be60b32add846ffc17b24f93b36e679fa62a4e80
in incorrect texture assignment. Solution was to a compareTextureObjects() test to the Texture*::compare(..) method that the osgUtil::Optimizer::StateSetVisitor uses to determine uniqueness.
Welcome to the OpenSceneGraph (OSG).
For up to date information on the project, how to compile and run libraries
and examples, and see the documentation on the OpenSceneGraph website.
http://www.openscenegraph.org
Robert Osfield.
robert@openscenegraph.com
July 19th 2006.
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