Files
OpenSceneGraph/src/osgPlugins/osgShadow/ShadowTexture.cpp
2007-02-15 17:31:30 +00:00

41 lines
1020 B
C++

#include <osgShadow/ShadowTexture>
#include <iostream>
#include <string>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/io_utils>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
#include <osgDB/ParameterOutput>
bool ShadowTexture_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool ShadowTexture_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
osgDB::RegisterDotOsgWrapperProxy ShadowTexture_Proxy
(
new osgShadow::ShadowTexture,
"ShadowTexture",
"Object ShadowTechnique ShadowTexture",
ShadowTexture_readLocalData,
ShadowTexture_writeLocalData
);
bool ShadowTexture_readLocalData(osg::Object& obj, osgDB::Input &fr)
{
osgShadow::ShadowTexture& ss = static_cast<osgShadow::ShadowTexture&>(obj);
bool itAdvanced = false;
return itAdvanced;
}
bool ShadowTexture_writeLocalData(const osg::Object& obj, osgDB::Output& fw)
{
const osgShadow::ShadowTexture& ss = static_cast<const osgShadow::ShadowTexture &>(obj);
return true;
}