81f553aaeea541f98b4690e4a267be24235c589a
but getting there.
o First cut of osgcluster demo. Very simple beginings. Alas
I only one PC here so I can't test it in its current guise.
o New support for NodeCallbacks, via AppCallback attached to
osg::Node's, and a default osgUtil::AppVisitor which calls them on
each frame.
o Support for traversal masks in osg::NodeVisitor, osg::Node
which allows nodes to be switched on or off via a bit mask.
o Suppport for traversal number (frame number) and reference time
into osg::NodeVisitor to handle syncronization of app and cull
traversals. This also assist clustering as traversal number
master to slaves.
Welcome to the Open Scene Graph (OSG). For compiling the OSG under all platforms (Linux, FreeBSD, IRIX, Windows and Mac) please read INSTALL. For general documentation, distribution contents, and plugin dependancies please read index.html in your prefered browser. index.html also has links to INSTALL, making it easier for Windows users which might find the lack of file extensions on text files awkward. Robert Osfield. robert@openscenegraph.com May 2001.
Description
Languages
C++
89.7%
C
5.1%
CMake
2.3%
HTML
1.6%
Objective-C++
0.9%
Other
0.2%