41 lines
1020 B
C++
41 lines
1020 B
C++
#include <osgShadow/ShadowTexture>
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#include <iostream>
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#include <string>
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#include <osg/Vec3>
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#include <osg/Vec4>
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#include <osg/io_utils>
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#include <osgDB/Registry>
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#include <osgDB/Input>
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#include <osgDB/Output>
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#include <osgDB/ParameterOutput>
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bool ShadowTexture_readLocalData(osg::Object &obj, osgDB::Input &fr);
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bool ShadowTexture_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
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osgDB::RegisterDotOsgWrapperProxy ShadowTexture_Proxy
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(
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new osgShadow::ShadowTexture,
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"ShadowTexture",
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"Object ShadowTechnique ShadowTexture",
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ShadowTexture_readLocalData,
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ShadowTexture_writeLocalData
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);
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bool ShadowTexture_readLocalData(osg::Object& obj, osgDB::Input &fr)
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{
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osgShadow::ShadowTexture& ss = static_cast<osgShadow::ShadowTexture&>(obj);
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bool itAdvanced = false;
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return itAdvanced;
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}
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bool ShadowTexture_writeLocalData(const osg::Object& obj, osgDB::Output& fw)
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{
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const osgShadow::ShadowTexture& ss = static_cast<const osgShadow::ShadowTexture &>(obj);
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return true;
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}
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