OSG_WINDOWING_SYSTEM:STRING=IOS \
-D OSG_BUILD_PLATFORM_IPHONE:BOOL=ON \
-D CMAKE_OSX_ARCHITECTURES:STRING="armv6;armv7" \
-D CMAKE_OSX_SYSROOT:STRING=/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.2.sdk \
-D OSG_GL1_AVAILABLE:BOOL=OFF \
-D OSG_GL2_AVAILABLE:BOOL=OFF \
-D OSG_GLES1_AVAILABLE:BOOL=ON \
-D OSG_GL_DISPLAYLISTS_AVAILABLE:BOOL=OFF \
-D OSG_GL_FIXED_FUNCTION_AVAILABLE:BOOL=ON \
-D OSG_GL_LIBRARY_STATIC:BOOL=OFF \
-D OSG_GL_MATRICES_AVAILABLE:BOOL=ON \
-D OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE:BOOL=ON \
-D OSG_GL_VERTEX_FUNCS_AVAILABLE:BOOL=OFF \
-D DYNAMIC_OPENSCENEGRAPH:BOOL=OFF \
-D DYNAMIC_OPENTHREADS:BOOL=OFF .
Known issues:
* When Linking final app against ive plugin, you need to add -lz to
the 'Other linker flags' list.
* Apps and exes don't get created
* You can only select Simulator, or Device projects. In the XCode
project you will see both types but the sdk they link will
be the same.

View File

@@ -1,9 +1,9 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
* *
* This application is open source and may be redistributed and/or modified * This application is open source and may be redistributed and/or modified
* freely and without restriction, both in commercial and non commercial applications, * freely and without restriction, both in commercial and non commercial applications,
* as long as this copyright notice is maintained. * as long as this copyright notice is maintained.
* *
* This application is distributed in the hope that it will be useful, * This application is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
@@ -26,12 +26,12 @@ int main( int argc, char **argv )
{ {
// use an ArgumentParser object to manage the program arguments. // use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv); osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program. // set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName()); arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is an application for collecting a set of separate files into a single archive file that can be later read in OSG applications.."); arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is an application for collecting a set of separate files into a single archive file that can be later read in OSG applications..");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ..."); arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
// if user request help write it out to cout. // if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help")) if (arguments.read("-h") || arguments.read("--help"))
{ {
@@ -49,14 +49,14 @@ int main( int argc, char **argv )
{ {
insert = true; insert = true;
} }
bool extract = false; bool extract = false;
while (arguments.read("-e") || arguments.read("--extract")) while (arguments.read("-e") || arguments.read("--extract"))
{ {
extract = true; extract = true;
} }
bool list = false; bool list = false;
while (arguments.read("-l") || arguments.read("--list")) while (arguments.read("-l") || arguments.read("--list"))
{ {
list = true; list = true;
@@ -93,7 +93,7 @@ int main( int argc, char **argv )
} }
} }
} }
// any option left unread are converted into errors to write out later. // any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized(); arguments.reportRemainingOptionsAsUnrecognized();
@@ -103,7 +103,7 @@ int main( int argc, char **argv )
arguments.writeErrorMessages(std::cout); arguments.writeErrorMessages(std::cout);
return 1; return 1;
} }
if (archiveFilename.empty()) if (archiveFilename.empty())
{ {
std::cout<<"Please specify an archive name using --archive filename"<<std::endl; std::cout<<"Please specify an archive name using --archive filename"<<std::endl;
@@ -115,7 +115,7 @@ int main( int argc, char **argv )
std::cout<<"Please specify an operation on the archive, either --insert, --extract or --list"<<std::endl; std::cout<<"Please specify an operation on the archive, either --insert, --extract or --list"<<std::endl;
return 1; return 1;
} }
if (insert && extract) if (insert && extract)
{ {
std::cout<<"Cannot insert and extract files from the archive at one time, please use either --insert or --extract."<<std::endl; std::cout<<"Cannot insert and extract files from the archive at one time, please use either --insert or --extract."<<std::endl;
@@ -127,7 +127,7 @@ int main( int argc, char **argv )
if (insert) if (insert)
{ {
archive = osgDB::openArchive(archiveFilename, osgDB::Archive::WRITE); archive = osgDB::openArchive(archiveFilename, osgDB::Archive::WRITE);
if (archive.valid()) if (archive.valid())
{ {
for (FileNameList::iterator itr=files.begin(); for (FileNameList::iterator itr=files.begin();
@@ -135,7 +135,7 @@ int main( int argc, char **argv )
++itr) ++itr)
{ {
std::cout<<"reading "<<*itr<<std::endl; std::cout<<"reading "<<*itr<<std::endl;
osg::ref_ptr<osg::Object> obj = osgDB::readRefObjectFile(*itr); osg::ref_ptr<osg::Object> obj = osgDB::readObjectFile(*itr);
if (obj.valid()) if (obj.valid())
{ {
std::cout<<" write to archive "<<*itr<<std::endl; std::cout<<" write to archive "<<*itr<<std::endl;
@@ -152,10 +152,10 @@ int main( int argc, char **argv )
} }
} }
} }
else else
{ {
archive = osgDB::openArchive(archiveFilename, osgDB::Archive::READ); archive = osgDB::openArchive(archiveFilename, osgDB::Archive::READ);
if (extract && archive.valid()) if (extract && archive.valid())
{ {
for (FileNameList::iterator itr=files.begin(); for (FileNameList::iterator itr=files.begin();
@@ -175,7 +175,7 @@ int main( int argc, char **argv )
} }
if (list && archive.valid()) if (list && archive.valid())
{ {
std::cout<<"List of files in archive:"<<std::endl; std::cout<<"List of files in archive:"<<std::endl;
osgDB::Archive::FileNameList fileNames; osgDB::Archive::FileNameList fileNames;
if (archive->getFileNames(fileNames)) if (archive->getFileNames(fileNames))
@@ -187,11 +187,11 @@ int main( int argc, char **argv )
std::cout<<" "<<*itr<<std::endl; std::cout<<" "<<*itr<<std::endl;
} }
} }
std::cout<<std::endl; std::cout<<std::endl;
std::cout<<"Master file "<<archive->getMasterFileName()<<std::endl; std::cout<<"Master file "<<archive->getMasterFileName()<<std::endl;
} }
return 0; return 0;
} }

View File

@@ -157,7 +157,6 @@ public:
} }
osg::ref_ptr<osg::State> state = new osg::State; osg::ref_ptr<osg::State> state = new osg::State;
state->initializeExtensionProcs();
for(TextureSet::iterator itr=_textureSet.begin(); for(TextureSet::iterator itr=_textureSet.begin();
itr!=_textureSet.end(); itr!=_textureSet.end();
@@ -625,19 +624,13 @@ int main( int argc, char **argv )
while (arguments.read("-e",ext)) while (arguments.read("-e",ext))
{ {
std::string libName = osgDB::Registry::instance()->createLibraryNameForExtension(ext); std::string libName = osgDB::Registry::instance()->createLibraryNameForExtension(ext);
if (osgDB::Registry::instance()->loadLibrary(libName)==osgDB::Registry::NOT_LOADED) osgDB::Registry::instance()->loadLibrary(libName);
{
OSG_NOTICE<<"Unable to load library : "<<libName<<std::endl;
}
} }
std::string libName; std::string libName;
while (arguments.read("-l",libName)) while (arguments.read("-l",libName))
{ {
if (osgDB::Registry::instance()->loadLibrary(libName)==osgDB::Registry::NOT_LOADED) osgDB::Registry::instance()->loadLibrary(libName);
{
OSG_NOTICE<<"Unable to load library : "<<libName<<std::endl;
}
} }
while (arguments.read("-o",str)) while (arguments.read("-o",str))
@@ -740,7 +733,7 @@ int main( int argc, char **argv )
while(arguments.read("--addMissingColours") || arguments.read("--addMissingColors")) { addMissingColours = true; } while(arguments.read("--addMissingColours") || arguments.read("--addMissingColors")) { addMissingColours = true; }
bool do_overallNormal = false; bool do_overallNormal = false;
while(arguments.read("--overallNormal")) { do_overallNormal = true; } while(arguments.read("--overallNormal") || arguments.read("--overallNormal")) { do_overallNormal = true; }
bool enableObjectCache = false; bool enableObjectCache = false;
while(arguments.read("--enable-object-cache")) { enableObjectCache = true; } while(arguments.read("--enable-object-cache")) { enableObjectCache = true; }
@@ -778,7 +771,7 @@ int main( int argc, char **argv )
osg::Timer_t startTick = osg::Timer::instance()->tick(); osg::Timer_t startTick = osg::Timer::instance()->tick();
osg::ref_ptr<osg::Node> root = osgDB::readRefNodeFiles(fileNames); osg::ref_ptr<osg::Node> root = osgDB::readNodeFiles(fileNames);
if (root.valid()) if (root.valid())
{ {
@@ -823,7 +816,7 @@ int main( int argc, char **argv )
if (internalFormatMode != osg::Texture::USE_IMAGE_DATA_FORMAT) if (internalFormatMode != osg::Texture::USE_IMAGE_DATA_FORMAT)
{ {
ext = osgDB::getFileExtension(fileNameOut); std::string ext = osgDB::getFileExtension(fileNameOut);
CompressTexturesVisitor ctv(internalFormatMode); CompressTexturesVisitor ctv(internalFormatMode);
root->accept(ctv); root->accept(ctv);
ctv.compress(); ctv.compress();

View File

@@ -1,9 +1,9 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
* *
* This application is open source and may be redistributed and/or modified * This application is open source and may be redistributed and/or modified
* freely and without restriction, both in commercial and non commercial applications, * freely and without restriction, both in commercial and non commercial applications,
* as long as this copyright notice is maintained. * as long as this copyright notice is maintained.
* *
* This application is distributed in the hope that it will be useful, * This application is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
@@ -32,10 +32,7 @@
#include <signal.h> #include <signal.h>
#include <stdlib.h> #include <stdlib.h>
#include <OpenThreads/Atomic> static bool s_ExitApplication = false;
static OpenThreads::Atomic s_ExitApplication;
static OpenThreads::Atomic s_SigValue;
struct Extents struct Extents
{ {
@@ -49,20 +46,20 @@ struct Extents
_maxLevel(maxLevel), _maxLevel(maxLevel),
_min(minX, minY), _min(minX, minY),
_max(maxX, maxY) {} _max(maxX, maxY) {}
Extents(const Extents& extents): Extents(const Extents& extents):
_maxLevel(extents._maxLevel), _maxLevel(extents._maxLevel),
_min(extents._min), _min(extents._min),
_max(extents._max) {} _max(extents._max) {}
Extents& operator = (const Extents& rhs) Extents& operator = (const Extents& rhs)
{ {
if (&rhs == this) return *this; if (&rhs == this) return *this;
_maxLevel = rhs._maxLevel; _maxLevel = rhs._maxLevel;
_min = rhs._min; _min = rhs._min;
_max = rhs._max; _max = rhs._max;
return *this; return *this;
} }
@@ -72,10 +69,10 @@ struct Extents
osg::notify(osg::INFO)<<" _maxLevel="<<_maxLevel<<", _min="<<_min<<" _max="<<_max<<std::endl; osg::notify(osg::INFO)<<" _maxLevel="<<_maxLevel<<", _min="<<_min<<" _max="<<_max<<std::endl;
if (level>_maxLevel) return false; if (level>_maxLevel) return false;
osg::Vec2d union_min, union_max; osg::Vec2d union_min, union_max;
// handle mins // handle mins
if (_min.x()!=DBL_MAX && in_min.x()!=DBL_MAX) if (_min.x()!=DBL_MAX && in_min.x()!=DBL_MAX)
{ {
// both _min.x() and in_min.x() are defined so use max of two // both _min.x() and in_min.x() are defined so use max of two
@@ -98,7 +95,7 @@ struct Extents
union_min.y() = _min.y()<in_min.y() ? _min.y() : in_min.y(); union_min.y() = _min.y()<in_min.y() ? _min.y() : in_min.y();
} }
// handle maxs // handle maxs
if (_max.x()!=-DBL_MAX && in_max.x()!=-DBL_MAX) if (_max.x()!=-DBL_MAX && in_max.x()!=-DBL_MAX)
{ {
// both _max.x() and in_max.x() are defined so use max of two // both _max.x() and in_max.x() are defined so use max of two
@@ -124,7 +121,7 @@ struct Extents
bool result = union_min.x()<union_max.x() && union_min.y()<union_max.y() ; bool result = union_min.x()<union_max.x() && union_min.y()<union_max.y() ;
osg::notify(osg::INFO)<<" union_min="<<union_min<<" union_max="<<union_max<<" result = "<<result<<std::endl; osg::notify(osg::INFO)<<" union_min="<<union_min<<" union_max="<<union_max<<" result = "<<result<<std::endl;
return result; return result;
} }
@@ -143,7 +140,7 @@ public:
_currentLevel(0) {} _currentLevel(0) {}
void setFileCache(osgDB::FileCache* fileCache) { _fileCache = fileCache; } void setFileCache(osgDB::FileCache* fileCache) { _fileCache = fileCache; }
void addExtents(unsigned int maxLevel, double minX, double minY, double maxX, double maxY) void addExtents(unsigned int maxLevel, double minX, double minY, double maxX, double maxY)
{ {
_extentsList.push_back(Extents(maxLevel, minX, minY, maxX, maxY)); _extentsList.push_back(Extents(maxLevel, minX, minY, maxX, maxY));
@@ -157,16 +154,16 @@ public:
void apply(osg::CoordinateSystemNode& cs) void apply(osg::CoordinateSystemNode& cs)
{ {
_csnStack.push_back(&cs); _csnStack.push_back(&cs);
if (!s_ExitApplication) traverse(cs); if (!s_ExitApplication) traverse(cs);
_csnStack.pop_back(); _csnStack.pop_back();
} }
void apply(osg::Group& group) void apply(osg::Group& group)
{ {
if (s_ExitApplication) return; if (s_ExitApplication) return;
osgTerrain::TerrainTile* terrainTile = dynamic_cast<osgTerrain::TerrainTile*>(&group); osgTerrain::TerrainTile* terrainTile = dynamic_cast<osgTerrain::TerrainTile*>(&group);
osgTerrain::Locator* locator = terrainTile ? terrainTile->getLocator() : 0; osgTerrain::Locator* locator = terrainTile ? terrainTile->getLocator() : 0;
if (locator) if (locator)
@@ -199,7 +196,7 @@ public:
return; return;
} }
traverse(group); traverse(group);
} }
@@ -220,11 +217,11 @@ public:
void apply(osg::PagedLOD& plod) void apply(osg::PagedLOD& plod)
{ {
if (s_ExitApplication) return; if (s_ExitApplication) return;
++_currentLevel; ++_currentLevel;
initBound(); initBound();
// first compute the bounds of this subgraph // first compute the bounds of this subgraph
for(unsigned int i=0; i<plod.getNumFileNames(); ++i) for(unsigned int i=0; i<plod.getNumFileNames(); ++i)
{ {
@@ -233,7 +230,7 @@ public:
traverse(plod); traverse(plod);
} }
} }
if (intersects()) if (intersects())
{ {
for(unsigned int i=0; i<plod.getNumFileNames(); ++i) for(unsigned int i=0; i<plod.getNumFileNames(); ++i)
@@ -242,7 +239,7 @@ public:
if (!plod.getFileName(i).empty()) if (!plod.getFileName(i).empty())
{ {
std::string filename; std::string filename;
if (!plod.getDatabasePath().empty()) if (!plod.getDatabasePath().empty())
{ {
filename = plod.getDatabasePath() + plod.getFileName(i); filename = plod.getDatabasePath() + plod.getFileName(i);
} }
@@ -258,10 +255,10 @@ public:
} }
} }
} }
--_currentLevel; --_currentLevel;
} }
void apply(osg::Geode& geode) void apply(osg::Geode& geode)
{ {
for(unsigned int i=0; i<geode.getNumDrawables(); ++i) for(unsigned int i=0; i<geode.getNumDrawables(); ++i)
@@ -274,10 +271,10 @@ public:
} }
} }
} }
osg::ref_ptr<osg::Node> readNodeFileAndWriteToCache(const std::string& filename) osg::Node* readNodeFileAndWriteToCache(const std::string& filename)
{ {
osg::ref_ptr<osg::Node> node = 0; osg::Node* node = 0;
if (_fileCache.valid() ) if (_fileCache.valid() )
{ {
if (_fileCache->existsInCache(filename)) if (_fileCache->existsInCache(filename))
@@ -289,7 +286,7 @@ public:
{ {
osg::notify(osg::NOTICE)<<"reading : "<<filename<<std::endl; osg::notify(osg::NOTICE)<<"reading : "<<filename<<std::endl;
node = osgDB::readRefNodeFile(filename); node = osgDB::readNodeFile(filename);
if (node) if (node)
{ {
osg::notify(osg::NOTICE)<<"write to FileCache : "<<filename<<std::endl; osg::notify(osg::NOTICE)<<"write to FileCache : "<<filename<<std::endl;
@@ -301,7 +298,7 @@ public:
else else
{ {
osg::notify(osg::NOTICE)<<"reading : "<<filename<<std::endl; osg::notify(osg::NOTICE)<<"reading : "<<filename<<std::endl;
node = osgDB::readRefNodeFile(filename); node = osgDB::readNodeFile(filename);
} }
return node; return node;
} }
@@ -310,18 +307,18 @@ public:
protected: protected:
inline void pushMatrix(osg::Matrix& matrix) { _matrixStack.push_back(matrix); } inline void pushMatrix(osg::Matrix& matrix) { _matrixStack.push_back(matrix); }
inline void popMatrix() { _matrixStack.pop_back(); } inline void popMatrix() { _matrixStack.pop_back(); }
void convertXYZToLatLongHeight(osg::EllipsoidModel* em, osg::Vec3d& v) void convertXYZToLatLongHeight(osg::EllipsoidModel* em, osg::Vec3d& v)
{ {
em->convertXYZToLatLongHeight(v.x(), v.y(), v.z(), em->convertXYZToLatLongHeight(v.x(), v.y(), v.z(),
v.y(), v.x(), v.z()); v.y(), v.x(), v.z());
v.x() = osg::RadiansToDegrees(v.x()); v.x() = osg::RadiansToDegrees(v.x());
v.y() = osg::RadiansToDegrees(v.y()); v.y() = osg::RadiansToDegrees(v.y());
} }
void initBound() void initBound()
{ {
_min.set(DBL_MAX, DBL_MAX); _min.set(DBL_MAX, DBL_MAX);
@@ -335,16 +332,16 @@ protected:
if (v.x() > _max.x()) _max.x() = v.x(); if (v.x() > _max.x()) _max.x() = v.x();
if (v.y() > _max.y()) _max.y() = v.y(); if (v.y() > _max.y()) _max.y() = v.y();
} }
void updateBound(osg::Vec3Array& vertices) void updateBound(osg::Vec3Array& vertices)
{ {
// set up matrix // set up matrix
osg::Matrix matrix; osg::Matrix matrix;
if (!_matrixStack.empty()) matrix = _matrixStack.back(); if (!_matrixStack.empty()) matrix = _matrixStack.back();
// set up ellipsoid model // set up ellipsoid model
osg::EllipsoidModel* em = !_csnStack.empty() ? _csnStack.back()->getEllipsoidModel() : 0; osg::EllipsoidModel* em = !_csnStack.empty() ? _csnStack.back()->getEllipsoidModel() : 0;
for(osg::Vec3Array::iterator itr = vertices.begin(); for(osg::Vec3Array::iterator itr = vertices.begin();
itr != vertices.end(); itr != vertices.end();
++itr) ++itr)
@@ -355,7 +352,7 @@ protected:
updateBound(v); updateBound(v);
} }
} }
bool intersects() bool intersects()
{ {
osg::notify(osg::INFO)<<"intersects() _min = "<<_min<<" _max = "<<_max<<std::endl; osg::notify(osg::INFO)<<"intersects() _min = "<<_min<<" _max = "<<_max<<std::endl;
@@ -365,7 +362,7 @@ protected:
{ {
if (itr->intersects(_currentLevel, _min, _max)) return true; if (itr->intersects(_currentLevel, _min, _max)) return true;
} }
return false; return false;
} }
@@ -379,15 +376,15 @@ protected:
unsigned int _currentLevel; unsigned int _currentLevel;
MatrixStack _matrixStack; MatrixStack _matrixStack;
CSNStack _csnStack; CSNStack _csnStack;
osg::Vec2d _min; osg::Vec2d _min;
osg::Vec2d _max; osg::Vec2d _max;
}; };
static void signalHandler(int sig) static void signalHandler(int sig)
{ {
s_SigValue.exchange(sig); printf("\nCaught signal %d, requesting exit...\n\n",sig);
s_ExitApplication.exchange(1); s_ExitApplication = true;
} }
int main( int argc, char **argv ) int main( int argc, char **argv )
@@ -406,7 +403,7 @@ int main( int argc, char **argv )
// use an ArgumentParser object to manage the program arguments. // use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv); osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program. // set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName()); arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is an application for collecting a set of separate files into a single archive file that can be later read in OSG applications.."); arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is an application for collecting a set of separate files into a single archive file that can be later read in OSG applications..");
@@ -415,21 +412,21 @@ int main( int argc, char **argv )
arguments.getApplicationUsage()->addCommandLineOption("-e level minX minY maxX maxY","Read down to <level> across the extents minX, minY to maxY, maxY. Note, for geocentric datase X and Y are longitude and latitude respectively."); arguments.getApplicationUsage()->addCommandLineOption("-e level minX minY maxX maxY","Read down to <level> across the extents minX, minY to maxY, maxY. Note, for geocentric datase X and Y are longitude and latitude respectively.");
arguments.getApplicationUsage()->addCommandLineOption("-c directory","Shorthand for --file-cache directory."); arguments.getApplicationUsage()->addCommandLineOption("-c directory","Shorthand for --file-cache directory.");
arguments.getApplicationUsage()->addCommandLineOption("--file-cache directory","Set directory as to place cache download files."); arguments.getApplicationUsage()->addCommandLineOption("--file-cache directory","Set directory as to place cache download files.");
// if user request help write it out to cout. // if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help")) if (arguments.read("-h") || arguments.read("--help"))
{ {
arguments.getApplicationUsage()->write(std::cout); arguments.getApplicationUsage()->write(std::cout);
return 1; return 1;
} }
LoadDataVisitor ldv; LoadDataVisitor ldv;
std::string fileCachePath; std::string fileCachePath;
while(arguments.read("--file-cache",fileCachePath) || arguments.read("-c",fileCachePath)) {} while(arguments.read("--file-cache",fileCachePath) || arguments.read("-c",fileCachePath)) {}
if (fileCachePath.empty()) if (fileCachePath.empty())
{ {
const char* env_fileCachePath = getenv("OSG_FILE_CACHE"); const char* env_fileCachePath = getenv("OSG_FILE_CACHE");
if (env_fileCachePath) if (env_fileCachePath)
{ {
@@ -442,7 +439,7 @@ int main( int argc, char **argv )
std::cout<<"No path to the file cache defined, please set OSG_FILE_PATH env var, or use --file-cache <directory> to set a suitable directory for the file cache."<<std::endl; std::cout<<"No path to the file cache defined, please set OSG_FILE_PATH env var, or use --file-cache <directory> to set a suitable directory for the file cache."<<std::endl;
return 1; return 1;
} }
ldv.setFileCache(new osgDB::FileCache(fileCachePath)); ldv.setFileCache(new osgDB::FileCache(fileCachePath));
unsigned int maxLevels = 0; unsigned int maxLevels = 0;
@@ -450,14 +447,14 @@ int main( int argc, char **argv )
{ {
ldv.addExtents(maxLevels); ldv.addExtents(maxLevels);
} }
double minX, maxX, minY, maxY; double minX, maxX, minY, maxY;
while(arguments.read("-e",maxLevels, minX, minY, maxX, maxY)) while(arguments.read("-e",maxLevels, minX, minY, maxX, maxY))
{ {
ldv.addExtents(maxLevels, minX, minY, maxX, maxY); ldv.addExtents(maxLevels, minX, minY, maxX, maxY);
} }
std::string filename; std::string filename;
for(int i=1; i<arguments.argc(); ++i) for(int i=1; i<arguments.argc(); ++i)
{ {
@@ -467,26 +464,26 @@ int main( int argc, char **argv )
break; break;
} }
} }
if (filename.empty()) if (filename.empty())
{ {
std::cout<<"No file to load specified."<<std::endl; std::cout<<"No file to load specified."<<std::endl;
return 1; return 1;
} }
osg::ref_ptr<osg::Node> loadedModel = ldv.readNodeFileAndWriteToCache(filename); osg::ref_ptr<osg::Node> loadedModel = ldv.readNodeFileAndWriteToCache(filename);
if (!loadedModel) if (!loadedModel)
{ {
std::cout<<"No data loaded, please specify a database to load"<<std::endl; std::cout<<"No data loaded, please specify a database to load"<<std::endl;
return 1; return 1;
} }
loadedModel->accept(ldv); loadedModel->accept(ldv);
if (s_ExitApplication) if (s_ExitApplication)
{ {
std::cout<<"osgfilecache exited in response to signal : "<<s_SigValue<<std::endl; std::cout<<"osgfilecache cleanly exited in response to signal."<<std::endl;
} }
return 0; return 0;

View File

@@ -261,30 +261,7 @@ const char* invalidNames[] =
"RayIntersector", "RayIntersector",
"OpenSceneGraph-Data", "OpenSceneGraph-Data",
"Node", "Node",
"AlphaFunc", "AlphaFunc"
"CompositeViewer",
"OpenSceneGraph-3",
"DisplaySettings::SHADER_NONE",
"CodeDocs",
"Mon",
"Tue",
"Wed",
"Fri",
"Sat",
"Sun",
"I",
"TriangleFunctor",
"PrimitiveFunctor",
"OpenMW",
"StreamOperator",
"SceneLoader",
"OpenGL",
"FindLIBLAS",
"PissedCapslock",
"MinGW",
"Haojia521",
"Github",
"It"
}; };
@@ -507,9 +484,7 @@ TypoCorrection typoCorrections[] =
{"Janik", "Jannik"}, {"Janik", "Jannik"},
{"Viganò", "Vigan<EFBFBD>"}, {"Viganò", "Vigan<EFBFBD>"},
{"Vigano", "Vigan<EFBFBD>"}, {"Vigano", "Vigan<EFBFBD>"},
{"Frashud", "Farshid"}, {"Frashud", "Farshid"}
{"Dannahauer","Dannahauer"},
{"Sando","Sandro"}
}; };
@@ -523,18 +498,6 @@ struct NameCorrection
NameCorrection nameCorrections[] = NameCorrection nameCorrections[] =
{ {
{"LaurensVoerman","GetScalarValue",
"Laurens", "Voerman"},
{"LaurensVoerman","Meta_Shape",
"Laurens", "Voerman"},
{"LaurensVoerman","OpenCascade",
"Laurens", "Voerman"},
{"LaurensVoerman","Fri",
"Laurens", "Voerman"},
{"LaurensVoerman","",
"Laurens", "Voerman"},
{"Laurens","Loerman",
"Laurens", "Voerman"},
{"FrancoisTigeot","", {"FrancoisTigeot","",
"Francois", "Tigeot"}, "Francois", "Tigeot"},
{"Juan","Manuel", {"Juan","Manuel",
@@ -710,9 +673,7 @@ NameCorrection nameCorrections[] =
{"WeSee", "", {"WeSee", "",
"Alois", "Wismer"}, "Alois", "Wismer"},
{"We", "See", {"We", "See",
"Alois", "Wismer"}, "Alois", "Wismer"}
{"AnyOldName3", "",
"Chris", "Djali"}
}; };

View File

@@ -74,19 +74,23 @@ int main(int argc, char** argv)
std::string url, username, password; std::string url, username, password;
while(arguments.read("--login",url, username, password)) while(arguments.read("--login",url, username, password))
{ {
osgDB::Registry::instance()->getOrCreateAuthenticationMap()->addAuthenticationDetails( if (!osgDB::Registry::instance()->getAuthenticationMap())
url, {
new osgDB::AuthenticationDetails(username, password) osgDB::Registry::instance()->setAuthenticationMap(new osgDB::AuthenticationMap);
); osgDB::Registry::instance()->getAuthenticationMap()->addAuthenticationDetails(
url,
new osgDB::AuthenticationDetails(username, password)
);
}
} }
std::string device; std::string device;
while(arguments.read("--device", device)) while(arguments.read("--device", device))
{ {
osg::ref_ptr<osgGA::Device> dev = osgDB::readRefFile<osgGA::Device>(device); osg::ref_ptr<osgGA::Device> dev = osgDB::readFile<osgGA::Device>(device);
if (dev.valid()) if (dev.valid())
{ {
viewer.addDevice(dev); viewer.addDevice(dev.get());
} }
} }
@@ -148,7 +152,7 @@ int main(int argc, char** argv)
viewer.addEventHandler(new osgViewer::ScreenCaptureHandler); viewer.addEventHandler(new osgViewer::ScreenCaptureHandler);
// load the data // load the data
osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFiles(arguments); osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
if (!loadedModel) if (!loadedModel)
{ {
std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl; std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
@@ -168,9 +172,9 @@ int main(int argc, char** argv)
// optimize the scene graph, remove redundant nodes and state etc. // optimize the scene graph, remove redundant nodes and state etc.
osgUtil::Optimizer optimizer; osgUtil::Optimizer optimizer;
optimizer.optimize(loadedModel); optimizer.optimize(loadedModel.get());
viewer.setSceneData(loadedModel); viewer.setSceneData( loadedModel.get() );
viewer.realize(); viewer.realize();

View File

@@ -15,7 +15,6 @@
#include <stdio.h> #include <stdio.h>
#include <fcntl.h> #include <fcntl.h>
#include <sys/types.h> #include <sys/types.h>
#include <errno.h>
#if !defined (WIN32) || defined(__CYGWIN__) #if !defined (WIN32) || defined(__CYGWIN__)
#include <sys/ioctl.h> #include <sys/ioctl.h>
@@ -34,7 +33,7 @@
#if defined(__linux) #if defined(__linux)
#include <unistd.h> #include <unistd.h>
#include <linux/sockios.h> #include <linux/sockios.h>
#elif defined(__FreeBSD__) || defined(__DragonFly__) || defined(__FreeBSD_kernel__) #elif defined(__FreeBSD__) || defined(__DragonFly__)
#include <unistd.h> #include <unistd.h>
#include <sys/sockio.h> #include <sys/sockio.h>
#elif defined(__sgi) #elif defined(__sgi)
@@ -42,8 +41,6 @@
#include <net/soioctl.h> #include <net/soioctl.h>
#elif defined(__CYGWIN__) #elif defined(__CYGWIN__)
#include <unistd.h> #include <unistd.h>
#elif defined (__GNU__)
#include <unistd.h>
#elif defined(__sun) #elif defined(__sun)
#include <unistd.h> #include <unistd.h>
#include <sys/sockio.h> #include <sys/sockio.h>
@@ -291,23 +288,14 @@ bool Receiver::init( void )
perror( "Socket" ); perror( "Socket" );
return false; return false;
} }
int result = 0;
#if defined (WIN32) && !defined(__CYGWIN__) #if defined (WIN32) && !defined(__CYGWIN__)
// const BOOL on = TRUE; // const BOOL on = TRUE;
// setsockopt( _so, SOL_SOCKET, SO_REUSEADDR, (const char*) &on, sizeof(int)); // setsockopt( _so, SOL_SOCKET, SO_REUSEADDR, (const char*) &on, sizeof(int));
#else #else
int on = 1; int on = 1;
result = setsockopt( _so, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on)); setsockopt( _so, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on));
#endif #endif
if (result)
{
OSG_NOTICE<<"Warning: Reciever::init() setsockopt(..) failed, errno="<<errno<<std::endl;
return false;
}
// struct sockaddr_in saddr; // struct sockaddr_in saddr;
saddr.sin_family = AF_INET; saddr.sin_family = AF_INET;
saddr.sin_port = htons( _port ); saddr.sin_port = htons( _port );
@@ -350,7 +338,7 @@ void Receiver::sync( void )
} }
#if defined(__linux) || defined(__FreeBSD__) || defined( __APPLE__ ) || \ #if defined(__linux) || defined(__FreeBSD__) || defined( __APPLE__ ) || \
defined(__DragonFly__) || defined(__FreeBSD_kernel__) || defined(__GNU__) defined(__DragonFly__)
socklen_t socklen_t
#else #else
int int
@@ -367,17 +355,11 @@ void Receiver::sync( void )
#if defined (WIN32) && !defined(__CYGWIN__) #if defined (WIN32) && !defined(__CYGWIN__)
// saddr.sin_port = htons( _port ); // saddr.sin_port = htons( _port );
int result = recvfrom( _so, (char *)_buffer, _buffer_size, 0, (sockaddr*)&saddr, &size ); recvfrom( _so, (char *)_buffer, _buffer_size, 0, (sockaddr*)&saddr, &size );
// recvfrom(sock_Receive, szMessage, 256, 0, (sockaddr*)&addr_Cli, &clilen) // recvfrom(sock_Receive, szMessage, 256, 0, (sockaddr*)&addr_Cli, &clilen)
//int err = WSAGetLastError (); //int err = WSAGetLastError ();
//int *dum = (int*) _buffer; //int *dum = (int*) _buffer;
if (result<0)
{
OSG_NOTICE<<"Warning: Receiver::sync() recvfrom(..) failed, errno="<<errno<<std::endl;
return;
}
while( select( _so+1, &fdset, 0L, 0L, &tv ) ) while( select( _so+1, &fdset, 0L, 0L, &tv ) )
{ {
if( FD_ISSET( _so, &fdset ) ) if( FD_ISSET( _so, &fdset ) )
@@ -386,13 +368,7 @@ void Receiver::sync( void )
} }
} }
#else #else
int result = recvfrom( _so, (caddr_t)_buffer, _buffer_size, 0, 0, &size ); recvfrom( _so, (caddr_t)_buffer, _buffer_size, 0, 0, &size );
if (result<0)
{
OSG_NOTICE<<"Warning: Receiver::sync() recvfrom(..) failed, errno="<<errno<<std::endl;
return;
}
while( select( _so+1, &fdset, 0L, 0L, &tv ) ) while( select( _so+1, &fdset, 0L, 0L, &tv ) )
{ {
if( FD_ISSET( _so, &fdset ) ) if( FD_ISSET( _so, &fdset ) )
@@ -451,26 +427,21 @@ bool Broadcaster::init( void )
int on = 1; int on = 1;
#endif #endif
int result = 0;
#if defined (WIN32) && !defined(__CYGWIN__) #if defined (WIN32) && !defined(__CYGWIN__)
result = setsockopt( _so, SOL_SOCKET, SO_REUSEADDR, (const char *) &on, sizeof(int)); setsockopt( _so, SOL_SOCKET, SO_REUSEADDR, (const char *) &on, sizeof(int));
#else #else
result = setsockopt( _so, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on)); setsockopt( _so, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on));
#endif #endif
if (result) return false;
saddr.sin_family = AF_INET; saddr.sin_family = AF_INET;
saddr.sin_port = htons( _port ); saddr.sin_port = htons( _port );
if( _address == 0 ) if( _address == 0 )
{ {
#if defined (WIN32) && !defined(__CYGWIN__) #if defined (WIN32) && !defined(__CYGWIN__)
result = setsockopt( _so, SOL_SOCKET, SO_BROADCAST, (const char *) &on, sizeof(int)); setsockopt( _so, SOL_SOCKET, SO_BROADCAST, (const char *) &on, sizeof(int));
#else #else
result = setsockopt( _so, SOL_SOCKET, SO_BROADCAST, &on, sizeof(on)); setsockopt( _so, SOL_SOCKET, SO_BROADCAST, &on, sizeof(on));
#endif #endif
if (result) return false;
#if !defined (WIN32) || defined(__CYGWIN__) #if !defined (WIN32) || defined(__CYGWIN__)
struct ifreq ifr; struct ifreq ifr;
@@ -541,19 +512,14 @@ void Broadcaster::sync( void )
return; return;
} }
int result = 0;
#if defined (WIN32) && !defined(__CYGWIN__) #if defined (WIN32) && !defined(__CYGWIN__)
unsigned int size = sizeof( SOCKADDR_IN ); unsigned int size = sizeof( SOCKADDR_IN );
result = sendto( _so, (const char *)_buffer, _buffer_size, 0, (struct sockaddr *)&saddr, size ); sendto( _so, (const char *)_buffer, _buffer_size, 0, (struct sockaddr *)&saddr, size );
// int err = WSAGetLastError (); // int err = WSAGetLastError ();
// int *dum = (int*) _buffer; // int *dum = (int*) _buffer;
#else #else
unsigned int size = sizeof( struct sockaddr_in ); unsigned int size = sizeof( struct sockaddr_in );
result = sendto( _so, (const void *)_buffer, _buffer_size, 0, (struct sockaddr *)&saddr, size ); sendto( _so, (const void *)_buffer, _buffer_size, 0, (struct sockaddr *)&saddr, size );
#endif #endif
if (result)
{
OSG_NOTICE<<"Warning: sentTo(...) failed : errno="<<errno<<std::endl;
}
} }

View File

@@ -43,7 +43,7 @@ class Receiver
// Define what port to listen and bind to // Define what port to listen and bind to
void setPort( const short port ); void setPort( const short port );
// Sync does a blocking wait to receive next message // Sync does a blocking wait to recieve next message
void sync( void ); void sync( void );
private : private :
@@ -141,7 +141,7 @@ class CameraPacket {
void writeEventQueue(osgViewer::Viewer& viewer); void writeEventQueue(osgViewer::Viewer& viewer);
void setMasterKilled(const bool flag) { _masterKilled = flag; } void setMasterKilled(const bool flag) { _masterKilled = flag; }
bool getMasterKilled() const { return _masterKilled; } const bool getMasterKilled() const { return _masterKilled; }
unsigned int _byte_order; unsigned int _byte_order;
bool _masterKilled; bool _masterKilled;

View File

@@ -215,24 +215,24 @@ osg::ref_ptr<osg::Node> p3d::readShowFiles(osg::ArgumentParser& arguments,const
std::string filename; std::string filename;
while (arguments.read("--image",filename)) while (arguments.read("--image",filename))
{ {
osg::ref_ptr<osg::Image> image = readRefImageFile(filename.c_str(), local_options.get()); osg::ref_ptr<osg::Image> image = readImageFile(filename.c_str(), local_options.get());
if (image.valid()) nodeList.push_back(osg::createGeodeForImage(image)); if (image.valid()) nodeList.push_back(osg::createGeodeForImage(image.get()));
} }
while (arguments.read("--movie",filename)) while (arguments.read("--movie",filename))
{ {
osg::ref_ptr<osg::Image> image = readRefImageFile(filename.c_str(), local_options.get()); osg::ref_ptr<osg::Image> image = readImageFile(filename.c_str(), local_options.get());
osg::ImageStream* imageStream = dynamic_cast<osg::ImageStream*>(image.get()); osg::ref_ptr<osg::ImageStream> imageStream = dynamic_cast<osg::ImageStream*>(image.get());
if (imageStream) if (image.valid())
{ {
imageStream->play(); imageStream->play();
nodeList.push_back(osg::createGeodeForImage(imageStream)); nodeList.push_back(osg::createGeodeForImage(imageStream.get()));
} }
} }
while (arguments.read("--dem",filename)) while (arguments.read("--dem",filename))
{ {
osg::ref_ptr<osg::HeightField> hf = readRefHeightFieldFile(filename.c_str(), local_options.get()); osg::HeightField* hf = readHeightFieldFile(filename.c_str(), local_options.get());
if (hf) if (hf)
{ {
osg::Geode* geode = new osg::Geode; osg::Geode* geode = new osg::Geode;
@@ -247,7 +247,7 @@ osg::ref_ptr<osg::Node> p3d::readShowFiles(osg::ArgumentParser& arguments,const
if (!arguments.isOption(pos)) if (!arguments.isOption(pos))
{ {
// not an option so assume string is a filename. // not an option so assume string is a filename.
osg::ref_ptr<osg::Node> node = osgDB::readRefNodeFile( arguments[pos], local_options.get()); osg::Node *node = osgDB::readNodeFile( arguments[pos], local_options.get());
if(node) if(node)
{ {
@@ -256,7 +256,7 @@ osg::ref_ptr<osg::Node> p3d::readShowFiles(osg::ArgumentParser& arguments,const
nodeList.push_back(node); nodeList.push_back(node);
// make sure that this presentation isn't cached // make sure that this presentation isn't cached
osgDB::Registry::instance()->removeFromObjectCache( arguments[pos], local_options.get()); osgDB::Registry::instance()->removeFromObjectCache( arguments[pos] );
} }
} }
} }

View File

@@ -86,7 +86,7 @@ bool SpellChecker::isCorrect(const std::string& word) const
return true; return true;
} }
SpellChecker::WordList SpellChecker::suggest(const std::string& /*word*/) const SpellChecker::WordList SpellChecker::suggest(const std::string& word) const
{ {
return WordList(); return WordList();
} }

