Robert Osfield 4f4f68e961 Added support for reading the new OSG_MAX_TEXTURE_SIZE environmental variable
inside the osg::Image::ensureValidSizeForTexturing() method. The
smallest of GL_MAX_TEXTURE_SIZE and OSG_MAX_TEXTURE_SIZE is used for the
final max texture size.

This new env. var. allows users to deliberate cap the size of their textures
so they can test whether their models are limited by texture memory.  If
reducing the max texture size increases performance then you are limited
by texture memory!
2002-06-19 18:45:05 +00:00
2002-06-08 19:58:05 +00:00
2001-01-10 16:32:10 +00:00
2002-04-21 09:51:59 +00:00
2002-04-24 14:14:37 +00:00

Welcome to the OpenSceneGraph (OSG).

For information on the project, this distribtion, how to compile and
run libraries and demos, and for documention see open up index.html
in your perfered html browser.

Robert Osfield. 
robert@openscenegraph.com
April 2002.
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