Files
OpenSceneGraph/examples
Robert Osfield b5474780c3 Change the GLSL textureRec and texture2D parameters to use .st to make sure they only use 2D coords.
Add setResizeNonPowerOfTwoHint to false for Texture2D.
2008-09-16 09:31:29 +00:00
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2008-03-01 12:29:49 +00:00
2008-07-12 11:19:25 +00:00
2007-08-26 10:27:31 +00:00
2008-03-27 10:55:39 +00:00