View File

@@ -137,7 +137,7 @@ class ForwardToDeviceEventHandler : public osgGA::GUIEventHandler {
public: public:
ForwardToDeviceEventHandler(osgGA::Device* device, bool format_mouse_events) : osgGA::GUIEventHandler(), _device(device), _forwardMouseEvents(format_mouse_events) {} ForwardToDeviceEventHandler(osgGA::Device* device, bool format_mouse_events) : osgGA::GUIEventHandler(), _device(device), _forwardMouseEvents(format_mouse_events) {}
virtual bool handle (const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& /*aa*/, osg::Object *, osg::NodeVisitor *) virtual bool handle (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &aa, osg::Object *, osg::NodeVisitor *)
{ {
switch (ea.getEventType()) switch (ea.getEventType())
{ {
@@ -180,7 +180,7 @@ class DumpEventHandler : public osgGA::GUIEventHandler {
public: public:
DumpEventHandler() : osgGA::GUIEventHandler() {} DumpEventHandler() : osgGA::GUIEventHandler() {}
virtual bool handle (const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& /*aa*/, osg::Object *, osg::NodeVisitor *) virtual bool handle (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &aa, osg::Object *, osg::NodeVisitor *)
{ {
switch (ea.getEventType()) switch (ea.getEventType())
{ {
@@ -266,7 +266,7 @@ void processLoadedModel(osg::ref_ptr<osg::Node>& loadedModel, int optimizer_opti
void addDeviceTo(osgViewer::Viewer& viewer, const std::string& device_name, bool forward_mouse_events) void addDeviceTo(osgViewer::Viewer& viewer, const std::string& device_name, bool forward_mouse_events)
{ {
osg::ref_ptr<osgGA::Device> dev = osgDB::readRefFile<osgGA::Device>(device_name); osg::ref_ptr<osgGA::Device> dev = osgDB::readFile<osgGA::Device>(device_name);
if (dev.valid()) if (dev.valid())
{ {
OSG_INFO << "Adding Device : " << device_name << std::endl; OSG_INFO << "Adding Device : " << device_name << std::endl;
@@ -317,7 +317,7 @@ int main( int argc, char **argv )
if (arguments.read("-devices") || arguments.read("--devices")) if (arguments.read("-devices") || arguments.read("--devices"))
{ {
// Force load QuickTime plugin, probe video capability, exit // Force load QuickTime plugin, probe video capability, exit
osgDB::readRefImageFile("devices.live"); osgDB::readImageFile("devices.live");
return 1; return 1;
} }
@@ -336,10 +336,14 @@ int main( int argc, char **argv )
std::string url, username, password; std::string url, username, password;
while(arguments.read("--login",url, username, password)) while(arguments.read("--login",url, username, password))
{ {
osgDB::Registry::instance()->getOrCreateAuthenticationMap()->addAuthenticationDetails( if (!osgDB::Registry::instance()->getAuthenticationMap())
url, {
new osgDB::AuthenticationDetails(username, password) osgDB::Registry::instance()->setAuthenticationMap(new osgDB::AuthenticationMap);
); osgDB::Registry::instance()->getAuthenticationMap()->addAuthenticationDetails(
url,
new osgDB::AuthenticationDetails(username, password)
);
}
} }
@@ -447,7 +451,7 @@ int main( int argc, char **argv )
osg::ref_ptr<osgDB::Options> device_options = new osgDB::Options("documentRegisteredHandlers"); osg::ref_ptr<osgDB::Options> device_options = new osgDB::Options("documentRegisteredHandlers");
osg::ref_ptr<osgGA::Device> rest_http_device = osgDB::readRefFile<osgGA::Device>(server_address+":"+server_port+"/"+document_root+".resthttp", device_options.get()); osg::ref_ptr<osgGA::Device> rest_http_device = osgDB::readFile<osgGA::Device>(server_address+":"+server_port+"/"+document_root+".resthttp", device_options.get());
if (rest_http_device.valid()) if (rest_http_device.valid())
{ {
viewer.addDevice(rest_http_device.get()); viewer.addDevice(rest_http_device.get());
@@ -843,11 +847,12 @@ int main( int argc, char **argv )
} }
} }
osg::Timer_t startOfFrameTick = osg::Timer::instance()->tick();
double targetFrameTime = 1.0/targetFrameRate; double targetFrameTime = 1.0/targetFrameRate;
if (exportName.empty()) if (exportName.empty())
{ {
// objects for managing the broadcasting and receiving of camera packets. // objects for managing the broadcasting and recieving of camera packets.
CameraPacket cp; CameraPacket cp;
Broadcaster bc; Broadcaster bc;
Receiver rc; Receiver rc;
@@ -859,117 +864,116 @@ int main( int argc, char **argv )
while( !viewer.done() && !masterKilled) while( !viewer.done() && !masterKilled)
{ {
osg::Timer_t startFrameTick = osg::Timer::instance()->tick(); // wait for all cull and draw threads to complete.
viewer.advance();
if (viewer.getRunFrameScheme()!=osgViewer::ViewerBase::ON_DEMAND || seh->checkNeedToDoFrame()) osg::Timer_t currentTick = osg::Timer::instance()->tick();
double deltaTime = osg::Timer::instance()->delta_s(startOfFrameTick, currentTick);
if (deltaTime<targetFrameTime)
{ {
// do the normal frame. OpenThreads::Thread::microSleep(static_cast<unsigned int>((targetFrameTime-deltaTime)*1000000.0));
// wait for all cull and draw threads to complete.
viewer.advance();
#if 0
if (kmcb)
{
double time = kmcb->getTime();
viewer.getFrameStamp()->setReferenceTime(time);
}
#endif
#ifdef USE_SDL
sdlIntegration.update(viewer);
#endif
if (P3DApplicationType==MASTER)
{
// take camera zero as the guide.
osg::Matrix modelview(viewer.getCamera()->getViewMatrix());
cp.setPacket(modelview,viewer.getFrameStamp());
// cp.readEventQueue(viewer);
scratchPad.reset();
scratchPad.write(cp);
scratchPad.reset();
scratchPad.read(cp);
bc.setBuffer(scratchPad.startPtr(), scratchPad.numBytes());
std::cout << "bc.sync()"<<scratchPad.numBytes()<<std::endl;
bc.sync();
}
else if (P3DApplicationType==SLAVE)
{
rc.setBuffer(scratchPad.startPtr(), scratchPad.numBytes());
rc.sync();
scratchPad.reset();
scratchPad.read(cp);
// cp.writeEventQueue(viewer);
if (cp.getMasterKilled())
{
std::cout << "Received master killed."<<std::endl;
// break out of while (!done) loop since we've now want to shut down.
masterKilled = true;
}
}
// update the scene by traversing it with the update visitor which will
// call all node update callbacks and animations.
viewer.eventTraversal();
if (seh->getRequestReload())
{
OSG_INFO<<"Reload requested"<<std::endl;
seh->setRequestReload(false);
int previous_ActiveSlide = seh->getActiveSlide();
int previous_ActiveLayer = seh->getActiveLayer();
// reset time so any event key generate
loadedModel = p3d::readShowFiles(arguments,cacheAllOption.get());
processLoadedModel(loadedModel, optimizer_options, cursorFileName);
if (!loadedModel)
{
return 0;
}
viewer.setSceneData(loadedModel.get());
seh->set(loadedModel.get());
seh->selectSlide(previous_ActiveSlide, previous_ActiveLayer);
continue;
}
// update the scene by traversing it with the update visitor which will
// call all node update callbacks and animations.
viewer.updateTraversal();
if (P3DApplicationType==SLAVE)
{
osg::Matrix modelview;
cp.getModelView(modelview,camera_offset);
viewer.getCamera()->setViewMatrix(modelview);
}
// fire off the cull and draw traversals of the scene.
if(!masterKilled)
viewer.renderingTraversals();
} }
// work out if we need to force a sleep to hold back the frame rate startOfFrameTick = osg::Timer::instance()->tick();
osg::Timer_t endFrameTick = osg::Timer::instance()->tick();
double frameTime = osg::Timer::instance()->delta_s(startFrameTick, endFrameTick); #if 0
if (frameTime < targetFrameTime) OpenThreads::Thread::microSleep(static_cast<unsigned int>(1000000.0*(targetFrameTime-frameTime))); if (kmcb)
{
double time = kmcb->getTime();
viewer.getFrameStamp()->setReferenceTime(time);
}
#endif
#ifdef USE_SDL
sdlIntegration.update(viewer);
#endif
if (P3DApplicationType==MASTER)
{
// take camera zero as the guide.
osg::Matrix modelview(viewer.getCamera()->getViewMatrix());
cp.setPacket(modelview,viewer.getFrameStamp());
// cp.readEventQueue(viewer);
scratchPad.reset();
scratchPad.write(cp);
scratchPad.reset();
scratchPad.read(cp);
bc.setBuffer(scratchPad.startPtr(), scratchPad.numBytes());
std::cout << "bc.sync()"<<scratchPad.numBytes()<<std::endl;
bc.sync();
}
else if (P3DApplicationType==SLAVE)
{
rc.setBuffer(scratchPad.startPtr(), scratchPad.numBytes());
rc.sync();
scratchPad.reset();
scratchPad.read(cp);
// cp.writeEventQueue(viewer);
if (cp.getMasterKilled())
{
std::cout << "Received master killed."<<std::endl;
// break out of while (!done) loop since we've now want to shut down.
masterKilled = true;
}
}
// update the scene by traversing it with the update visitor which will
// call all node update callbacks and animations.
viewer.eventTraversal();
if (seh->getRequestReload())
{
OSG_INFO<<"Reload requested"<<std::endl;
seh->setRequestReload(false);
int previous_ActiveSlide = seh->getActiveSlide();
int previous_ActiveLayer = seh->getActiveLayer();
// reset time so any event key generate
loadedModel = p3d::readShowFiles(arguments,cacheAllOption.get());
processLoadedModel(loadedModel, optimizer_options, cursorFileName);
if (!loadedModel)
{
return 0;
}
viewer.setSceneData(loadedModel.get());
seh->set(loadedModel.get());
seh->selectSlide(previous_ActiveSlide, previous_ActiveLayer);
continue;
}
// update the scene by traversing it with the update visitor which will
// call all node update callbacks and animations.
viewer.updateTraversal();
if (P3DApplicationType==SLAVE)
{
osg::Matrix modelview;
cp.getModelView(modelview,camera_offset);
viewer.getCamera()->setViewMatrix(modelview);
}
// fire off the cull and draw traversals of the scene.
if(!masterKilled)
viewer.renderingTraversals();
} }
} }
else else

View File

@@ -1 +0,0 @@
ldconfig

View File

@@ -39,7 +39,6 @@ OPTIMIZE_OUTPUT_FOR_C = NO
OPTIMIZE_OUTPUT_JAVA = NO OPTIMIZE_OUTPUT_JAVA = NO
OPTIMIZE_FOR_FORTRAN = NO OPTIMIZE_FOR_FORTRAN = NO
OPTIMIZE_OUTPUT_VHDL = NO OPTIMIZE_OUTPUT_VHDL = NO
EXTENSION_MAPPING = no_extension=C++
BUILTIN_STL_SUPPORT = NO BUILTIN_STL_SUPPORT = NO
CPP_CLI_SUPPORT = NO CPP_CLI_SUPPORT = NO
SIP_SUPPORT = NO SIP_SUPPORT = NO

View File

@@ -39,7 +39,6 @@ OPTIMIZE_OUTPUT_FOR_C = NO
OPTIMIZE_OUTPUT_JAVA = NO OPTIMIZE_OUTPUT_JAVA = NO
OPTIMIZE_FOR_FORTRAN = NO OPTIMIZE_FOR_FORTRAN = NO
OPTIMIZE_OUTPUT_VHDL = NO OPTIMIZE_OUTPUT_VHDL = NO
EXTENSION_MAPPING = no_extension=C++
BUILTIN_STL_SUPPORT = NO BUILTIN_STL_SUPPORT = NO
CPP_CLI_SUPPORT = NO CPP_CLI_SUPPORT = NO
SIP_SUPPORT = NO SIP_SUPPORT = NO

View File

@@ -169,25 +169,6 @@ OPTIMIZE_OUTPUT_FOR_C = NO
OPTIMIZE_OUTPUT_JAVA = NO OPTIMIZE_OUTPUT_JAVA = NO
# Doxygen selects the parser to use depending on the extension of the files it
# parses. With this tag you can assign which parser to use for a given
# extension. Doxygen has a built-in mapping, but you can override or extend it
# using this tag. The format is ext=language, where ext is a file extension, and
# language is one of the parsers supported by doxygen: IDL, Java, Javascript,
# C#, C, C++, D, PHP, Objective-C, Python, Fortran (fixed format Fortran:
# FortranFixed, free formatted Fortran: FortranFree, unknown formatted Fortran:
# Fortran. In the later case the parser tries to guess whether the code is fixed
# or free formatted code, this is the default for Fortran type files), VHDL. For
# instance to make doxygen treat .inc files as Fortran files (default is PHP),
# and .f files as C (default is Fortran), use: inc=Fortran f=C.
#
# Note: For files without extension you can use no_extension as a placeholder.
#
# Note that for custom extensions you also need to set FILE_PATTERNS otherwise
# the files are not read by doxygen.
EXTENSION_MAPPING = no_extension=C++
# Set the SUBGROUPING tag to YES (the default) to allow class member groups of # Set the SUBGROUPING tag to YES (the default) to allow class member groups of
# the same type (for instance a group of public functions) to be put as a # the same type (for instance a group of public functions) to be put as a
# subgroup of that type (e.g. under the Public Functions section). Set it to # subgroup of that type (e.g. under the Public Functions section). Set it to

View File

@@ -29,7 +29,6 @@ OPTIMIZE_OUTPUT_FOR_C = NO
OPTIMIZE_OUTPUT_JAVA = NO OPTIMIZE_OUTPUT_JAVA = NO
OPTIMIZE_FOR_FORTRAN = NO OPTIMIZE_FOR_FORTRAN = NO
OPTIMIZE_OUTPUT_VHDL = NO OPTIMIZE_OUTPUT_VHDL = NO
EXTENSION_MAPPING = no_extension=C++
BUILTIN_STL_SUPPORT = NO BUILTIN_STL_SUPPORT = NO
CPP_CLI_SUPPORT = NO CPP_CLI_SUPPORT = NO
SIP_SUPPORT = NO SIP_SUPPORT = NO

View File

@@ -11,12 +11,12 @@ CREATE_SUBDIRS = NO
OUTPUT_LANGUAGE = English OUTPUT_LANGUAGE = English
BRIEF_MEMBER_DESC = YES BRIEF_MEMBER_DESC = YES
REPEAT_BRIEF = YES REPEAT_BRIEF = YES
ABBREVIATE_BRIEF = ABBREVIATE_BRIEF =
ALWAYS_DETAILED_SEC = NO ALWAYS_DETAILED_SEC = NO
INLINE_INHERITED_MEMB = NO INLINE_INHERITED_MEMB = NO
FULL_PATH_NAMES = YES FULL_PATH_NAMES = YES
STRIP_FROM_PATH = "${OpenSceneGraph_SOURCE_DIR}/include/" STRIP_FROM_PATH = "${OpenSceneGraph_SOURCE_DIR}/include/"
STRIP_FROM_INC_PATH = STRIP_FROM_INC_PATH =
SHORT_NAMES = YES SHORT_NAMES = YES
JAVADOC_AUTOBRIEF = YES JAVADOC_AUTOBRIEF = YES
QT_AUTOBRIEF = NO QT_AUTOBRIEF = NO
@@ -24,12 +24,11 @@ MULTILINE_CPP_IS_BRIEF = NO
INHERIT_DOCS = YES INHERIT_DOCS = YES
SEPARATE_MEMBER_PAGES = NO SEPARATE_MEMBER_PAGES = NO
TAB_SIZE = 8 TAB_SIZE = 8
ALIASES = ALIASES =
OPTIMIZE_OUTPUT_FOR_C = NO OPTIMIZE_OUTPUT_FOR_C = NO
OPTIMIZE_OUTPUT_JAVA = NO OPTIMIZE_OUTPUT_JAVA = NO
OPTIMIZE_FOR_FORTRAN = NO OPTIMIZE_FOR_FORTRAN = NO
OPTIMIZE_OUTPUT_VHDL = NO OPTIMIZE_OUTPUT_VHDL = NO
EXTENSION_MAPPING = no_extension=C++
BUILTIN_STL_SUPPORT = NO BUILTIN_STL_SUPPORT = NO
CPP_CLI_SUPPORT = NO CPP_CLI_SUPPORT = NO
SIP_SUPPORT = NO SIP_SUPPORT = NO
@@ -37,6 +36,7 @@ IDL_PROPERTY_SUPPORT = YES
DISTRIBUTE_GROUP_DOC = NO DISTRIBUTE_GROUP_DOC = NO
SUBGROUPING = YES SUBGROUPING = YES
TYPEDEF_HIDES_STRUCT = NO TYPEDEF_HIDES_STRUCT = NO
SYMBOL_CACHE_SIZE = 0
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
# Build related configuration options # Build related configuration options
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
@@ -63,13 +63,13 @@ GENERATE_TODOLIST = YES
GENERATE_TESTLIST = YES GENERATE_TESTLIST = YES
GENERATE_BUGLIST = YES GENERATE_BUGLIST = YES
GENERATE_DEPRECATEDLIST= YES GENERATE_DEPRECATEDLIST= YES
ENABLED_SECTIONS = ENABLED_SECTIONS =
MAX_INITIALIZER_LINES = 30 MAX_INITIALIZER_LINES = 30
SHOW_USED_FILES = YES SHOW_USED_FILES = YES
SHOW_FILES = YES SHOW_FILES = YES
SHOW_NAMESPACES = YES SHOW_NAMESPACES = YES
FILE_VERSION_FILTER = FILE_VERSION_FILTER =
LAYOUT_FILE = LAYOUT_FILE =
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
# configuration options related to warning and progress messages # configuration options related to warning and progress messages
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
@@ -79,27 +79,26 @@ WARN_IF_UNDOCUMENTED = YES
WARN_IF_DOC_ERROR = YES WARN_IF_DOC_ERROR = YES
WARN_NO_PARAMDOC = NO WARN_NO_PARAMDOC = NO
WARN_FORMAT = "$file:$line: $text" WARN_FORMAT = "$file:$line: $text"
WARN_LOGFILE = WARN_LOGFILE =
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
# configuration options related to the input files # configuration options related to the input files
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
INPUT = "${OpenSceneGraph_SOURCE_DIR}/include/osg" \ INPUT = "${OpenSceneGraph_SOURCE_DIR}/include/osg" \
"${OpenSceneGraph_SOURCE_DIR}/include/osgAnimation" \
"${OpenSceneGraph_SOURCE_DIR}/include/osgDB" \ "${OpenSceneGraph_SOURCE_DIR}/include/osgDB" \
"${OpenSceneGraph_SOURCE_DIR}/include/osgFX" \ "${OpenSceneGraph_SOURCE_DIR}/include/osgFX" \
"${OpenSceneGraph_SOURCE_DIR}/include/osgGA" \ "${OpenSceneGraph_SOURCE_DIR}/include/osgGA" \
"${OpenSceneGraph_SOURCE_DIR}/include/osgManipulator" \ "${OpenSceneGraph_SOURCE_DIR}/include/osgManipulator" \
"${OpenSceneGraph_SOURCE_DIR}/include/osgParticle" \ "${OpenSceneGraph_SOURCE_DIR}/include/osgParticle" \
"${OpenSceneGraph_SOURCE_DIR}/include/osgQt" \
"${OpenSceneGraph_SOURCE_DIR}/include/osgShadow" \ "${OpenSceneGraph_SOURCE_DIR}/include/osgShadow" \
"${OpenSceneGraph_SOURCE_DIR}/include/osgSim" \ "${OpenSceneGraph_SOURCE_DIR}/include/osgSim" \
"${OpenSceneGraph_SOURCE_DIR}/include/osgTerrain" \ "${OpenSceneGraph_SOURCE_DIR}/include/osgTerrain" \
"${OpenSceneGraph_SOURCE_DIR}/include/osgText" \ "${OpenSceneGraph_SOURCE_DIR}/include/osgText" \
"${OpenSceneGraph_SOURCE_DIR}/include/osgUI" \
"${OpenSceneGraph_SOURCE_DIR}/include/osgUtil" \ "${OpenSceneGraph_SOURCE_DIR}/include/osgUtil" \
"${OpenSceneGraph_SOURCE_DIR}/include/osgViewer" \ "${OpenSceneGraph_SOURCE_DIR}/include/osgViewer" \
"${OpenSceneGraph_SOURCE_DIR}/include/osgVolume" \ "${OpenSceneGraph_SOURCE_DIR}/include/osgVolume" \
"${OpenSceneGraph_SOURCE_DIR}/include/osgWidget" "${OpenSceneGraph_SOURCE_DIR}/include/osgWidget" \
"${OpenSceneGraph_SOURCE_DIR}/include/osgQt" \
"${OpenSceneGraph_SOURCE_DIR}/include/osgAnimation"
INPUT_ENCODING = UTF-8 INPUT_ENCODING = UTF-8
FILE_PATTERNS = *include* \ FILE_PATTERNS = *include* \
*.cpp *.cpp
@@ -107,13 +106,13 @@ RECURSIVE = YES
EXCLUDE = .svn EXCLUDE = .svn
EXCLUDE_SYMLINKS = NO EXCLUDE_SYMLINKS = NO
EXCLUDE_PATTERNS = */.svn/* EXCLUDE_PATTERNS = */.svn/*
EXCLUDE_SYMBOLS = EXCLUDE_SYMBOLS =
EXAMPLE_PATH = EXAMPLE_PATH =
EXAMPLE_PATTERNS = EXAMPLE_PATTERNS =
EXAMPLE_RECURSIVE = NO EXAMPLE_RECURSIVE = NO
IMAGE_PATH = IMAGE_PATH =
INPUT_FILTER = INPUT_FILTER =
FILTER_PATTERNS = FILTER_PATTERNS =
FILTER_SOURCE_FILES = NO FILTER_SOURCE_FILES = NO
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
# configuration options related to source browsing # configuration options related to source browsing
@@ -131,16 +130,16 @@ VERBATIM_HEADERS = YES
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
ALPHABETICAL_INDEX = YES ALPHABETICAL_INDEX = YES
COLS_IN_ALPHA_INDEX = 2 COLS_IN_ALPHA_INDEX = 2
IGNORE_PREFIX = IGNORE_PREFIX =
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
# configuration options related to the HTML output # configuration options related to the HTML output
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
GENERATE_HTML = YES GENERATE_HTML = YES
HTML_OUTPUT = OpenSceneGraphReferenceDocs HTML_OUTPUT = OpenSceneGraphReferenceDocs
HTML_FILE_EXTENSION = .html HTML_FILE_EXTENSION = .html
HTML_HEADER = HTML_HEADER =
HTML_FOOTER = "${OpenSceneGraph_SOURCE_DIR}/doc/Doxyfiles/custom_Footer.html" HTML_FOOTER = "${OpenSceneGraph_SOURCE_DIR}/doc/Doxyfiles/custom_Footer.html"
HTML_STYLESHEET = HTML_STYLESHEET =
HTML_DYNAMIC_SECTIONS = NO HTML_DYNAMIC_SECTIONS = NO
GENERATE_DOCSET = NO GENERATE_DOCSET = NO
DOCSET_FEEDNAME = "Doxygen generated docs" DOCSET_FEEDNAME = "Doxygen generated docs"
@@ -149,14 +148,14 @@ GENERATE_HTMLHELP = ${GENERATE_HTMLHELP}
CHM_FILE = "../${CMAKE_PROJECT_NAME}ReferenceDocs-${OPENSCENEGRAPH_VERSION}.chm" CHM_FILE = "../${CMAKE_PROJECT_NAME}ReferenceDocs-${OPENSCENEGRAPH_VERSION}.chm"
HHC_LOCATION = "${HTML_HELP_COMPILER}" HHC_LOCATION = "${HTML_HELP_COMPILER}"
GENERATE_CHI = NO GENERATE_CHI = NO
CHM_INDEX_ENCODING = CHM_INDEX_ENCODING =
BINARY_TOC = NO BINARY_TOC = NO
TOC_EXPAND = NO TOC_EXPAND = NO
GENERATE_QHP = NO GENERATE_QHP = NO
QCH_FILE = QCH_FILE =
QHP_NAMESPACE = org.doxygen.Project QHP_NAMESPACE = org.doxygen.Project
QHP_VIRTUAL_FOLDER = doc QHP_VIRTUAL_FOLDER = doc
QHG_LOCATION = QHG_LOCATION =
DISABLE_INDEX = NO DISABLE_INDEX = NO
ENUM_VALUES_PER_LINE = 4 ENUM_VALUES_PER_LINE = 4
GENERATE_TREEVIEW = NO GENERATE_TREEVIEW = NO
@@ -171,8 +170,8 @@ LATEX_CMD_NAME = latex
MAKEINDEX_CMD_NAME = makeindex MAKEINDEX_CMD_NAME = makeindex
COMPACT_LATEX = NO COMPACT_LATEX = NO
PAPER_TYPE = a4wide PAPER_TYPE = a4wide
EXTRA_PACKAGES = EXTRA_PACKAGES =
LATEX_HEADER = LATEX_HEADER =
PDF_HYPERLINKS = NO PDF_HYPERLINKS = NO
USE_PDFLATEX = NO USE_PDFLATEX = NO
LATEX_BATCHMODE = NO LATEX_BATCHMODE = NO
@@ -184,8 +183,8 @@ GENERATE_RTF = NO
RTF_OUTPUT = rtf RTF_OUTPUT = rtf
COMPACT_RTF = NO COMPACT_RTF = NO
RTF_HYPERLINKS = NO RTF_HYPERLINKS = NO
RTF_STYLESHEET_FILE = RTF_STYLESHEET_FILE =
RTF_EXTENSIONS_FILE = RTF_EXTENSIONS_FILE =
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
# configuration options related to the man page output # configuration options related to the man page output
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
@@ -198,6 +197,8 @@ MAN_LINKS = NO
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
GENERATE_XML = NO GENERATE_XML = NO
XML_OUTPUT = xml XML_OUTPUT = xml
XML_SCHEMA =
XML_DTD =
XML_PROGRAMLISTING = YES XML_PROGRAMLISTING = YES
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
# configuration options for the AutoGen Definitions output # configuration options for the AutoGen Definitions output
@@ -209,36 +210,37 @@ GENERATE_AUTOGEN_DEF = NO
GENERATE_PERLMOD = NO GENERATE_PERLMOD = NO
PERLMOD_LATEX = NO PERLMOD_LATEX = NO
PERLMOD_PRETTY = YES PERLMOD_PRETTY = YES
PERLMOD_MAKEVAR_PREFIX = PERLMOD_MAKEVAR_PREFIX =
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
# Configuration options related to the preprocessor # Configuration options related to the preprocessor
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
ENABLE_PREPROCESSING = YES ENABLE_PREPROCESSING = YES
MACRO_EXPANSION = NO MACRO_EXPANSION = NO
EXPAND_ONLY_PREDEF = NO EXPAND_ONLY_PREDEF = NO
SEARCH_INCLUDES = YES SEARCH_INCLUDES = YES
INCLUDE_PATH = INCLUDE_PATH =
INCLUDE_FILE_PATTERNS = INCLUDE_FILE_PATTERNS =
PREDEFINED = DOXYGEN_SHOULD_SKIP_THIS PREDEFINED = DOXYGEN_SHOULD_SKIP_THIS
EXPAND_AS_DEFINED = EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = YES SKIP_FUNCTION_MACROS = YES
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
# Configuration::additions related to external references # Configuration::additions related to external references
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
TAGFILES = TAGFILES =
GENERATE_TAGFILE = ${GENERATE_TAGFILE} GENERATE_TAGFILE = ${GENERATE_TAGFILE}
ALLEXTERNALS = NO ALLEXTERNALS = NO
EXTERNAL_GROUPS = YES EXTERNAL_GROUPS = YES
PERL_PATH = /usr/bin/perl PERL_PATH = /usr/bin/perl
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
# Configuration options related to the dot tool # Configuration options related to the dot tool
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
CLASS_DIAGRAMS = YES CLASS_DIAGRAMS = YES
MSCGEN_PATH = MSCGEN_PATH =
HIDE_UNDOC_RELATIONS = YES HIDE_UNDOC_RELATIONS = YES
HAVE_DOT = YES HAVE_DOT = YES
DOT_FONTNAME = FreeSans
DOT_FONTSIZE = 10 DOT_FONTSIZE = 10
DOT_FONTPATH = DOT_FONTPATH =
CLASS_GRAPH = YES CLASS_GRAPH = YES
COLLABORATION_GRAPH = NO COLLABORATION_GRAPH = NO
GROUP_GRAPHS = YES GROUP_GRAPHS = YES
@@ -252,7 +254,7 @@ GRAPHICAL_HIERARCHY = YES
DIRECTORY_GRAPH = YES DIRECTORY_GRAPH = YES
DOT_IMAGE_FORMAT = png DOT_IMAGE_FORMAT = png
DOT_PATH = "${DOXYGEN_DOT_PATH}" DOT_PATH = "${DOXYGEN_DOT_PATH}"
DOTFILE_DIRS = DOTFILE_DIRS =
DOT_GRAPH_MAX_NODES = 50 DOT_GRAPH_MAX_NODES = 50
MAX_DOT_GRAPH_DEPTH = 0 MAX_DOT_GRAPH_DEPTH = 0
DOT_TRANSPARENT = YES DOT_TRANSPARENT = YES
@@ -260,6 +262,6 @@ DOT_MULTI_TARGETS = NO
GENERATE_LEGEND = YES GENERATE_LEGEND = YES
DOT_CLEANUP = YES DOT_CLEANUP = YES
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
# Configuration::additions related to the search engine # Configuration::additions related to the search engine
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
SEARCHENGINE = ${SEARCHENGINE} SEARCHENGINE = ${SEARCHENGINE}

View File

@@ -11,12 +11,12 @@ CREATE_SUBDIRS = NO
OUTPUT_LANGUAGE = English OUTPUT_LANGUAGE = English
BRIEF_MEMBER_DESC = YES BRIEF_MEMBER_DESC = YES
REPEAT_BRIEF = YES REPEAT_BRIEF = YES
ABBREVIATE_BRIEF = ABBREVIATE_BRIEF =
ALWAYS_DETAILED_SEC = NO ALWAYS_DETAILED_SEC = NO
INLINE_INHERITED_MEMB = NO INLINE_INHERITED_MEMB = NO
FULL_PATH_NAMES = YES FULL_PATH_NAMES = YES
STRIP_FROM_PATH = "${OpenSceneGraph_SOURCE_DIR}/include/" STRIP_FROM_PATH = "${OpenSceneGraph_SOURCE_DIR}/include/"
STRIP_FROM_INC_PATH = STRIP_FROM_INC_PATH =
SHORT_NAMES = YES SHORT_NAMES = YES
JAVADOC_AUTOBRIEF = YES JAVADOC_AUTOBRIEF = YES
QT_AUTOBRIEF = NO QT_AUTOBRIEF = NO
@@ -24,12 +24,11 @@ MULTILINE_CPP_IS_BRIEF = NO
INHERIT_DOCS = YES INHERIT_DOCS = YES
SEPARATE_MEMBER_PAGES = NO SEPARATE_MEMBER_PAGES = NO
TAB_SIZE = 8 TAB_SIZE = 8
ALIASES = ALIASES =
OPTIMIZE_OUTPUT_FOR_C = NO OPTIMIZE_OUTPUT_FOR_C = NO
OPTIMIZE_OUTPUT_JAVA = NO OPTIMIZE_OUTPUT_JAVA = NO
OPTIMIZE_FOR_FORTRAN = NO OPTIMIZE_FOR_FORTRAN = NO
OPTIMIZE_OUTPUT_VHDL = NO OPTIMIZE_OUTPUT_VHDL = NO
EXTENSION_MAPPING = no_extension=C++
BUILTIN_STL_SUPPORT = NO BUILTIN_STL_SUPPORT = NO
CPP_CLI_SUPPORT = NO CPP_CLI_SUPPORT = NO
SIP_SUPPORT = NO SIP_SUPPORT = NO
@@ -37,6 +36,7 @@ IDL_PROPERTY_SUPPORT = YES
DISTRIBUTE_GROUP_DOC = NO DISTRIBUTE_GROUP_DOC = NO
SUBGROUPING = YES SUBGROUPING = YES
TYPEDEF_HIDES_STRUCT = NO TYPEDEF_HIDES_STRUCT = NO
SYMBOL_CACHE_SIZE = 0
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
# Build related configuration options # Build related configuration options
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
@@ -63,13 +63,13 @@ GENERATE_TODOLIST = YES
GENERATE_TESTLIST = YES GENERATE_TESTLIST = YES
GENERATE_BUGLIST = YES GENERATE_BUGLIST = YES
GENERATE_DEPRECATEDLIST= YES GENERATE_DEPRECATEDLIST= YES
ENABLED_SECTIONS = ENABLED_SECTIONS =
MAX_INITIALIZER_LINES = 30 MAX_INITIALIZER_LINES = 30
SHOW_USED_FILES = YES SHOW_USED_FILES = YES
SHOW_FILES = YES SHOW_FILES = YES
SHOW_NAMESPACES = YES SHOW_NAMESPACES = YES
FILE_VERSION_FILTER = FILE_VERSION_FILTER =
LAYOUT_FILE = LAYOUT_FILE =
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
# configuration options related to warning and progress messages # configuration options related to warning and progress messages
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
@@ -79,7 +79,7 @@ WARN_IF_UNDOCUMENTED = YES
WARN_IF_DOC_ERROR = YES WARN_IF_DOC_ERROR = YES
WARN_NO_PARAMDOC = NO WARN_NO_PARAMDOC = NO
WARN_FORMAT = "$file:$line: $text" WARN_FORMAT = "$file:$line: $text"
WARN_LOGFILE = WARN_LOGFILE =
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
# configuration options related to the input files # configuration options related to the input files
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
@@ -91,13 +91,13 @@ RECURSIVE = YES
EXCLUDE = .svn EXCLUDE = .svn
EXCLUDE_SYMLINKS = NO EXCLUDE_SYMLINKS = NO
EXCLUDE_PATTERNS = */.svn/* EXCLUDE_PATTERNS = */.svn/*
EXCLUDE_SYMBOLS = EXCLUDE_SYMBOLS =
EXAMPLE_PATH = EXAMPLE_PATH =
EXAMPLE_PATTERNS = EXAMPLE_PATTERNS =
EXAMPLE_RECURSIVE = NO EXAMPLE_RECURSIVE = NO
IMAGE_PATH = IMAGE_PATH =
INPUT_FILTER = INPUT_FILTER =
FILTER_PATTERNS = FILTER_PATTERNS =
FILTER_SOURCE_FILES = NO FILTER_SOURCE_FILES = NO
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
# configuration options related to source browsing # configuration options related to source browsing
@@ -115,16 +115,16 @@ VERBATIM_HEADERS = YES
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
ALPHABETICAL_INDEX = YES ALPHABETICAL_INDEX = YES
COLS_IN_ALPHA_INDEX = 2 COLS_IN_ALPHA_INDEX = 2
IGNORE_PREFIX = IGNORE_PREFIX =
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
# configuration options related to the HTML output # configuration options related to the HTML output
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
GENERATE_HTML = YES GENERATE_HTML = YES
HTML_OUTPUT = OpenThreadsReferenceDocs HTML_OUTPUT = OpenThreadsReferenceDocs
HTML_FILE_EXTENSION = .html HTML_FILE_EXTENSION = .html
HTML_HEADER = HTML_HEADER =
HTML_FOOTER = "${OpenSceneGraph_SOURCE_DIR}/doc/Doxyfiles/custom_Footer.html" HTML_FOOTER = "${OpenSceneGraph_SOURCE_DIR}/doc/Doxyfiles/custom_Footer.html"
HTML_STYLESHEET = HTML_STYLESHEET =
HTML_DYNAMIC_SECTIONS = NO HTML_DYNAMIC_SECTIONS = NO
GENERATE_DOCSET = NO GENERATE_DOCSET = NO
DOCSET_FEEDNAME = "Doxygen generated docs" DOCSET_FEEDNAME = "Doxygen generated docs"
@@ -133,14 +133,14 @@ GENERATE_HTMLHELP = ${GENERATE_HTMLHELP}
CHM_FILE = "../OpenThreadsReferenceDocs-${OPENSCENEGRAPH_VERSION}.chm" CHM_FILE = "../OpenThreadsReferenceDocs-${OPENSCENEGRAPH_VERSION}.chm"
HHC_LOCATION = "${HTML_HELP_COMPILER}" HHC_LOCATION = "${HTML_HELP_COMPILER}"
GENERATE_CHI = NO GENERATE_CHI = NO
CHM_INDEX_ENCODING = CHM_INDEX_ENCODING =
BINARY_TOC = NO BINARY_TOC = NO
TOC_EXPAND = NO TOC_EXPAND = NO
GENERATE_QHP = NO GENERATE_QHP = NO
QCH_FILE = QCH_FILE =
QHP_NAMESPACE = org.doxygen.Project QHP_NAMESPACE = org.doxygen.Project
QHP_VIRTUAL_FOLDER = doc QHP_VIRTUAL_FOLDER = doc
QHG_LOCATION = QHG_LOCATION =
DISABLE_INDEX = NO DISABLE_INDEX = NO
ENUM_VALUES_PER_LINE = 4 ENUM_VALUES_PER_LINE = 4
GENERATE_TREEVIEW = NO GENERATE_TREEVIEW = NO
@@ -155,8 +155,8 @@ LATEX_CMD_NAME = latex
MAKEINDEX_CMD_NAME = makeindex MAKEINDEX_CMD_NAME = makeindex
COMPACT_LATEX = NO COMPACT_LATEX = NO
PAPER_TYPE = a4wide PAPER_TYPE = a4wide
EXTRA_PACKAGES = EXTRA_PACKAGES =
LATEX_HEADER = LATEX_HEADER =
PDF_HYPERLINKS = NO PDF_HYPERLINKS = NO
USE_PDFLATEX = NO USE_PDFLATEX = NO
LATEX_BATCHMODE = NO LATEX_BATCHMODE = NO
@@ -168,8 +168,8 @@ GENERATE_RTF = NO
RTF_OUTPUT = rtf RTF_OUTPUT = rtf
COMPACT_RTF = NO COMPACT_RTF = NO
RTF_HYPERLINKS = NO RTF_HYPERLINKS = NO
RTF_STYLESHEET_FILE = RTF_STYLESHEET_FILE =
RTF_EXTENSIONS_FILE = RTF_EXTENSIONS_FILE =
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
# configuration options related to the man page output # configuration options related to the man page output
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
@@ -182,6 +182,8 @@ MAN_LINKS = NO
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
GENERATE_XML = NO GENERATE_XML = NO
XML_OUTPUT = xml XML_OUTPUT = xml
XML_SCHEMA =
XML_DTD =
XML_PROGRAMLISTING = YES XML_PROGRAMLISTING = YES
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
# configuration options for the AutoGen Definitions output # configuration options for the AutoGen Definitions output
@@ -193,36 +195,37 @@ GENERATE_AUTOGEN_DEF = NO
GENERATE_PERLMOD = NO GENERATE_PERLMOD = NO
PERLMOD_LATEX = NO PERLMOD_LATEX = NO
PERLMOD_PRETTY = YES PERLMOD_PRETTY = YES
PERLMOD_MAKEVAR_PREFIX = PERLMOD_MAKEVAR_PREFIX =
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
# Configuration options related to the preprocessor # Configuration options related to the preprocessor
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
ENABLE_PREPROCESSING = YES ENABLE_PREPROCESSING = YES
MACRO_EXPANSION = NO MACRO_EXPANSION = NO
EXPAND_ONLY_PREDEF = NO EXPAND_ONLY_PREDEF = NO
SEARCH_INCLUDES = YES SEARCH_INCLUDES = YES
INCLUDE_PATH = INCLUDE_PATH =
INCLUDE_FILE_PATTERNS = INCLUDE_FILE_PATTERNS =
PREDEFINED = DOXYGEN_SHOULD_SKIP_THIS PREDEFINED = DOXYGEN_SHOULD_SKIP_THIS
EXPAND_AS_DEFINED = EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = YES SKIP_FUNCTION_MACROS = YES
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
# Configuration::additions related to external references # Configuration::additions related to external references
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
TAGFILES = TAGFILES =
GENERATE_TAGFILE = ${GENERATE_TAGFILE} GENERATE_TAGFILE = ${GENERATE_TAGFILE}
ALLEXTERNALS = NO ALLEXTERNALS = NO
EXTERNAL_GROUPS = YES EXTERNAL_GROUPS = YES
PERL_PATH = /usr/bin/perl PERL_PATH = /usr/bin/perl
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
# Configuration options related to the dot tool # Configuration options related to the dot tool
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
CLASS_DIAGRAMS = YES CLASS_DIAGRAMS = YES
MSCGEN_PATH = MSCGEN_PATH =
HIDE_UNDOC_RELATIONS = YES HIDE_UNDOC_RELATIONS = YES
HAVE_DOT = YES HAVE_DOT = YES
DOT_FONTNAME = FreeSans
DOT_FONTSIZE = 10 DOT_FONTSIZE = 10
DOT_FONTPATH = DOT_FONTPATH =
CLASS_GRAPH = YES CLASS_GRAPH = YES
COLLABORATION_GRAPH = NO COLLABORATION_GRAPH = NO
GROUP_GRAPHS = YES GROUP_GRAPHS = YES
@@ -235,8 +238,8 @@ CALLER_GRAPH = NO
GRAPHICAL_HIERARCHY = YES GRAPHICAL_HIERARCHY = YES
DIRECTORY_GRAPH = YES DIRECTORY_GRAPH = YES
DOT_IMAGE_FORMAT = png DOT_IMAGE_FORMAT = png
DOT_PATH = DOT_PATH =
DOTFILE_DIRS = DOTFILE_DIRS =
DOT_GRAPH_MAX_NODES = 50 DOT_GRAPH_MAX_NODES = 50
MAX_DOT_GRAPH_DEPTH = 0 MAX_DOT_GRAPH_DEPTH = 0
DOT_TRANSPARENT = YES DOT_TRANSPARENT = YES
@@ -244,6 +247,6 @@ DOT_MULTI_TARGETS = NO
GENERATE_LEGEND = YES GENERATE_LEGEND = YES
DOT_CLEANUP = YES DOT_CLEANUP = YES
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
# Configuration::additions related to the search engine # Configuration::additions related to the search engine
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
SEARCHENGINE = ${SEARCHENGINE} SEARCHENGINE = ${SEARCHENGINE}

