Files
OpenSceneGraph/include/osgAnimation
Cedric Pinson 9b95a78e5d From Michael Platings, I have removed Target::normalize() as calling it was incorrect - the interpolation is already done in such a way that the Target's value is always normalized.
Finally, I have fixed TemplateTarget<osg::Quat>::lerp() as it was giving incorrect results when interpolating between some small rotations.
From Cedric Pinson, i renamed the method in channel to be more general. Adjusted the CubicBezier key constructor to use a single value as input.
2009-09-09 09:52:54 +00:00
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2009-08-26 09:24:02 +00:00
2009-03-09 17:38:39 +00:00
2009-08-06 12:40:06 +00:00
2009-06-17 16:54:39 +00:00
2009-02-11 10:41:55 +00:00