1ad924d0ca435a02d805d78cc2283d5f9e319991
Added an extra pass into the Optimizer's merging of geometry primitives so it convertex 3 and 4 vertex polygons into triangles and quads respectively.
Welcome to the OpenSceneGraph (OSG). For information on the project, this distribtion, how to compile and run libraries and demos, and for documention see open up index.html in your perfered html browser. Robert Osfield. robert@openscenegraph.com April 2002.
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