View File

@@ -20,7 +20,6 @@ ELSE(ANDROID)
IF(DYNAMIC_OPENSCENEGRAPH) IF(DYNAMIC_OPENSCENEGRAPH)
ADD_SUBDIRECTORY(osgsimpleMDI)
ADD_SUBDIRECTORY(osg2cpp) ADD_SUBDIRECTORY(osg2cpp)
ADD_SUBDIRECTORY(osganalysis) ADD_SUBDIRECTORY(osganalysis)
ADD_SUBDIRECTORY(osganimate) ADD_SUBDIRECTORY(osganimate)
@@ -37,7 +36,7 @@ IF(DYNAMIC_OPENSCENEGRAPH)
ADD_SUBDIRECTORY(osgcompositeviewer) ADD_SUBDIRECTORY(osgcompositeviewer)
ADD_SUBDIRECTORY(osgcopy) ADD_SUBDIRECTORY(osgcopy)
ADD_SUBDIRECTORY(osgcubemap) ADD_SUBDIRECTORY(osgcubemap)
ADD_SUBDIRECTORY(osgdeferred) ADD_SUBDIRECTORY(osgdelaunay)
ADD_SUBDIRECTORY(osgcluster) ADD_SUBDIRECTORY(osgcluster)
ADD_SUBDIRECTORY(osgdatabaserevisions) ADD_SUBDIRECTORY(osgdatabaserevisions)
ADD_SUBDIRECTORY(osgdepthpartition) ADD_SUBDIRECTORY(osgdepthpartition)
@@ -55,6 +54,7 @@ IF(DYNAMIC_OPENSCENEGRAPH)
ADD_SUBDIRECTORY(osghangglide) ADD_SUBDIRECTORY(osghangglide)
ADD_SUBDIRECTORY(osghud) ADD_SUBDIRECTORY(osghud)
ADD_SUBDIRECTORY(osgimagesequence) ADD_SUBDIRECTORY(osgimagesequence)
ADD_SUBDIRECTORY(osgimpostor)
ADD_SUBDIRECTORY(osgintersection) ADD_SUBDIRECTORY(osgintersection)
ADD_SUBDIRECTORY(osgkdtree) ADD_SUBDIRECTORY(osgkdtree)
ADD_SUBDIRECTORY(osgkeyboard) ADD_SUBDIRECTORY(osgkeyboard)
@@ -69,7 +69,6 @@ IF(DYNAMIC_OPENSCENEGRAPH)
ADD_SUBDIRECTORY(osggpx) ADD_SUBDIRECTORY(osggpx)
ADD_SUBDIRECTORY(osggraphicscost) ADD_SUBDIRECTORY(osggraphicscost)
ADD_SUBDIRECTORY(osgmanipulator) ADD_SUBDIRECTORY(osgmanipulator)
ADD_SUBDIRECTORY(osgimpostor)
ADD_SUBDIRECTORY(osgmovie) ADD_SUBDIRECTORY(osgmovie)
ADD_SUBDIRECTORY(osgmultiplemovies) ADD_SUBDIRECTORY(osgmultiplemovies)
ADD_SUBDIRECTORY(osgmultiplerendertargets) ADD_SUBDIRECTORY(osgmultiplerendertargets)
@@ -77,7 +76,6 @@ IF(DYNAMIC_OPENSCENEGRAPH)
ADD_SUBDIRECTORY(osgmultitexturecontrol) ADD_SUBDIRECTORY(osgmultitexturecontrol)
ADD_SUBDIRECTORY(osgmultitouch) ADD_SUBDIRECTORY(osgmultitouch)
ADD_SUBDIRECTORY(osgmultiviewpaging) ADD_SUBDIRECTORY(osgmultiviewpaging)
ADD_SUBDIRECTORY(osgobjectcache)
ADD_SUBDIRECTORY(osgoccluder) ADD_SUBDIRECTORY(osgoccluder)
ADD_SUBDIRECTORY(osgocclusionquery) ADD_SUBDIRECTORY(osgocclusionquery)
ADD_SUBDIRECTORY(osgoit) ADD_SUBDIRECTORY(osgoit)
@@ -99,15 +97,12 @@ IF(DYNAMIC_OPENSCENEGRAPH)
ADD_SUBDIRECTORY(osgreflect) ADD_SUBDIRECTORY(osgreflect)
ADD_SUBDIRECTORY(osgrobot) ADD_SUBDIRECTORY(osgrobot)
ADD_SUBDIRECTORY(osgSSBO) ADD_SUBDIRECTORY(osgSSBO)
ADD_SUBDIRECTORY(osgsampler)
ADD_SUBDIRECTORY(osgscalarbar) ADD_SUBDIRECTORY(osgscalarbar)
ADD_SUBDIRECTORY(osgscribe) ADD_SUBDIRECTORY(osgscribe)
ADD_SUBDIRECTORY(osgsequence) ADD_SUBDIRECTORY(osgsequence)
ADD_SUBDIRECTORY(osgshaders) ADD_SUBDIRECTORY(osgshaders)
ADD_SUBDIRECTORY(osgshaderpipeline)
ADD_SUBDIRECTORY(osgshadercomposition) ADD_SUBDIRECTORY(osgshadercomposition)
ADD_SUBDIRECTORY(osgshadergen) ADD_SUBDIRECTORY(osgshadergen)
ADD_SUBDIRECTORY(osgshadermultiviewport)
ADD_SUBDIRECTORY(osgshaderterrain) ADD_SUBDIRECTORY(osgshaderterrain)
# ADD_SUBDIRECTORY(osgshadercompositor) # ADD_SUBDIRECTORY(osgshadercompositor)
ADD_SUBDIRECTORY(osgshadow) ADD_SUBDIRECTORY(osgshadow)
@@ -168,9 +163,10 @@ IF(DYNAMIC_OPENSCENEGRAPH)
ADD_SUBDIRECTORY(osgwidgettable) ADD_SUBDIRECTORY(osgwidgettable)
ADD_SUBDIRECTORY(osgwidgetwindow) ADD_SUBDIRECTORY(osgwidgetwindow)
ADD_SUBDIRECTORY(osguserdata) ADD_SUBDIRECTORY(osguserdata)
# GL3/GL4 example # GL3/GL4 example
ADD_SUBDIRECTORY(osgsimplegl3) ADD_SUBDIRECTORY(osgsimplegl3)
ADD_SUBDIRECTORY(osgbindlesstext)
IF(OSG_CPP_EXCEPTIONS_AVAILABLE) IF(OSG_CPP_EXCEPTIONS_AVAILABLE)
ADD_SUBDIRECTORY(osgunittests) ADD_SUBDIRECTORY(osgunittests)
ADD_SUBDIRECTORY(osgmemorytest) ADD_SUBDIRECTORY(osgmemorytest)
@@ -193,6 +189,10 @@ IF(DYNAMIC_OPENSCENEGRAPH)
ADD_SUBDIRECTORY(osgpdf) ADD_SUBDIRECTORY(osgpdf)
IF (GLUT_FOUND)
ADD_SUBDIRECTORY(osgviewerGLUT)
ENDIF(GLUT_FOUND)
IF (SDL_FOUND) IF (SDL_FOUND)
ADD_SUBDIRECTORY(osgviewerSDL) ADD_SUBDIRECTORY(osgviewerSDL)
ENDIF(SDL_FOUND) ENDIF(SDL_FOUND)
@@ -211,6 +211,20 @@ IF(DYNAMIC_OPENSCENEGRAPH)
ENDIF() ENDIF()
ENDIF() ENDIF()
IF ( (QT4_FOUND OR Qt5Widgets_FOUND) AND NOT OSG_GLES1_AVAILABLE AND NOT OSG_GLES2_AVAILABLE AND NOT OSG_GL3_AVAILABLE)
IF ( QT4_FOUND OR Qt5Widgets_FOUND)
ADD_SUBDIRECTORY(osgviewerQt)
ADD_SUBDIRECTORY(osgqfont)
ENDIF()
IF ( (QT4_FOUND AND QT_QTWEBKIT_FOUND) OR Qt5WebKitWidgets_FOUND )
ADD_SUBDIRECTORY(osgQtWidgets)
ADD_SUBDIRECTORY(osgQtBrowser)
ENDIF()
ENDIF()
IF (FLTK_FOUND AND FLTK_GL_LIBRARY) IF (FLTK_FOUND AND FLTK_GL_LIBRARY)
ADD_SUBDIRECTORY(osgviewerFLTK) ADD_SUBDIRECTORY(osgviewerFLTK)
ENDIF() ENDIF()
@@ -254,3 +268,4 @@ ELSE(DYNAMIC_OPENSCENEGRAPH)
ENDIF(DYNAMIC_OPENSCENEGRAPH) ENDIF(DYNAMIC_OPENSCENEGRAPH)
ENDIF(ANDROID) ENDIF(ANDROID)

View File

@@ -85,7 +85,7 @@ int main( int argc, char **argv )
std::string filename; std::string filename;
if (arguments.read("--shader",filename)) if (arguments.read("--shader",filename))
{ {
osg::ref_ptr<osg::Shader> shader = osgDB::readRefShaderFile(filename); osg::ref_ptr<osg::Shader> shader = osgDB::readShaderFile(filename);
if (shader.valid()) if (shader.valid())
{ {
std::string name = osgDB::getStrippedName(filename); std::string name = osgDB::getStrippedName(filename);

View File

@@ -23,7 +23,7 @@ void OsgMainApp::loadModels(){
newModel = _vModelsToLoad[i]; newModel = _vModelsToLoad[i];
osg::notify(osg::ALWAYS)<<"Loading: "<<newModel.filename<<std::endl; osg::notify(osg::ALWAYS)<<"Loading: "<<newModel.filename<<std::endl;
osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFile(newModel.filename); osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFile(newModel.filename);
if (loadedModel == 0) { if (loadedModel == 0) {
osg::notify(osg::ALWAYS)<<"Model not loaded"<<std::endl; osg::notify(osg::ALWAYS)<<"Model not loaded"<<std::endl;
} else { } else {

View File

@@ -23,7 +23,7 @@ void OsgMainApp::loadModels(){
newModel = _vModelsToLoad[i]; newModel = _vModelsToLoad[i];
osg::notify(osg::ALWAYS)<<"Loading: "<<newModel.filename<<std::endl; osg::notify(osg::ALWAYS)<<"Loading: "<<newModel.filename<<std::endl;
osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFile(newModel.filename); osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFile(newModel.filename);
if (loadedModel == 0) { if (loadedModel == 0) {
osg::notify(osg::ALWAYS)<<"Model not loaded"<<std::endl; osg::notify(osg::ALWAYS)<<"Model not loaded"<<std::endl;
} else { } else {

View File

@@ -1,24 +0,0 @@
cmake_minimum_required(VERSION 2.6)
SET(PROJECT_NAME osgCMakeExample)
PROJECT(${PROJECT_NAME})
FIND_PACKAGE(OpenThreads)
FIND_PACKAGE(osg)
FIND_PACKAGE(osgDB)
FIND_PACKAGE(osgUtil)
FIND_PACKAGE(osgGA)
FIND_PACKAGE(osgViewer)
SET(SOURCES
main.cpp
)
INCLUDE_DIRECTORIES(${OPENTHREADS_INCLUDE_DIR} ${OSG_INCLUDE_DIR})
LINK_DIRECTORIES(${OSG_LIB_DIR})
ADD_EXECUTABLE(${PROJECT_NAME} ${SOURCES})
TARGET_LINK_LIBRARIES(${PROJECT_NAME} ${OSG_LIBRARIES} ${OSGVIEWER_LIBRARIES} ${OSGUTIL_LIBRARIES} ${OSGDB_LIBRARIES} ${OSGGA_LIBRARIES} ${OPENTHREADS_LIBRARIES})

View File

@@ -1,183 +0,0 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
*
* This application is open source and may be redistributed and/or modified
* freely and without restriction, both in commercial and non commercial applications,
* as long as this copyright notice is maintained.
*
* This application is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
#include <osgDB/ReadFile>
#include <osgUtil/Optimizer>
#include <osg/CoordinateSystemNode>
#include <osg/Switch>
#include <osg/Types>
#include <osgText/Text>
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/DriveManipulator>
#include <osgGA/KeySwitchMatrixManipulator>
#include <osgGA/StateSetManipulator>
#include <osgGA/AnimationPathManipulator>
#include <osgGA/TerrainManipulator>
#include <osgGA/SphericalManipulator>
#include <osgGA/Device>
#include <iostream>
int main(int argc, char** argv)
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the standard OpenSceneGraph example which loads and visualises 3d models.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("--image <filename>","Load an image and render it on a quad");
arguments.getApplicationUsage()->addCommandLineOption("--dem <filename>","Load an image/DEM and render it on a HeightField");
arguments.getApplicationUsage()->addCommandLineOption("--login <url> <username> <password>","Provide authentication information for http file access.");
arguments.getApplicationUsage()->addCommandLineOption("-p <filename>","Play specified camera path animation file, previously saved with 'z' key.");
arguments.getApplicationUsage()->addCommandLineOption("--speed <factor>","Speed factor for animation playing (1 == normal speed).");
arguments.getApplicationUsage()->addCommandLineOption("--device <device-name>","add named device to the viewer");
osgViewer::Viewer viewer(arguments);
unsigned int helpType = 0;
if ((helpType = arguments.readHelpType()))
{
arguments.getApplicationUsage()->write(std::cout, helpType);
return 1;
}
// report any errors if they have occurred when parsing the program arguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
if (arguments.argc()<=1)
{
arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
return 1;
}
std::string url, username, password;
while(arguments.read("--login",url, username, password))
{
if (!osgDB::Registry::instance()->getAuthenticationMap())
{
osgDB::Registry::instance()->setAuthenticationMap(new osgDB::AuthenticationMap);
osgDB::Registry::instance()->getAuthenticationMap()->addAuthenticationDetails(
url,
new osgDB::AuthenticationDetails(username, password)
);
}
}
std::string device;
while(arguments.read("--device", device))
{
osg::ref_ptr<osgGA::Device> dev = osgDB::readRefFile<osgGA::Device>(device);
if (dev.valid())
{
viewer.addDevice(dev);
}
}
// set up the camera manipulators.
{
osg::ref_ptr<osgGA::KeySwitchMatrixManipulator> keyswitchManipulator = new osgGA::KeySwitchMatrixManipulator;
keyswitchManipulator->addMatrixManipulator( '1', "Trackball", new osgGA::TrackballManipulator() );
keyswitchManipulator->addMatrixManipulator( '2', "Flight", new osgGA::FlightManipulator() );
keyswitchManipulator->addMatrixManipulator( '3', "Drive", new osgGA::DriveManipulator() );
keyswitchManipulator->addMatrixManipulator( '4', "Terrain", new osgGA::TerrainManipulator() );
keyswitchManipulator->addMatrixManipulator( '5', "Orbit", new osgGA::OrbitManipulator() );
keyswitchManipulator->addMatrixManipulator( '6', "FirstPerson", new osgGA::FirstPersonManipulator() );
keyswitchManipulator->addMatrixManipulator( '7', "Spherical", new osgGA::SphericalManipulator() );
std::string pathfile;
double animationSpeed = 1.0;
while(arguments.read("--speed",animationSpeed) ) {}
char keyForAnimationPath = '8';
while (arguments.read("-p",pathfile))
{
osgGA::AnimationPathManipulator* apm = new osgGA::AnimationPathManipulator(pathfile);
if (apm || !apm->valid())
{
apm->setTimeScale(animationSpeed);
unsigned int num = keyswitchManipulator->getNumMatrixManipulators();
keyswitchManipulator->addMatrixManipulator( keyForAnimationPath, "Path", apm );
keyswitchManipulator->selectMatrixManipulator(num);
++keyForAnimationPath;
}
}
viewer.setCameraManipulator( keyswitchManipulator.get() );
}
// add the state manipulator
viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) );
// add the thread model handler
viewer.addEventHandler(new osgViewer::ThreadingHandler);
// add the window size toggle handler
viewer.addEventHandler(new osgViewer::WindowSizeHandler);
// add the stats handler
viewer.addEventHandler(new osgViewer::StatsHandler);
// add the help handler
viewer.addEventHandler(new osgViewer::HelpHandler(arguments.getApplicationUsage()));
// add the record camera path handler
viewer.addEventHandler(new osgViewer::RecordCameraPathHandler);
// add the LOD Scale handler
viewer.addEventHandler(new osgViewer::LODScaleHandler);
// add the screen capture handler
viewer.addEventHandler(new osgViewer::ScreenCaptureHandler);
// load the data
osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFiles(arguments);
if (!loadedModel)
{
std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
return 1;
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occurred when parsing the program arguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
// optimize the scene graph, remove redundant nodes and state etc.
osgUtil::Optimizer optimizer;
optimizer.optimize(loadedModel);
viewer.setSceneData(loadedModel);
viewer.realize();
return viewer.run();
}

View File

@@ -0,0 +1,25 @@
SET(TARGET_SRC
osgQtBrowser.cpp
)
IF(CMAKE_COMPILER_IS_GNUCXX)
# Remove -pedantic flag as it barfs on Qt headers
STRING(REGEX REPLACE "-pedantic" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
ENDIF()
if ( QT4_FOUND )
SET(TARGET_EXTERNAL_LIBRARIES ${QT_QTCORE_LIBRARY} ${QT_QTGUI_LIBRARY} ${QT_QTOPENGL_LIBRARY} ${QT_QTWEBKIT_LIBRARY})
INCLUDE_DIRECTORIES(${QT_INCLUDE_DIR} ${QT_QTCORE_INCLUDE_DIR} ${QT_QTOPENGL_INCLUDE_DIR} ${QT_QTGUI_INCLUDE_DIR} ${QT_QTWEBKIT_INCLUDE_DIR} )
endif( QT4_FOUND )
SET(TARGET_ADDED_LIBRARIES osgWidget osgQt)
#### end var setup ###
SET ( EXAMPLE_NAME osgQtBrowser )
SETUP_EXAMPLE(${EXAMPLE_NAME})
IF ( Qt5Widgets_FOUND )
qt5_use_modules( example_${EXAMPLE_NAME} Widgets OpenGL WebKitWidgets )
ENDIF( Qt5Widgets_FOUND )

View File

@@ -0,0 +1,145 @@
/* OpenSceneGraph example, osgcompositeviewer.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <iostream>
#include <osg/Notify>
#include <osg/io_utils>
#include <osg/ArgumentParser>
#include <osgDB/WriteFile>
#include <osgGA/TrackballManipulator>
#include <osgGA/StateSetManipulator>
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <osgWidget/Browser>
#include <QtGlobal>
#if QT_VERSION >= 0x050000
# include <QtWebKitWidgets>
#else
# include <QtWebKit>
#endif
#include <QWebSettings>
#include <QGraphicsScene>
#include <QGraphicsView>
#include <QApplication>
#include <QPainter>
#include <QtEvents>
#include <osgQt/QGraphicsViewAdapter>
#include <osgQt/QWebViewImage>
// Thread that runs the viewer's frame loop as we can't run Qt in the background...
class ViewerFrameThread : public OpenThreads::Thread
{
public:
ViewerFrameThread(osgViewer::ViewerBase* viewerBase, bool doQApplicationExit):
_viewerBase(viewerBase),
_doQApplicationExit(doQApplicationExit) {}
~ViewerFrameThread()
{
if (isRunning())
{
cancel();
join();
}
}
int cancel()
{
_viewerBase->setDone(true);
return 0;
}
void run()
{
int result = _viewerBase->run();
if (_doQApplicationExit) QApplication::exit(result);
}
osg::ref_ptr<osgViewer::ViewerBase> _viewerBase;
bool _doQApplicationExit;
};
int main(int argc, char **argv)
{
// Qt requires that we construct the global QApplication before creating any widgets.
QApplication app(argc, argv);
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
bool useFrameLoopThread = false;
if (arguments.read("--no-frame-thread")) useFrameLoopThread = false;
if (arguments.read("--frame-thread")) useFrameLoopThread = true;
osg::ref_ptr<osgQt::QWebViewImage> image = new osgQt::QWebViewImage;
if (arguments.argc()>1) image->navigateTo((arguments[1]));
else image->navigateTo("http://www.youtube.com/");
osgWidget::GeometryHints hints(osg::Vec3(0.0f,0.0f,0.0f),
osg::Vec3(1.0f,0.0f,0.0f),
osg::Vec3(0.0f,0.0f,1.0f),
osg::Vec4(1.0f,1.0f,1.0f,1.0f),
osgWidget::GeometryHints::RESIZE_HEIGHT_TO_MAINTAINCE_ASPECT_RATIO);
osg::ref_ptr<osgWidget::Browser> browser = new osgWidget::Browser;
browser->assign(image.get(), hints);
// image->focusBrowser(true);
osg::ref_ptr<osgViewer::Viewer> viewer = new osgViewer::Viewer(arguments);
viewer->setSceneData(browser.get());
viewer->setCameraManipulator(new osgGA::TrackballManipulator());
viewer->addEventHandler(new osgViewer::StatsHandler);
viewer->addEventHandler(new osgViewer::WindowSizeHandler);
if (useFrameLoopThread)
{
// create a thread to run the viewer's frame loop
ViewerFrameThread viewerThread(viewer.get(), true);
viewerThread.startThread();
// now start the standard Qt event loop, then exists when the viewerThead sends the QApplication::exit() signal.
return QApplication::exec();
}
else
{
// run the frame loop, interleaving Qt and the main OSG frame loop
while(!viewer->done())
{
// process Qt events - this handles both events and paints the browser image
QCoreApplication::processEvents(QEventLoop::AllEvents, 100);
viewer->frame();
}
return 0;
}
}

View File

@@ -0,0 +1,23 @@
SET(TARGET_SRC
osgQtWidgets.cpp
)
IF(CMAKE_COMPILER_IS_GNUCXX)
# Remove -pedantic flag as it barfs on Qt headers
STRING(REGEX REPLACE "-pedantic" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
ENDIF()
if ( QT4_FOUND )
SET(TARGET_EXTERNAL_LIBRARIES ${QT_QTCORE_LIBRARY} ${QT_QTGUI_LIBRARY} ${QT_QTOPENGL_LIBRARY} ${QT_QTWEBKIT_LIBRARY})
INCLUDE_DIRECTORIES(${QT_INCLUDE_DIR} ${QT_QTCORE_INCLUDE_DIR} ${QT_QTOPENGL_INCLUDE_DIR} ${QT_QTGUI_INCLUDE_DIR} ${QT_QTWEBKIT_INCLUDE_DIR} )
endif( QT4_FOUND )
SET(TARGET_ADDED_LIBRARIES osgWidget osgQt)
#### end var setup ###
SET ( EXAMPLE_NAME osgQtWidgets )
SETUP_EXAMPLE(${EXAMPLE_NAME})
IF ( Qt5Widgets_FOUND )
qt5_use_modules( example_${EXAMPLE_NAME} OpenGL WebKitWidgets )
ENDIF( Qt5Widgets_FOUND )

File diff suppressed because one or more lines are too long

View File

@@ -10,7 +10,7 @@
#include <osg/StateAttributeCallback> #include <osg/StateAttributeCallback>
#include <osg/Texture2D> #include <osg/Texture2D>
#include <osg/Geometry> #include <osg/Geometry>
#include <osg/DispatchCompute> #include <osg/Geode>
#include <osgDB/ReadFile> #include <osgDB/ReadFile>
#include <osgGA/StateSetManipulator> #include <osgGA/StateSetManipulator>
#include <osgViewer/Viewer> #include <osgViewer/Viewer>
@@ -142,7 +142,7 @@ enum Channel
class ShaderStorageBufferCallback : public osg::StateAttributeCallback class ShaderStorageBufferCallback : public osg::StateAttributeCallback
{ {
public: public:
void operator() (osg::StateAttribute* /*attr*/, osg::NodeVisitor* /*nv*/) void operator() (osg::StateAttribute* attr, osg::NodeVisitor* nv)
{ {
//if you need to process the data in your app-code , better leaving it on GPU and processing there, uploading per frame will make it slow //if you need to process the data in your app-code , better leaving it on GPU and processing there, uploading per frame will make it slow
#if 0 #if 0
@@ -167,7 +167,6 @@ class ComputeNode : public osg::PositionAttitudeTransform
public: public:
osg::ref_ptr<osg::DispatchCompute> _DispatchCompute;
osg::ref_ptr<osg::Program> _computeProgram; osg::ref_ptr<osg::Program> _computeProgram;
osg::ref_ptr<osg::Shader> _computeShader; //compute and write position data in SSBO osg::ref_ptr<osg::Shader> _computeShader; //compute and write position data in SSBO
@@ -201,12 +200,15 @@ public:
ComputeNode() ComputeNode()
{ {
_computeShaderSourcePath = "shaders/osgssboComputeShader.cs"; const char* envOsgFilePath = getenv("OSG_FILE_PATH");
_vertexShaderSourcePath = "shaders/osgssboVertexShader.vs"; std::stringstream computeshaderpath; computeshaderpath << envOsgFilePath << "/shaders/osgssboComputeShader.cs";
_geometryShaderSourcePath = "shaders/osgssboGeometryShader.gs"; _computeShaderSourcePath = computeshaderpath.str();
_fragmentShaderSourcePath = "shaders/osgssboFragmentShader.fs"; std::stringstream vertexshaderpath; vertexshaderpath << envOsgFilePath << "/shaders/osgssboVertexShader.vs";
_DispatchCompute=new osg::DispatchCompute(); _vertexShaderSourcePath = vertexshaderpath.str();
addChild(_DispatchCompute); std::stringstream geometryshaderpath; geometryshaderpath << envOsgFilePath << "/shaders/osgssboGeometryShader.gs";
_geometryShaderSourcePath = geometryshaderpath.str();
std::stringstream fragmentshaderpath; fragmentshaderpath << envOsgFilePath << "/shaders/osgssboFragmentShader.fs";
_fragmentShaderSourcePath = fragmentshaderpath.str();
} }
}; };
@@ -241,7 +243,7 @@ public:
if (_computeNode->_computeShader.valid()) if (_computeNode->_computeShader.valid())
{ {
runningSource = _computeNode->_computeShader->getShaderSource(); runningSource = _computeNode->_computeShader->getShaderSource();
reloadedshader = osgDB::readRefShaderFile(osg::Shader::COMPUTE, _computeNode->_computeShaderSourcePath); reloadedshader = osg::Shader::readShaderFile(osg::Shader::COMPUTE, _computeNode->_computeShaderSourcePath);
reloadedstring = reloadedshader->getShaderSource(); reloadedstring = reloadedshader->getShaderSource();
if (!osgDB::equalCaseInsensitive(runningSource.c_str(), reloadedstring.c_str())) if (!osgDB::equalCaseInsensitive(runningSource.c_str(), reloadedstring.c_str()))
@@ -256,7 +258,7 @@ public:
{ {
runningSource = _computeNode->_vertexShader->getShaderSource(); runningSource = _computeNode->_vertexShader->getShaderSource();
reloadedshader = osgDB::readRefShaderFile(osg::Shader::VERTEX, _computeNode->_vertexShaderSourcePath); reloadedshader = osg::Shader::readShaderFile(osg::Shader::VERTEX, _computeNode->_vertexShaderSourcePath);
reloadedstring = reloadedshader->getShaderSource(); reloadedstring = reloadedshader->getShaderSource();
if (!osgDB::equalCaseInsensitive(runningSource.c_str(), reloadedstring.c_str())) if (!osgDB::equalCaseInsensitive(runningSource.c_str(), reloadedstring.c_str()))
@@ -272,7 +274,7 @@ public:
if (_computeNode->_geometryShader.valid()) if (_computeNode->_geometryShader.valid())
{ {
runningSource = _computeNode->_geometryShader->getShaderSource(); runningSource = _computeNode->_geometryShader->getShaderSource();
reloadedshader = osgDB::readRefShaderFile(osg::Shader::GEOMETRY, _computeNode->_geometryShaderSourcePath); reloadedshader = osg::Shader::readShaderFile(osg::Shader::GEOMETRY, _computeNode->_geometryShaderSourcePath);
reloadedstring = reloadedshader->getShaderSource(); reloadedstring = reloadedshader->getShaderSource();
if (!osgDB::equalCaseInsensitive(runningSource.c_str(), reloadedstring.c_str())) if (!osgDB::equalCaseInsensitive(runningSource.c_str(), reloadedstring.c_str()))
@@ -286,7 +288,7 @@ public:
if (_computeNode->_fragmentShader.valid()) if (_computeNode->_fragmentShader.valid())
{ {
runningSource = _computeNode->_fragmentShader->getShaderSource(); runningSource = _computeNode->_fragmentShader->getShaderSource();
reloadedshader = osgDB::readRefShaderFile(osg::Shader::FRAGMENT, _computeNode->_fragmentShaderSourcePath); reloadedshader = osg::Shader::readShaderFile(osg::Shader::FRAGMENT, _computeNode->_fragmentShaderSourcePath);
reloadedstring = reloadedshader->getShaderSource(); reloadedstring = reloadedshader->getShaderSource();
if (!osgDB::equalCaseInsensitive(runningSource.c_str(), reloadedstring.c_str())) if (!osgDB::equalCaseInsensitive(runningSource.c_str(), reloadedstring.c_str()))
@@ -309,7 +311,7 @@ public:
//set OSG_FILE_PATH for loading axes.osgt //set OSG_FILE_PATH for loading axes.osgt
void ComputeNode::addHelperGeometry() void ComputeNode::addHelperGeometry()
{ {
_helperNode = osgDB::readRefNodeFile("axes.osgt"); _helperNode = osgDB::readNodeFile("axes.osgt");
if (_helperNode.valid()) if (_helperNode.valid())
{ {
@@ -462,8 +464,8 @@ void ComputeNode::addDataMonitor(osg::Vec3 placement, osg::Vec3 relativePlacemen
ss->setMode(GL_LIGHTING, osg::StateAttribute::OFF); ss->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
//add a label //add a label
osg::ref_ptr<osgText::Text> text = new osgText::Text; osgText::Text* text = new osgText::Text;
osg::ref_ptr<osgText::Font> font = osgText::readRefFontFile("fonts/arial.ttf"); osgText::Font* font = osgText::readFontFile("fonts/arial.ttf");
text->setFont(font); text->setFont(font);
text->setColor(osg::Vec4(1, 1, 1, 1)); text->setColor(osg::Vec4(1, 1, 1, 1));
text->setCharacterSize(0.1*scale); text->setCharacterSize(0.1*scale);
@@ -471,6 +473,7 @@ void ComputeNode::addDataMonitor(osg::Vec3 placement, osg::Vec3 relativePlacemen
pat->setName(labelCaption); pat->setName(labelCaption);
text->setText(pat->getName()); text->setText(pat->getName());
text->setBackdropType(osgText::Text::OUTLINE); text->setBackdropType(osgText::Text::OUTLINE);
text->setBackdropImplementation(osgText::Text::POLYGON_OFFSET);
text->setBackdropOffset(0.05f); text->setBackdropOffset(0.05f);
text->setBackdropColor(osg::Vec4(0.0f, 0.0f, 0.0f, 1.0f)); text->setBackdropColor(osg::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
@@ -497,9 +500,9 @@ osg::Image* createSpotLightImage(const osg::Vec4& centerColour, const osg::Vec4&
{ {
float dx = (float(c) - mid)*div; float dx = (float(c) - mid)*div;
float dy = (float(r) - mid)*div; float dy = (float(r) - mid)*div;
float pr = powf(1.0f - sqrtf(dx*dx + dy*dy), power); float r = powf(1.0f - sqrtf(dx*dx + dy*dy), power);
if (pr < 0.0f) pr = 0.0f; if (r < 0.0f) r = 0.0f;
osg::Vec4 color = centerColour*pr + backgroudColour*(1.0f - pr); osg::Vec4 color = centerColour*r + backgroudColour*(1.0f - r);
*ptr++ = (unsigned char)((color[0])*255.0f); *ptr++ = (unsigned char)((color[0])*255.0f);
*ptr++ = (unsigned char)((color[1])*255.0f); *ptr++ = (unsigned char)((color[1])*255.0f);
*ptr++ = (unsigned char)((color[2])*255.0f); *ptr++ = (unsigned char)((color[2])*255.0f);
@@ -515,13 +518,13 @@ void ComputeNode::addComputationResultsRenderTree()
_computationResultsRenderProgram = new osg::Program; _computationResultsRenderProgram = new osg::Program;
_vertexShader = osgDB::readRefShaderFile(osg::Shader::VERTEX, _vertexShaderSourcePath); _vertexShader = osg::Shader::readShaderFile(osg::Shader::VERTEX, _vertexShaderSourcePath);
_computationResultsRenderProgram->addShader(_vertexShader.get()); _computationResultsRenderProgram->addShader(_vertexShader.get());
_geometryShader = osgDB::readRefShaderFile(osg::Shader::GEOMETRY, _geometryShaderSourcePath); _geometryShader = osg::Shader::readShaderFile(osg::Shader::GEOMETRY, _geometryShaderSourcePath);
_computationResultsRenderProgram->addShader(_geometryShader.get()); _computationResultsRenderProgram->addShader(_geometryShader.get());
_fragmentShader = osgDB::readRefShaderFile(osg::Shader::FRAGMENT, _fragmentShaderSourcePath); _fragmentShader = osg::Shader::readShaderFile(osg::Shader::FRAGMENT, _fragmentShaderSourcePath);
_computationResultsRenderProgram->addShader(_fragmentShader.get()); _computationResultsRenderProgram->addShader(_fragmentShader.get());
@@ -625,8 +628,8 @@ void ComputeNode::initComputingSetup()
{ {
_computeProgram = new osg::Program; _computeProgram = new osg::Program;
_DispatchCompute->setComputeGroups((NUM_ELEMENTS_X / WORK_GROUP_SIZE) <= 1 ? 1 : (NUM_ELEMENTS_X / WORK_GROUP_SIZE), (NUM_ELEMENTS_Y / WORK_GROUP_SIZE) <= 1 ? 1 : (NUM_ELEMENTS_Y / WORK_GROUP_SIZE), 1); _computeProgram->setComputeGroups((NUM_ELEMENTS_X / WORK_GROUP_SIZE) <= 1 ? 1 : (NUM_ELEMENTS_X / WORK_GROUP_SIZE), (NUM_ELEMENTS_Y / WORK_GROUP_SIZE) <= 1 ? 1 : (NUM_ELEMENTS_Y / WORK_GROUP_SIZE), 1);
_computeShader = osgDB::readRefShaderFile(osg::Shader::COMPUTE, _computeShaderSourcePath); _computeShader = osg::Shader::readShaderFile(osg::Shader::COMPUTE, _computeShaderSourcePath);
_computeProgram->addShader(_computeShader.get()); _computeProgram->addShader(_computeShader.get());
setDataVariance(osg::Object::DYNAMIC); setDataVariance(osg::Object::DYNAMIC);
@@ -770,7 +773,7 @@ void ComputeNode::initComputingSetup()
_dataArray->setBufferObject(_ssbo.get()); _dataArray->setBufferObject(_ssbo.get());
_ssbb = new osg::ShaderStorageBufferBinding(0, _dataArray.get(), 0, blockSize); _ssbb = new osg::ShaderStorageBufferBinding(0, _ssbo.get(), 0, blockSize);
statesetComputation->setAttributeAndModes(_ssbb.get(), osg::StateAttribute::ON); statesetComputation->setAttributeAndModes(_ssbb.get(), osg::StateAttribute::ON);

View File

@@ -20,8 +20,6 @@
#include <osgViewer/Viewer> #include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers> #include <osgViewer/ViewerEventHandlers>
#include <osg/ContextData>
#include <osgDB/ReadFile> #include <osgDB/ReadFile>
#include <osgDB/WriteFile> #include <osgDB/WriteFile>
#include <osgDB/FileNameUtils> #include <osgDB/FileNameUtils>
@@ -104,9 +102,9 @@ public:
{ {
if (!stateset) return; if (!stateset) return;
for(unsigned int ti=0; ti<stateset->getNumTextureAttributeLists(); ++ti) for(unsigned int i=0; i<stateset->getNumTextureAttributeLists(); ++i)
{ {
osg::StateAttribute* sa = stateset->getTextureAttribute(ti, osg::StateAttribute::TEXTURE); osg::StateAttribute* sa = stateset->getTextureAttribute(i, osg::StateAttribute::TEXTURE);
osg::Texture* texture = dynamic_cast<osg::Texture*>(sa); osg::Texture* texture = dynamic_cast<osg::Texture*>(sa);
if (texture) if (texture)
{ {
@@ -256,7 +254,9 @@ public:
{ {
OSG_NOTICE<<"Reallocating Arrays"<<std::endl; OSG_NOTICE<<"Reallocating Arrays"<<std::endl;
typedef std::vector< osg::ref_ptr<osg::Array> > ArrayVector;
typedef std::vector< osg::ref_ptr<osg::Geometry> > GeometryVector; typedef std::vector< osg::ref_ptr<osg::Geometry> > GeometryVector;
ArrayVector newArrays;
GeometryVector newGeometries; GeometryVector newGeometries;
for(GeometryMap::iterator itr = _geometryMap.begin(); for(GeometryMap::iterator itr = _geometryMap.begin();
itr != _geometryMap.end(); itr != _geometryMap.end();
@@ -504,7 +504,7 @@ protected:
optimizeVertexOrder = false; optimizeVertexOrder = false;
reallocateMemory = false; reallocateMemory = false;
modifyTextureSettings = false; modifyTextureSettings = false;
buildImageMipmaps = false; buildImageMipmaps = false;
compressImages = false; compressImages = false;
@@ -524,21 +524,21 @@ protected:
bool optimizeVertexOrder; bool optimizeVertexOrder;
bool reallocateMemory; bool reallocateMemory;
bool modifyTextureSettings; bool modifyTextureSettings;
bool buildImageMipmaps; bool buildImageMipmaps;
bool compressImages; bool compressImages;
bool disableMipmaps; bool disableMipmaps;
}; };
// //
class DatabasePagingOperation : public osg::Operation, public osgUtil::IncrementalCompileOperation::CompileCompletedCallback class DatabasePagingOperation : public osg::Operation, public osgUtil::IncrementalCompileOperation::CompileCompletedCallback
{ {
public: public:
DatabasePagingOperation(const std::string& filename, DatabasePagingOperation(const std::string& filename,
const std::string& outputFilename, const std::string& outputFilename,
SceneGraphProcessor* sceneGraphProcessor, SceneGraphProcessor* sceneGraphProcessor,
osgUtil::IncrementalCompileOperation* ico): osgUtil::IncrementalCompileOperation* ico):
osg::Referenced(true), osg::Referenced(true),
Operation("DatabasePaging Operation", false), Operation("DatabasePaging Operation", false),
@@ -550,12 +550,12 @@ public:
{ {
} }
virtual void operator () (osg::Object* /*object*/) virtual void operator () (osg::Object* object)
{ {
osg::notify(osg::NOTICE)<<"LoadAndCompileOperation "<<_filename<<std::endl; osg::notify(osg::NOTICE)<<"LoadAndCompileOperation "<<_filename<<std::endl;
_modelReadyToMerge = false; _modelReadyToMerge = false;
_loadedModel = osgDB::readRefNodeFile(_filename); _loadedModel = osgDB::readNodeFile(_filename);
if (_loadedModel.valid()) if (_loadedModel.valid())
{ {
@@ -570,7 +570,7 @@ public:
if (!_outputFilename.empty()) if (!_outputFilename.empty())
{ {
OSG_NOTICE<<"Writing out file "<<_outputFilename<<std::endl; OSG_NOTICE<<"Writing out file "<<_outputFilename<<std::endl;
osgDB::writeNodeFile(*_loadedModel, _outputFilename); osgDB::writeNodeFile(*_loadedModel, _outputFilename);
} }
@@ -594,7 +594,7 @@ public:
osg::notify(osg::NOTICE)<<"done LoadAndCompileOperation "<<_filename<<std::endl; osg::notify(osg::NOTICE)<<"done LoadAndCompileOperation "<<_filename<<std::endl;
} }
virtual bool compileCompleted(osgUtil::IncrementalCompileOperation::CompileSet* /*compileSet*/) virtual bool compileCompleted(osgUtil::IncrementalCompileOperation::CompileSet* compileSet)
{ {
OSG_NOTICE<<"compileCompleted"<<std::endl; OSG_NOTICE<<"compileCompleted"<<std::endl;
_modelReadyToMerge = true; _modelReadyToMerge = true;
@@ -612,13 +612,14 @@ public:
class TexturePoolHandler : public osgGA::GUIEventHandler class TexturePoolHandler : public osgGA::GUIEventHandler
{ {
public: public:
virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& /*aa*/) virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa)
{ {
if (ea.getEventType() == osgGA::GUIEventAdapter::KEYUP) if (ea.getEventType() == osgGA::GUIEventAdapter::KEYUP)
{ {
if (ea.getKey()=='r') if (ea.getKey()=='r')
{ {
osg::getOrCreateContextData(0)->reportStats(osg::notify(osg::NOTICE)); osg::Texture::getTextureObjectManager(0)->reportStats(osg::notify(osg::NOTICE));
osg::GLBufferObjectManager::getGLBufferObjectManager(0)->reportStats(osg::notify(osg::NOTICE));
} }
} }
return false; return false;
@@ -630,7 +631,8 @@ struct ReportStatsAnimationCompletedCallback : public osgGA::AnimationPathManipu
virtual void completed(const osgGA::AnimationPathManipulator*) virtual void completed(const osgGA::AnimationPathManipulator*)
{ {
OSG_NOTICE<<"Animation completed"<<std::endl; OSG_NOTICE<<"Animation completed"<<std::endl;
osg::getOrCreateContextData(0)->reportStats(osg::notify(osg::NOTICE)); osg::Texture::getTextureObjectManager(0)->reportStats(osg::notify(osg::NOTICE));
osg::GLBufferObjectManager::getGLBufferObjectManager(0)->reportStats(osg::notify(osg::NOTICE));
} }
}; };
@@ -662,7 +664,7 @@ int main(int argc, char** argv)
{ {
apm->setTimeScale(animationSpeed); apm->setTimeScale(animationSpeed);
apm->setAnimationCompletedCallback(new ReportStatsAnimationCompletedCallback()); apm->setAnimationCompletedCallback(new ReportStatsAnimationCompletedCallback());
unsigned int num = keyswitchManipulator->getNumMatrixManipulators(); unsigned int num = keyswitchManipulator->getNumMatrixManipulators();
keyswitchManipulator->addMatrixManipulator( keyForAnimationPath, "Path", apm ); keyswitchManipulator->addMatrixManipulator( keyForAnimationPath, "Path", apm );
keyswitchManipulator->selectMatrixManipulator(num); keyswitchManipulator->selectMatrixManipulator(num);
@@ -673,7 +675,7 @@ int main(int argc, char** argv)
viewer.setCameraManipulator( keyswitchManipulator.get() ); viewer.setCameraManipulator( keyswitchManipulator.get() );
} }
// set up event handlers // set up event handlers
{ {
viewer.addEventHandler( new osgViewer::StatsHandler()); viewer.addEventHandler( new osgViewer::StatsHandler());
viewer.addEventHandler( new osgViewer::WindowSizeHandler() ); viewer.addEventHandler( new osgViewer::WindowSizeHandler() );
@@ -780,8 +782,8 @@ int main(int argc, char** argv)
modelIndex<fileNames.size() && modelIndex<fileNames.size() &&
(currentTime-timeOfLastMerge)>timeBetweenMerges) (currentTime-timeOfLastMerge)>timeBetweenMerges)
{ {
filename = fileNames[modelIndex++]; std::string filename = fileNames[modelIndex++];
outputFilename = outputPostfix.empty() ? std::string() : osgDB::getStrippedName(filename)+outputPostfix; std::string outputFilename = outputPostfix.empty() ? std::string() : osgDB::getStrippedName(filename)+outputPostfix;
databasePagingOperation = new DatabasePagingOperation( databasePagingOperation = new DatabasePagingOperation(
filename, filename,
@@ -795,7 +797,7 @@ int main(int argc, char** argv)
if (databasePagingOperation.get() && databasePagingOperation->_modelReadyToMerge) if (databasePagingOperation.get() && databasePagingOperation->_modelReadyToMerge)
{ {
OSG_NOTICE<<"Merging subgraph"<<std::endl; OSG_NOTICE<<"Merging subgraph"<<std::endl;
timeOfLastMerge = currentTime; timeOfLastMerge = currentTime;
group->removeChildren(0,group->getNumChildren()); group->removeChildren(0,group->getNumChildren());

