05472135b0b7fffdf6c590e8a6eaaa1b8ce2e4ff
code in Texture::apply() to set the _image to 0 on apply. Note, this will only work when you have a single graphics context, as with multiple graphics contexts one can't delete the image after the first apply, as there will be more than one texture object to update.
Welcome to the OpenSceneGraph (OSG). For information on the project, this distribtion, how to compile and run libraries and demos, and for documention see open up index.html in your perfered html browser. Robert Osfield. robert@openscenegraph.com April 2002.
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