View File

@@ -26,7 +26,6 @@
#include <osgDB/Registry> #include <osgDB/Registry>
#include <osgDB/ReadFile> #include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgGA/TrackballManipulator> #include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator> #include <osgGA/FlightManipulator>
@@ -137,9 +136,9 @@ osg::Node* createMovingModel(const osg::Vec3& center, float radius)
osg::AnimationPath* animationPath = createAnimationPath(center,radius,animationLength); osg::AnimationPath* animationPath = createAnimationPath(center,radius,animationLength);
osg::ref_ptr<osg::Group> model = new osg::Group; osg::Group* model = new osg::Group;
osg::ref_ptr<osg::Node> glider = osgDB::readRefNodeFile("glider.osgt"); osg::Node* glider = osgDB::readNodeFile("glider.osgt");
if (glider) if (glider)
{ {
const osg::BoundingSphere& bs = glider->getBound(); const osg::BoundingSphere& bs = glider->getBound();
@@ -147,7 +146,7 @@ osg::Node* createMovingModel(const osg::Vec3& center, float radius)
float size = radius/bs.radius()*0.3f; float size = radius/bs.radius()*0.3f;
osg::MatrixTransform* positioned = new osg::MatrixTransform; osg::MatrixTransform* positioned = new osg::MatrixTransform;
positioned->setDataVariance(osg::Object::STATIC); positioned->setDataVariance(osg::Object::STATIC);
positioned ->setMatrix(osg::Matrix::translate(-bs.center())* positioned->setMatrix(osg::Matrix::translate(-bs.center())*
osg::Matrix::scale(size,size,size)* osg::Matrix::scale(size,size,size)*
osg::Matrix::rotate(osg::inDegrees(-90.0f),0.0f,0.0f,1.0f)); osg::Matrix::rotate(osg::inDegrees(-90.0f),0.0f,0.0f,1.0f));
@@ -160,7 +159,7 @@ osg::Node* createMovingModel(const osg::Vec3& center, float radius)
model->addChild(xform); model->addChild(xform);
} }
osg::ref_ptr<osg::Node> cessna = osgDB::readRefNodeFile("cessna.osgt"); osg::Node* cessna = osgDB::readNodeFile("cessna.osgt");
if (cessna) if (cessna)
{ {
const osg::BoundingSphere& bs = cessna->getBound(); const osg::BoundingSphere& bs = cessna->getBound();
@@ -174,30 +173,26 @@ osg::Node* createMovingModel(const osg::Vec3& center, float radius)
positioned->addChild(cessna); positioned->addChild(cessna);
osg::ref_ptr<osg::MatrixTransform> xform = new osg::MatrixTransform; osg::MatrixTransform* xform = new osg::MatrixTransform;
xform->setUpdateCallback(new osg::AnimationPathCallback(animationPath,0.0f,2.0)); xform->setUpdateCallback(new osg::AnimationPathCallback(animationPath,0.0f,2.0));
xform->addChild(positioned); xform->addChild(positioned);
model->addChild(xform); model->addChild(xform);
} }
#ifndef OSG_GLES2_AVAILABLE return model;
model->getOrCreateStateSet()->setMode(GL_NORMALIZE, osg::StateAttribute::ON);
#endif
return model.release();
} }
osg::ref_ptr<osg::Group> createModel(bool overlay, osgSim::OverlayNode::OverlayTechnique technique) osg::Node* createModel(bool overlay, osgSim::OverlayNode::OverlayTechnique technique)
{ {
osg::Vec3 center(0.0f,0.0f,0.0f); osg::Vec3 center(0.0f,0.0f,0.0f);
float radius = 100.0f; float radius = 100.0f;
osg::ref_ptr<osg::Group> root = new osg::Group; osg::Group* root = new osg::Group;
float baseHeight = center.z()-radius*0.5; float baseHeight = center.z()-radius*0.5;
osg::ref_ptr<osg::Node> baseModel = createBase(osg::Vec3(center.x(), center.y(), baseHeight),radius); osg::Node* baseModel = createBase(osg::Vec3(center.x(), center.y(), baseHeight),radius);
osg::ref_ptr<osg::Node> movingModel = createMovingModel(center,radius*0.8f); osg::Node* movingModel = createMovingModel(center,radius*0.8f);
if (overlay) if (overlay)
{ {
@@ -237,14 +232,14 @@ int main( int argc, char **argv )
osgViewer::Viewer viewer; osgViewer::Viewer viewer;
// load the nodes from the commandline arguments. // load the nodes from the commandline arguments.
osg::ref_ptr<osg::Group> model = createModel(overlay, technique); osg::Node* model = createModel(overlay, technique);
if (!model) if (!model)
{ {
return 1; return 1;
} }
// tilt the scene so the default eye position is looking down on the model. // tilt the scene so the default eye position is looking down on the model.
osg::ref_ptr<osg::MatrixTransform> rootnode = new osg::MatrixTransform; osg::MatrixTransform* rootnode = new osg::MatrixTransform;
rootnode->setMatrix(osg::Matrix::rotate(osg::inDegrees(30.0f),1.0f,0.0f,0.0f)); rootnode->setMatrix(osg::Matrix::rotate(osg::inDegrees(30.0f),1.0f,0.0f,0.0f));
rootnode->addChild(model); rootnode->addChild(model);
@@ -252,13 +247,6 @@ int main( int argc, char **argv )
osgUtil::Optimizer optimzer; osgUtil::Optimizer optimzer;
optimzer.optimize(rootnode); optimzer.optimize(rootnode);
std::string filename;
if (arguments.read("-o",filename))
{
osgDB::writeNodeFile(*rootnode, filename);
return 1;
}
// set the scene to render // set the scene to render
viewer.setSceneData(rootnode); viewer.setSceneData(rootnode);

View File

@@ -317,8 +317,7 @@ public:
} }
}; };
int main(int, char**) int main(int argc, char** argv) {
{
osgViewer::Viewer viewer; osgViewer::Viewer viewer;
osgWidget::WindowManager* wm = new osgWidget::WindowManager( osgWidget::WindowManager* wm = new osgWidget::WindowManager(

View File

@@ -1,14 +1,14 @@
/* -*-c++-*- /* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net> * Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
* *
* This library is open source and may be redistributed and/or modified under * This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file * (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website. * included with this distribution, and on the openscenegraph.org website.
* *
* This library is distributed in the hope that it will be useful, * This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details. * OpenSceneGraph Public License for more details.
*/ */
@@ -28,8 +28,6 @@
#include <osgAnimation/BasicAnimationManager> #include <osgAnimation/BasicAnimationManager>
#include <osgAnimation/RigGeometry> #include <osgAnimation/RigGeometry>
#include <osgAnimation/RigTransformHardware> #include <osgAnimation/RigTransformHardware>
#include <osgAnimation/MorphGeometry>
#include <osgAnimation/MorphTransformHardware>
#include <osgAnimation/AnimationManagerBase> #include <osgAnimation/AnimationManagerBase>
#include <osgAnimation/BoneMapVisitor> #include <osgAnimation/BoneMapVisitor>
@@ -42,100 +40,89 @@ static unsigned int getRandomValueinRange(unsigned int v)
} }
osg::ref_ptr<osg::Program> CommonProgram; osg::ref_ptr<osg::Program> program;
// show how to override the default RigTransformHardware for customized usage // show how to override the default RigTransformHardware for customized usage
struct MyRigTransformHardware : public osgAnimation::RigTransformHardware struct MyRigTransformHardware : public osgAnimation::RigTransformHardware
{ {
int _maxmatrix;
MyRigTransformHardware() : _maxmatrix(99){} void operator()(osgAnimation::RigGeometry& geom)
virtual bool init(osgAnimation::RigGeometry& rig)
{ {
if(_perVertexInfluences.empty()) if (_needInit)
{ if (!init(geom))
prepareData(rig); return;
computeMatrixPaletteUniform(geom.getMatrixFromSkeletonToGeometry(), geom.getInvMatrixFromSkeletonToGeometry());
}
bool init(osgAnimation::RigGeometry& geom)
{
osg::Vec3Array* pos = dynamic_cast<osg::Vec3Array*>(geom.getVertexArray());
if (!pos) {
osg::notify(osg::WARN) << "RigTransformHardware no vertex array in the geometry " << geom.getName() << std::endl;
return false; return false;
} }
if(!rig.getSkeleton())
if (!geom.getSkeleton()) {
osg::notify(osg::WARN) << "RigTransformHardware no skeleting set in geometry " << geom.getName() << std::endl;
return false; return false;
}
osgAnimation::BoneMapVisitor mapVisitor; osgAnimation::BoneMapVisitor mapVisitor;
rig.getSkeleton()->accept(mapVisitor); geom.getSkeleton()->accept(mapVisitor);
osgAnimation::BoneMap boneMap = mapVisitor.getBoneMap(); osgAnimation::BoneMap bm = mapVisitor.getBoneMap();
if (!buildPalette(boneMap,rig) ) if (!createPalette(pos->size(),bm, geom.getVertexInfluenceSet().getVertexToBoneList()))
return false; return false;
osg::Geometry& source = *rig.getSourceGeometry(); int attribIndex = 11;
osg::Vec3Array* positionSrc = dynamic_cast<osg::Vec3Array*>(source.getVertexArray()); int nbAttribs = getNumVertexAttrib();
if (!positionSrc) // use a global program for all avatar
{ if (!program.valid()) {
OSG_WARN << "RigTransformHardware no vertex array in the geometry " << rig.getName() << std::endl; program = new osg::Program;
return false; program->setName("HardwareSkinning");
} if (!_shader.valid())
_shader = osg::Shader::readShaderFile(osg::Shader::VERTEX,"shaders/skinning.vert");
// copy shallow from source geometry to rig if (!_shader.valid()) {
rig.copyFrom(source); osg::notify(osg::WARN) << "RigTransformHardware can't load VertexShader" << std::endl;
osg::ref_ptr<osg::Shader> vertexshader;
osg::ref_ptr<osg::StateSet> stateset = rig.getOrCreateStateSet();
if(!CommonProgram.valid())
{
CommonProgram = new osg::Program;
CommonProgram->setName("HardwareSkinning");
//set default source if _shader is not user setted
if (!vertexshader.valid())
{
vertexshader = osgDB::readRefShaderFile(osg::Shader::VERTEX,"skinning.vert");
}
if (!vertexshader.valid())
{
OSG_WARN << "RigTransformHardware can't load VertexShader" << std::endl;
return false; return false;
} }
// replace max matrix by the value from uniform // replace max matrix by the value from uniform
{ {
std::string str = vertexshader->getShaderSource(); std::string str = _shader->getShaderSource();
std::string toreplace = std::string("MAX_MATRIX"); std::string toreplace = std::string("MAX_MATRIX");
std::size_t start = str.find(toreplace); std::size_t start = str.find(toreplace);
if (std::string::npos != start) std::stringstream ss;
{ ss << getMatrixPaletteUniform()->getNumElements();
std::stringstream ss; str.replace(start, toreplace.size(), ss.str());
ss << _maxmatrix;//getMatrixPaletteUniform()->getNumElements(); _shader->setShaderSource(str);
str.replace(start, toreplace.size(), ss.str()); osg::notify(osg::INFO) << "Shader " << str << std::endl;
vertexshader->setShaderSource(str);
}
else
{
OSG_WARN<< "MAX_MATRIX not found in Shader! " << str << std::endl;
}
OSG_INFO << "Shader " << str << std::endl;
} }
CommonProgram->addShader(vertexshader.get());
} program->addShader(_shader.get());
unsigned int nbAttribs = getNumVertexAttrib(); for (int i = 0; i < nbAttribs; i++)
for (unsigned int i = 0; i < nbAttribs; i++) {
std::stringstream ss;
ss << "boneWeight" << i;
program->addBindAttribLocation(ss.str(), attribIndex + i);
osg::notify(osg::INFO) << "set vertex attrib " << ss.str() << std::endl;
}
}
for (int i = 0; i < nbAttribs; i++)
{ {
std::stringstream ss; std::stringstream ss;
ss << "boneWeight" << i; ss << "boneWeight" << i;
CommonProgram->addBindAttribLocation(ss.str(), _minAttribIndex + i); geom.setVertexAttribArray(attribIndex + i, getVertexAttrib(i));
rig.setVertexAttribArray(_minAttribIndex + i, getVertexAttrib(i));
OSG_INFO << "set vertex attrib " << ss.str() << std::endl;
} }
osg::ref_ptr<osg::StateSet> ss = new osg::StateSet;
stateset->removeUniform("nbBonesPerVertex"); ss->addUniform(getMatrixPaletteUniform());
stateset->addUniform(new osg::Uniform("nbBonesPerVertex",_bonesPerVertex)); ss->addUniform(new osg::Uniform("nbBonesPerVertex", getNumBonesPerVertex()));
ss->setAttributeAndModes(program.get());
stateset->removeUniform("matrixPalette"); geom.setStateSet(ss.get());
stateset->addUniform(_uniformMatrixPalette);
stateset->setAttribute(CommonProgram.get());
_needInit = false; _needInit = false;
return true; return true;
} }
@@ -146,9 +133,8 @@ struct MyRigTransformHardware : public osgAnimation::RigTransformHardware
struct SetupRigGeometry : public osg::NodeVisitor struct SetupRigGeometry : public osg::NodeVisitor
{ {
bool _hardware; bool _hardware;
SetupRigGeometry( bool hardware = true) : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN), _hardware(hardware) {} SetupRigGeometry( bool hardware = true) : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN), _hardware(hardware) {}
void apply(osg::Geode& geode) void apply(osg::Geode& geode)
{ {
for (unsigned int i = 0; i < geode.getNumDrawables(); i++) for (unsigned int i = 0; i < geode.getNumDrawables(); i++)
@@ -156,15 +142,10 @@ struct SetupRigGeometry : public osg::NodeVisitor
} }
void apply(osg::Drawable& geom) void apply(osg::Drawable& geom)
{ {
if (_hardware) if (_hardware) {
{
osgAnimation::RigGeometry* rig = dynamic_cast<osgAnimation::RigGeometry*>(&geom); osgAnimation::RigGeometry* rig = dynamic_cast<osgAnimation::RigGeometry*>(&geom);
if (rig) if (rig)
{
rig->setRigTransformImplementation(new MyRigTransformHardware); rig->setRigTransformImplementation(new MyRigTransformHardware);
osgAnimation::MorphGeometry *morph=dynamic_cast<osgAnimation::MorphGeometry*>(rig->getSourceGeometry());
if(morph)morph->setMorphTransformImplementation(new osgAnimation::MorphTransformHardware);
}
} }
#if 0 #if 0
@@ -188,12 +169,11 @@ osg::Group* createCharacterInstance(osg::Group* character, bool hardware)
osgAnimation::BasicAnimationManager* anim = dynamic_cast<osgAnimation::BasicAnimationManager*>(animationManager); osgAnimation::BasicAnimationManager* anim = dynamic_cast<osgAnimation::BasicAnimationManager*>(animationManager);
const osgAnimation::AnimationList& list = animationManager->getAnimationList(); const osgAnimation::AnimationList& list = animationManager->getAnimationList();
int v = getRandomValueinRange(list.size()); int v = getRandomValueinRange(list.size());
if (list[v]->getName() == std::string("MatIpo_ipo")) if (list[v]->getName() == std::string("MatIpo_ipo")) {
{
anim->playAnimation(list[v].get()); anim->playAnimation(list[v].get());
v = (v + 1)%list.size(); v = (v + 1)%list.size();
} }
anim->playAnimation(list[v].get()); anim->playAnimation(list[v].get());
SetupRigGeometry switcher(hardware); SetupRigGeometry switcher(hardware);
@@ -213,15 +193,12 @@ int main (int argc, char* argv[])
bool hardware = true; bool hardware = true;
int maxChar = 10; int maxChar = 10;
while (psr.read("--software")) while (psr.read("--software")) { hardware = false; }
{
hardware = false;
}
while (psr.read("--number", maxChar)) {} while (psr.read("--number", maxChar)) {}
osg::ref_ptr<osg::Node> node = osgDB::readRefNodeFiles(psr);
osg::ref_ptr<osg::Group> root = dynamic_cast<osg::Group*>(node.get()); osg::ref_ptr<osg::Group> root = dynamic_cast<osg::Group*>(osgDB::readNodeFiles(psr));
if (!root) if (!root)
{ {
std::cout << psr.getApplicationName() <<": No data loaded" << std::endl; std::cout << psr.getApplicationName() <<": No data loaded" << std::endl;
return 1; return 1;
@@ -229,7 +206,7 @@ int main (int argc, char* argv[])
{ {
osgAnimation::AnimationManagerBase* animationManager = dynamic_cast<osgAnimation::AnimationManagerBase*>(root->getUpdateCallback()); osgAnimation::AnimationManagerBase* animationManager = dynamic_cast<osgAnimation::AnimationManagerBase*>(root->getUpdateCallback());
if(!animationManager) if(!animationManager)
{ {
osg::notify(osg::FATAL) << "no AnimationManagerBase found, updateCallback need to animate elements" << std::endl; osg::notify(osg::FATAL) << "no AnimationManagerBase found, updateCallback need to animate elements" << std::endl;
return 1; return 1;
@@ -241,13 +218,13 @@ int main (int argc, char* argv[])
// add the state manipulator // add the state manipulator
viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) ); viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) );
// add the thread model handler // add the thread model handler
viewer.addEventHandler(new osgViewer::ThreadingHandler); viewer.addEventHandler(new osgViewer::ThreadingHandler);
// add the window size toggle handler // add the window size toggle handler
viewer.addEventHandler(new osgViewer::WindowSizeHandler); viewer.addEventHandler(new osgViewer::WindowSizeHandler);
// add the stats handler // add the stats handler
viewer.addEventHandler(new osgViewer::StatsHandler); viewer.addEventHandler(new osgViewer::StatsHandler);
@@ -266,10 +243,9 @@ int main (int argc, char* argv[])
double xChar = maxChar; double xChar = maxChar;
double yChar = xChar * 9.0/16; double yChar = xChar * 9.0/16;
for (double i = 0.0; i < xChar; i++) for (double i = 0.0; i < xChar; i++) {
{ for (double j = 0.0; j < yChar; j++) {
for (double j = 0.0; j < yChar; j++)
{
osg::ref_ptr<osg::Group> c = createCharacterInstance(root.get(), hardware); osg::ref_ptr<osg::Group> c = createCharacterInstance(root.get(), hardware);
osg::MatrixTransform* tr = new osg::MatrixTransform; osg::MatrixTransform* tr = new osg::MatrixTransform;
tr->setMatrix(osg::Matrix::translate( 2.0 * (i - xChar * .5), tr->setMatrix(osg::Matrix::translate( 2.0 * (i - xChar * .5),
@@ -281,6 +257,7 @@ int main (int argc, char* argv[])
} }
std::cout << "created " << xChar * yChar << " instance" << std::endl; std::cout << "created " << xChar * yChar << " instance" << std::endl;
return viewer.run(); return viewer.run();
} }

View File

@@ -1,14 +1,14 @@
/* -*-c++-*- /* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net> * Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
* *
* This library is open source and may be redistributed and/or modified under * This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file * (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website. * included with this distribution, and on the openscenegraph.org website.
* *
* This library is distributed in the hope that it will be useful, * This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details. * OpenSceneGraph Public License for more details.
* *
* Authors: * Authors:
@@ -33,7 +33,7 @@
public: public:
META_Object(osgAnimation, AnimtkUpdateCallback); META_Object(osgAnimation, AnimtkUpdateCallback);
AnimtkUpdateCallback() AnimtkUpdateCallback()
{ {
_sampler = new osgAnimation::Vec3CubicBezierSampler; _sampler = new osgAnimation::Vec3CubicBezierSampler;
_playing = false; _playing = false;
@@ -41,7 +41,6 @@
} }
AnimtkUpdateCallback(const AnimtkUpdateCallback& val, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY): AnimtkUpdateCallback(const AnimtkUpdateCallback& val, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY):
osg::Object(val, copyop), osg::Object(val, copyop),
osg::Callback(val, copyop),
osg::NodeCallback(val, copyop), osg::NodeCallback(val, copyop),
_sampler(val._sampler), _sampler(val._sampler),
_startTime(val._startTime), _startTime(val._startTime),
@@ -53,16 +52,16 @@
/** Callback method called by the NodeVisitor when visiting a node.*/ /** Callback method called by the NodeVisitor when visiting a node.*/
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv) virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{ {
if (nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR && if (nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR &&
nv->getFrameStamp() && nv->getFrameStamp() &&
nv->getFrameStamp()->getFrameNumber() != _lastUpdate) nv->getFrameStamp()->getFrameNumber() != _lastUpdate)
{ {
_lastUpdate = nv->getFrameStamp()->getFrameNumber(); _lastUpdate = nv->getFrameStamp()->getFrameNumber();
_currentTime = osg::Timer::instance()->tick(); _currentTime = osg::Timer::instance()->tick();
if (_playing && _sampler.get() && _sampler->getKeyframeContainer()) if (_playing && _sampler.get() && _sampler->getKeyframeContainer())
{ {
osg::MatrixTransform* transform = dynamic_cast<osg::MatrixTransform*>(node); osg::MatrixTransform* transform = dynamic_cast<osg::MatrixTransform*>(node);
if (transform) { if (transform) {
@@ -98,7 +97,7 @@ class AnimtkStateSetUpdateCallback : public osg::StateSet::Callback
public: public:
META_Object(osgAnimation, AnimtkStateSetUpdateCallback); META_Object(osgAnimation, AnimtkStateSetUpdateCallback);
AnimtkStateSetUpdateCallback() AnimtkStateSetUpdateCallback()
{ {
_sampler = new osgAnimation::Vec4LinearSampler; _sampler = new osgAnimation::Vec4LinearSampler;
_playing = false; _playing = false;
@@ -107,7 +106,6 @@ public:
AnimtkStateSetUpdateCallback(const AnimtkStateSetUpdateCallback& val, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY): AnimtkStateSetUpdateCallback(const AnimtkStateSetUpdateCallback& val, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY):
osg::Object(val, copyop), osg::Object(val, copyop),
osg::Callback(val, copyop),
osg::StateSet::Callback(val, copyop), osg::StateSet::Callback(val, copyop),
_sampler(val._sampler), _sampler(val._sampler),
_startTime(val._startTime), _startTime(val._startTime),
@@ -119,19 +117,19 @@ public:
/** Callback method called by the NodeVisitor when visiting a node.*/ /** Callback method called by the NodeVisitor when visiting a node.*/
virtual void operator()(osg::StateSet* state, osg::NodeVisitor* nv) virtual void operator()(osg::StateSet* state, osg::NodeVisitor* nv)
{ {
if (state && if (state &&
nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR && nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR &&
nv->getFrameStamp() && nv->getFrameStamp() &&
nv->getFrameStamp()->getFrameNumber() != _lastUpdate) { nv->getFrameStamp()->getFrameNumber() != _lastUpdate) {
_lastUpdate = nv->getFrameStamp()->getFrameNumber(); _lastUpdate = nv->getFrameStamp()->getFrameNumber();
_currentTime = osg::Timer::instance()->tick(); _currentTime = osg::Timer::instance()->tick();
if (_playing && _sampler.get() && _sampler->getKeyframeContainer()) if (_playing && _sampler.get() && _sampler->getKeyframeContainer())
{ {
osg::Material* material = dynamic_cast<osg::Material*>(state->getAttribute(osg::StateAttribute::MATERIAL)); osg::Material* material = dynamic_cast<osg::Material*>(state->getAttribute(osg::StateAttribute::MATERIAL));
if (material) if (material)
{ {
osg::Vec4 result; osg::Vec4 result;
float t = osg::Timer::instance()->delta_s(_startTime, _currentTime); float t = osg::Timer::instance()->delta_s(_startTime, _currentTime);
@@ -157,7 +155,7 @@ public:
// This won't really give good results in any situation, but it does demonstrate // This won't really give good results in any situation, but it does demonstrate
// on possible "fast" usage... // on possible "fast" usage...
class MakePathTimeCallback: public AnimtkUpdateCallback class MakePathTimeCallback: public AnimtkUpdateCallback
{ {
osg::ref_ptr<osg::Geode> _geode; osg::ref_ptr<osg::Geode> _geode;
float _lastAdd; float _lastAdd;
@@ -170,11 +168,11 @@ public:
_addSeconds(0.08f) { _addSeconds(0.08f) {
} }
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv) virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{ {
float t = osg::Timer::instance()->delta_s(_startTime, _currentTime); float t = osg::Timer::instance()->delta_s(_startTime, _currentTime);
if(_lastAdd + _addSeconds <= t && t <= 8.0f) if(_lastAdd + _addSeconds <= t && t <= 8.0f)
{ {
osg::Vec3 pos; osg::Vec3 pos;
@@ -192,7 +190,7 @@ public:
// This will give great results if you DO NOT have VSYNC enabled and can generate // This will give great results if you DO NOT have VSYNC enabled and can generate
// decent FPS. // decent FPS.
class MakePathDistanceCallback: public AnimtkUpdateCallback class MakePathDistanceCallback: public AnimtkUpdateCallback
{ {
osg::ref_ptr<osg::Geode> _geode; osg::ref_ptr<osg::Geode> _geode;
osg::Vec3 _lastAdd; osg::Vec3 _lastAdd;
@@ -205,7 +203,7 @@ public:
_threshold(0.5f), _threshold(0.5f),
_count(0) {} _count(0) {}
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv) virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{ {
static bool countReported = false; static bool countReported = false;
@@ -217,13 +215,13 @@ public:
osg::Vec3 distance = _lastAdd - pos; osg::Vec3 distance = _lastAdd - pos;
if(t <= 8.0f && distance.length() >= _threshold) if(t <= 8.0f && distance.length() >= _threshold)
{ {
_geode->addDrawable(new osg::ShapeDrawable(new osg::Sphere(pos, 0.25f))); _geode->addDrawable(new osg::ShapeDrawable(new osg::Sphere(pos, 0.25f)));
_lastAdd = pos; _lastAdd = pos;
_count++; _count++;
} }
else if(t > 8.0f) else if(t > 8.0f)
{ {
if(!countReported) std::cout << "Created " << _count << " nodes." << std::endl; if(!countReported) std::cout << "Created " << _count << " nodes." << std::endl;
countReported = true; countReported = true;
@@ -233,13 +231,13 @@ public:
} }
}; };
osg::StateSet* setupStateSet() osg::StateSet* setupStateSet()
{ {
osg::StateSet* st = new osg::StateSet(); osg::StateSet* st = new osg::StateSet();
st->setAttributeAndModes(new osg::Material(), true); st->setAttributeAndModes(new osg::Material(), true);
st->setMode(GL_BLEND, true); st->setMode(GL_BLEND, true);
AnimtkStateSetUpdateCallback* callback = new AnimtkStateSetUpdateCallback(); AnimtkStateSetUpdateCallback* callback = new AnimtkStateSetUpdateCallback();
osgAnimation::Vec4KeyframeContainer* keys = callback->_sampler->getOrCreateKeyframeContainer(); osgAnimation::Vec4KeyframeContainer* keys = callback->_sampler->getOrCreateKeyframeContainer();
keys->push_back(osgAnimation::Vec4Keyframe(0, osg::Vec4(1,0,0,1))); keys->push_back(osgAnimation::Vec4Keyframe(0, osg::Vec4(1,0,0,1)));
@@ -250,11 +248,11 @@ osg::StateSet* setupStateSet()
keys->push_back(osgAnimation::Vec4Keyframe(10, osg::Vec4(1,0,0,1))); keys->push_back(osgAnimation::Vec4Keyframe(10, osg::Vec4(1,0,0,1)));
callback->start(); callback->start();
st->setUpdateCallback(callback); st->setUpdateCallback(callback);
return st; return st;
} }
osg::MatrixTransform* setupAnimtkNode(osg::Geode* staticGeode) osg::MatrixTransform* setupAnimtkNode(osg::Geode* staticGeode)
{ {
osg::Vec3 v[5]; osg::Vec3 v[5];
@@ -302,20 +300,20 @@ osg::MatrixTransform* setupAnimtkNode(osg::Geode* staticGeode)
node->setUpdateCallback(callback); node->setUpdateCallback(callback);
osg::Geode* geode = new osg::Geode(); osg::Geode* geode = new osg::Geode();
geode->setStateSet(setupStateSet()); geode->setStateSet(setupStateSet());
geode->addDrawable(new osg::ShapeDrawable(new osg::Sphere(osg::Vec3(0.0f, 0.0f, 0.0f), 2))); geode->addDrawable(new osg::ShapeDrawable(new osg::Sphere(osg::Vec3(0.0f, 0.0f, 0.0f), 2)));
node->addChild(geode); node->addChild(geode);
return node; return node;
} }
int main(int argc, char** argv) int main(int argc, char** argv)
{ {
osg::ArgumentParser arguments(&argc, argv); osg::ArgumentParser arguments(&argc, argv);
osgViewer::Viewer viewer(arguments); osgViewer::Viewer viewer(arguments);
osgGA::TrackballManipulator* tbm = new osgGA::TrackballManipulator(); osgGA::TrackballManipulator* tbm = new osgGA::TrackballManipulator();
viewer.setCameraManipulator(tbm); viewer.setCameraManipulator(tbm);

View File

@@ -1,14 +1,14 @@
/* -*-c++-*- /* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net> * Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
* *
* This library is open source and may be redistributed and/or modified under * This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file * (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website. * included with this distribution, and on the openscenegraph.org website.
* *
* This library is distributed in the hope that it will be useful, * This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details. * OpenSceneGraph Public License for more details.
*/ */
@@ -33,11 +33,11 @@ struct GeometryFinder : public osg::NodeVisitor
{ {
osg::ref_ptr<osg::Geometry> _geom; osg::ref_ptr<osg::Geometry> _geom;
GeometryFinder() : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {} GeometryFinder() : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
void apply(osg::Geode& geode) void apply(osg::Geode& geode)
{ {
if (_geom.valid()) if (_geom.valid())
return; return;
for (unsigned int i = 0; i < geode.getNumDrawables(); i++) for (unsigned int i = 0; i < geode.getNumDrawables(); i++)
{ {
osg::Geometry* geom = dynamic_cast<osg::Geometry*>(geode.getDrawable(i)); osg::Geometry* geom = dynamic_cast<osg::Geometry*>(geode.getDrawable(i));
if (geom) { if (geom) {
@@ -50,7 +50,7 @@ struct GeometryFinder : public osg::NodeVisitor
osg::ref_ptr<osg::Geometry> getShape(const std::string& name) osg::ref_ptr<osg::Geometry> getShape(const std::string& name)
{ {
osg::ref_ptr<osg::Node> shape0 = osgDB::readRefNodeFile(name); osg::ref_ptr<osg::Node> shape0 = osgDB::readNodeFile(name);
if (shape0) if (shape0)
{ {
GeometryFinder finder; GeometryFinder finder;
@@ -104,12 +104,10 @@ int main (int argc, char* argv[])
osg::Group* scene = new osg::Group; osg::Group* scene = new osg::Group;
scene->addUpdateCallback(bam); scene->addUpdateCallback(bam);
osg::Geode* geode = new osg::Geode; osg::Geode* geode = new osg::Geode;
geode->addDrawable(morph); geode->addDrawable(morph);
osgAnimation::UpdateMorph* morphupdate=new osgAnimation::UpdateMorph("MorphNodeCallback"); geode->addUpdateCallback(new osgAnimation::UpdateMorph("MorphNodeCallback"));
morphupdate->addTarget("MorphNodeCallback");
geode->addUpdateCallback(morphupdate);
scene->addChild(geode); scene->addChild(geode);
viewer.addEventHandler(new osgViewer::StatsHandler()); viewer.addEventHandler(new osgViewer::StatsHandler());

View File

@@ -35,7 +35,6 @@ public:
} }
AnimtkUpdateCallback(const AnimtkUpdateCallback& val, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY): AnimtkUpdateCallback(const AnimtkUpdateCallback& val, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY):
osg::Object(val, copyop), osg::Object(val, copyop),
osg::Callback(val, copyop),
osg::NodeCallback(val, copyop), osg::NodeCallback(val, copyop),
_sampler(val._sampler), _sampler(val._sampler),
_startTime(val._startTime), _startTime(val._startTime),
@@ -99,7 +98,6 @@ public:
AnimtkStateSetUpdateCallback(const AnimtkStateSetUpdateCallback& val, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY): AnimtkStateSetUpdateCallback(const AnimtkStateSetUpdateCallback& val, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY):
osg::Object(val, copyop), osg::Object(val, copyop),
osg::Callback(val, copyop),
osg::StateSet::Callback(val, copyop), osg::StateSet::Callback(val, copyop),
_sampler(val._sampler), _sampler(val._sampler),
_startTime(val._startTime), _startTime(val._startTime),

View File

@@ -134,10 +134,13 @@ void initVertexMap(osgAnimation::Bone* b0,
osgAnimation::RigGeometry* geom, osgAnimation::RigGeometry* geom,
osg::Vec3Array* array) osg::Vec3Array* array)
{ {
osgAnimation::VertexInfluenceSet vertexesInfluences;
osgAnimation::VertexInfluenceMap* vim = new osgAnimation::VertexInfluenceMap; osgAnimation::VertexInfluenceMap* vim = new osgAnimation::VertexInfluenceMap;
(*vim)[b0->getName()].setName(b0->getName()); (*vim)[b0->getName()].setName(b0->getName());
(*vim)[b1->getName()].setName(b1->getName()); (*vim)[b1->getName()].setName(b1->getName());
(*vim)[b2->getName()].setName(b2->getName()); (*vim)[b2->getName()].setName(b2->getName());
for (int i = 0; i < (int)array->size(); i++) for (int i = 0; i < (int)array->size(); i++)
{ {
float val = (*array)[i][0]; float val = (*array)[i][0];

View File

@@ -38,7 +38,7 @@
struct NoseBegin : public osgAnimation::Action::Callback struct NoseBegin : public osgAnimation::Action::Callback
{ {
virtual void operator()(osgAnimation::Action* action, osgAnimation::ActionVisitor* /*nv*/) virtual void operator()(osgAnimation::Action* action, osgAnimation::ActionVisitor* nv)
{ {
std::cout << "sacrebleu, it scratches my nose, let me scratch it" << std::endl; std::cout << "sacrebleu, it scratches my nose, let me scratch it" << std::endl;
std::cout << "process NoseBegin call back " << action->getName() << std::endl << std::endl; std::cout << "process NoseBegin call back " << action->getName() << std::endl << std::endl;
@@ -47,7 +47,7 @@ struct NoseBegin : public osgAnimation::Action::Callback
struct NoseEnd : public osgAnimation::Action::Callback struct NoseEnd : public osgAnimation::Action::Callback
{ {
virtual void operator()(osgAnimation::Action* action, osgAnimation::ActionVisitor* /*nv*/) virtual void operator()(osgAnimation::Action* action, osgAnimation::ActionVisitor* nv)
{ {
std::cout << "shhhrt shrrrrt shhhhhhrrrrt, haaa it's better"<< std::endl; std::cout << "shhhrt shrrrrt shhhhhhrrrrt, haaa it's better"<< std::endl;
std::cout << "process NoseEnd call back " << action->getName() << std::endl << std::endl; std::cout << "process NoseEnd call back " << action->getName() << std::endl << std::endl;
@@ -129,7 +129,7 @@ struct ExampleTimelineUsage : public osgGA::GUIEventHandler
if (_releaseKey) // we hit a key and release it execute an action if (_releaseKey) // we hit a key and release it execute an action
{ {
osgAnimation::Timeline* tml = _manager->getTimeline(); osgAnimation::Timeline* tml = _manager->getTimeline();
// don't play if already playing // dont play if already playing
if (!tml->isActive(_scratchNose.get())) if (!tml->isActive(_scratchNose.get()))
{ {
// add this animation on top of two other // add this animation on top of two other
@@ -163,8 +163,7 @@ int main (int argc, char* argv[])
file = psr[1]; file = psr[1];
// replace the manager // replace the manager
osg::ref_ptr<osg::Node> loadedmodel = osgDB::readRefNodeFile(file); osg::Group* root = dynamic_cast<osg::Group*>(osgDB::readNodeFile(file));
osg::Group* root = dynamic_cast<osg::Group*>(loadedmodel.get());
if (!root) { if (!root) {
osg::notify(osg::FATAL) << "can't read file " << file << std::endl; osg::notify(osg::FATAL) << "can't read file " << file << std::endl;
return 1; return 1;

View File

@@ -1,14 +1,14 @@
/* -*-c++-*- /* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net> * Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
* *
* This library is open source and may be redistributed and/or modified under * This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file * (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website. * included with this distribution, and on the openscenegraph.org website.
* *
* This library is distributed in the hope that it will be useful, * This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details. * OpenSceneGraph Public License for more details.
* *
* Authors: * Authors:
@@ -24,18 +24,18 @@
#include <osgDB/ReadFile> #include <osgDB/ReadFile>
#include <osgAnimation/BasicAnimationManager> #include <osgAnimation/BasicAnimationManager>
class AnimtkViewerModelController class AnimtkViewerModelController
{ {
public: public:
typedef std::vector<std::string> AnimationMapVector; typedef std::vector<std::string> AnimationMapVector;
static AnimtkViewerModelController& instance() static AnimtkViewerModelController& instance()
{ {
static AnimtkViewerModelController avmc; static AnimtkViewerModelController avmc;
return avmc; return avmc;
} }
static bool setModel(osgAnimation::BasicAnimationManager* model) static bool setModel(osgAnimation::BasicAnimationManager* model)
{ {
AnimtkViewerModelController& self = instance(); AnimtkViewerModelController& self = instance();
self._model = model; self._model = model;
@@ -48,7 +48,7 @@ public:
return true; return true;
} }
bool list() bool list()
{ {
std::cout << "Animation List:" << std::endl; std::cout << "Animation List:" << std::endl;
for(osgAnimation::AnimationMap::iterator it = _map.begin(); it != _map.end(); it++) for(osgAnimation::AnimationMap::iterator it = _map.begin(); it != _map.end(); it++)
@@ -56,9 +56,9 @@ public:
return true; return true;
} }
bool play() bool play()
{ {
if(_focus < _amv.size()) if(_focus < _amv.size())
{ {
std::cout << "Play " << _amv[_focus] << std::endl; std::cout << "Play " << _amv[_focus] << std::endl;
_model->playAnimation(_map[_amv[_focus]].get()); _model->playAnimation(_map[_amv[_focus]].get());
@@ -68,44 +68,44 @@ public:
return false; return false;
} }
bool stop() bool stop()
{ {
if(_focus < _amv.size()) if(_focus < _amv.size())
{ {
std::cout << "Stop " << _amv[_focus] << std::endl; std::cout << "Stop " << _amv[_focus] << std::endl;
_model->stopAnimation(_map[_amv[_focus]].get()); _model->stopAnimation(_map[_amv[_focus]].get());
return true; return true;
} }
return false; return false;
} }
bool next() bool next()
{ {
_focus = (_focus + 1) % _map.size(); _focus = (_focus + 1) % _map.size();
std::cout << "Current now is " << _amv[_focus] << std::endl; std::cout << "Current now is " << _amv[_focus] << std::endl;
return true; return true;
} }
bool previous() bool previous()
{ {
_focus = (_map.size() + _focus - 1) % _map.size(); _focus = (_map.size() + _focus - 1) % _map.size();
std::cout << "Current now is " << _amv[_focus] << std::endl; std::cout << "Current now is " << _amv[_focus] << std::endl;
return true; return true;
} }
bool playByName(const std::string& name) bool playByName(const std::string& name)
{ {
for(unsigned int i = 0; i < _amv.size(); i++) if(_amv[i] == name) _focus = i; for(unsigned int i = 0; i < _amv.size(); i++) if(_amv[i] == name) _focus = i;
_model->playAnimation(_map[name].get()); _model->playAnimation(_map[name].get());
return true; return true;
} }
const std::string& getCurrentAnimationName() const const std::string& getCurrentAnimationName() const
{ {
return _amv[_focus]; return _amv[_focus];
} }
const AnimationMapVector& getAnimationMap() const const AnimationMapVector& getAnimationMap() const
{ {
return _amv; return _amv;
} }

View File

@@ -127,8 +127,7 @@ int main(int argc, char** argv)
osgViewer::Viewer viewer(arguments); osgViewer::Viewer viewer(arguments);
osg::ref_ptr<osg::Group> group = new osg::Group(); osg::ref_ptr<osg::Group> group = new osg::Group();
osg::ref_ptr<osg::Node> loadedmodel = osgDB::readRefNodeFiles(arguments); osg::Group* node = dynamic_cast<osg::Group*>(osgDB::readNodeFiles(arguments)); //dynamic_cast<osgAnimation::AnimationManager*>(osgDB::readNodeFile(psr[1]));
osg::Group* node = dynamic_cast<osg::Group*>(loadedmodel.get());
if(!node) if(!node)
{ {
std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl; std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;

View File

@@ -1,4 +1,4 @@
/* -*-c++-*- /* -*-c++-*-
This program is free software; you can redistribute it and/or modify This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or the Free Software Foundation; either version 2 of the License, or
@@ -31,7 +31,7 @@ class AnimtkViewerGUI: public osgWidget::WindowManager {
protected: protected:
osgWidget::Widget* _createButton(const std::string&); osgWidget::Widget* _createButton(const std::string&);
bool _buttonPush(osgWidget::Event&); bool _buttonPush(osgWidget::Event&);
bool _listMouseHover(osgWidget::Event&); bool _listMouseHover(osgWidget::Event&);

View File

@@ -1,14 +1,14 @@
/* -*-c++-*- /* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net> * Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
* *
* This library is open source and may be redistributed and/or modified under * This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file * (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website. * included with this distribution, and on the openscenegraph.org website.
* *
* This library is distributed in the hope that it will be useful, * This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details. * OpenSceneGraph Public License for more details.
* *
* Authors: * Authors:
@@ -26,7 +26,7 @@
const std::string IMAGE_PATH = "osgWidget/"; const std::string IMAGE_PATH = "osgWidget/";
template <class T> template <class T>
struct Sampler: public osg::DrawableUpdateCallback struct Sampler: public osg::Drawable::UpdateCallback
{ {
T _motion; T _motion;
Sampler() { Sampler() {
@@ -35,28 +35,28 @@ struct Sampler: public osg::DrawableUpdateCallback
typedef Sampler<osgAnimation::OutQuadMotion> WidgetSampler; typedef Sampler<osgAnimation::OutQuadMotion> WidgetSampler;
struct ButtonFunctor: public WidgetSampler struct ButtonFunctor: public WidgetSampler
{ {
float _direction; float _direction;
float _previous; float _previous;
const float _speed; const float _speed;
ButtonFunctor(): _speed(5) { _direction = -_speed; _previous = 0;} ButtonFunctor(): _speed(5) { _direction = -_speed; _previous = 0;}
bool enter(osgWidget::Event&) bool enter(osgWidget::Event&)
{ {
_direction = _speed; _direction = _speed;
return true; return true;
} }
bool leave(osgWidget::Event&) bool leave(osgWidget::Event&)
{ {
_direction = -_speed; _direction = -_speed;
return true; return true;
} }
void update(osg::NodeVisitor* nv , osg::Drawable* geom) void update(osg::NodeVisitor* nv , osg::Drawable* geom)
{ {
const osg::FrameStamp* f = nv->getFrameStamp(); const osg::FrameStamp* f = nv->getFrameStamp();
float dt = f->getSimulationTime() - _previous; float dt = f->getSimulationTime() - _previous;
@@ -67,7 +67,7 @@ struct ButtonFunctor: public WidgetSampler
void update(float t, osgWidget::Widget* w) void update(float t, osgWidget::Widget* w)
{ {
if (!w) return; if (!w) return;
_motion.update(t*_direction); _motion.update(t*_direction);
float val = _motion.getValue()*0.5; float val = _motion.getValue()*0.5;
val += 0.5; val += 0.5;
if (val >= 1.0) if (val >= 1.0)
@@ -76,7 +76,7 @@ struct ButtonFunctor: public WidgetSampler
} }
}; };
struct LabelFunctor: public WidgetSampler struct LabelFunctor: public WidgetSampler
{ {
float _previous; float _previous;
bool _active; bool _active;
@@ -86,7 +86,7 @@ struct LabelFunctor: public WidgetSampler
osgAnimation::OutCubicMotion _scaleSampler; osgAnimation::OutCubicMotion _scaleSampler;
LabelFunctor(): LabelFunctor():
_fadeOutTime(1.5f) _fadeOutTime(1.5f)
{ {
_previous = 0.0f; _previous = 0.0f;
_active = false; _active = false;
@@ -94,7 +94,7 @@ struct LabelFunctor: public WidgetSampler
_scaleSampler = osgAnimation::OutCubicMotion(0.5, 1.0, 1.0); _scaleSampler = osgAnimation::OutCubicMotion(0.5, 1.0, 1.0);
} }
void setActive(bool active) void setActive(bool active)
{ {
_active = active; _active = active;
@@ -103,7 +103,7 @@ struct LabelFunctor: public WidgetSampler
_scaleSampler.reset(); _scaleSampler.reset();
} }
void update(osg::NodeVisitor* nv , osg::Drawable* geom) void update(osg::NodeVisitor* nv , osg::Drawable* geom)
{ {
const osg::FrameStamp* f = nv->getFrameStamp(); const osg::FrameStamp* f = nv->getFrameStamp();
@@ -118,7 +118,7 @@ struct LabelFunctor: public WidgetSampler
updateScale(dt, dynamic_cast<osgWidget::Label*>(geom)); updateScale(dt, dynamic_cast<osgWidget::Label*>(geom));
} }
void update(float t, osgWidget::Label* w) void update(float t, osgWidget::Label* w)
{ {
if(!w) return; if(!w) return;
@@ -134,7 +134,7 @@ struct LabelFunctor: public WidgetSampler
w->setFontColor(osg::Vec4(0.0f, 0.0f, 0.0f, (1.0f - val) * 0.7f)); w->setFontColor(osg::Vec4(0.0f, 0.0f, 0.0f, (1.0f - val) * 0.7f));
} }
void updateScale(float t, osgWidget::Label* w) void updateScale(float t, osgWidget::Label* w)
{ {
_scaleSampler.update(t); _scaleSampler.update(t);
float val = _scaleSampler.getValue(); float val = _scaleSampler.getValue();
@@ -146,14 +146,14 @@ struct LabelFunctor: public WidgetSampler
}; };
struct ListFunctor: public osg::NodeCallback struct ListFunctor: public osg::NodeCallback
{ {
float _previous; float _previous;
int _direction; int _direction;
osgAnimation::InQuadMotion _transformSampler; osgAnimation::InQuadMotion _transformSampler;
ListFunctor() ListFunctor()
{ {
_direction = 1; _direction = 1;
_previous = 0; _previous = 0;
@@ -161,14 +161,14 @@ struct ListFunctor: public osg::NodeCallback
_transformSampler.update(1.0f); _transformSampler.update(1.0f);
} }
void toggleShown() void toggleShown()
{ {
if(_direction == 1) _direction = -1; if(_direction == 1) _direction = -1;
else _direction = 1; else _direction = 1;
} }
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv) virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{ {
const osg::FrameStamp* f = nv->getFrameStamp(); const osg::FrameStamp* f = nv->getFrameStamp();
@@ -195,13 +195,13 @@ struct ListFunctor: public osg::NodeCallback
}; };
// This is a temporary hack to "prevent" dragging on Widgets and Windows. // This is a temporary hack to "prevent" dragging on Widgets and Windows.
bool eatDrag(osgWidget::Event&) bool eatDrag(osgWidget::Event&)
{ {
return true; return true;
} }
AnimtkViewerGUI::AnimtkViewerGUI(osgViewer::View* view, float w, float h, unsigned int mask): AnimtkViewerGUI::AnimtkViewerGUI(osgViewer::View* view, float w, float h, unsigned int mask):
osgWidget::WindowManager(view, w, h, mask, 0) osgWidget::WindowManager(view, w, h, mask, 0)
{ {
_createButtonBox(); _createButtonBox();
_createLabelBox(); _createLabelBox();
@@ -226,10 +226,10 @@ AnimtkViewerGUI::AnimtkViewerGUI(osgViewer::View* view, float w, float h, unsign
_buttonBox->resizeAdd(0.0f, 10.0f); _buttonBox->resizeAdd(0.0f, 10.0f);
} }
osgWidget::Widget* AnimtkViewerGUI::_createButton(const std::string& name) osgWidget::Widget* AnimtkViewerGUI::_createButton(const std::string& name)
{ {
osgWidget::Widget* b = new osgWidget::Widget(name, 64.0f, 64.0f); osgWidget::Widget* b = new osgWidget::Widget(name, 64.0f, 64.0f);
if(!b) return 0; if(!b) return 0;
b->setImage(IMAGE_PATH + name + ".png", true); b->setImage(IMAGE_PATH + name + ".png", true);
@@ -237,7 +237,7 @@ osgWidget::Widget* AnimtkViewerGUI::_createButton(const std::string& name)
ButtonFunctor* bt = new ButtonFunctor(); ButtonFunctor* bt = new ButtonFunctor();
b->setUpdateCallback(bt); b->setUpdateCallback(bt);
b->addCallback(new osgWidget::Callback(&ButtonFunctor::enter, bt, osgWidget::EVENT_MOUSE_ENTER)); b->addCallback(new osgWidget::Callback(&ButtonFunctor::enter, bt, osgWidget::EVENT_MOUSE_ENTER));
b->addCallback(new osgWidget::Callback(&ButtonFunctor::leave, bt, osgWidget::EVENT_MOUSE_LEAVE)); b->addCallback(new osgWidget::Callback(&ButtonFunctor::leave, bt, osgWidget::EVENT_MOUSE_LEAVE));
b->addCallback(new osgWidget::Callback(&AnimtkViewerGUI::_buttonPush, this, osgWidget::EVENT_MOUSE_PUSH)); b->addCallback(new osgWidget::Callback(&AnimtkViewerGUI::_buttonPush, this, osgWidget::EVENT_MOUSE_PUSH));
@@ -246,7 +246,7 @@ osgWidget::Widget* AnimtkViewerGUI::_createButton(const std::string& name)
return b; return b;
} }
bool AnimtkViewerGUI::_listMouseHover(osgWidget::Event& ev) bool AnimtkViewerGUI::_listMouseHover(osgWidget::Event& ev)
{ {
osgWidget::Label* l = dynamic_cast<osgWidget::Label*>(ev.getWidget()); osgWidget::Label* l = dynamic_cast<osgWidget::Label*>(ev.getWidget());
@@ -259,13 +259,13 @@ bool AnimtkViewerGUI::_listMouseHover(osgWidget::Event& ev)
else if(ev.type == osgWidget::EVENT_MOUSE_PUSH) { else if(ev.type == osgWidget::EVENT_MOUSE_PUSH) {
AnimtkViewerModelController::instance().playByName(ev.getWidget()->getName()); AnimtkViewerModelController::instance().playByName(ev.getWidget()->getName());
} }
else return false; else return false;
return true; return true;
} }
bool AnimtkViewerGUI::_buttonPush(osgWidget::Event& ev) bool AnimtkViewerGUI::_buttonPush(osgWidget::Event& ev)
{ {
if(!ev.getWidget()) return false; if(!ev.getWidget()) return false;
@@ -285,7 +285,7 @@ bool AnimtkViewerGUI::_buttonPush(osgWidget::Event& ev)
else if(name == "stop") mc.stop(); else if(name == "stop") mc.stop();
else if(name == "next") else if(name == "next")
{ {
mc.next(); mc.next();
@@ -293,21 +293,21 @@ bool AnimtkViewerGUI::_buttonPush(osgWidget::Event& ev)
l->setLabel(mc.getCurrentAnimationName()); l->setLabel(mc.getCurrentAnimationName());
lf->setActive(true); lf->setActive(true);
} }
else if(name == "back") else if(name == "back")
{ {
mc.previous(); mc.previous();
l->setFontColor(osg::Vec4(0.0f, 0.0f, 0.0f, 0.7f)); l->setFontColor(osg::Vec4(0.0f, 0.0f, 0.0f, 0.7f));
l->setLabel(mc.getCurrentAnimationName()); l->setLabel(mc.getCurrentAnimationName());
lf->setActive(true); lf->setActive(true);
} }
else if(name == "pause") else if(name == "pause")
{ {
} }
else if(name == "open") else if(name == "open")
{ {
ListFunctor* lsf = dynamic_cast<ListFunctor*>(_listBox->getUpdateCallback()); ListFunctor* lsf = dynamic_cast<ListFunctor*>(_listBox->getUpdateCallback());
@@ -321,7 +321,7 @@ bool AnimtkViewerGUI::_buttonPush(osgWidget::Event& ev)
return true; return true;
} }
void AnimtkViewerGUI::_createButtonBox() void AnimtkViewerGUI::_createButtonBox()
{ {
_buttonBox = new osgWidget::Box("buttonBox", osgWidget::Box::HORIZONTAL); _buttonBox = new osgWidget::Box("buttonBox", osgWidget::Box::HORIZONTAL);
@@ -345,12 +345,12 @@ void AnimtkViewerGUI::_createButtonBox()
_buttonBox->addWidget(open); _buttonBox->addWidget(open);
_buttonBox->addWidget(osg::clone(space, "space1", osg::CopyOp::DEEP_COPY_ALL)); _buttonBox->addWidget(osg::clone(space, "space1", osg::CopyOp::DEEP_COPY_ALL));
_buttonBox->getBackground()->setColor(0.0f, 0.0f, 0.0f, 0.7f); _buttonBox->getBackground()->setColor(0.0f, 0.0f, 0.0f, 0.7f);
_buttonBox->setEventMask(osgWidget::EVENT_MASK_MOUSE_DRAG); _buttonBox->setEventMask(osgWidget::EVENT_MASK_MOUSE_DRAG);
_buttonBox->addCallback(new osgWidget::Callback(&eatDrag, osgWidget::EVENT_MOUSE_DRAG)); _buttonBox->addCallback(new osgWidget::Callback(&eatDrag, osgWidget::EVENT_MOUSE_DRAG));
} }
void AnimtkViewerGUI::_createListBox() void AnimtkViewerGUI::_createListBox()
{ {
_listBox = new osgWidget::Box("listBox", osgWidget::Box::VERTICAL); _listBox = new osgWidget::Box("listBox", osgWidget::Box::VERTICAL);
@@ -362,7 +362,7 @@ void AnimtkViewerGUI::_createListBox()
AnimtkViewerModelController::AnimationMapVector::const_iterator i = amv.begin(); AnimtkViewerModelController::AnimationMapVector::const_iterator i = amv.begin();
i != amv.end(); i != amv.end();
i++ i++
) )
{ {
osgWidget::Label* label = new osgWidget::Label(*i); osgWidget::Label* label = new osgWidget::Label(*i);
@@ -387,12 +387,12 @@ void AnimtkViewerGUI::_createListBox()
_listBox->getBackground()->setColor(0.0f, 0.0f, 0.0f, 0.7f); _listBox->getBackground()->setColor(0.0f, 0.0f, 0.0f, 0.7f);
} }
void AnimtkViewerGUI::_createLabelBox() void AnimtkViewerGUI::_createLabelBox()
{ {
_labelBox = new osgWidget::Box("labelBox", osgWidget::Box::VERTICAL); _labelBox = new osgWidget::Box("labelBox", osgWidget::Box::VERTICAL);
osgWidget::Label* label = new osgWidget::Label("label"); osgWidget::Label* label = new osgWidget::Label("label");
label->setFont("fonts/Vera.ttf"); label->setFont("fonts/Vera.ttf");
label->setFontSize(50); label->setFontSize(50);
label->setFontColor(0.0f, 0.0f, 0.0f, 0.7f); label->setFontColor(0.0f, 0.0f, 0.0f, 0.7f);

View File

@@ -1,4 +1,4 @@
/* -*-c++-*- /* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net> * Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
* *
* This program is free software; you can redistribute it and/or modify * This program is free software; you can redistribute it and/or modify
@@ -16,7 +16,7 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* *
* Authors: * Authors:
* *
* Cedric Pinson <mornifle@plopbyte.net> * Cedric Pinson <mornifle@plopbyte.net>
* *
*/ */
@@ -32,7 +32,7 @@ AnimtkKeyEventHandler::AnimtkKeyEventHandler()
_actionKeys[Prev] = '['; _actionKeys[Prev] = '[';
} }
void AnimtkKeyEventHandler::printUsage() const void AnimtkKeyEventHandler::printUsage() const
{ {
std::cout << (char) _actionKeys.find(Help)->second << " for Help" << std::endl; std::cout << (char) _actionKeys.find(Help)->second << " for Help" << std::endl;
std::cout << (char) _actionKeys.find(List)->second << " for List" << std::endl; std::cout << (char) _actionKeys.find(List)->second << " for List" << std::endl;
@@ -46,13 +46,13 @@ bool AnimtkKeyEventHandler::handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIA
osg::Object*, osg::NodeVisitor*) osg::Object*, osg::NodeVisitor*)
{ {
AnimtkViewerModelController& mc = AnimtkViewerModelController::instance(); AnimtkViewerModelController& mc = AnimtkViewerModelController::instance();
if(ea.getEventType() == osgGA::GUIEventAdapter::KEYDOWN) if(ea.getEventType() == osgGA::GUIEventAdapter::KEYDOWN)
{ {
if (ea.getKey() == _actionKeys[List]) return mc.list(); if (ea.getKey() == _actionKeys[List]) return mc.list();
else if (ea.getKey() == _actionKeys[Play]) return mc.play(); else if (ea.getKey() == _actionKeys[Play]) return mc.play();
else if (ea.getKey() == _actionKeys[Next]) return mc.next(); else if (ea.getKey() == _actionKeys[Next]) return mc.next();
else if (ea.getKey() == _actionKeys[Prev]) return mc.previous(); else if (ea.getKey() == _actionKeys[Prev]) return mc.previous();
else if (ea.getKey() == _actionKeys[Help]) else if (ea.getKey() == _actionKeys[Help])
{ {
printUsage(); printUsage();
return true; return true;

View File

@@ -108,10 +108,10 @@ class ResetAtomicCounter : public osg::StateAttributeCallback
osg::AtomicCounterBufferBinding * acbb = dynamic_cast<osg::AtomicCounterBufferBinding *>(sa); osg::AtomicCounterBufferBinding * acbb = dynamic_cast<osg::AtomicCounterBufferBinding *>(sa);
if (acbb) if (acbb)
{ {
osg::BufferData * acbd = acbb->getBufferData(); osg::AtomicCounterBufferObject * acbo = dynamic_cast<osg::AtomicCounterBufferObject*>(acbb->getBufferObject());
if (acbd) if (acbo && acbo->getBufferData(0))
{ {
acbd->dirty(); acbo->getBufferData(0)->dirty();
} }
} }
} }
@@ -165,7 +165,7 @@ int main(int argc, char** argv)
viewer.addEventHandler(new osgViewer::ScreenCaptureHandler); viewer.addEventHandler(new osgViewer::ScreenCaptureHandler);
// load the data // load the data
osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFiles(arguments); osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
if (!loadedModel) if (!loadedModel)
{ {
osg::Geometry * quad = osg::createTexturedQuadGeometry(osg::Vec3f(-2.0f, 0.0f, -2.0f), osg::Geometry * quad = osg::createTexturedQuadGeometry(osg::Vec3f(-2.0f, 0.0f, -2.0f),
@@ -207,10 +207,10 @@ int main(int argc, char** argv)
acboBlue->setUsage(GL_STREAM_COPY); acboBlue->setUsage(GL_STREAM_COPY);
atomicCounterArrayBlue->setBufferObject(acboBlue.get()); atomicCounterArrayBlue->setBufferObject(acboBlue.get());
osg::ref_ptr<osg::AtomicCounterBufferBinding> acbbRedAndGreen = new osg::AtomicCounterBufferBinding(0, atomicCounterArrayRedAndGreen.get(), 0, sizeof(GLuint)*3); osg::ref_ptr<osg::AtomicCounterBufferBinding> acbbRedAndGreen = new osg::AtomicCounterBufferBinding(0, acboRedAndGreen.get(), 0, sizeof(GLuint)*3);
ss->setAttributeAndModes(acbbRedAndGreen.get()); ss->setAttributeAndModes(acbbRedAndGreen.get());
osg::ref_ptr<osg::AtomicCounterBufferBinding> acbbBlue = new osg::AtomicCounterBufferBinding(2, atomicCounterArrayBlue.get(), 0, sizeof(GLuint)); osg::ref_ptr<osg::AtomicCounterBufferBinding> acbbBlue = new osg::AtomicCounterBufferBinding(2, acboBlue.get(), 0, sizeof(GLuint));
ss->setAttributeAndModes(acbbBlue.get()); ss->setAttributeAndModes(acbbBlue.get());
acbbRedAndGreen->setUpdateCallback(new ResetAtomicCounter); acbbRedAndGreen->setUpdateCallback(new ResetAtomicCounter);

View File

@@ -28,7 +28,7 @@
#include <osgViewer/Viewer> #include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers> #include <osgViewer/ViewerEventHandlers>
#include <osgViewer/Renderer> #include <osgViewer/Renderer>
#include <iostream> #include <iostream>
#include <sstream> #include <sstream>
@@ -41,7 +41,7 @@ public:
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN), osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
_foundNode(0) _foundNode(0)
{} {}
void apply(osg::Node& node) void apply(osg::Node& node)
{ {
T* result = dynamic_cast<T*>(&node); T* result = dynamic_cast<T*>(&node);
@@ -50,7 +50,7 @@ public:
else else
traverse(node); traverse(node);
} }
T* _foundNode; T* _foundNode;
}; };
@@ -62,21 +62,21 @@ T* findTopMostNodeOfType(osg::Node* node)
FindTopMostNodeOfTypeVisitor<T> fnotv; FindTopMostNodeOfTypeVisitor<T> fnotv;
node->accept(fnotv); node->accept(fnotv);
return fnotv._foundNode; return fnotv._foundNode;
} }
/** Capture the frame buffer and write image to disk*/ /** Capture the frame buffer and write image to disk*/
class WindowCaptureCallback : public osg::Camera::DrawCallback class WindowCaptureCallback : public osg::Camera::DrawCallback
{ {
public: public:
WindowCaptureCallback(GLenum readBuffer, const std::string& name): WindowCaptureCallback(GLenum readBuffer, const std::string& name):
_readBuffer(readBuffer), _readBuffer(readBuffer),
_fileName(name) _fileName(name)
{ {
_image = new osg::Image; _image = new osg::Image;
} }
virtual void operator () (osg::RenderInfo& renderInfo) const virtual void operator () (osg::RenderInfo& renderInfo) const
{ {
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) #if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
@@ -93,9 +93,9 @@ public:
if (gc->getTraits()->alpha) if (gc->getTraits()->alpha)
pixelFormat = GL_RGBA; pixelFormat = GL_RGBA;
else else
pixelFormat = GL_RGB; pixelFormat = GL_RGB;
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE) #if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
if (pixelFormat == GL_RGB) if (pixelFormat == GL_RGB)
{ {
@@ -118,7 +118,7 @@ public:
_image->readPixels(0, 0, width, height, pixelFormat, GL_UNSIGNED_BYTE); _image->readPixels(0, 0, width, height, pixelFormat, GL_UNSIGNED_BYTE);
} }
if (!_fileName.empty()) if (!_fileName.empty())
{ {
std::cout << "Writing to: " << _fileName << std::endl; std::cout << "Writing to: " << _fileName << std::endl;
@@ -126,7 +126,7 @@ public:
} }
} }
protected: protected:
GLenum _readBuffer; GLenum _readBuffer;
std::string _fileName; std::string _fileName;
osg::ref_ptr<osg::Image> _image; osg::ref_ptr<osg::Image> _image;
@@ -138,7 +138,7 @@ protected:
class CustomRenderer : public osgViewer::Renderer class CustomRenderer : public osgViewer::Renderer
{ {
public: public:
CustomRenderer(osg::Camera* camera) CustomRenderer(osg::Camera* camera)
: osgViewer::Renderer(camera), : osgViewer::Renderer(camera),
_cullOnly(true) _cullOnly(true)
{ {
@@ -162,19 +162,19 @@ public:
{ {
osgUtil::SceneView* sceneView = _sceneView[0].get(); osgUtil::SceneView* sceneView = _sceneView[0].get();
if (!sceneView || _done ) return; if (!sceneView || _done ) return;
updateSceneView(sceneView); updateSceneView(sceneView);
osgViewer::View* view = dynamic_cast<osgViewer::View*>(_camera->getView()); osgViewer::View* view = dynamic_cast<osgViewer::View*>(_camera->getView());
if (view) sceneView->setFusionDistance(view->getFusionDistanceMode(), view->getFusionDistanceValue()); if (view) sceneView->setFusionDistance(view->getFusionDistanceMode(), view->getFusionDistanceValue());
sceneView->inheritCullSettings(*(sceneView->getCamera())); sceneView->inheritCullSettings(*(sceneView->getCamera()));
sceneView->cull(); sceneView->cull();
} }
bool _cullOnly; bool _cullOnly;
}; };
//=============================================================== //===============================================================
// MAIN // MAIN
@@ -287,8 +287,8 @@ int main( int argc, char **argv )
} }
// load the data // load the data
osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFiles(arguments); osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
if (!loadedModel) if (!loadedModel)
{ {
std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl; std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
return 1; return 1;
@@ -309,7 +309,7 @@ int main( int argc, char **argv )
{ {
osg::CoordinateSystemNode* csn = findTopMostNodeOfType<osg::CoordinateSystemNode>(loadedModel.get()); osg::CoordinateSystemNode* csn = findTopMostNodeOfType<osg::CoordinateSystemNode>(loadedModel.get());
if(!csn) return 1; if(!csn) return 1;
// Compute eye point in world coordiantes // Compute eye point in world coordiantes
osg::Vec3d eye; osg::Vec3d eye;
csn->getEllipsoidModel()->convertLatLongHeightToXYZ(lat, lon, alt, eye.x(), eye.y(), eye.z()); csn->getEllipsoidModel()->convertLatLongHeightToXYZ(lat, lon, alt, eye.x(), eye.y(), eye.z());
@@ -331,11 +331,11 @@ int main( int argc, char **argv )
osg::Vec3d up_cross_tangent = up ^ tangent; osg::Vec3d up_cross_tangent = up ^ tangent;
osg::Matrixd incline_matrix = osg::Matrixd::rotate(incline, up_cross_tangent); osg::Matrixd incline_matrix = osg::Matrixd::rotate(incline, up_cross_tangent);
osg::Vec3d target = incline_matrix.preMult(tangent); osg::Vec3d target = incline_matrix.preMult(tangent);
// Roll by rotating the up vector around the target vector ... // Roll by rotating the up vector around the target vector ...
osg::Matrixd roll_matrix = incline_matrix * osg::Matrixd::rotate(roll, target); osg::Matrixd roll_matrix = incline_matrix * osg::Matrixd::rotate(roll, target);
up = roll_matrix.preMult(up); up = roll_matrix.preMult(up);
viewer.getCamera()->setViewMatrixAsLookAt(eye, eye+target, up); viewer.getCamera()->setViewMatrixAsLookAt(eye, eye+target, up);
} }
else else
@@ -349,10 +349,10 @@ int main( int argc, char **argv )
keyswitchManipulator->addMatrixManipulator( '3', "Drive", new osgGA::DriveManipulator() ); keyswitchManipulator->addMatrixManipulator( '3', "Drive", new osgGA::DriveManipulator() );
keyswitchManipulator->addMatrixManipulator( '4', "Terrain", new osgGA::TerrainManipulator() ); keyswitchManipulator->addMatrixManipulator( '4', "Terrain", new osgGA::TerrainManipulator() );
viewer.setCameraManipulator( keyswitchManipulator.get() ); viewer.setCameraManipulator( keyswitchManipulator.get() );
} }
// Optimize DatabasePager for auto-capture // Optimize DatabasePager for auto-capture
osgDB::DatabasePager* pager = viewer.getDatabasePager(); osgDB::DatabasePager* pager = viewer.getDatabasePager();
pager->setDoPreCompile(false); pager->setDoPreCompile(false);
@@ -374,9 +374,9 @@ int main( int argc, char **argv )
// Initiate the first PagedLOD request // Initiate the first PagedLOD request
viewer.frame(); viewer.frame();
osg::Timer_t beforeLoadTick = osg::Timer::instance()->tick(); osg::Timer_t beforeLoadTick = osg::Timer::instance()->tick();
// Keep updating and culling until full level of detail is reached // Keep updating and culling until full level of detail is reached
while(!viewer.done() && pager->getRequestsInProgress()) while(!viewer.done() && pager->getRequestsInProgress())
{ {
@@ -385,14 +385,14 @@ int main( int argc, char **argv )
viewer.renderingTraversals(); viewer.renderingTraversals();
} }
// std::cout<<std::endl; // std::cout<<std::endl;
osg::Timer_t afterLoadTick = osg::Timer::instance()->tick(); osg::Timer_t afterLoadTick = osg::Timer::instance()->tick();
std::cout<<"Load and Compile time = "<<osg::Timer::instance()->delta_s(beforeLoadTick, afterLoadTick)<<" seconds"<<std::endl; std::cout<<"Load and Compile time = "<<osg::Timer::instance()->delta_s(beforeLoadTick, afterLoadTick)<<" seconds"<<std::endl;
// Do cull and draw to render the scene correctly // Do cull and draw to render the scene correctly
customRenderer->setCullOnly(false); customRenderer->setCullOnly(false);
//--- Capture the image!!! --- //--- Capture the image!!! ---
if (!activeMode) if (!activeMode)
{ {

View File

@@ -18,9 +18,7 @@
#include <osgUtil/Optimizer> #include <osgUtil/Optimizer>
#include <osgDB/ReadFile> #include <osgDB/ReadFile>
#include <osgGA/TrackballManipulator> #include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <osgViewer/CompositeViewer>
#include <osg/Material> #include <osg/Material>
#include <osg/Geode> #include <osg/Geode>
@@ -195,125 +193,13 @@ osg::Node* createScene()
return root; return root;
} }
osgViewer::View* createView(osg::ref_ptr<osg::Node> scenegraph, osg::ref_ptr<osg::GraphicsContext> gc, unsigned int x, unsigned int y, unsigned int width, unsigned int height) int main(int, char**)
{ {
OSG_NOTICE<<"createView(....,x="<<x<<", y="<<y<<", width="<<width<<", height="<<height<<")"<<std::endl;
if (!gc)
{
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->x = x;
traits->y = y;
traits->width = width;
traits->height = height;
traits->windowDecoration = true;
traits->doubleBuffer = true;
traits->sharedContext = 0;
gc = osg::GraphicsContext::createGraphicsContext(traits.get());
if (!gc)
{
osg::notify(osg::NOTICE)<<" GraphicsWindow has not been created successfully."<<std::endl;
return 0;
}
x = 0;
y = 0;
}
osgViewer::View* view = new osgViewer::View;
view->getCamera()->setGraphicsContext(gc.get());
view->getCamera()->setViewport(new osg::Viewport(x, y, width, height));
//view->getCamera()->setProjectionMatrixAsPerspective(30.0, double(width) / double(height), 1.0, 1000.0);
view->setCameraManipulator(new osgGA::TrackballManipulator);
view->setSceneData(scenegraph);
return view;
}
int main(int argc, char** argv)
{
osg::ArgumentParser arguments(&argc, argv);
// construct the viewer. // construct the viewer.
osgViewer::CompositeViewer viewer(arguments); osgViewer::Viewer viewer;
// set the scene to render
// create the scene graph that contains osg::AutoTransform nodes, see about for implementation details viewer.setSceneData(createScene());
osg::ref_ptr<osg::Node> scenegraph = createScene();
unsigned int numViews = 1;
while (arguments.read("-n",numViews)) {}
bool windows = false;
while (arguments.read("-w")) { windows = true; }
if (numViews<=1)
{
osgViewer::View* view = new osgViewer::View;
view->setUpViewAcrossAllScreens();
view->setSceneData(scenegraph.get());
view->setCameraManipulator(new osgGA::TrackballManipulator);
view->addEventHandler( new osgViewer::StatsHandler );
viewer.addView(view);
}
else
{
osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
if (!wsi)
{
osg::notify(osg::NOTICE)<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
return 1;
}
unsigned int width, height;
wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
unsigned int x=0, y=0;
while(arguments.read("--window", x, y, width, height)) {}
osg::ref_ptr<osg::GraphicsContext> gc;
if (!windows)
{
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->x = x;
traits->y = y;
traits->width = width;
traits->height = height;
traits->windowDecoration = true;
traits->doubleBuffer = true;
traits->sharedContext = 0;
gc = osg::GraphicsContext::createGraphicsContext(traits.get());
if (!gc)
{
osg::notify(osg::NOTICE)<<" GraphicsWindow has not been created successfully."<<std::endl;
return 1;
}
}
if (numViews==2)
{
viewer.addView(createView(scenegraph, gc, 0, 0, width/2, height));
viewer.addView(createView(scenegraph, gc, width/2, 0, width/2, height));
}
else if (numViews==3)
{
viewer.addView(createView(scenegraph, gc, 0, 0, width/2, height/2));
viewer.addView(createView(scenegraph, gc, width/2, 0, width/2, height/2));
viewer.addView(createView(scenegraph, gc, 0, height/2, width, height/2));
}
else
{
viewer.addView(createView(scenegraph, gc, 0, 0, width/2, height/2));
viewer.addView(createView(scenegraph, gc, width/2, 0, width/2, height/2));
viewer.addView(createView(scenegraph, gc, 0, height/2, width/2, height/2));
viewer.addView(createView(scenegraph, gc, width/2, height/2, width/2, height/2));
}
viewer.getView(0)->addEventHandler( new osgViewer::StatsHandler );
}
// run the viewers frame loop // run the viewers frame loop
return viewer.run(); return viewer.run();

View File

@@ -42,10 +42,10 @@
typedef std::vector< osg::ref_ptr<osg::Image> > ImageList; typedef std::vector< osg::ref_ptr<osg::Image> > ImageList;
/** create quad at specified position. */ /** create quad at specified position. */
osg::Drawable* createSquare(const osg::Vec3& corner,const osg::Vec3& width,const osg::Vec3& height, osg::ref_ptr<osg::Image> image) osg::Drawable* createSquare(const osg::Vec3& corner,const osg::Vec3& width,const osg::Vec3& height, osg::Image* image=NULL)
{ {
// set up the Geometry. // set up the Geometry.
osg::ref_ptr<osg::Geometry> geom = new osg::Geometry; osg::Geometry* geom = new osg::Geometry;
osg::Vec3Array* coords = new osg::Vec3Array(4); osg::Vec3Array* coords = new osg::Vec3Array(4);
(*coords)[0] = corner; (*coords)[0] = corner;
@@ -80,13 +80,13 @@ osg::Drawable* createSquare(const osg::Vec3& corner,const osg::Vec3& width,const
geom->setStateSet(stateset); geom->setStateSet(stateset);
} }
return geom.release(); return geom;
} }
osg::Drawable* createAxis(const osg::Vec3& corner,const osg::Vec3& xdir,const osg::Vec3& ydir,const osg::Vec3& zdir) osg::Drawable* createAxis(const osg::Vec3& corner,const osg::Vec3& xdir,const osg::Vec3& ydir,const osg::Vec3& zdir)
{ {
// set up the Geometry. // set up the Geometry.
osg::ref_ptr<osg::Geometry> geom = new osg::Geometry; osg::Geometry* geom = new osg::Geometry;
osg::Vec3Array* coords = new osg::Vec3Array(6); osg::Vec3Array* coords = new osg::Vec3Array(6);
(*coords)[0] = corner; (*coords)[0] = corner;
@@ -121,20 +121,20 @@ osg::Drawable* createAxis(const osg::Vec3& corner,const osg::Vec3& xdir,const os
stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF); stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
geom->setStateSet(stateset); geom->setStateSet(stateset);
return geom.release(); return geom;
} }
osg::ref_ptr<osg::Node> createModel() osg::Node* createModel()
{ {
// create the root node which will hold the model. // create the root node which will hold the model.
osg::ref_ptr<osg::Group> root = new osg::Group(); osg::Group* root = new osg::Group();
// add the drawable into a single geode to be shared... // add the drawable into a single geode to be shared...
osg::Billboard* center = new osg::Billboard(); osg::Billboard* center = new osg::Billboard();
center->setMode(osg::Billboard::POINT_ROT_EYE); center->setMode(osg::Billboard::POINT_ROT_EYE);
center->addDrawable( center->addDrawable(
createSquare(osg::Vec3(-0.5f,0.0f,-0.5f),osg::Vec3(1.0f,0.0f,0.0f),osg::Vec3(0.0f,0.0f,1.0f),osgDB::readRefImageFile("Images/reflect.rgb")), createSquare(osg::Vec3(-0.5f,0.0f,-0.5f),osg::Vec3(1.0f,0.0f,0.0f),osg::Vec3(0.0f,0.0f,1.0f),osgDB::readImageFile("Images/reflect.rgb")),
osg::Vec3(0.0f,0.0f,0.0f)); osg::Vec3(0.0f,0.0f,0.0f));
osg::Billboard* x_arrow = new osg::Billboard(); osg::Billboard* x_arrow = new osg::Billboard();
@@ -142,7 +142,7 @@ osg::ref_ptr<osg::Node> createModel()
x_arrow->setAxis(osg::Vec3(1.0f,0.0f,0.0f)); x_arrow->setAxis(osg::Vec3(1.0f,0.0f,0.0f));
x_arrow->setNormal(osg::Vec3(0.0f,-1.0f,0.0f)); x_arrow->setNormal(osg::Vec3(0.0f,-1.0f,0.0f));
x_arrow->addDrawable( x_arrow->addDrawable(
createSquare(osg::Vec3(-0.5f,0.0f,-0.5f),osg::Vec3(1.0f,0.0f,0.0f),osg::Vec3(0.0f,0.0f,1.0f),osgDB::readRefImageFile("Cubemap_axis/posx.png")), createSquare(osg::Vec3(-0.5f,0.0f,-0.5f),osg::Vec3(1.0f,0.0f,0.0f),osg::Vec3(0.0f,0.0f,1.0f),osgDB::readImageFile("Cubemap_axis/posx.png")),
osg::Vec3(5.0f,0.0f,0.0f)); osg::Vec3(5.0f,0.0f,0.0f));
osg::Billboard* y_arrow = new osg::Billboard(); osg::Billboard* y_arrow = new osg::Billboard();
@@ -150,7 +150,7 @@ osg::ref_ptr<osg::Node> createModel()
y_arrow->setAxis(osg::Vec3(0.0f,1.0f,0.0f)); y_arrow->setAxis(osg::Vec3(0.0f,1.0f,0.0f));
y_arrow->setNormal(osg::Vec3(1.0f,0.0f,0.0f)); y_arrow->setNormal(osg::Vec3(1.0f,0.0f,0.0f));
y_arrow->addDrawable( y_arrow->addDrawable(
createSquare(osg::Vec3(0.0f,-0.5f,-0.5f),osg::Vec3(0.0f,1.0f,0.0f),osg::Vec3(0.0f,0.0f,1.0f),osgDB::readRefImageFile("Cubemap_axis/posy.png")), createSquare(osg::Vec3(0.0f,-0.5f,-0.5f),osg::Vec3(0.0f,1.0f,0.0f),osg::Vec3(0.0f,0.0f,1.0f),osgDB::readImageFile("Cubemap_axis/posy.png")),
osg::Vec3(0.0f,5.0f,0.0f)); osg::Vec3(0.0f,5.0f,0.0f));
osg::Billboard* z_arrow = new osg::Billboard(); osg::Billboard* z_arrow = new osg::Billboard();
@@ -158,7 +158,7 @@ osg::ref_ptr<osg::Node> createModel()
z_arrow->setAxis(osg::Vec3(0.0f,0.0f,1.0f)); z_arrow->setAxis(osg::Vec3(0.0f,0.0f,1.0f));
z_arrow->setNormal(osg::Vec3(0.0f,-1.0f,0.0f)); z_arrow->setNormal(osg::Vec3(0.0f,-1.0f,0.0f));
z_arrow->addDrawable( z_arrow->addDrawable(
createSquare(osg::Vec3(-0.5f,0.0f,-0.5f),osg::Vec3(1.0f,0.0f,0.0f),osg::Vec3(0.0f,0.0f,1.0f),osgDB::readRefImageFile("Cubemap_axis/posz.png")), createSquare(osg::Vec3(-0.5f,0.0f,-0.5f),osg::Vec3(1.0f,0.0f,0.0f),osg::Vec3(0.0f,0.0f,1.0f),osgDB::readImageFile("Cubemap_axis/posz.png")),
osg::Vec3(0.0f,0.0f,5.0f)); osg::Vec3(0.0f,0.0f,5.0f));

View File

@@ -1,2 +0,0 @@
SET(TARGET_SRC osgbindlesstext.cpp )
SETUP_EXAMPLE(osgbindlesstext)

View File

@@ -1,599 +0,0 @@
/* OpenSceneGraph example, osgbindlesstex.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
///\author David A Heitbrink
/// This is an example implementation of the use of bindless textures.
/// "bindless" textures are relatively simple concept, basically
/// you get a texture handle, then ask the driver to keep said
/// handle resident.
///
/// Once the texture has been made resident, we need to upload
/// the handle (a 64 bit unsigned int) to the shader. This can
/// be done in a number of ways, through attributes, uniform
/// buffer objects, shader buffer objects or just plain uniforms.
///
/// The basic point of the bindless texture is to remove the need
/// to bind a new texture every time we want to render something
/// with a different texture. Generally speaking in broad terms
/// driver overhead tends to be a huge bottle neck on modern
/// hardware (as of late 2016). By using bindless textures
/// we can remove a lot of calls to the driver to switch active
/// textures while rendering. What this also allows us to do
/// is to consolidate more objects + draw states as we do
/// not need to change textures, this save us a lot of calls to
/// the driver.
///
/// This example combines instancing with bindless textures
/// to draw 1000 cubes, each with a unique texture. This is
/// a pretty simplified example, where each instance ID is
/// used as a index into the array of textures.
///
/// One of the powerful things about bindless textures is it allows
/// many more objects to be combined into a single drawable.
/// However to do this you may need to add an attribute to
/// use an index into the array of texture handles, and not
/// just use the instance ID like in this example.
#include <osg/Depth>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/Material>
#include <osg/Math>
#include <osg/MatrixTransform>
#include <osg/PolygonOffset>
#include <osg/Projection>
#include <osg/ShapeDrawable>
#include <osg/StateSet>
#include <osg/Switch>
#include <osg/Texture2D>
#include <osg/TextureBuffer>
#include <osg/Image>
#include <osg/TexEnv>
#include <osg/VertexProgram>
#include <osg/FragmentProgram>
#include <osg/GLExtensions>
#include <osg/ContextData>
#include <osg/TextureBuffer>
#include <osg/BufferIndexBinding>
#include <osgDB/ReadFile>
#include <osgDB/FileUtils>
#include <osgText/Text>
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <osgGA/StateSetManipulator>
#include <iostream>
#include <sstream>
//Hard coded constant for number unique textures
const int TextureCount = 1000;
// To use bindless textures, we need to tell the GPU to
// enable the use of 64 bit integers and bindless textures
//
//
// At this time (late 2016) NVidia drivers seem to dislike
// the ARB, GL_ARB_bindless_texture, if you do not have a
// NVidia driver, you will most likely have to change:
// GL_NV_gpu_shader5
// to:
// GL_ARB_gpu_shader5
//the XXX is so we can replace it with a string from TextureCount
std::string vertShader=
"#version 450 compatibility \n"
"#extension GL_ARB_bindless_texture : require \n"
"#extension GL_NV_gpu_shader5 : require // uint64_t \n"
"//#extension GL_ARB_gpu_shader5 : require // uint64_t \n"
"//#extension GL_ARB_gpu_shader_int64: require // uint64_t \n"
"in float osg_FrameTime; \n"
"out vec2 TexCoord; \n"
"flat out int textureIndex; \n"
"void main() { \n"
" mat4 scale =mat4(0.01, 0.00, 0.00, 0.00, \n"
" 0.00, 0.01, 0.00, 0.00, \n"
" 0.00, 0.00, 0.01, 0.00, \n"
" 0.00, 0.00, 0.00, 1.00); \n"
" vec4 pos = gl_Vertex*scale; \n"
" pos.x += ((gl_InstanceID%100)/10)*0.015-0.075; \n"
" pos.y += (gl_InstanceID/100)*0.015 - 0.075; \n"
" pos.z += (gl_InstanceID%10)*0.015 - 0.075; \n"
" pos.w = 1; \n"
" gl_Position = gl_ModelViewProjectionMatrix*pos; \n"
" TexCoord = gl_MultiTexCoord0.xy; \n"
" textureIndex = gl_InstanceID%XXX; \n"
"} \n"
;
//we could setup tex to be of type sampler2D, and not have to do
//the type conversion, but I wanted to added code to test if tex
//had a value set.
//If we get a red cube, we are not getting our handle from our UBO,
//if we get a black cube, then we are having an issue with the
//texture handle itself
std::string fragShader =
"#version 450 compatibility \n"
"#extension GL_ARB_bindless_texture : require \n"
"#extension GL_NV_gpu_shader5 : require // uint64_t \n"
"//#extension GL_ARB_gpu_shader5 : require // uint64_t \n"
"//#extension GL_ARB_gpu_shader_int64: require // uint64_t \n"
"uniform sampler2D TextureId; \n"
"in vec2 TexCoord; \n"
"flat in int textureIndex; \n"
"layout (binding = 0, std140) uniform TEXTURE_BLOCK \n"
"{ \n"
" uint64_t tex[XXX]; \n"
"}; \n"
"void main() { \n"
" int tIndex = (int)(textureIndex); \n"
" sampler2D myText = sampler2D(tex[tIndex]); \n"
" gl_FragColor = texture2D(myText,TexCoord); \n"
" if (tex[tIndex] == 0) gl_FragColor.r = 1.0; \n"
"} \n"
;
///This class provides a basic wraper for a Uniform Buffer Object
///or UBO, and provides the storage for the texture handles
class BindlessBuffer: public osg::Referenced{
public:
typedef osg::ref_ptr<osg::UniformBufferObject> UniBufferObjRef;
typedef osg::ref_ptr<osg::UniformBufferBinding> UniBufferBindingRef;
typedef osg::ref_ptr<osg::UInt64Array> HandleArrayRef;
typedef osg::ref_ptr<BindlessBuffer> BindlessBufferRef;
static BindlessBufferRef Make(size_t count){
BindlessBufferRef val = new BindlessBuffer();
val->_count = count;
val->_sbbo = new osg::UniformBufferObject;
val->_handles = new osg::UInt64Array();
val->_handles->resize(count*2,0);
val->_handles->setBufferObject(val->_sbbo.get());
val->_ssbb = new osg::UniformBufferBinding(0, val->_handles.get(), 0, sizeof(GLuint64)*count);
return val;
}
BindlessBuffer& operator = (const BindlessBuffer& rhs){
if (this != &rhs){
_count=rhs._count;
_sbbo =rhs._sbbo ;
_ssbb =rhs._ssbb ;
_handles = rhs._handles;
}
return *this;
}
BindlessBuffer(const BindlessBuffer& rhs):osg::Referenced(rhs){
if (this != &rhs){
_count=rhs._count;
_sbbo =rhs._sbbo ;
_ssbb =rhs._ssbb ;
_handles = rhs._handles;
}
}
UniBufferObjRef& Object(){return _sbbo;}
UniBufferBindingRef& Binding(){return _ssbb;}
HandleArrayRef& Handles(){return _handles;}
int count(){return _count;}
private:
int _count;
UniBufferObjRef _sbbo;
UniBufferBindingRef _ssbb;
HandleArrayRef _handles;
BindlessBuffer():osg::Referenced(),_count(0){
}
};
///This class extends a Texture, when this is texture is applied
///the first time, it will setup all our texture handles, after that
///it will not make any more GL calls until it gets released
class BindlessTexture: public osg::Texture2D
{
public:
typedef osg::ref_ptr<BindlessBuffer> BufferRef;
typedef std::vector<osg::ref_ptr<osg::Image> > TextureList;
typedef std::vector<GLuint64> HandleList;
typedef osg::ref_ptr< osg::Texture::TextureObject> TextureObjectRef;
typedef std::vector<TextureObjectRef> TextureObjectList;
typedef osg::buffered_object<TextureObjectList> TextureObjectBuffer;
BindlessTexture();
BindlessTexture(BufferRef, TextureList);
BindlessTexture(const BindlessTexture& rhs, const osg::CopyOp& copy =osg::CopyOp::SHALLOW_COPY);
void releaseGLObjects(osg::State* state) const;
void resizeGLObjectBuffers(unsigned maxSize);
void setBidlessIndex(unsigned int index);
META_StateAttribute(osg, BindlessTexture, TEXTURE);
void apply(osg::State& state) const;
protected:
void applyOnce(osg::State &state) const;
mutable osg::buffered_object<HandleList> _handles;
mutable TextureList _textureList;
mutable osg::ref_ptr<BindlessBuffer> _buffer;
mutable std::vector<bool> _isBound;
mutable TextureObjectBuffer _textureBufferList;
// array index = texture image unit.
unsigned int _bindlessIndex;
};
BindlessTexture::BindlessTexture():osg::Texture2D(),_bindlessIndex(0)
{
_isBound.resize(5,false);
}
BindlessTexture::BindlessTexture(const BindlessTexture& rhs, const osg::CopyOp& copy) :
osg::Texture2D( rhs, copy )
{
_isBound.resize(5,false);
_buffer = rhs._buffer;
_bindlessIndex = rhs._bindlessIndex;
for(unsigned i=0; i<rhs._handles.size(); ++i)
_handles[i] = rhs._handles[i];
}
BindlessTexture::BindlessTexture(BufferRef ref,TextureList textureList) :
osg::Texture2D( textureList[0] ),
_textureList(textureList),
_buffer(ref),
_bindlessIndex(0)
{
_isBound.resize(5,false);
}
void BindlessTexture::setBidlessIndex(unsigned int index){
_bindlessIndex = index;
}
/// Just as the name suggest this should be called once per
/// context, during its lifetime. This basically
/// just sets up our texture handles, and loads them
/// into our UBO. A good portion of this was copied from
/// Texture2D::apply, this is in no ways a general solution.
void BindlessTexture::applyOnce(osg::State& state) const
{
if (!_buffer)
return;
TextureObject* textureObject;
unsigned contextID = state.getContextID();
osg::GLExtensions* extensions = osg::GLExtensions::Get( contextID, true );
osg::ref_ptr<osg::Image> image = _image;
if (_handles[contextID].size() < _textureList.size())
_handles[contextID].resize( _textureList.size(),0);
if (_textureBufferList[contextID].size() < _textureList.size())
_textureBufferList[contextID].resize( _textureList.size());
int txtcount = _textureList.size();
if (_buffer->count() < txtcount)
txtcount = _buffer->count();
//for each actual texture we have, bind it, get the texture hande, assign the value to our UBO
for (int i = 0; i <txtcount; i++){
image = _textureList[i];
if (_image.valid())
computeInternalFormatWithImage(*image);
else
continue;
// compute the dimensions of the texture.
computeRequiredTextureDimensions(state,*image,_textureWidth, _textureHeight, _numMipmapLevels);
textureObject = generateAndAssignTextureObject(contextID,GL_TEXTURE_2D,_numMipmapLevels,_internalFormat,_textureWidth,_textureHeight,1,_borderWidth);
textureObject->bind();
applyTexParameters(GL_TEXTURE_2D,state);
applyTexImage2D_load(state,GL_TEXTURE_2D,image.get(),
_textureWidth, _textureHeight, _numMipmapLevels);
textureObject->setAllocated(true);
_textureBufferList[contextID][i] = textureObject;
//Here is where the "magic" happens, we get the texture handle for our texture, copy it to our UBO,
//and then tell OpenGL to keep the handle resident
_handles[contextID][i] = extensions->glGetTextureHandle( textureObject->id() );
std::vector<GLuint64> &vec = _buffer->Handles()->asVector();
vec[i*2] = _handles[contextID][i];
_buffer->Object()->dirty();
_buffer->Handles()->dirty();
if ( _handles[contextID][i] != 0L || extensions->glIsTextureHandleResident( _handles[contextID][i]) == GL_FALSE)
{
extensions->glMakeTextureHandleResident( _handles[contextID][i] );
}
}
// update the modified tag to show that it is up to date.
getModifiedCount(contextID) = image->getModifiedCount();
}
void BindlessTexture::apply(osg::State& state) const
{
unsigned contextID = state.getContextID();
if ( _isBound[contextID] == false )
{
applyOnce(state);
_isBound[contextID] = true;
}else{
//we should mostly hit this during the lifetime of this object,
//note we basically do nothing......
}
}
/// cleanup, we just need to tell OpenGL to release our texture handle
void BindlessTexture::releaseGLObjects(osg::State* state) const
{
if ( state )
{
unsigned contextID = state->getContextID();
osg::Texture2D::releaseGLObjects( state );
osg::GLExtensions* ext = osg::GLExtensions::Get( contextID, true );
for(unsigned i=0; i<_handles[contextID].size(); ++i)
{
ext->glMakeTextureHandleNonResident( _handles[contextID][i] );
_handles[contextID][i] = 0;
}
}
}
void
BindlessTexture::resizeGLObjectBuffers(unsigned int maxSize)
{
osg::Texture2D::resizeGLObjectBuffers( maxSize );
unsigned int handleSize = _handles.size();
unsigned int txtSize = _textureList.size();
if ( handleSize < maxSize ) {
_isBound.resize(maxSize,false);
}
if ( handleSize < maxSize ) {
_handles.resize( maxSize );
for(unsigned i=handleSize; i<_handles.size(); ++i){
for(unsigned j=0; j<txtSize; ++j)
_handles[i][j] = 0;
}
}
}
typedef osg::ref_ptr<osg::Image> ImageRef;
///////////////////////////////////////////////////////
///Create an array of images, with checkerboard
///pattern with random color and size
///
void createImageArray(osg::StateSet* attachPnt){
BindlessTexture::TextureList images;
images.resize(TextureCount);
BindlessBuffer::BindlessBufferRef buffer = BindlessBuffer::Make(TextureCount);
srand (time(NULL));
for (int i =0; i < TextureCount; i++){
ImageRef tImage = new osg::Image();
int powerOf2 = rand()%6+4;
const unsigned int imageSize = 1<<powerOf2;
tImage->allocateImage(imageSize,imageSize,1,GL_RGBA,GL_UNSIGNED_BYTE);
unsigned char* buff = tImage->data();
const int stride = 4;
unsigned char primaryColor[4];
int boxWidth = rand()%15+2;
int boxLength = rand()%15+2;
//light squares
primaryColor[0] = rand()%128 + 128;
primaryColor[1] = rand()%128 + 128;
primaryColor[2] = rand()%128 + 128;
//dark squares
unsigned char secondaryColor[4];
secondaryColor[0] = rand()%128;
secondaryColor[1] = rand()%128;
secondaryColor[2] = rand()%128;
for (unsigned int x = 0; x < imageSize; x++){
for (unsigned int y =0; y<imageSize; y++){
unsigned char* pixel = &buff[(x*imageSize+y)*stride];
int xSide = x/boxWidth;
int ySide = y/boxLength;
bool isPrimaryColor = (xSide+ySide)%2>0;
if (isPrimaryColor){
pixel[0] = primaryColor[0];
pixel[1] = primaryColor[1];
pixel[2] = primaryColor[2];
}else{
pixel[0] = secondaryColor[0];
pixel[1] = secondaryColor[1];
pixel[2] = secondaryColor[2];
}
pixel[3] = 255;
}
}
images[i] = tImage;
std::stringstream sstr;
sstr<<"Image"<<i;
tImage->setName(sstr.str());
}
BindlessTexture* tex = new BindlessTexture(buffer,images);
attachPnt->setTextureAttribute(0,tex,osg::StateAttribute::ON);
attachPnt->setAttributeAndModes(buffer->Binding(), osg::StateAttribute::ON);
}
///Create a cube centered at the origin, with given by size
///
osg::Geometry* createCube(float scale, osg::Vec3 origin = osg::Vec3(0.0f,0.0f,0.0f) )
{
osg::Geometry* geometry = new osg::Geometry;
geometry->setName("TexturedCubeArray");
osg::Vec3Array* vertices = new osg::Vec3Array;
geometry->setVertexArray(vertices);
osg::Vec2Array* tcoords = new osg::Vec2Array();
geometry->setTexCoordArray(0,tcoords);
origin -= osg::Vec3(scale/2.0f,scale/2.0f,scale/2.0f);
osg::Vec3 dx(scale,0.0f,0.0f);
osg::Vec3 dy(0.0f,scale,0.0f);
osg::Vec3 dz(0.0f,0.0f,scale);
{
// front face
vertices->push_back(origin);
vertices->push_back(origin+dx);
vertices->push_back(origin+dx+dz);
vertices->push_back(origin+dz);
tcoords->push_back(osg::Vec2(0.0f,0.0f));
tcoords->push_back(osg::Vec2(1.0f,0.0f));
tcoords->push_back(osg::Vec2(1.0f,1.0f));
tcoords->push_back(osg::Vec2(0.0f,1.0f));
}
{
// back face
vertices->push_back(origin+dy);
vertices->push_back(origin+dy+dz);
vertices->push_back(origin+dy+dx+dz);
vertices->push_back(origin+dy+dx);
tcoords->push_back(osg::Vec2(0.0f,0.0f));
tcoords->push_back(osg::Vec2(1.0f,0.0f));
tcoords->push_back(osg::Vec2(1.0f,1.0f));
tcoords->push_back(osg::Vec2(0.0f,1.0f));
}
{
// left face
vertices->push_back(origin+dy);
vertices->push_back(origin);
vertices->push_back(origin+dz);
vertices->push_back(origin+dy+dz);
tcoords->push_back(osg::Vec2(0.0f,0.0f));
tcoords->push_back(osg::Vec2(1.0f,0.0f));
tcoords->push_back(osg::Vec2(1.0f,1.0f));
tcoords->push_back(osg::Vec2(0.0f,1.0f));
}
{
// right face
vertices->push_back(origin+dx+dy);
vertices->push_back(origin+dx+dy+dz);
vertices->push_back(origin+dx+dz);
vertices->push_back(origin+dx);
tcoords->push_back(osg::Vec2(0.0f,0.0f));
tcoords->push_back(osg::Vec2(1.0f,0.0f));
tcoords->push_back(osg::Vec2(1.0f,1.0f));
tcoords->push_back(osg::Vec2(0.0f,1.0f));
}
{
// top face
vertices->push_back(origin+dz);
vertices->push_back(origin+dz+dx);
vertices->push_back(origin+dz+dx+dy);
vertices->push_back(origin+dz+dy);
tcoords->push_back(osg::Vec2(0.0f,0.0f));
tcoords->push_back(osg::Vec2(1.0f,0.0f));
tcoords->push_back(osg::Vec2(1.0f,1.0f));
tcoords->push_back(osg::Vec2(0.0f,1.0f));
}
{
// bottom face
vertices->push_back(origin);
vertices->push_back(origin+dy);
vertices->push_back(origin+dx+dy);
vertices->push_back(origin+dx);
tcoords->push_back(osg::Vec2(0.0f,0.0f));
tcoords->push_back(osg::Vec2(1.0f,0.0f));
tcoords->push_back(osg::Vec2(1.0f,1.0f));
tcoords->push_back(osg::Vec2(0.0f,1.0f));
}
osg::DrawArrays* primSet = new osg::DrawArrays(GL_QUADS, 0, vertices->size());
geometry->addPrimitiveSet(primSet);
return geometry;
}
///
///Here we are going to create our scene, basically we need to make sure our
///Bindless texture gets applied before our shader programs.
///
///
osg::Group* CreateScene(){
osg::Group* sceneRoot= new osg::Group();
sceneRoot->setName("Root");
osg::Geode *geo = new osg::Geode();
geo->setName("Geo");
sceneRoot->addChild(geo);
osg::StateSet* scene_ss = sceneRoot->getOrCreateStateSet();
createImageArray(scene_ss);
scene_ss->setMode(GL_DEPTH_TEST,osg::StateAttribute::ON);
osg::ref_ptr<osg::Geometry> geom = createCube(0.9f);
osg::PrimitiveSet *prim = geom->getPrimitiveSet(0);
//instanced elements must use VBOs
geom->setUseDisplayList(false);
geom->setUseVertexBufferObjects(true);
geom->setCullingActive(false);
prim->setNumInstances(1000);
prim->dirty();
sceneRoot->addChild(geo);
geo->addDrawable(geom.get());
osg::StateSet* ss = geo->getOrCreateStateSet();
std::string strTextureCount;
std::stringstream ssconv;
ssconv<<TextureCount;
ssconv>>strTextureCount;
std::string::size_type pos = vertShader.find("XXX");
vertShader.replace(pos,size_t(3),strTextureCount);
pos = fragShader.find("XXX");
fragShader.replace(pos,size_t(3),strTextureCount);
osg::Program* program = new osg::Program;
osg::Shader* vertex_shader = new osg::Shader(osg::Shader::VERTEX, vertShader);
program->addShader(vertex_shader);
osg::Shader* fragment_shader = new osg::Shader(osg::Shader::FRAGMENT, fragShader);
program->addShader(fragment_shader);
ss->setAttributeAndModes(program, osg::StateAttribute::ON);
return sceneRoot;
}
int main(int argc, char** argv)
{
// set command line options
osg::ArgumentParser arguments(&argc,argv);
// construct the viewer.
osgViewer::Viewer viewer(arguments);
// add the stats handler
viewer.addEventHandler(new osgViewer::StatsHandler);
// add model to viewer.
viewer.setSceneData( CreateScene() );
viewer.realize();
viewer.getCamera()->getGraphicsContext()->getState()->setUseModelViewAndProjectionUniforms(true);
return viewer.run();
}

View File

@@ -71,17 +71,9 @@ int main( int argc, char **argv )
bool useGlobalBlending = false; bool useGlobalBlending = false;
if ( arguments.read("--no-draw-buffers") ) useGlobalBlending = true; if ( arguments.read("--no-draw-buffers") ) useGlobalBlending = true;
osg::ref_ptr<osg::Node> cessna = osgDB::readRefNodeFile("cessna.osgt");
if (!cessna)
{
OSG_NOTICE<<"Cannot not find model 'cessna.osg' to render"<<std::endl;
return 1;
}
// Create a camera to output multi-rendering-targets (MRT) // Create a camera to output multi-rendering-targets (MRT)
osg::ref_ptr<osg::Camera> mrtCam = createMRTCamera( textures ); osg::Camera* mrtCam = createMRTCamera( textures );
mrtCam->addChild( cessna ); mrtCam->addChild( osgDB::readNodeFile("cessna.osgt") );
// Create shader program to be used // Create shader program to be used
const char* mrtFragmentCode = { const char* mrtFragmentCode = {
@@ -95,8 +87,8 @@ int main( int argc, char **argv )
osg::ref_ptr<osg::Program> program = new osg::Program; osg::ref_ptr<osg::Program> program = new osg::Program;
program->addShader( new osg::Shader(osg::Shader::FRAGMENT, mrtFragmentCode) ); program->addShader( new osg::Shader(osg::Shader::FRAGMENT, mrtFragmentCode) );
osg::ref_ptr<osg::StateSet> ss = mrtCam->getOrCreateStateSet(); osg::StateSet* ss = mrtCam->getOrCreateStateSet();
ss->setAttributeAndModes( program ); ss->setAttributeAndModes( program.get() );
// Apply blending to the original scene in MRT // Apply blending to the original scene in MRT
if ( !useGlobalBlending ) if ( !useGlobalBlending )
@@ -111,8 +103,8 @@ int main( int argc, char **argv )
// Accept different blend/colormask attributes on multiple render targets // Accept different blend/colormask attributes on multiple render targets
osg::ref_ptr<osg::BlendFunci> blend0 = new osg::BlendFunci(0, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); osg::ref_ptr<osg::BlendFunci> blend0 = new osg::BlendFunci(0, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
osg::ref_ptr<osg::ColorMaski> colormask3 = new osg::ColorMaski(3, false, true, false, true); osg::ref_ptr<osg::ColorMaski> colormask3 = new osg::ColorMaski(3, false, true, false, true);
ss->setAttribute( blend0 ); ss->setAttribute( blend0.get() );
ss->setAttributeAndModes( colormask3 ); ss->setAttributeAndModes( colormask3.get() );
} }
else else
{ {

View File

@@ -139,10 +139,10 @@ int main( int argc, char **argv )
osgViewer::Viewer viewer; osgViewer::Viewer viewer;
// load the nodes from the commandline arguments. // load the nodes from the commandline arguments.
osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFiles(arguments); osg::Node* loadedModel = osgDB::readNodeFiles(arguments);
// if not loaded assume no arguments passed in, try use default mode instead. // if not loaded assume no arguments passed in, try use default mode instead.
if (!loadedModel) loadedModel = osgDB::readRefNodeFile("cessnafire.osgt"); if (!loadedModel) loadedModel = osgDB::readNodeFile("cessnafire.osgt");
if (!loadedModel) if (!loadedModel)
{ {
@@ -150,11 +150,11 @@ int main( int argc, char **argv )
return 1; return 1;
} }
osg::ref_ptr<osg::Group> root = new osg::Group; osg::Group* root = new osg::Group;
root->addChild(loadedModel); root->addChild(loadedModel);
osg::ref_ptr<osg::StateSet> stateset = new osg::StateSet; osg::StateSet* stateset = new osg::StateSet;
stateset->setDataVariance(osg::Object::DYNAMIC); stateset->setDataVariance(osg::Object::DYNAMIC);
osg::BlendEquation* blendEquation = new osg::BlendEquation(osg::BlendEquation::FUNC_ADD); osg::BlendEquation* blendEquation = new osg::BlendEquation(osg::BlendEquation::FUNC_ADD);

View File

@@ -65,7 +65,7 @@ class DrawableDrawCallback : public osg::Drawable::DrawCallback
} }
}; };
struct DrawableUpdateCallback : public osg::DrawableUpdateCallback struct DrawableUpdateCallback : public osg::Drawable::UpdateCallback
{ {
virtual void update(osg::NodeVisitor*, osg::Drawable* drawable) virtual void update(osg::NodeVisitor*, osg::Drawable* drawable)
{ {
@@ -73,7 +73,7 @@ struct DrawableUpdateCallback : public osg::DrawableUpdateCallback
} }
}; };
struct DrawableCullCallback : public osg::DrawableCullCallback struct DrawableCullCallback : public osg::Drawable::CullCallback
{ {
/** do customized cull code.*/ /** do customized cull code.*/
virtual bool cull(osg::NodeVisitor*, osg::Drawable* drawable, osg::State* /*state*/) const virtual bool cull(osg::NodeVisitor*, osg::Drawable* drawable, osg::State* /*state*/) const
@@ -158,11 +158,11 @@ class CameraEventCallback : public osg::NodeCallback
}; };
struct TestDrawableUpdateCallback : public osg::DrawableUpdateCallback struct TestDrawableUpdateCallback : public osg::Drawable::UpdateCallback
{ {
TestDrawableUpdateCallback(const std::string &message): _message(message) {} TestDrawableUpdateCallback(const std::string &message): _message(message) {}
virtual void update(osg::NodeVisitor*, osg::Drawable* /*drw*/) { virtual void update(osg::NodeVisitor*, osg::Drawable* drw) {
printf("%s\n", _message.c_str()); printf("%s\n", _message.c_str());
} }
std::string _message; std::string _message;
@@ -172,7 +172,7 @@ struct TestNodeUpdateCallback : public osg::NodeCallback
{ {
TestNodeUpdateCallback(const std::string &message): _message(message) {} TestNodeUpdateCallback(const std::string &message): _message(message) {}
virtual void operator()(osg::Node* /*node*/, osg::NodeVisitor* /*nv*/) { virtual void operator()(osg::Node* node, osg::NodeVisitor* nv) {
printf("%s\n", _message.c_str()); printf("%s\n", _message.c_str());
} }
std::string _message; std::string _message;
@@ -239,10 +239,10 @@ int main( int argc, char **argv )
} }
else else
{ {
rootnode = osgDB::readRefNodeFiles(arguments); rootnode = osgDB::readNodeFiles(arguments);
// if not loaded assume no arguments passed in, try use default mode instead. // if not loaded assume no arguments passed in, try use default mode instead.
if (!rootnode) rootnode = osgDB::readRefNodeFile("cow.osgt"); if (!rootnode) rootnode = osgDB::readNodeFile("cow.osgt");
if (!rootnode) if (!rootnode)
{ {

View File

@@ -25,50 +25,50 @@
#include <osgGA/AnimationPathManipulator> #include <osgGA/AnimationPathManipulator>
#include <iostream> #include <iostream>
class ModelHandler : public osgGA::GUIEventHandler class ModelHandler : public osgGA::GUIEventHandler
{ {
public: public:
ModelHandler(): ModelHandler():
_position(0) {} _position(0) {}
typedef std::vector<std::string> Filenames; typedef std::vector<std::string> Filenames;
Filenames _filenames; Filenames _filenames;
unsigned int _position; unsigned int _position;
void add(const std::string& filename) { _filenames.push_back(filename); } void add(const std::string& filename) { _filenames.push_back(filename); }
bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa) bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
{ {
osgViewer::Viewer* viewer = dynamic_cast<osgViewer::Viewer*>(&aa); osgViewer::Viewer* viewer = dynamic_cast<osgViewer::Viewer*>(&aa);
if (!viewer) return false; if (!viewer) return false;
if (_filenames.empty()) return false; if (_filenames.empty()) return false;
switch(ea.getEventType()) switch(ea.getEventType())
{ {
case(osgGA::GUIEventAdapter::KEYUP): case(osgGA::GUIEventAdapter::KEYUP):
{ {
if (ea.getKey()=='l') if (ea.getKey()=='l')
{ {
osg::ref_ptr<osg::Node> model = osgDB::readRefNodeFile( _filenames[_position] ); osg::ref_ptr<osg::Node> model = osgDB::readNodeFile( _filenames[_position] );
++_position; ++_position;
if (_position>=_filenames.size()) _position = 0; if (_position>=_filenames.size()) _position = 0;
if (model.valid()) if (model.valid())
{ {
viewer->setSceneData(model.get()); viewer->setSceneData(model.get());
} }
return true; return true;
} }
} }
default: break; default: break;
} }
return false; return false;
} }
bool _done; bool _done;
}; };
@@ -76,12 +76,12 @@ public:
void singleWindowMultipleCameras(osgViewer::Viewer& viewer) void singleWindowMultipleCameras(osgViewer::Viewer& viewer)
{ {
osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface(); osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
if (!wsi) if (!wsi)
{ {
osg::notify(osg::NOTICE)<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl; osg::notify(osg::NOTICE)<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
return; return;
} }
unsigned int width, height; unsigned int width, height;
wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height); wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
@@ -127,12 +127,12 @@ void singleWindowMultipleCameras(osgViewer::Viewer& viewer)
void multipleWindowMultipleCameras(osgViewer::Viewer& viewer, bool multipleScreens) void multipleWindowMultipleCameras(osgViewer::Viewer& viewer, bool multipleScreens)
{ {
osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface(); osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
if (!wsi) if (!wsi)
{ {
osg::notify(osg::NOTICE)<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl; osg::notify(osg::NOTICE)<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
return; return;
} }
unsigned int width, height; unsigned int width, height;
wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height); wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
@@ -198,7 +198,7 @@ int main( int argc, char **argv )
// use an ArgumentParser object to manage the program arguments. // use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv); osg::ArgumentParser arguments(&argc,argv);
if (argc<2) if (argc<2)
{ {
std::cout << argv[0] <<": requires filename argument." << std::endl; std::cout << argv[0] <<": requires filename argument." << std::endl;
return 1; return 1;
@@ -214,7 +214,7 @@ int main( int argc, char **argv )
osg::ref_ptr<osg::Node> model; osg::ref_ptr<osg::Node> model;
if (sharedModel) if (sharedModel)
{ {
model = osgDB::readRefNodeFiles(arguments); model = osgDB::readNodeFiles(arguments);
if (!model) return 0; if (!model) return 0;
if (enableVBO) if (enableVBO)
@@ -242,7 +242,7 @@ int main( int argc, char **argv )
if (sharedModel) viewer.setSceneData(model.get()); if (sharedModel) viewer.setSceneData(model.get());
else else
{ {
osg::ref_ptr<osg::Node> node = osgDB::readRefNodeFiles(arguments); osg::ref_ptr<osg::Node> node = osgDB::readNodeFiles(arguments);
if (!node) return 0; if (!node) return 0;
if (enableVBO) if (enableVBO)
@@ -268,19 +268,19 @@ int main( int argc, char **argv )
while (arguments.read("-p",pathfile)) while (arguments.read("-p",pathfile))
{ {
apm = new osgGA::AnimationPathManipulator(pathfile); apm = new osgGA::AnimationPathManipulator(pathfile);
if (!apm.valid() || !(apm->valid()) ) if (!apm.valid() || !(apm->valid()) )
{ {
apm = 0; apm = 0;
} }
} }
osgViewer::Viewer viewer(arguments); osgViewer::Viewer viewer(arguments);
while (arguments.read("-s")) { viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded); } while (arguments.read("-s")) { viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded); }
while (arguments.read("-g")) { viewer.setThreadingModel(osgViewer::Viewer::CullDrawThreadPerContext); } while (arguments.read("-g")) { viewer.setThreadingModel(osgViewer::Viewer::CullDrawThreadPerContext); }
while (arguments.read("-d")) { viewer.setThreadingModel(osgViewer::Viewer::DrawThreadPerContext); } while (arguments.read("-d")) { viewer.setThreadingModel(osgViewer::Viewer::DrawThreadPerContext); }
while (arguments.read("-c")) { viewer.setThreadingModel(osgViewer::Viewer::CullThreadPerCameraDrawThreadPerContext); } while (arguments.read("-c")) { viewer.setThreadingModel(osgViewer::Viewer::CullThreadPerCameraDrawThreadPerContext); }
bool limitNumberOfFrames = false; bool limitNumberOfFrames = false;
unsigned int maxFrames = 10; unsigned int maxFrames = 10;
while (arguments.read("--run-till-frame-number",maxFrames)) { limitNumberOfFrames = true; } while (arguments.read("--run-till-frame-number",maxFrames)) { limitNumberOfFrames = true; }
@@ -292,7 +292,7 @@ int main( int argc, char **argv )
if (apm.valid()) viewer.setCameraManipulator(apm.get()); if (apm.valid()) viewer.setCameraManipulator(apm.get());
else viewer.setCameraManipulator( new osgGA::TrackballManipulator() ); else viewer.setCameraManipulator( new osgGA::TrackballManipulator() );
viewer.addEventHandler(new osgViewer::StatsHandler); viewer.addEventHandler(new osgViewer::StatsHandler);
viewer.addEventHandler(new osgViewer::ThreadingHandler); viewer.addEventHandler(new osgViewer::ThreadingHandler);
@@ -300,7 +300,7 @@ int main( int argc, char **argv )
while (arguments.read("--config", configfile)) while (arguments.read("--config", configfile))
{ {
osg::notify(osg::NOTICE)<<"Trying to read config file "<<configfile<<std::endl; osg::notify(osg::NOTICE)<<"Trying to read config file "<<configfile<<std::endl;
osg::ref_ptr<osg::Object> object = osgDB::readRefObjectFile(configfile); osg::ref_ptr<osg::Object> object = osgDB::readObjectFile(configfile);
osgViewer::View* view = dynamic_cast<osgViewer::View*>(object.get()); osgViewer::View* view = dynamic_cast<osgViewer::View*>(object.get());
if (view) if (view)
{ {
@@ -329,19 +329,19 @@ int main( int argc, char **argv )
else else
{ {
// load the scene. // load the scene.
osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFiles(arguments); osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
if (!loadedModel) loadedModel = osgDB::readRefNodeFile("cow.osgt"); if (!loadedModel) loadedModel = osgDB::readNodeFile("cow.osgt");
if (!loadedModel) if (!loadedModel)
{ {
std::cout << argv[0] <<": No data loaded." << std::endl; std::cout << argv[0] <<": No data loaded." << std::endl;
return 1; return 1;
} }
viewer.setSceneData(loadedModel); viewer.setSceneData(loadedModel.get());
} }
viewer.realize(); viewer.realize();
unsigned int numFrames = 0; unsigned int numFrames = 0;

View File

@@ -55,11 +55,11 @@ class Character : public osg::Referenced
{ {
public: public:
Character(); Character();
void setCharacter(const std::string& filename, const std::string& name, const osg::Vec3& orgin, const osg::Vec3& width, const osg::Vec3& catchPos, float positionRatio); void setCharacter(const std::string& filename, const std::string& name, const osg::Vec3& orgin, const osg::Vec3& width, const osg::Vec3& catchPos, float positionRatio);
void setLives(const std::string& filename, const osg::Vec3& orgin, const osg::Vec3& delta, unsigned int numLives); void setLives(const std::string& filename, const osg::Vec3& orgin, const osg::Vec3& delta, unsigned int numLives);
void setCatches(const std::string& filename, const osg::Vec3& orgin, const osg::Vec3& delta, unsigned int numLives); void setCatches(const std::string& filename, const osg::Vec3& orgin, const osg::Vec3& delta, unsigned int numLives);
void moveLeft(); void moveLeft();
@@ -71,7 +71,7 @@ public:
void resetCatches(); void resetCatches();
bool addCatch(); bool addCatch();
bool looseLife(); bool looseLife();
osg::Vec3 getCurrentCenterOfBasket() const { return _character->getPosition()+_centerBasket; } osg::Vec3 getCurrentCenterOfBasket() const { return _character->getPosition()+_centerBasket; }
@@ -91,12 +91,12 @@ public:
unsigned int _numCatches; unsigned int _numCatches;
osg::ref_ptr<osg::Switch> _catchSwitch; osg::ref_ptr<osg::Switch> _catchSwitch;
osg::ref_ptr<osg::Group> _objectsGroup; osg::ref_ptr<osg::Group> _objectsGroup;
osg::Vec3 _centerBasket; osg::Vec3 _centerBasket;
float _radiusBasket; float _radiusBasket;
}; };
Character::Character(): Character::Character():
@@ -107,17 +107,17 @@ Character::Character():
} }
void Character::setCharacter(const std::string& filename, const std::string& name, const osg::Vec3& origin, const osg::Vec3& cwidth, const osg::Vec3& catchPos, float positionRatio) void Character::setCharacter(const std::string& filename, const std::string& name, const osg::Vec3& origin, const osg::Vec3& width, const osg::Vec3& catchPos, float positionRatio)
{ {
_origin = origin; _origin = origin;
_width = cwidth; _width = width;
_positionRatio = positionRatio; _positionRatio = positionRatio;
_numLives = 3; _numLives = 3;
_numCatches = 0; _numCatches = 0;
float _characterSize = _width.length()*0.2f; float _characterSize = _width.length()*0.2f;
osg::ref_ptr<osg::Image> image = osgDB::readRefImageFile(filename); osg::Image* image = osgDB::readImageFile(filename);
if (image) if (image)
{ {
osg::Vec3 pos(-0.5f*_characterSize,0.0f,0.0f); osg::Vec3 pos(-0.5f*_characterSize,0.0f,0.0f);
@@ -136,14 +136,14 @@ void Character::setCharacter(const std::string& filename, const std::string& nam
_character = new osg::PositionAttitudeTransform; _character = new osg::PositionAttitudeTransform;
_character->setName(name); _character->setName(name);
_character->addChild(geode); _character->addChild(geode);
moveTo(positionRatio); moveTo(positionRatio);
_centerBasket = width*catchPos.x() + height*catchPos.y() + pos; _centerBasket = width*catchPos.x() + height*catchPos.y() + pos;
_radiusBasket = width.length()*catchPos.z(); _radiusBasket = width.length()*catchPos.z();
} }
} }
void Character::setLives(const std::string& filename, const osg::Vec3& origin, const osg::Vec3& delta, unsigned int numLives) void Character::setLives(const std::string& filename, const osg::Vec3& origin, const osg::Vec3& delta, unsigned int numLives)
@@ -153,7 +153,7 @@ void Character::setLives(const std::string& filename, const osg::Vec3& origin, c
_numLives = numLives; _numLives = numLives;
_livesSwitch = new osg::Switch; _livesSwitch = new osg::Switch;
osg::ref_ptr<osg::Image> image = osgDB::readRefImageFile(filename); osg::Image* image = osgDB::readImageFile(filename);
if (image) if (image)
{ {
osg::StateSet* stateset = _livesSwitch->getOrCreateStateSet(); osg::StateSet* stateset = _livesSwitch->getOrCreateStateSet();
@@ -186,7 +186,7 @@ void Character::setCatches(const std::string& filename, const osg::Vec3& origin,
_numCatches = 0; _numCatches = 0;
_catchSwitch = new osg::Switch; _catchSwitch = new osg::Switch;
osg::ref_ptr<osg::Image> image = osgDB::readRefImageFile(filename); osg::Image* image = osgDB::readImageFile(filename);
if (image) if (image)
{ {
osg::StateSet* stateset = _catchSwitch->getOrCreateStateSet(); osg::StateSet* stateset = _catchSwitch->getOrCreateStateSet();
@@ -249,20 +249,20 @@ void Character::resetCatches()
bool Character::addCatch() bool Character::addCatch()
{ {
if (!_catchSwitch || _numCatches>=_catchSwitch->getNumChildren()) return false; if (!_catchSwitch || _numCatches>=_catchSwitch->getNumChildren()) return false;
_catchSwitch->setValue(_numCatches,true); _catchSwitch->setValue(_numCatches,true);
++_numCatches; ++_numCatches;
return true; return true;
} }
bool Character::looseLife() bool Character::looseLife()
{ {
if (!_livesSwitch || _numLives==0) return false; if (!_livesSwitch || _numLives==0) return false;
--_numLives; --_numLives;
_livesSwitch->setValue(_numLives,false); _livesSwitch->setValue(_numLives,false);
return (_numLives!=0); return (_numLives!=0);
} }
@@ -279,21 +279,21 @@ class CatchableObject : public osg::Referenced
bool anyInside(const osg::Vec3& lower_left, const osg::Vec3& top_right); bool anyInside(const osg::Vec3& lower_left, const osg::Vec3& top_right);
bool centerInside(const osg::Vec3& center, float radius); bool centerInside(const osg::Vec3& center, float radius);
void explode(); void explode();
bool dangerous() { return _dangerous; } bool dangerous() { return _dangerous; }
void stop() { _stopped = true; } void stop() { _stopped = true; }
bool stopped() { return _stopped; } bool stopped() { return _stopped; }
void setTimeToRemove(double time) { _timeToRemove=time; } void setTimeToRemove(double time) { _timeToRemove=time; }
double getTimeToRemove() { return _timeToRemove; } double getTimeToRemove() { return _timeToRemove; }
bool needToRemove(double time) { return _timeToRemove>=0.0 && time>_timeToRemove; } bool needToRemove(double time) { return _timeToRemove>=0.0 && time>_timeToRemove; }
osg::ref_ptr<osg::PositionAttitudeTransform> _object; osg::ref_ptr<osg::PositionAttitudeTransform> _object;
osg::Vec3 _velocity; osg::Vec3 _velocity;
float _mass; float _mass;
@@ -307,7 +307,7 @@ class CatchableObject : public osg::Referenced
static void setUpCatchablesMap(const FileList& fileList); static void setUpCatchablesMap(const FileList& fileList);
public: public:
// update position and velocity // update position and velocity
void update(double dt); void update(double dt);
@@ -317,7 +317,7 @@ class CatchableObject : public osg::Referenced
_viscosity = v; _viscosity = v;
_viscosityCoefficient = 6 * osg::PI * _viscosity; _viscosityCoefficient = 6 * osg::PI * _viscosity;
} }
/// Get the viscosity of the fluid. /// Get the viscosity of the fluid.
inline float getFluidViscosity() const { return _viscosity; } inline float getFluidViscosity() const { return _viscosity; }
@@ -330,17 +330,17 @@ class CatchableObject : public osg::Referenced
/// Get the density of the fluid. /// Get the density of the fluid.
inline float getFluidDensity() const { return _density; } inline float getFluidDensity() const { return _density; }
/// Set the wind vector. /// Set the wind vector.
inline void setWind(const osg::Vec3& wind) { _wind = wind; } inline void setWind(const osg::Vec3& wind) { _wind = wind; }
/// Get the wind vector. /// Get the wind vector.
inline const osg::Vec3& getWind() const { return _wind; } inline const osg::Vec3& getWind() const { return _wind; }
/// Set the acceleration vector. /// Set the acceleration vector.
inline void setAcceleration(const osg::Vec3& v) { _acceleration = v; } inline void setAcceleration(const osg::Vec3& v) { _acceleration = v; }
/// Get the acceleration vector. /// Get the acceleration vector.
inline const osg::Vec3& getAcceleration() const { return _acceleration; } inline const osg::Vec3& getAcceleration() const { return _acceleration; }
@@ -356,7 +356,7 @@ class CatchableObject : public osg::Referenced
setFluidDensity(1.2929f); setFluidDensity(1.2929f);
setFluidViscosity(1.8e-5f); setFluidViscosity(1.8e-5f);
} }
/// Set the fluid parameters as for pure water (20<32>C temperature). /// Set the fluid parameters as for pure water (20<32>C temperature).
inline void setFluidToWater() inline void setFluidToWater()
{ {
@@ -364,7 +364,7 @@ class CatchableObject : public osg::Referenced
setFluidDensity(1.0f); setFluidDensity(1.0f);
setFluidViscosity(1.002e-3f); setFluidViscosity(1.002e-3f);
} }
protected: protected:
@@ -375,15 +375,15 @@ class CatchableObject : public osg::Referenced
float _viscosityCoefficient; float _viscosityCoefficient;
float _densityCoefficeint; float _densityCoefficeint;
}; };
CatchableObject::CatchableObject() CatchableObject::CatchableObject()
{ {
_stopped = false; _stopped = false;
_dangerous = false; _dangerous = false;
_timeToRemove = -1.0; // do not remove. _timeToRemove = -1.0; // do not remove.
setFluidToAir(); setFluidToAir();
} }
@@ -395,14 +395,14 @@ void CatchableObject::setUpCatchablesMap(const FileList& fileList)
++itr) ++itr)
{ {
const std::string& filename = *itr; const std::string& filename = *itr;
osg::ref_ptr<osg::Image> image = osgDB::readRefImageFile(filename); osg::Image* image = osgDB::readImageFile(filename);
if (image) if (image)
{ {
osg::ref_ptr<osg::StateSet> stateset = new osg::StateSet(); osg::ref_ptr<osg::StateSet> stateset = new osg::StateSet();
stateset->setTextureAttributeAndModes(0,new osg::Texture2D(image),osg::StateAttribute::ON); stateset->setTextureAttributeAndModes(0,new osg::Texture2D(image),osg::StateAttribute::ON);
stateset->setMode(GL_BLEND,osg::StateAttribute::ON); stateset->setMode(GL_BLEND,osg::StateAttribute::ON);
stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN); stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
osg::Vec3 width((float)(image->s())/(float)(image->t()),0.0f,0.0); osg::Vec3 width((float)(image->s())/(float)(image->t()),0.0f,0.0);
osg::Vec3 height(0.0f,0.0f,1.0f); osg::Vec3 height(0.0f,0.0f,1.0f);
osg::Vec3 pos = (width+height)*-0.5f; osg::Vec3 pos = (width+height)*-0.5f;
@@ -455,8 +455,8 @@ void CatchableObject::update(double dt)
osg::Vec3 force = _acceleration * (_mass - _density*Volume); osg::Vec3 force = _acceleration * (_mass - _density*Volume);
// compute force due to friction // compute force due to friction
osg::Vec3 relative_wind = _velocity-_wind; osg::Vec3 relative_wind = _velocity-_wind;
force -= relative_wind * Area * (_viscosityCoefficient + _densityCoefficeint*relative_wind.length()); force -= relative_wind * Area * (_viscosityCoefficient + _densityCoefficeint*relative_wind.length());
// divide force by mass to get acceleration. // divide force by mass to get acceleration.
_velocity += force*(dt/_mass); _velocity += force*(dt/_mass);
@@ -466,7 +466,7 @@ void CatchableObject::update(double dt)
bool CatchableObject::anyInside(const osg::Vec3& lower_left, const osg::Vec3& upper_right) bool CatchableObject::anyInside(const osg::Vec3& lower_left, const osg::Vec3& upper_right)
{ {
osg::Vec3 pos = _object->getPosition(); osg::Vec3 pos = _object->getPosition();
if (pos.x()+_radius < lower_left.x()) return false; if (pos.x()+_radius < lower_left.x()) return false;
if (pos.x()-_radius > upper_right.x()) return false; if (pos.x()-_radius > upper_right.x()) return false;
if (pos.z()+_radius < lower_left.z()) return false; if (pos.z()+_radius < lower_left.z()) return false;
@@ -513,20 +513,20 @@ class GameEventHandler : public osgGA::GUIEventHandler
public: public:
GameEventHandler(); GameEventHandler();
META_Object(osgStereImageApp,GameEventHandler); META_Object(osgStereImageApp,GameEventHandler);
virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&); virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&);
virtual void getUsage(osg::ApplicationUsage& usage) const; virtual void getUsage(osg::ApplicationUsage& usage) const;
osg::Matrix getCameraPosition(); osg::Matrix getCameraPosition();
void compileGLObjects(osg::State& state) void compileGLObjects(osg::State& state)
{ {
osgUtil::GLObjectsVisitor compile; osgUtil::GLObjectsVisitor compile;
compile.setState(&state); compile.setState(&state);
for(ObjectMap::iterator itr = s_objectMap.begin(); for(ObjectMap::iterator itr = s_objectMap.begin();
itr != s_objectMap.end(); itr != s_objectMap.end();
++itr) ++itr)
@@ -534,14 +534,14 @@ public:
itr->second->accept(compile); itr->second->accept(compile);
} }
} }
osg::Node* createScene(); osg::Node* createScene();
void setFOVY(float fovy) { _fovy = fovy; } void setFOVY(float fovy) { _fovy = fovy; }
float getFOVY() const { return _fovy; } float getFOVY() const { return _fovy; }
void createNewCatchable(); void createNewCatchable();
void clearCatchables() void clearCatchables()
{ {
for(CatchableObjectList::iterator itr=_catchableObjects.begin(); for(CatchableObjectList::iterator itr=_catchableObjects.begin();
@@ -562,7 +562,7 @@ public:
_catchableObjects.clear(); _catchableObjects.clear();
} }
void resetLevel() void resetLevel()
{ {
_level = 0; _level = 0;
@@ -573,7 +573,7 @@ public:
_levelStartTick = osg::Timer::instance()->tick(); _levelStartTick = osg::Timer::instance()->tick();
} }
void nextLevel() void nextLevel()
{ {
++_level; ++_level;
@@ -596,12 +596,12 @@ public:
void resetGame() void resetGame()
{ {
_currentScore = 0; _currentScore = 0;
updateTextWithScore(); updateTextWithScore();
clearCatchables(); clearCatchables();
resetLevel(); resetLevel();
for(unsigned int i=0;i<_numberOfPlayers;++i) for(unsigned int i=0;i<_numberOfPlayers;++i)
{ {
_players[i].reset(); _players[i].reset();
@@ -629,12 +629,12 @@ public:
livesPosition = _originBaseLine+osg::Vec3(1000.0f,-0.5f,000.0f); livesPosition = _originBaseLine+osg::Vec3(1000.0f,-0.5f,000.0f);
catchesPosition = _originBaseLine+osg::Vec3(1100.0f,-0.5f,0.0f); catchesPosition = _originBaseLine+osg::Vec3(1100.0f,-0.5f,0.0f);
} }
switch(player) switch(player)
{ {
case PLAYER_GIRL: case PLAYER_GIRL:
{ {
std::string player_one = "Catch/girl.png"; std::string player_one = "Catch/girl.png";
osg::Vec3 catchPos(0.2, 0.57, 0.34); osg::Vec3 catchPos(0.2, 0.57, 0.34);
_players[_numberOfPlayers].setCharacter(player_one,"girl", _originBaseLine + osg::Vec3(0.0f,-1.0f,0.0f), _widthBaseLine, catchPos, 0.5f); _players[_numberOfPlayers].setCharacter(player_one,"girl", _originBaseLine + osg::Vec3(0.0f,-1.0f,0.0f), _widthBaseLine, catchPos, 0.5f);
@@ -646,7 +646,7 @@ public:
} }
case PLAYER_BOY: case PLAYER_BOY:
{ {
std::string player_two = "Catch/boy.png"; std::string player_two = "Catch/boy.png";
osg::Vec3 catchPos(0.8, 0.57, 0.34); osg::Vec3 catchPos(0.8, 0.57, 0.34);
_players[_numberOfPlayers].setCharacter(player_two,"boy", _originBaseLine + osg::Vec3(0.0f,-2.0f,0.0f), _widthBaseLine, catchPos, 0.5f); _players[_numberOfPlayers].setCharacter(player_two,"boy", _originBaseLine + osg::Vec3(0.0f,-2.0f,0.0f), _widthBaseLine, catchPos, 0.5f);
@@ -656,10 +656,10 @@ public:
++_numberOfPlayers; ++_numberOfPlayers;
break; break;
} }
} }
} }
typedef std::vector< osg::ref_ptr<osgText::Text> > TextList; typedef std::vector< osg::ref_ptr<osgText::Text> > TextList;
void updateScoreWithCatch() void updateScoreWithCatch()
@@ -673,8 +673,8 @@ public:
osg::Timer_t newTick = osg::Timer::instance()->tick(); osg::Timer_t newTick = osg::Timer::instance()->tick();
double timeForLevel = osg::Timer::instance()->delta_s(_levelStartTick, newTick); double timeForLevel = osg::Timer::instance()->delta_s(_levelStartTick, newTick);
// a ten second level gets you 10 points, // a ten second level gets you 10 points,
// a twenty second levels gets you 5 points. // a twenty second levels gets you 5 points.
_currentScore += static_cast<unsigned int>(10000.0f/(timeForLevel*timeForLevel)); _currentScore += static_cast<unsigned int>(10000.0f/(timeForLevel*timeForLevel));
updateTextWithScore(); updateTextWithScore();
@@ -685,24 +685,24 @@ public:
{ {
std::ostringstream os; std::ostringstream os;
os<<"Score: "<<_currentScore; os<<"Score: "<<_currentScore;
std::string textString = os.str(); std::string textString = os.str();
for(TextList::iterator itr = _scoreTextList.begin(); for(TextList::iterator itr = _scoreTextList.begin();
itr != _scoreTextList.end(); itr != _scoreTextList.end();
++itr) ++itr)
{ {
(*itr)->setText(textString); (*itr)->setText(textString);
} }
} }
void updateLevelText() void updateLevelText()
{ {
std::ostringstream os; std::ostringstream os;
os<<"Level: "<<_level+1; os<<"Level: "<<_level+1;
_levelText->setText(os.str()); _levelText->setText(os.str());
} }
protected: protected:
@@ -715,45 +715,45 @@ protected:
osg::Vec3 _originBaseLine; osg::Vec3 _originBaseLine;
osg::Vec3 _widthBaseLine; osg::Vec3 _widthBaseLine;
float _characterSize; float _characterSize;
float _fovy; float _fovy;
unsigned _level; unsigned _level;
float _chanceOfExplodingAtStart; float _chanceOfExplodingAtStart;
float _initialNumDropsPerSecond; float _initialNumDropsPerSecond;
osg::ref_ptr<osg::Switch> _gameSwitch; osg::ref_ptr<osg::Switch> _gameSwitch;
osg::ref_ptr<osg::Group> _gameGroup; osg::ref_ptr<osg::Group> _gameGroup;
osg::ref_ptr<osg::Switch> _levelSwitch; osg::ref_ptr<osg::Switch> _levelSwitch;
unsigned int _currentIndex; unsigned int _currentIndex;
unsigned int _welcomeIndex; unsigned int _welcomeIndex;
unsigned int _lostIndex; unsigned int _lostIndex;
unsigned int _wonIndex; unsigned int _wonIndex;
unsigned int _gameIndex; unsigned int _gameIndex;
osg::Timer_t _levelStartTick; osg::Timer_t _levelStartTick;
unsigned int _currentScore; unsigned int _currentScore;
osg::ref_ptr<osgText::Text> _levelText; osg::ref_ptr<osgText::Text> _levelText;
TextList _scoreTextList; TextList _scoreTextList;
unsigned int _numberOfPlayers; unsigned int _numberOfPlayers;
Character _players[2]; Character _players[2];
typedef std::list< osg::ref_ptr<CatchableObject> > CatchableObjectList; typedef std::list< osg::ref_ptr<CatchableObject> > CatchableObjectList;
CatchableObjectList _catchableObjects; CatchableObjectList _catchableObjects;
FileList _backgroundFiles; FileList _backgroundFiles;
FileList _benignCatachables; FileList _benignCatachables;
bool _leftKeyPressed; bool _leftKeyPressed;
bool _rightKeyPressed; bool _rightKeyPressed;
osg::ref_ptr<CatchableObject> _dummyCatchable; osg::ref_ptr<CatchableObject> _dummyCatchable;
}; };
@@ -791,11 +791,11 @@ GameEventHandler::GameEventHandler()
_benignCatachables.push_back("Catch/t.png"); _benignCatachables.push_back("Catch/t.png");
_benignCatachables.push_back("Catch/u.png"); _benignCatachables.push_back("Catch/u.png");
_benignCatachables.push_back("Catch/ball.png"); _benignCatachables.push_back("Catch/ball.png");
CatchableObject::setUpCatchablesMap(_benignCatachables); CatchableObject::setUpCatchablesMap(_benignCatachables);
_currentScore = 0; _currentScore = 0;
setFOVY(osg::DegreesToRadians(60.0)); setFOVY(osg::DegreesToRadians(60.0));
} }
@@ -817,7 +817,7 @@ bool GameEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionA
default: default:
return false; return false;
} }
} }
else if (_currentIndex==_lostIndex) else if (_currentIndex==_lostIndex)
{ {
@@ -834,7 +834,7 @@ bool GameEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionA
default: default:
return false; return false;
} }
} }
else if (_currentIndex==_wonIndex) else if (_currentIndex==_wonIndex)
{ {
@@ -851,7 +851,7 @@ bool GameEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionA
default: default:
return false; return false;
} }
} }
else if (_currentIndex==_gameIndex) else if (_currentIndex==_gameIndex)
{ {
@@ -888,7 +888,7 @@ bool GameEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionA
for(unsigned int i=0;i<_numberOfPlayers;++i) for(unsigned int i=0;i<_numberOfPlayers;++i)
{ {
bool inBasket = ((*itr)->centerInside(_players[i].getCurrentCenterOfBasket(),_players[i].getCurrentRadiusOfBasket())); bool inBasket = ((*itr)->centerInside(_players[i].getCurrentCenterOfBasket(),_players[i].getCurrentRadiusOfBasket()));
if ((*itr)->dangerous()) if ((*itr)->dangerous())
{ {
if ((*itr)->anyInside(_players[i].getLowerLeft(),_players[i].getUpperRight()) || inBasket) if ((*itr)->anyInside(_players[i].getLowerLeft(),_players[i].getUpperRight()) || inBasket)
@@ -912,7 +912,7 @@ bool GameEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionA
{ {
// player has caught a safe object. // player has caught a safe object.
updateScoreWithCatch(); updateScoreWithCatch();
if (!_players[i].addCatch()) if (!_players[i].addCatch())
{ {
_players[i].resetCatches(); _players[i].resetCatches();
@@ -930,7 +930,7 @@ bool GameEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionA
} }
} }
if (!(*itr)->anyInside(_origin, _origin+_width+_height) || if (!(*itr)->anyInside(_origin, _origin+_width+_height) ||
(*itr)->needToRemove(ea.getTime()) || (*itr)->needToRemove(ea.getTime()) ||
removeEntry) removeEntry)
{ {
@@ -968,7 +968,7 @@ bool GameEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionA
float numDropsPerSecond = _initialNumDropsPerSecond * (_level+1); float numDropsPerSecond = _initialNumDropsPerSecond * (_level+1);
float r = (float)rand()/(float)RAND_MAX; float r = (float)rand()/(float)RAND_MAX;
if (r < deltaTime*numDropsPerSecond) if (r < deltaTime*numDropsPerSecond)
{ {
createNewCatchable(); createNewCatchable();
} }
@@ -1015,7 +1015,7 @@ bool GameEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionA
return false; return false;
} }
} }
return false; return false;
} }
void GameEventHandler::getUsage(osg::ApplicationUsage&) const void GameEventHandler::getUsage(osg::ApplicationUsage&) const
@@ -1026,9 +1026,9 @@ osg::Matrix GameEventHandler::getCameraPosition()
{ {
osg::Matrix cameraPosition; osg::Matrix cameraPosition;
osg::Vec3 center = _origin+(_width+_height)*0.5f; osg::Vec3 center = _origin+(_width+_height)*0.5f;
float distance = _height.length()/(2.0f*tanf(_fovy*0.5f)); float distance = _height.length()/(2.0f*tanf(_fovy*0.5f));
cameraPosition.makeLookAt(center-osg::Vec3(0.0f,distance,0.0f),center,osg::Vec3(0.0f,0.0f,1.0f)); cameraPosition.makeLookAt(center-osg::Vec3(0.0f,distance,0.0f),center,osg::Vec3(0.0f,0.0f,1.0f));
return cameraPosition; return cameraPosition;
} }
@@ -1036,8 +1036,8 @@ osg::Matrix GameEventHandler::getCameraPosition()
osg::Node* GameEventHandler::createScene() osg::Node* GameEventHandler::createScene()
{ {
_gameSwitch = new osg::Switch; _gameSwitch = new osg::Switch;
// create a dummy catchable to load all the particule textures to reduce // create a dummy catchable to load all the particule textures to reduce
// latency later on.. // latency later on..
_dummyCatchable = new CatchableObject; _dummyCatchable = new CatchableObject;
_dummyCatchable->setObject("Catch/a.png","a",osg::Vec3(0.0f,0.0,0.0f),1.0f,osg::Vec3(0.0f,0.0,0.0f)); _dummyCatchable->setObject("Catch/a.png","a",osg::Vec3(0.0f,0.0,0.0f),1.0f,osg::Vec3(0.0f,0.0,0.0f));
@@ -1045,10 +1045,10 @@ osg::Node* GameEventHandler::createScene()
// set up welcome subgraph // set up welcome subgraph
{ {
osg::ref_ptr<osg::Geode> geode = new osg::Geode; osg::Geode* geode = new osg::Geode;
// set up the background // set up the background
osg::ref_ptr<osg::Image> image = osgDB::readRefImageFile("Catch/Welcome.jpg"); osg::Image* image = osgDB::readImageFile("Catch/Welcome.jpg");
if (image) if (image)
{ {
osg::Geometry* geometry = osg::createTexturedQuadGeometry(_origin,_width,_height); osg::Geometry* geometry = osg::createTexturedQuadGeometry(_origin,_width,_height);
@@ -1057,7 +1057,7 @@ osg::Node* GameEventHandler::createScene()
geode->addDrawable(geometry); geode->addDrawable(geometry);
} }
// set up the text // set up the text
osg::Vec3 textPosition = _origin+_width*0.5f+_height*0.8f -osg::Vec3(0.0f,0.1f,0.0f); osg::Vec3 textPosition = _origin+_width*0.5f+_height*0.8f -osg::Vec3(0.0f,0.1f,0.0f);
{ {
@@ -1072,7 +1072,7 @@ osg::Node* GameEventHandler::createScene()
geode->addDrawable(text); geode->addDrawable(text);
} }
{ {
textPosition -= _height*0.25f; textPosition -= _height*0.25f;
osgText::Text* text = new osgText::Text; osgText::Text* text = new osgText::Text;
@@ -1121,9 +1121,9 @@ osg::Node* GameEventHandler::createScene()
// set up you've lost subgraph // set up you've lost subgraph
{ {
osg::ref_ptr<osg::Geode> geode = new osg::Geode; osg::Geode* geode = new osg::Geode;
osg::ref_ptr<osg::Image> image = osgDB::readRefImageFile("Catch/YouLost.jpg"); osg::Image* image = osgDB::readImageFile("Catch/YouLost.jpg");
if (image) if (image)
{ {
osg::Geometry* geometry = osg::createTexturedQuadGeometry(_origin,_width,_height); osg::Geometry* geometry = osg::createTexturedQuadGeometry(_origin,_width,_height);
@@ -1132,7 +1132,7 @@ osg::Node* GameEventHandler::createScene()
geode->addDrawable(geometry); geode->addDrawable(geometry);
} }
// set up the text // set up the text
osg::Vec3 textPosition = _origin+_width*0.5f+_height*0.75f -osg::Vec3(0.0f,0.1f,0.0f); osg::Vec3 textPosition = _origin+_width*0.5f+_height*0.75f -osg::Vec3(0.0f,0.1f,0.0f);
{ {
@@ -1147,7 +1147,7 @@ osg::Node* GameEventHandler::createScene()
geode->addDrawable(text); geode->addDrawable(text);
} }
{ {
textPosition -= _height*0.25f; textPosition -= _height*0.25f;
osgText::Text* text = new osgText::Text; osgText::Text* text = new osgText::Text;
@@ -1184,9 +1184,9 @@ osg::Node* GameEventHandler::createScene()
// set up you've won subgraph // set up you've won subgraph
{ {
osg::ref_ptr<osg::Geode> geode = new osg::Geode; osg::Geode* geode = new osg::Geode;
osg::ref_ptr<osg::Image> image = osgDB::readRefImageFile("Catch/YouWon.jpg"); osg::Image* image = osgDB::readImageFile("Catch/YouWon.jpg");
if (image) if (image)
{ {
osg::Geometry* geometry = osg::createTexturedQuadGeometry(_origin,_width,_height); osg::Geometry* geometry = osg::createTexturedQuadGeometry(_origin,_width,_height);
@@ -1195,7 +1195,7 @@ osg::Node* GameEventHandler::createScene()
geode->addDrawable(geometry); geode->addDrawable(geometry);
} }
// set up the text // set up the text
osg::Vec3 textPosition = _origin+_width*0.5f+_height*0.75f -osg::Vec3(0.0f,0.1f,0.0f); osg::Vec3 textPosition = _origin+_width*0.5f+_height*0.75f -osg::Vec3(0.0f,0.1f,0.0f);
{ {
@@ -1210,7 +1210,7 @@ osg::Node* GameEventHandler::createScene()
geode->addDrawable(text); geode->addDrawable(text);
} }
{ {
textPosition -= _height*0.25f; textPosition -= _height*0.25f;
osgText::Text* text = new osgText::Text; osgText::Text* text = new osgText::Text;
@@ -1258,7 +1258,7 @@ osg::Node* GameEventHandler::createScene()
_gameGroup->addChild(_players[i]._character.get()); _gameGroup->addChild(_players[i]._character.get());
_gameGroup->addChild(_players[i]._livesSwitch.get()); _gameGroup->addChild(_players[i]._livesSwitch.get());
_gameGroup->addChild(_players[i]._catchSwitch.get()); _gameGroup->addChild(_players[i]._catchSwitch.get());
} }
// background // background
{ {
@@ -1269,7 +1269,7 @@ osg::Node* GameEventHandler::createScene()
++itr) ++itr)
{ {
osg::ref_ptr<osg::Image> image = osgDB::readRefImageFile(*itr); osg::Image* image = osgDB::readImageFile(*itr);
if (image) if (image)
{ {
osg::Geometry* geometry = osg::createTexturedQuadGeometry(_origin,_width,_height); osg::Geometry* geometry = osg::createTexturedQuadGeometry(_origin,_width,_height);
@@ -1305,7 +1305,7 @@ osg::Node* GameEventHandler::createScene()
osg::Geode* geode = new osg::Geode; osg::Geode* geode = new osg::Geode;
geode->addDrawable(text); geode->addDrawable(text);
_scoreTextList.push_back(text); _scoreTextList.push_back(text);
textPosition -= _height*0.05f; textPosition -= _height*0.05f;
_levelText = new osgText::Text; _levelText = new osgText::Text;
_levelText->setText("Level : 0"); _levelText->setText("Level : 0");
@@ -1317,7 +1317,7 @@ osg::Node* GameEventHandler::createScene()
_levelText->setAxisAlignment(osgText::Text::XZ_PLANE); _levelText->setAxisAlignment(osgText::Text::XZ_PLANE);
geode->addDrawable(_levelText.get()); geode->addDrawable(_levelText.get());
_gameGroup->addChild(geode); _gameGroup->addChild(geode);
@@ -1325,7 +1325,7 @@ osg::Node* GameEventHandler::createScene()
} }
_currentIndex = _welcomeIndex; _currentIndex = _welcomeIndex;
_gameSwitch->setSingleChildOn(_currentIndex); _gameSwitch->setSingleChildOn(_currentIndex);
@@ -1338,7 +1338,7 @@ void GameEventHandler::createNewCatchable()
unsigned int catachableIndex = (unsigned int)((float)_benignCatachables.size()*(float)rand()/(float)RAND_MAX); unsigned int catachableIndex = (unsigned int)((float)_benignCatachables.size()*(float)rand()/(float)RAND_MAX);
if (catachableIndex>=_benignCatachables.size()) catachableIndex = _benignCatachables.size()-1; if (catachableIndex>=_benignCatachables.size()) catachableIndex = _benignCatachables.size()-1;
const std::string& filename = _benignCatachables[catachableIndex]; const std::string& filename = _benignCatachables[catachableIndex];
float ratio = ((float)rand() / (float)RAND_MAX); float ratio = ((float)rand() / (float)RAND_MAX);
@@ -1356,7 +1356,7 @@ void GameEventHandler::createNewCatchable()
float r = (float)rand() / (float)RAND_MAX; float r = (float)rand() / (float)RAND_MAX;
if (r < _chanceOfExplodingAtStart) if (r < _chanceOfExplodingAtStart)
{ {
catchableObject->explode(); catchableObject->explode();
} }
_gameGroup->addChild(catchableObject->_object.get()); _gameGroup->addChild(catchableObject->_object.get());
@@ -1369,7 +1369,7 @@ class CompileStateCallback : public osg::Operation
osg::Referenced(true), osg::Referenced(true),
osg::Operation("CompileStateCallback", false), osg::Operation("CompileStateCallback", false),
_gameEventHandler(eh) {} _gameEventHandler(eh) {}
virtual void operator () (osg::Object* object) virtual void operator () (osg::Object* object)
{ {
osg::GraphicsContext* context = dynamic_cast<osg::GraphicsContext*>(object); osg::GraphicsContext* context = dynamic_cast<osg::GraphicsContext*>(object);
@@ -1380,7 +1380,7 @@ class CompileStateCallback : public osg::Operation
_gameEventHandler->compileGLObjects(*(context->getState())); _gameEventHandler->compileGLObjects(*(context->getState()));
} }
} }
OpenThreads::Mutex _mutex; OpenThreads::Mutex _mutex;
GameEventHandler* _gameEventHandler; GameEventHandler* _gameEventHandler;
}; };
@@ -1390,7 +1390,7 @@ int main( int argc, char **argv )
// use an ArgumentParser object to manage the program arguments. // use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv); osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program. // set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates use node masks to create stereo images."); arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates use node masks to create stereo images.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] image_file_left_eye image_file_right_eye"); arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] image_file_left_eye image_file_right_eye");
@@ -1410,8 +1410,8 @@ int main( int argc, char **argv )
while (arguments.read("--boy")) seh->addPlayer(GameEventHandler::PLAYER_BOY); while (arguments.read("--boy")) seh->addPlayer(GameEventHandler::PLAYER_BOY);
while (arguments.read("--girl")) seh->addPlayer(GameEventHandler::PLAYER_GIRL); while (arguments.read("--girl")) seh->addPlayer(GameEventHandler::PLAYER_GIRL);
// if user request help write it out to cout. // if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help")) if (arguments.read("-h") || arguments.read("--help"))
{ {
@@ -1428,8 +1428,8 @@ int main( int argc, char **argv )
arguments.writeErrorMessages(std::cout); arguments.writeErrorMessages(std::cout);
return 1; return 1;
} }
// enable the image cache so we don't need to keep loading the particle files // enable the image cache so we don't need to keep loading the particle files
osgDB::ReaderWriter::Options* options = new osgDB::ReaderWriter::Options; osgDB::ReaderWriter::Options* options = new osgDB::ReaderWriter::Options;
options->setObjectCacheHint(osgDB::ReaderWriter::Options::CACHE_IMAGES); options->setObjectCacheHint(osgDB::ReaderWriter::Options::CACHE_IMAGES);
@@ -1454,7 +1454,7 @@ int main( int argc, char **argv )
double fovy, aspectRatio, zNear, zFar; double fovy, aspectRatio, zNear, zFar;
viewer.getCamera()->getProjectionMatrixAsPerspective(fovy, aspectRatio, zNear, zFar); viewer.getCamera()->getProjectionMatrixAsPerspective(fovy, aspectRatio, zNear, zFar);
seh->setFOVY(osg::DegreesToRadians(fovy)); seh->setFOVY(osg::DegreesToRadians(fovy));
// todo for osgViewer - create default set up. // todo for osgViewer - create default set up.
viewer.setUpViewAcrossAllScreens(); viewer.setUpViewAcrossAllScreens();
@@ -1472,7 +1472,7 @@ int main( int argc, char **argv )
} }
// todo for osgViewer - implement warp pointer that can be done relative to different coordinate frames // todo for osgViewer - implement warp pointer that can be done relative to different coordinate frames
// viewer.requestWarpPointer(0.5f,0.5f); // viewer.requestWarpPointer(0.5f,0.5f);
while( !viewer.done() ) while( !viewer.done() )
{ {
@@ -1480,8 +1480,8 @@ int main( int argc, char **argv )
// fire off the cull and draw traversals of the scene. // fire off the cull and draw traversals of the scene.
viewer.frame(); viewer.frame();
} }
return 0; return 0;
} }

View File

@@ -1,7 +1,6 @@
#this file is automatically generated #this file is automatically generated
SET(TARGET_SRC osgclip.cpp ) SET(TARGET_SRC osgclip.cpp )
SET(TARGET_ADDED_LIBRARIES osgText )
#### end var setup ### #### end var setup ###
SETUP_EXAMPLE(osgclip) SETUP_EXAMPLE(osgclip)

View File

@@ -38,12 +38,12 @@
#include <osgViewer/Viewer> #include <osgViewer/Viewer>
#include <osgUtil/Optimizer> #include <osgUtil/Optimizer>
#include <osgText/Text>
osg::ref_ptr<osg::Node> decorate_with_clip_node(const osg::ref_ptr<osg::Node>& subgraph) osg::Node* decorate_with_clip_node(osg::Node* subgraph)
{ {
osg::ref_ptr<osg::Group> rootnode = new osg::Group; osg::Group* rootnode = new osg::Group;
// create wireframe view of the model so the user can see // create wireframe view of the model so the user can see
// what parts are being culled away. // what parts are being culled away.
@@ -52,16 +52,35 @@ osg::ref_ptr<osg::Node> decorate_with_clip_node(const osg::ref_ptr<osg::Node>& s
osg::PolygonMode* polymode = new osg::PolygonMode; osg::PolygonMode* polymode = new osg::PolygonMode;
polymode->setMode(osg::PolygonMode::FRONT_AND_BACK,osg::PolygonMode::LINE); polymode->setMode(osg::PolygonMode::FRONT_AND_BACK,osg::PolygonMode::LINE);
stateset->setAttributeAndModes(polymode,osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON); stateset->setAttributeAndModes(polymode,osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON);
osg::Group* wireframe_subgraph = new osg::Group; osg::Group* wireframe_subgraph = new osg::Group;
wireframe_subgraph->setStateSet(stateset); wireframe_subgraph->setStateSet(stateset);
wireframe_subgraph->addChild(subgraph); wireframe_subgraph->addChild(subgraph);
rootnode->addChild(wireframe_subgraph); rootnode->addChild(wireframe_subgraph);
/*
// simple approach to adding a clipnode above a subgraph.
// create clipped part.
osg::ClipNode* clipped_subgraph = new osg::ClipNode;
osg::BoundingSphere bs = subgraph->getBound();
bs.radius()*= 0.4f;
osg::BoundingBox bb;
bb.expandBy(bs);
clipped_subgraph->createClipBox(bb);
clipped_subgraph->addChild(subgraph);
rootnode->addChild(clipped_subgraph);
*/
// more complex approach to managing ClipNode, allowing // more complex approach to managing ClipNode, allowing
// ClipNode node to be transformed independently from the subgraph // ClipNode node to be transformed independently from the subgraph
// that it is clipping. // that it is clipping.
osg::MatrixTransform* transform= new osg::MatrixTransform; osg::MatrixTransform* transform= new osg::MatrixTransform;
osg::NodeCallback* nc = new osg::AnimationPathCallback(subgraph->getBound().center(),osg::Vec3(0.0f,0.0f,1.0f),osg::inDegrees(45.0f)); osg::NodeCallback* nc = new osg::AnimationPathCallback(subgraph->getBound().center(),osg::Vec3(0.0f,0.0f,1.0f),osg::inDegrees(45.0f));
@@ -92,104 +111,34 @@ osg::ref_ptr<osg::Node> decorate_with_clip_node(const osg::ref_ptr<osg::Node>& s
} }
osg::ref_ptr<osg::Node> simple_decorate_with_clip_node(const osg::ref_ptr<osg::Node>& subgraph)
{
osg::ref_ptr<osg::Group> rootnode = new osg::Group;
// more complex approach to managing ClipNode, allowing
// ClipNode node to be transformed independently from the subgraph
// that it is clipping.
osg::MatrixTransform* transform= new osg::MatrixTransform;
osg::NodeCallback* nc = new osg::AnimationPathCallback(subgraph->getBound().center(),osg::Vec3(0.0f,0.0f,1.0f),osg::inDegrees(45.0f));
transform->setUpdateCallback(nc);
osg::ClipNode* clipnode = new osg::ClipNode;
osg::BoundingSphere bs = subgraph->getBound();
bs.radius()*= 0.4f;
osg::BoundingBox bb;
bb.expandBy(bs);
clipnode->createClipBox(bb);
clipnode->setCullingActive(false);
transform->addChild(clipnode);
rootnode->addChild(transform);
// create clipped part.
osg::Group* clipped_subgraph = new osg::Group;
clipped_subgraph->setStateSet(clipnode->getStateSet());
clipped_subgraph->addChild(subgraph);
rootnode->addChild(clipped_subgraph);
return rootnode;
}
int main( int argc, char **argv ) int main( int argc, char **argv )
{ {
// use an ArgumentParser object to manage the program arguments. // use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv); osg::ArgumentParser arguments(&argc,argv);
osgViewer::Viewer viewer(arguments);
// load the nodes from the commandline arguments. // load the nodes from the commandline arguments.
osg::ref_ptr<osg::Group> scene = new osg::Group; osg::Node* loadedModel = osgDB::readNodeFiles(arguments);
std::string textString;
while(arguments.read("--text", textString))
{
osg::ref_ptr<osgText::Text> text = new osgText::Text;
text->setFont("fonts/times.ttf");
text->setAxisAlignment(osgText::Text::XZ_PLANE);
text->setDrawMode(osgText::Text::TEXT|osgText::Text::ALIGNMENT|osgText::Text::BOUNDINGBOX|osgText::Text::FILLEDBOUNDINGBOX);
text->setText(textString);
scene->addChild(text);
}
osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFiles(arguments);
if (loadedModel.valid())
{
scene->addChild(scene.get());
}
// if not loaded assume no arguments passed in, try use default mode instead. // if not loaded assume no arguments passed in, try use default mode instead.
if (scene->getNumChildren()==0) if (!loadedModel) loadedModel = osgDB::readNodeFile("cow.osgt");
{
loadedModel = osgDB::readRefNodeFile("cow.osgt");
scene->addChild(loadedModel.get());
}
if (scene->getNumChildren()==0) if (!loadedModel)
{ {
osg::notify(osg::NOTICE)<<"Please specify a filename on the command line"<<std::endl; osg::notify(osg::NOTICE)<<"Please specify a filename on the command line"<<std::endl;
return 1; return 1;
} }
// decorate the scenegraph with a clip node. // decorate the scenegraph with a clip node.
osg::ref_ptr<osg::Node> rootnode; osg::Node* rootnode = decorate_with_clip_node(loadedModel);
if (arguments.read("--simple"))
{
rootnode = simple_decorate_with_clip_node(scene);
}
else
{
rootnode = decorate_with_clip_node(scene);
}
// run optimization over the scene graph // run optimization over the scene graph
osgUtil::Optimizer optimzer; osgUtil::Optimizer optimzer;
optimzer.optimize(rootnode); optimzer.optimize(rootnode);
osgViewer::Viewer viewer;
// set the scene to render // set the scene to render
viewer.setSceneData(rootnode); viewer.setSceneData(rootnode);

View File

@@ -19,7 +19,6 @@
#include <stdio.h> #include <stdio.h>
#include <fcntl.h> #include <fcntl.h>
#include <sys/types.h> #include <sys/types.h>
#include <iostream>
#if !defined (WIN32) || defined(__CYGWIN__) #if !defined (WIN32) || defined(__CYGWIN__)
#include <sys/ioctl.h> #include <sys/ioctl.h>
@@ -46,8 +45,6 @@
#include <net/soioctl.h> #include <net/soioctl.h>
#elif defined(__CYGWIN__) #elif defined(__CYGWIN__)
#include <unistd.h> #include <unistd.h>
#elif defined (__GNU__)
#include <unistd.h>
#elif defined(__sun) #elif defined(__sun)
#include <unistd.h> #include <unistd.h>
#include <sys/sockio.h> #include <sys/sockio.h>
@@ -69,13 +66,6 @@
Broadcaster::Broadcaster( void ) Broadcaster::Broadcaster( void )
{ {
#if defined (__linux) || defined(__CYGWIN__)
_ifr_name = "eth0";
#elif defined(__sun)
_ifr_name = "hme0";
#elif !defined (WIN32)
_ifr_name = "ef0";
#endif
_port = 0; _port = 0;
_initialized = false; _initialized = false;
_buffer = 0L; _buffer = 0L;
@@ -135,7 +125,13 @@ bool Broadcaster::init( void )
#if !defined (WIN32) || defined(__CYGWIN__) #if !defined (WIN32) || defined(__CYGWIN__)
struct ifreq ifr; struct ifreq ifr;
strcpy( ifr.ifr_name, _ifr_name.c_str()); #endif
#if defined (__linux) || defined(__CYGWIN__)
strcpy( ifr.ifr_name, "eth0" );
#elif defined(__sun)
strcpy( ifr.ifr_name, "hme0" );
#elif !defined (WIN32)
strcpy( ifr.ifr_name, "ef0" );
#endif #endif
#if defined (WIN32) // get the server address #if defined (WIN32) // get the server address
saddr.sin_addr.s_addr = htonl(INADDR_BROADCAST); saddr.sin_addr.s_addr = htonl(INADDR_BROADCAST);
@@ -143,7 +139,6 @@ bool Broadcaster::init( void )
#else #else
if( (ioctl( _so, SIOCGIFBRDADDR, &ifr)) < 0 ) if( (ioctl( _so, SIOCGIFBRDADDR, &ifr)) < 0 )
{ {
printf(" ifr.ifr_name = %s\n",ifr.ifr_name);
perror( "Broadcaster::init() Cannot get Broadcast Address" ); perror( "Broadcaster::init() Cannot get Broadcast Address" );
return false; return false;
} }
@@ -164,11 +159,6 @@ bool Broadcaster::init( void )
return _initialized; return _initialized;
} }
void Broadcaster::setIFRName( const std::string& name )
{
_ifr_name = name;
}
void Broadcaster::setHost( const char *hostname ) void Broadcaster::setHost( const char *hostname )
{ {
struct hostent *h; struct hostent *h;
@@ -210,7 +200,6 @@ void Broadcaster::sync( void )
#else #else
unsigned int size = sizeof( struct sockaddr_in ); unsigned int size = sizeof( struct sockaddr_in );
sendto( _so, (const void *)_buffer, _buffer_size, 0, (struct sockaddr *)&saddr, size ); sendto( _so, (const void *)_buffer, _buffer_size, 0, (struct sockaddr *)&saddr, size );
std::cout<<"sento("<<_buffer<<", "<<_buffer_size<<std::endl;
#endif #endif
} }

View File

@@ -21,8 +21,6 @@
#ifndef __BROADCASTER_H #ifndef __BROADCASTER_H
#define __BROADCASTER_H #define __BROADCASTER_H
#include <string>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// Broadcaster.h // Broadcaster.h
// //
@@ -46,10 +44,6 @@ class Broadcaster
// Set the buffer to be broadcast // Set the buffer to be broadcast
void setBuffer( void *buffer, const unsigned int buffer_size ); void setBuffer( void *buffer, const unsigned int buffer_size );
// Set the IFRName i.e. eth0, will default to platform appropriate setting where possible.
void setIFRName( const std::string& name );
// Set a recipient host. If this is used, the Broadcaster // Set a recipient host. If this is used, the Broadcaster
// no longer broadcasts, but rather directs UDP packets at // no longer broadcasts, but rather directs UDP packets at
// host. // host.
@@ -62,9 +56,6 @@ class Broadcaster
bool init( void ); bool init( void );
private : private :
std::string _ifr_name;
#if defined(WIN32) && !defined(__CYGWIN__) #if defined(WIN32) && !defined(__CYGWIN__)
SOCKET _so; SOCKET _so;
#else #else

View File

@@ -74,7 +74,7 @@ class CameraPacket {
void writeEventQueue(osgViewer::Viewer& viewer); void writeEventQueue(osgViewer::Viewer& viewer);
void setMasterKilled(const bool flag) { _masterKilled = flag; } void setMasterKilled(const bool flag) { _masterKilled = flag; }
bool getMasterKilled() const { return _masterKilled; } const bool getMasterKilled() const { return _masterKilled; }
unsigned int _byte_order; unsigned int _byte_order;
bool _masterKilled; bool _masterKilled;
@@ -461,7 +461,7 @@ int main( int argc, char **argv )
arguments.getApplicationUsage()->addCommandLineOption("-o <float>","Offset angle of camera"); arguments.getApplicationUsage()->addCommandLineOption("-o <float>","Offset angle of camera");
// construct the viewer. // construct the viewer.
osgViewer::Viewer viewer(arguments); osgViewer::Viewer viewer;
// read up the osgcluster specific arguments. // read up the osgcluster specific arguments.
@@ -469,13 +469,6 @@ int main( int argc, char **argv )
while (arguments.read("-m")) viewerMode = MASTER; while (arguments.read("-m")) viewerMode = MASTER;
while (arguments.read("-s")) viewerMode = SLAVE; while (arguments.read("-s")) viewerMode = SLAVE;
unsigned int messageSize = 1024;
while (arguments.read("--size", messageSize)) {}
bool readWriteFrame = false;
while (arguments.read("--frame")) readWriteFrame = true;
int socketNumber=8100; int socketNumber=8100;
while (arguments.read("-n",socketNumber)) ; while (arguments.read("-n",socketNumber)) ;
@@ -495,21 +488,10 @@ int main( int argc, char **argv )
return 1; return 1;
} }
// objects for managing the broadcasting and receiving of camera packets.
Broadcaster bc;
Receiver rc;
std::string ifrName;
if (arguments.read("--ifr-name", ifrName)) { bc.setIFRName(ifrName); }
bc.setPort(static_cast<short int>(socketNumber));
rc.setPort(static_cast<short int>(socketNumber));
// any option left unread are converted into errors to write out later. // any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized(); arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occurred when parsing the program aguments. // report any errors if they have occured when parsing the program aguments.
if (arguments.errors()) if (arguments.errors())
{ {
arguments.writeErrorMessages(std::cout); arguments.writeErrorMessages(std::cout);
@@ -523,7 +505,7 @@ int main( int argc, char **argv )
} }
// load model. // load model.
osg::ref_ptr<osg::Node> rootnode = osgDB::readRefNodeFiles(arguments); osg::ref_ptr<osg::Node> rootnode = osgDB::readNodeFiles(arguments);
// set the scene to render // set the scene to render
viewer.setSceneData(rootnode.get()); viewer.setSceneData(rootnode.get());
@@ -556,40 +538,19 @@ int main( int argc, char **argv )
// create the windows and run the threads. // create the windows and run the threads.
viewer.realize(); viewer.realize();
osg::ref_ptr<osg::Image> image;
if (readWriteFrame)
{
osgViewer::Viewer::Windows windows;
viewer.getWindows(windows);
if (windows.empty())
{
return 1;
}
unsigned int width = windows.front()->getTraits()->width;
unsigned int height = windows.front()->getTraits()->height;
image = new osg::Image;
if (windows.front()->getTraits()->alpha)
{
OSG_NOTICE<<"Setting up RGBA osg::Image, width = "<<width<<", height = "<<height<<std::endl;
image->allocateImage(width, height, 1, GL_RGBA, GL_UNSIGNED_BYTE);
}
else
{
OSG_NOTICE<<"Setting up RGB osg::Image, width = "<<width<<", height = "<<height<<std::endl;
image->allocateImage(width, height, 1, GL_RGB, GL_UNSIGNED_BYTE);
}
// if (image->getImageStepInBytes()>messageSize) messageSize = image->getImageStepInBytes();
}
CameraPacket *cp = new CameraPacket; CameraPacket *cp = new CameraPacket;
// objects for managing the broadcasting and recieving of camera packets.
Broadcaster bc;
Receiver rc;
bc.setPort(static_cast<short int>(socketNumber));
rc.setPort(static_cast<short int>(socketNumber));
bool masterKilled = false; bool masterKilled = false;
DataConverter scratchPad(messageSize); DataConverter scratchPad(1024);
while( !viewer.done() && !masterKilled ) while( !viewer.done() && !masterKilled )
{ {
@@ -618,15 +579,10 @@ int main( int argc, char **argv )
bc.setBuffer(scratchPad._startPtr, scratchPad._numBytes); bc.setBuffer(scratchPad._startPtr, scratchPad._numBytes);
std::cout << "bc.sync()"<<scratchPad._numBytes<<std::endl;
bc.sync(); bc.sync();
if (image.valid())
{
bc.setBuffer(image->data(), image->getImageStepInBytes());
bc.sync();
}
} }
break; break;
case(SLAVE): case(SLAVE):
@@ -634,9 +590,7 @@ int main( int argc, char **argv )
rc.setBuffer(scratchPad._startPtr, scratchPad._numBytes); rc.setBuffer(scratchPad._startPtr, scratchPad._numBytes);
unsigned int readsize = rc.sync(); rc.sync();
if (readsize) std::cout<<std::endl<<"readsize = "<<readsize<<std::endl;
scratchPad.reset(); scratchPad.reset();
scratchPad.read(*cp); scratchPad.read(*cp);
@@ -649,14 +603,6 @@ int main( int argc, char **argv )
// break out of while (!done) loop since we've now want to shut down. // break out of while (!done) loop since we've now want to shut down.
masterKilled = true; masterKilled = true;
} }
if (image)
{
rc.setBuffer(image->data(), image->getImageStepInBytes());
readsize = rc.sync();
if (readsize) std::cout<<"image readsize = "<<readsize<<std::endl;
}
} }
break; break;
default: default:

View File

@@ -112,17 +112,17 @@ void Receiver::setBuffer( void *buffer, const unsigned int size )
_buffer_size = size; _buffer_size = size;
} }
unsigned int Receiver::sync( void ) void Receiver::sync( void )
{ {
if(!_initialized) init(); if(!_initialized) init();
if( _buffer == 0L ) if( _buffer == 0L )
{ {
fprintf( stderr, "Receiver::sync() - No buffer\n" ); fprintf( stderr, "Receiver::sync() - No buffer\n" );
return 0; return;
} }
#if defined(__linux) || defined(__FreeBSD__) || defined( __APPLE__ ) || defined(__FreeBSD_kernel__) || defined(__GNU__) #if defined(__linux) || defined(__FreeBSD__) || defined( __APPLE__ )
socklen_t size; socklen_t size;
#else #else
int size; int size;
@@ -161,6 +161,5 @@ unsigned int Receiver::sync( void )
} }
} }
#endif #endif
return static_cast<unsigned int>(_buffer_size);
} }

View File

@@ -46,8 +46,8 @@ class Receiver
// Define what port to listen and bind to // Define what port to listen and bind to
void setPort( const short port ); void setPort( const short port );
// Sync does a blocking wait to receive next message // Sync does a blocking wait to recieve next message
unsigned int sync( void ); void sync( void );
private : private :
bool init( void ); bool init( void );

View File

@@ -125,42 +125,6 @@ public:
}; };
class EventHandler : public osgGA::GUIEventHandler {
public:
EventHandler() {}
~EventHandler() {}
bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
{
osgViewer::View* view = dynamic_cast<osgViewer::View*>(&aa);
if (!view) return false;
switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::KEYDOWN):
case(osgGA::GUIEventAdapter::KEYUP):
OSG_NOTICE<<"View "<<view<<", name="<<view->getName()<<" keyboard event "<<ea.getEventType()<<" key="<<ea.getKey()<<" ea.getX()="<<ea.getX()<<" ea.getY()="<<ea.getY()<<std::endl;
break;
case(osgGA::GUIEventAdapter::MOVE):
case(osgGA::GUIEventAdapter::DRAG):
case(osgGA::GUIEventAdapter::PUSH):
case(osgGA::GUIEventAdapter::RELEASE):
OSG_NOTICE<<"View "<<view<<", name="<<view->getName()<<" mouse event "<<ea.getEventType()<<" ea.getX()="<<ea.getX()<<" ea.getY()="<<ea.getY()<<std::endl;
break;
default:
// OSG_NOTICE<<"View "<<view<<", name="<<view->getName()<<" general event "<<ea.getEventType()<<std::endl;
break;
}
return false;
}
};
int main( int argc, char **argv ) int main( int argc, char **argv )
{ {
@@ -169,7 +133,7 @@ int main( int argc, char **argv )
osg::ArgumentParser arguments(&argc,argv); osg::ArgumentParser arguments(&argc,argv);
// read the scene from the list of file specified commandline args. // read the scene from the list of file specified commandline args.
osg::ref_ptr<osg::Node> scene = osgDB::readRefNodeFiles(arguments); osg::ref_ptr<osg::Node> scene = osgDB::readNodeFiles(arguments);
if (!scene) if (!scene)
{ {
@@ -185,7 +149,7 @@ int main( int argc, char **argv )
{ {
osgViewer::View* view = new osgViewer::View; osgViewer::View* view = new osgViewer::View;
view->setName("Single view"); view->setName("Single view");
view->setSceneData(osgDB::readRefNodeFile("fountain.osgt")); view->setSceneData(osgDB::readNodeFile("fountain.osgt"));
view->addEventHandler( new osgViewer::StatsHandler ); view->addEventHandler( new osgViewer::StatsHandler );
@@ -234,50 +198,6 @@ int main( int argc, char **argv )
} }
if (arguments.read("-4"))
{
// view one
{
osgViewer::View* view = new osgViewer::View;
view->setName("View one");
viewer.addView(view);
view->setUpViewInWindow(0, 0, 800, 600);
view->setSceneData(scene.get());
view->setCameraManipulator(new osgGA::TrackballManipulator);
// add the state manipulator
osg::ref_ptr<osgGA::StateSetManipulator> statesetManipulator = new osgGA::StateSetManipulator;
statesetManipulator->setStateSet(view->getCamera()->getOrCreateStateSet());
view->addEventHandler( statesetManipulator.get() );
view->addEventHandler( new EventHandler());
}
// view two
{
osgViewer::View* view = new osgViewer::View;
view->setName("View two");
viewer.addView(view);
view->setUpViewInWindow(1000, 0, 800, 600);
view->setSceneData(scene.get());
view->setCameraManipulator(new osgGA::TrackballManipulator);
view->addEventHandler( new osgViewer::StatsHandler );
// add the handler for doing the picking
view->addEventHandler(new PickHandler());
view->addEventHandler( new EventHandler());
}
}
if (arguments.read("-3") || viewer.getNumViews()==0) if (arguments.read("-3") || viewer.getNumViews()==0)
{ {
@@ -363,7 +283,7 @@ int main( int argc, char **argv )
view->setName("View three"); view->setName("View three");
viewer.addView(view); viewer.addView(view);
view->setSceneData(osgDB::readRefNodeFile("cessnafire.osgt")); view->setSceneData(osgDB::readNodeFile("cessnafire.osgt"));
view->getCamera()->setName("Cam three"); view->getCamera()->setName("Cam three");
view->getCamera()->setProjectionMatrixAsPerspective(30.0, double(traits->width) / double(traits->height/2), 1.0, 1000.0); view->getCamera()->setProjectionMatrixAsPerspective(30.0, double(traits->width) / double(traits->height/2), 1.0, 1000.0);

View File

@@ -20,8 +20,7 @@
// This example can work only if GL version is 4.3 or greater // This example can work only if GL version is 4.3 or greater
#include <osg/Texture2D> #include <osg/Texture2D>
#include <osg/BindImageTexture> #include <osg/Geometry>
#include <osg/DispatchCompute>
#include <osg/Geode> #include <osg/Geode>
#include <osgDB/ReadFile> #include <osgDB/ReadFile>
#include <osgGA/StateSetManipulator> #include <osgGA/StateSetManipulator>
@@ -44,7 +43,7 @@ static const char* computeSrc = {
int main( int argc, char** argv ) int main( int argc, char** argv )
{ {
osg::ArgumentParser arguments( &argc, argv ); osg::ArgumentParser arguments( &argc, argv );
// Create the texture as both the output of compute shader and the input of a normal quad // Create the texture as both the output of compute shader and the input of a normal quad
osg::ref_ptr<osg::Texture2D> tex2D = new osg::Texture2D; osg::ref_ptr<osg::Texture2D> tex2D = new osg::Texture2D;
tex2D->setTextureSize( 512, 512 ); tex2D->setTextureSize( 512, 512 );
@@ -53,24 +52,24 @@ int main( int argc, char** argv )
tex2D->setInternalFormat( GL_R32F ); tex2D->setInternalFormat( GL_R32F );
tex2D->setSourceFormat( GL_RED ); tex2D->setSourceFormat( GL_RED );
tex2D->setSourceType( GL_FLOAT ); tex2D->setSourceType( GL_FLOAT );
// So we can use 'image2D' in the compute shader tex2D->bindToImageUnit( 0, osg::Texture::WRITE_ONLY ); // So we can use 'image2D' in the compute shader
osg::ref_ptr<osg::BindImageTexture> imagbinding = new osg::BindImageTexture(0, tex2D.get(), osg::BindImageTexture::WRITE_ONLY, GL_R32F);
// The compute shader can't work with other kinds of shaders // The compute shader can't work with other kinds of shaders
// It also requires the work group numbers. Setting them to 0 will disable the compute shader // It also requires the work group numbers. Setting them to 0 will disable the compute shader
osg::ref_ptr<osg::Program> computeProg = new osg::Program; osg::ref_ptr<osg::Program> computeProg = new osg::Program;
computeProg->setComputeGroups( 512/16, 512/16, 1 );
computeProg->addShader( new osg::Shader(osg::Shader::COMPUTE, computeSrc) ); computeProg->addShader( new osg::Shader(osg::Shader::COMPUTE, computeSrc) );
// Create a node for outputting to the texture. // Create a node for outputting to the texture.
// It is OK to have just an empty node here, but seems inbuilt uniforms like osg_FrameTime won't work then. // It is OK to have just an empty node here, but seems inbuilt uniforms like osg_FrameTime won't work then.
// TODO: maybe we can have a custom drawable which also will implement glMemoryBarrier? // TODO: maybe we can have a custom drawable which also will implement glMemoryBarrier?
osg::ref_ptr<osg::Node> sourceNode = new osg::DispatchCompute(512/16, 512/16, 1 ); osg::Node* sourceNode = osgDB::readNodeFile("axes.osgt");
if ( !sourceNode ) sourceNode = new osg::Node;
sourceNode->setDataVariance( osg::Object::DYNAMIC ); sourceNode->setDataVariance( osg::Object::DYNAMIC );
sourceNode->getOrCreateStateSet()->setAttributeAndModes( computeProg.get() ); sourceNode->getOrCreateStateSet()->setAttributeAndModes( computeProg.get() );
sourceNode->getOrCreateStateSet()->addUniform( new osg::Uniform("targetTex", (int)0) ); sourceNode->getOrCreateStateSet()->addUniform( new osg::Uniform("targetTex", (int)0) );
sourceNode->getOrCreateStateSet()->setTextureAttributeAndModes( 0, tex2D.get() ); sourceNode->getOrCreateStateSet()->setTextureAttributeAndModes( 0, tex2D.get() );
// Display the texture on a quad. We will also be able to operate on the data if reading back to CPU side // Display the texture on a quad. We will also be able to operate on the data if reading back to CPU side
osg::Geometry* geom = osg::createTexturedQuadGeometry( osg::Geometry* geom = osg::createTexturedQuadGeometry(
osg::Vec3(), osg::Vec3(1.0f,0.0f,0.0f), osg::Vec3(0.0f,0.0f,1.0f) ); osg::Vec3(), osg::Vec3(1.0f,0.0f,0.0f), osg::Vec3(0.0f,0.0f,1.0f) );
@@ -78,12 +77,12 @@ int main( int argc, char** argv )
quad->addDrawable( geom ); quad->addDrawable( geom );
quad->getOrCreateStateSet()->setMode( GL_LIGHTING, osg::StateAttribute::OFF ); quad->getOrCreateStateSet()->setMode( GL_LIGHTING, osg::StateAttribute::OFF );
quad->getOrCreateStateSet()->setTextureAttributeAndModes( 0, tex2D.get() ); quad->getOrCreateStateSet()->setTextureAttributeAndModes( 0, tex2D.get() );
quad->getOrCreateStateSet()->setAttributeAndModes(imagbinding.get());
// Create the scene graph and start the viewer // Create the scene graph and start the viewer
osg::ref_ptr<osg::Group> scene = new osg::Group; osg::ref_ptr<osg::Group> scene = new osg::Group;
scene->addChild( sourceNode ); scene->addChild( sourceNode );
scene->addChild( quad.get() ); scene->addChild( quad.get() );
osgViewer::Viewer viewer; osgViewer::Viewer viewer;
viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) ); viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) );
viewer.addEventHandler( new osgViewer::StatsHandler ); viewer.addEventHandler( new osgViewer::StatsHandler );

View File

@@ -33,12 +33,12 @@
#include <iostream> #include <iostream>
// Customize the CopyOp so that we add our own verbose // Customize the CopyOp so that we add our own verbose
// output of what's being copied. // output of what's being copied.
class MyCopyOp : public osg::CopyOp class MyCopyOp : public osg::CopyOp
{ {
public: public:
inline MyCopyOp(CopyFlags flags=SHALLOW_COPY): inline MyCopyOp(CopyFlags flags=SHALLOW_COPY):
osg::CopyOp(flags), osg::CopyOp(flags),
_indent(0), _indent(0),
@@ -46,11 +46,11 @@ class MyCopyOp : public osg::CopyOp
inline void moveIn() const { _indent += _step; } inline void moveIn() const { _indent += _step; }
inline void moveOut() const { _indent -= _step; } inline void moveOut() const { _indent -= _step; }
inline void writeIndent() const inline void writeIndent() const
{ {
for(int i=0;i<_indent;++i) std::cout << " "; for(int i=0;i<_indent;++i) std::cout << " ";
} }
virtual osg::Referenced* operator() (const osg::Referenced* ref) const virtual osg::Referenced* operator() (const osg::Referenced* ref) const
{ {
writeIndent(); std::cout << "copying Referenced "<<ref<<std::endl; writeIndent(); std::cout << "copying Referenced "<<ref<<std::endl;
@@ -59,7 +59,7 @@ class MyCopyOp : public osg::CopyOp
moveOut(); moveOut();
return ret_ref; return ret_ref;
} }
virtual osg::Object* operator() (const osg::Object* obj) const virtual osg::Object* operator() (const osg::Object* obj) const
{ {
writeIndent(); std::cout << "copying Object "<<obj; writeIndent(); std::cout << "copying Object "<<obj;
@@ -70,7 +70,7 @@ class MyCopyOp : public osg::CopyOp
moveOut(); moveOut();
return ret_obj; return ret_obj;
} }
virtual osg::Node* operator() (const osg::Node* node) const virtual osg::Node* operator() (const osg::Node* node) const
{ {
writeIndent(); std::cout << "copying Node "<<node; writeIndent(); std::cout << "copying Node "<<node;
@@ -136,25 +136,25 @@ class MyCopyOp : public osg::CopyOp
moveOut(); moveOut();
return ret_image; return ret_image;
} }
protected: protected:
// must be mutable since CopyOp is passed around as const to // must be mutable since CopyOp is passed around as const to
// the various clone/copy constructors. // the various clone/copy constructors.
mutable int _indent; mutable int _indent;
mutable int _step; mutable int _step;
}; };
// this CopyOp class will preserve the multi-parent structure of the copied // this CopyOp class will preserve the multi-parent structure of the copied
// object, instead of expanding it into a tree. Works with the // object, instead of expanding it into a tree. Works with the
// DEEP_COPY_NODES flag. // DEEP_COPY_NODES flag.
class GraphCopyOp : public osg::CopyOp class GraphCopyOp : public osg::CopyOp
{ {
public: public:
inline GraphCopyOp(CopyFlags flags=SHALLOW_COPY): inline GraphCopyOp(CopyFlags flags=SHALLOW_COPY):
osg::CopyOp(flags) { _nodeCopyMap.clear();} osg::CopyOp(flags) { _nodeCopyMap.clear();}
virtual osg::Node* operator() (const osg::Node* node) const virtual osg::Node* operator() (const osg::Node* node) const
{ {
if (node && _flags&DEEP_COPY_NODES) if (node && _flags&DEEP_COPY_NODES)
@@ -180,9 +180,9 @@ class GraphCopyOp : public osg::CopyOp
else else
return const_cast<osg::Node*>(node); return const_cast<osg::Node*>(node);
} }
protected: protected:
// must be mutable since CopyOp is passed around as const to // must be mutable since CopyOp is passed around as const to
// the various clone/copy constructors. // the various clone/copy constructors.
mutable std::map<const osg::Node*,osg::Node*> _nodeCopyMap; mutable std::map<const osg::Node*,osg::Node*> _nodeCopyMap;
@@ -198,19 +198,19 @@ int main( int argc, char **argv )
osgViewer::Viewer viewer; osgViewer::Viewer viewer;
// load the nodes from the commandline arguments. // load the nodes from the commandline arguments.
osg::ref_ptr<osg::Node> rootnode = osgDB::readRefNodeFiles(arguments); osg::Node* rootnode = osgDB::readNodeFiles(arguments);
if (!rootnode) if (!rootnode)
{ {
osg::notify(osg::NOTICE)<<"Please specify a model filename on the command line."<<std::endl; osg::notify(osg::NOTICE)<<"Please specify a model filename on the command line."<<std::endl;
return 1; return 1;
} }
// run optimization over the scene graph // run optimization over the scene graph
osgUtil::Optimizer optimzer; osgUtil::Optimizer optimzer;
optimzer.optimize(rootnode); optimzer.optimize(rootnode);
// ------------- Start of copy specific code ------------------------------------------------------- // ------------- Start of copy specific code -------------------------------------------------------
// do a deep copy, using MyCopyOp to reveal whats going on under the hood, // do a deep copy, using MyCopyOp to reveal whats going on under the hood,
// in your own code you'd typically just use the basic osg::CopyOp something like // in your own code you'd typically just use the basic osg::CopyOp something like
osg::ref_ptr<osg::Node> mycopy = dynamic_cast<osg::Node*>(rootnode->clone(osg::CopyOp::DEEP_COPY_ALL)); osg::ref_ptr<osg::Node> mycopy = dynamic_cast<osg::Node*>(rootnode->clone(osg::CopyOp::DEEP_COPY_ALL));
@@ -219,7 +219,7 @@ int main( int argc, char **argv )
// note, we need the dyanmic_cast because MS Visual Studio can't handle covarient // note, we need the dyanmic_cast because MS Visual Studio can't handle covarient
// return types, so that clone has return just Object*. bahh hum bug // return types, so that clone has return just Object*. bahh hum bug
osg::ref_ptr<osg::Node> deep_copy = dynamic_cast<osg::Node*>(rootnode->clone(MyCopyOp(osg::CopyOp::DEEP_COPY_ALL))); osg::ref_ptr<osg::Node> deep_copy = dynamic_cast<osg::Node*>(rootnode->clone(MyCopyOp(osg::CopyOp::DEEP_COPY_ALL)));
std::cout << "----------------------------------------------------------------"<<std::endl; std::cout << "----------------------------------------------------------------"<<std::endl;
// do a graph preserving deep copy. // do a graph preserving deep copy.
@@ -260,18 +260,18 @@ int main( int argc, char **argv )
// DEEP_COPY_IMAGES = 64, // DEEP_COPY_IMAGES = 64,
// DEEP_COPY_ALL = 0xffffffff // DEEP_COPY_ALL = 0xffffffff
// }; // };
// //
// These options you can use together such as : // These options you can use together such as :
// osg::Node* mycopy = dynamic_cast<osg::Node*>(rootnode->clone(osg::CopyOp::DEEP_COPY_NODES | DEEP_COPY_DRAWABLES)); // osg::Node* mycopy = dynamic_cast<osg::Node*>(rootnode->clone(osg::CopyOp::DEEP_COPY_NODES | DEEP_COPY_DRAWABLES));
// Which shares state but creates copies of all nodes and drawables (which contain the geometry). // Which shares state but creates copies of all nodes and drawables (which contain the geometry).
// //
// You may also want to subclass from CopyOp to provide finer grained control of what gets shared (shallow copy) vs // You may also want to subclass from CopyOp to provide finer grained control of what gets shared (shallow copy) vs
// cloned (deep copy). // cloned (deep copy).
// ------------- End of copy specific code ------------------------------------------------------- // ------------- End of copy specific code -------------------------------------------------------
// set the scene to render // set the scene to render
viewer.setSceneData(rootnode); viewer.setSceneData(rootnode);

View File

@@ -95,10 +95,10 @@ int main(int argc, char *argv[])
osgViewer::Viewer viewer; osgViewer::Viewer viewer;
// load the nodes from the commandline arguments. // load the nodes from the commandline arguments.
osg::ref_ptr<osg::Node> rootnode = osgDB::readRefNodeFiles(arguments); osg::Node* rootnode = osgDB::readNodeFiles(arguments);
// if not loaded assume no arguments passed in, try use default mode instead. // if not loaded assume no arguments passed in, try use default mode instead.
if (!rootnode) rootnode = osgDB::readRefNodeFile("cessna.osgt"); if (!rootnode) rootnode = osgDB::readNodeFile("cessna.osgt");
if (!rootnode) if (!rootnode)
{ {
@@ -107,7 +107,7 @@ int main(int argc, char *argv[])
} }
// create specular highlights // create specular highlights
create_specular_highlights(rootnode.get()); create_specular_highlights(rootnode);
// run optimization over the scene graph // run optimization over the scene graph
osgUtil::Optimizer optimzer; osgUtil::Optimizer optimzer;

View File

@@ -1,9 +1,9 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
* *
* This application is open source and may be redistributed and/or modified * This application is open source and may be redistributed and/or modified
* freely and without restriction, both in commercial and non commercial applications, * freely and without restriction, both in commercial and non commercial applications,
* as long as this copyright notice is maintained. * as long as this copyright notice is maintained.
* *
* This application is distributed in the hope that it will be useful, * This application is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
@@ -50,7 +50,7 @@ int main(int argc, char** argv)
arguments.getApplicationUsage()->write(std::cout, helpType); arguments.getApplicationUsage()->write(std::cout, helpType);
return 1; return 1;
} }
// report any errors if they have occurred when parsing the program arguments. // report any errors if they have occurred when parsing the program arguments.
if (arguments.errors()) if (arguments.errors())
{ {
@@ -81,7 +81,7 @@ int main(int argc, char** argv)
while (arguments.read("-p",pathfile)) while (arguments.read("-p",pathfile))
{ {
osgGA::AnimationPathManipulator* apm = new osgGA::AnimationPathManipulator(pathfile); osgGA::AnimationPathManipulator* apm = new osgGA::AnimationPathManipulator(pathfile);
if (apm || !apm->valid()) if (apm || !apm->valid())
{ {
unsigned int num = keyswitchManipulator->getNumMatrixManipulators(); unsigned int num = keyswitchManipulator->getNumMatrixManipulators();
keyswitchManipulator->addMatrixManipulator( keyForAnimationPath, "Path", apm ); keyswitchManipulator->addMatrixManipulator( keyForAnimationPath, "Path", apm );
@@ -95,13 +95,13 @@ int main(int argc, char** argv)
// add the state manipulator // add the state manipulator
viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) ); viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) );
// add the thread model handler // add the thread model handler
viewer.addEventHandler(new osgViewer::ThreadingHandler); viewer.addEventHandler(new osgViewer::ThreadingHandler);
// add the window size toggle handler // add the window size toggle handler
viewer.addEventHandler(new osgViewer::WindowSizeHandler); viewer.addEventHandler(new osgViewer::WindowSizeHandler);
// add the stats handler // add the stats handler
viewer.addEventHandler(new osgViewer::StatsHandler); viewer.addEventHandler(new osgViewer::StatsHandler);
@@ -129,8 +129,8 @@ int main(int argc, char** argv)
// load the data // load the data
osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFile(file); osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFile(file);
if (!loadedModel) if (!loadedModel)
{ {
std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl; std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
return 1; return 1;

View File

@@ -1,12 +0,0 @@
SET(TARGET_SRC
osgdeferred.cpp
)
SET(TARGET_H
osgdeferred.h
)
SET(TARGET_ADDED_LIBRARIES osgShadow)
#### end var setup ###
SETUP_EXAMPLE(osgdeferred)

View File

@@ -1,377 +0,0 @@
/* OpenSceneGraph example, osgdeferred.
*
* Original code by Michael Kapelko, published to osg example with permission
* OSG Deferred Shading ( https://bitbucket.org/kornerr/osg-deferred-shading )
* Shader cleanup, removal of osgFX EffectCompositor and exchange of textures
* done by Christian Buchner
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "osgdeferred.h"
#include <osg/AnimationPath>
#include <osg/PolygonMode>
#include <osgDB/ReadFile>
#include <osgShadow/SoftShadowMap>
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <osgUtil/TangentSpaceGenerator>
#ifdef OSG_LIBRARY_STATIC
// in case of a static build...
USE_OSGPLUGIN(osg2)
USE_OSGPLUGIN(png)
USE_OSGPLUGIN(jpeg)
USE_OSGPLUGIN(glsl)
USE_SERIALIZER_WRAPPER_LIBRARY(osg)
USE_GRAPHICSWINDOW()
#endif
osg::TextureRectangle *createFloatTextureRectangle(int textureSize)
{
osg::ref_ptr<osg::TextureRectangle> tex2D = new osg::TextureRectangle;
tex2D->setTextureSize(textureSize, textureSize);
tex2D->setInternalFormat(GL_RGBA16F_ARB);
tex2D->setSourceFormat(GL_RGBA);
tex2D->setSourceType(GL_FLOAT);
return tex2D.release();
}
osg::Camera *createHUDCamera(double left,
double right,
double bottom,
double top)
{
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
camera->setClearMask(GL_DEPTH_BUFFER_BIT);
camera->setRenderOrder(osg::Camera::POST_RENDER);
camera->setAllowEventFocus(false);
camera->setProjectionMatrix(osg::Matrix::ortho2D(left, right, bottom, top));
camera->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
return camera.release();
}
osg::ref_ptr<osg::LightSource> createLight(const osg::Vec3 &pos)
{
osg::ref_ptr<osg::LightSource> light = new osg::LightSource;
light->getLight()->setPosition(osg::Vec4(pos.x(), pos.y(), pos.z(), 1));
light->getLight()->setAmbient(osg::Vec4(0.2, 0.2, 0.2, 1));
light->getLight()->setDiffuse(osg::Vec4(0.8, 0.8, 0.8, 1));
return light;
}
class CreateTangentSpace : public osg::NodeVisitor
{
public:
CreateTangentSpace() : NodeVisitor(NodeVisitor::TRAVERSE_ALL_CHILDREN), tsg(new osgUtil::TangentSpaceGenerator) {}
virtual void apply(osg::Geode& geode)
{
for (unsigned int i = 0; i < geode.getNumDrawables(); ++i)
{
osg::Geometry *geo = dynamic_cast<osg::Geometry *>(geode.getDrawable(i));
if (geo != NULL)
{
// assume the texture coordinate for normal maps is stored in unit #0
tsg->generate(geo, 0);
// pass2.vert expects the tangent array to be stored inside gl_MultiTexCoord1
geo->setTexCoordArray(1, tsg->getTangentArray());
}
}
traverse(geode);
}
private:
osg::ref_ptr<osgUtil::TangentSpaceGenerator> tsg;
};
Pipeline createPipelinePlainOSG(
osg::ref_ptr<osg::Group> scene,
osg::ref_ptr<osgShadow::ShadowedScene> shadowedScene,
const osg::Vec3 lightPos)
{
Pipeline p;
p.graph = new osg::Group;
p.textureSize = 1024;
// Pass 1 (shadow).
p.pass1Shadows = createFloatTextureRectangle(p.textureSize);
osg::ref_ptr<osg::Camera> pass1 =
createRTTCamera(osg::Camera::COLOR_BUFFER, p.pass1Shadows);
pass1->addChild(shadowedScene.get());
// pass2 shades expects tangent vectors to be available as texcoord array for texture #1
// we use osgUtil::TangentSpaceGenerator to generate these
CreateTangentSpace cts;
scene->accept(cts);
// Pass 2 (positions, normals, colors).
p.pass2Positions = createFloatTextureRectangle(p.textureSize);
p.pass2Normals = createFloatTextureRectangle(p.textureSize);
p.pass2Colors = createFloatTextureRectangle(p.textureSize);
osg::ref_ptr<osg::Camera> pass2 =
createRTTCamera(osg::Camera::COLOR_BUFFER0, p.pass2Positions);
pass2->attach(osg::Camera::COLOR_BUFFER1, p.pass2Normals);
pass2->attach(osg::Camera::COLOR_BUFFER2, p.pass2Colors);
pass2->addChild(scene.get());
osg::ref_ptr<osg::StateSet> ss = setShaderProgram(pass2, "shaders/pass2.vert", "shaders/pass2.frag");
ss->setTextureAttributeAndModes(0, createTexture("Images/whitemetal_diffuse.jpg"));
ss->setTextureAttributeAndModes(1, createTexture("Images/whitemetal_normal.jpg"));
ss->addUniform(new osg::Uniform("diffMap", 0));
ss->addUniform(new osg::Uniform("bumpMap", 1));
ss->addUniform(new osg::Uniform("useBumpMap", 1));
// Pass 3 (final).
p.pass3Final = createFloatTextureRectangle(p.textureSize);
osg::ref_ptr<osg::Camera> pass3 =
createRTTCamera(osg::Camera::COLOR_BUFFER, p.pass3Final, true);
ss = setShaderProgram(pass3, "shaders/pass3.vert", "shaders/pass3.frag");
ss->setTextureAttributeAndModes(0, p.pass2Positions);
ss->setTextureAttributeAndModes(1, p.pass2Normals);
ss->setTextureAttributeAndModes(2, p.pass2Colors);
ss->setTextureAttributeAndModes(3, p.pass1Shadows);
ss->addUniform(new osg::Uniform("posMap", 0));
ss->addUniform(new osg::Uniform("normalMap", 1));
ss->addUniform(new osg::Uniform("colorMap", 2));
ss->addUniform(new osg::Uniform("shadowMap", 3));
// Light position.
ss->addUniform(new osg::Uniform("lightPos", lightPos));
// Graph.
p.graph->addChild(pass1);
p.graph->addChild(pass2);
p.graph->addChild(pass3);
return p;
}
osg::Camera *createRTTCamera(osg::Camera::BufferComponent buffer,
osg::Texture *tex,
bool isAbsolute)
{
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setClearColor(osg::Vec4());
camera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
camera->setRenderOrder(osg::Camera::PRE_RENDER);
if (tex)
{
tex->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR);
tex->setFilter(osg::Texture2D::MAG_FILTER, osg::Texture2D::LINEAR);
camera->setViewport(0, 0, tex->getTextureWidth(), tex->getTextureHeight());
camera->attach(buffer, tex);
}
if (isAbsolute)
{
camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
camera->setProjectionMatrix(osg::Matrix::ortho2D(0.0, 1.0, 0.0, 1.0));
camera->setViewMatrix(osg::Matrix::identity());
camera->addChild(createScreenQuad(1.0f, 1.0f));
}
return camera.release();
}
osg::ref_ptr<osg::Group> createSceneRoom()
{
// Room.
osg::ref_ptr<osg::MatrixTransform> room = new osg::MatrixTransform;
osg::ref_ptr<osg::Node> roomModel = osgDB::readRefNodeFile("simpleroom.osgt");
room->addChild(roomModel);
room->setMatrix(osg::Matrix::translate(0, 0, 1));
// Torus.
osg::ref_ptr<osg::MatrixTransform> torus = new osg::MatrixTransform;
osg::ref_ptr<osg::Node> torusModel = osgDB::readRefNodeFile("torus.osgt");
torus->addChild(torusModel);
setAnimationPath(torus, osg::Vec3(0, 0, 15), 6, 16);
// Torus2.
osg::ref_ptr<osg::MatrixTransform> torus2 = new osg::MatrixTransform;
torus2->addChild(torusModel);
setAnimationPath(torus2, osg::Vec3(-20, 0, 10), 20, 0);
// Torus3.
osg::ref_ptr<osg::MatrixTransform> torus3 = new osg::MatrixTransform;
torus3->addChild(torusModel);
setAnimationPath(torus3, osg::Vec3(0, 0, 40), 3, 25);
// Scene.
osg::ref_ptr<osg::Group> scene = new osg::Group;
scene->addChild(room);
scene->addChild(torus);
scene->addChild(torus2);
scene->addChild(torus3);
return scene;
}
osg::Geode *createScreenQuad(float width,
float height,
float scale,
osg::Vec3 corner)
{
osg::Geometry* geom = osg::createTexturedQuadGeometry(
corner,
osg::Vec3(width, 0, 0),
osg::Vec3(0, height, 0),
0,
0,
scale,
scale);
osg::ref_ptr<osg::Geode> quad = new osg::Geode;
quad->addDrawable(geom);
int values = osg::StateAttribute::OFF | osg::StateAttribute::PROTECTED;
quad->getOrCreateStateSet()->setAttribute(
new osg::PolygonMode(osg::PolygonMode::FRONT_AND_BACK,
osg::PolygonMode::FILL),
values);
quad->getOrCreateStateSet()->setMode(GL_LIGHTING, values);
return quad.release();
}
osg::Texture2D *createTexture(const std::string &fileName)
{
osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D;
texture->setImage(osgDB::readRefImageFile(fileName));
texture->setWrap(osg::Texture2D::WRAP_S, osg::Texture2D::REPEAT);
texture->setWrap(osg::Texture2D::WRAP_T, osg::Texture2D::REPEAT);
texture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR_MIPMAP_LINEAR);
texture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
texture->setMaxAnisotropy(16.0f);
return texture.release();
}
osg::ref_ptr<osg::Camera> createTextureDisplayQuad(
const osg::Vec3 &pos,
osg::StateAttribute *tex,
float scale,
float width,
float height)
{
osg::ref_ptr<osg::Camera> hc = createHUDCamera();
hc->addChild(createScreenQuad(width, height, scale, pos));
hc->getOrCreateStateSet()->setTextureAttributeAndModes(0, tex);
return hc;
}
void setAnimationPath(osg::ref_ptr<osg::MatrixTransform> node,
const osg::Vec3 &center,
float time,
float radius)
{
// Create animation.
osg::ref_ptr<osg::AnimationPath> path = new osg::AnimationPath;
path->setLoopMode(osg::AnimationPath::LOOP);
unsigned int numSamples = 32;
float delta_yaw = 2.0f * osg::PI / (static_cast<float>(numSamples) - 1.0f);
float delta_time = time / static_cast<float>(numSamples);
for (unsigned int i = 0; i < numSamples; ++i)
{
float yaw = delta_yaw * static_cast<float>(i);
osg::Vec3 pos(center.x() + sinf(yaw)*radius,
center.y() + cosf(yaw)*radius,
center.z());
osg::Quat rot(-yaw, osg::Z_AXIS);
path->insert(delta_time * static_cast<float>(i),
osg::AnimationPath::ControlPoint(pos, rot));
}
// Assign it.
node->setUpdateCallback(new osg::AnimationPathCallback(path.get()));
}
osg::ref_ptr<osg::StateSet> setShaderProgram(osg::ref_ptr<osg::Camera> pass,
const std::string& vert,
const std::string& frag)
{
osg::ref_ptr<osg::Program> program = new osg::Program;
program->addShader(osgDB::readRefShaderFile(vert));
program->addShader(osgDB::readRefShaderFile(frag));
osg::ref_ptr<osg::StateSet> ss = pass->getOrCreateStateSet();
ss->setAttributeAndModes(
program.get(),
osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);
return ss;
}
int main()
{
// Useful declaration.
osg::ref_ptr<osg::StateSet> ss;
// Scene.
osg::Vec3 lightPos(0, 0, 80);
osg::ref_ptr<osg::Group> scene = createSceneRoom();
osg::ref_ptr<osg::LightSource> light = createLight(lightPos);
scene->addChild(light.get());
// Shadowed scene.
osg::ref_ptr<osgShadow::SoftShadowMap> shadowMap = new osgShadow::SoftShadowMap;
shadowMap->setJitteringScale(16);
shadowMap->addShader(osgDB::readRefShaderFile("shaders/pass1Shadow.frag"));
shadowMap->setLight(light.get());
osg::ref_ptr<osgShadow::ShadowedScene> shadowedScene = new osgShadow::ShadowedScene;
shadowedScene->setShadowTechnique(shadowMap.get());
shadowedScene->addChild(scene.get());
Pipeline p = createPipelinePlainOSG(scene, shadowedScene, lightPos);
// Quads to display 1 pass textures.
osg::ref_ptr<osg::Camera> qTexN =
createTextureDisplayQuad(osg::Vec3(0, 0.7, 0),
p.pass2Normals,
p.textureSize);
osg::ref_ptr<osg::Camera> qTexP =
createTextureDisplayQuad(osg::Vec3(0, 0.35, 0),
p.pass2Positions,
p.textureSize);
osg::ref_ptr<osg::Camera> qTexC =
createTextureDisplayQuad(osg::Vec3(0, 0, 0),
p.pass2Colors,
p.textureSize);
// Qaud to display 2 pass shadow texture.
osg::ref_ptr<osg::Camera> qTexS =
createTextureDisplayQuad(osg::Vec3(0.7, 0.7, 0),
p.pass1Shadows,
p.textureSize);
// Quad to display 3 pass final (screen) texture.
osg::ref_ptr<osg::Camera> qTexFinal =
createTextureDisplayQuad(osg::Vec3(0, 0, 0),
p.pass3Final,
p.textureSize,
1,
1);
// Must be processed before the first pass takes
// the result into pass1Shadows texture.
p.graph->insertChild(0, shadowedScene.get());
// Quads are displayed in order, so the biggest one (final) must be first,
// otherwise other quads won't be visible.
p.graph->addChild(qTexFinal.get());
p.graph->addChild(qTexN.get());
p.graph->addChild(qTexP.get());
p.graph->addChild(qTexC.get());
p.graph->addChild(qTexS.get());
// Display everything.
osgViewer::Viewer viewer;
// add the stats handler
viewer.addEventHandler(new osgViewer::StatsHandler);
// Make screenshots with 'c'.
viewer.addEventHandler(
new osgViewer::ScreenCaptureHandler(
new osgViewer::ScreenCaptureHandler::WriteToFile(
"screenshot",
"png",
osgViewer::ScreenCaptureHandler::WriteToFile::OVERWRITE)));
viewer.getCamera()->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
viewer.setSceneData(p.graph.get());
return viewer.run();
}

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