Depot: More model updates from Jmav.

This commit is contained in:
Nikolai V Chr
2020-04-03 00:51:02 +02:00
parent d8920c6fcf
commit 30c16600b6
44 changed files with 294710 additions and 8 deletions

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@@ -0,0 +1,87 @@
<?xml version="1.0" encoding="UTF-8" ?>
<PropertyList>
<particlesystem>
<texture>fire.png</texture>
<condition>
<equals>
<property>sim/multiplay/generic/int[0]</property>
<value>1</value>
</equals>
</condition>
<emissive>true</emissive>
<lighting>false</lighting>
<offsets>
<roll-deg>0</roll-deg>
</offsets>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>80</theta-min-deg>
<theta-max-deg>30</theta-max-deg>
<phi-min-deg>-180</phi-min-deg>
<phi-max-deg> 180</phi-max-deg>
<speed>
<value>20</value>
<spread>40</spread>
</speed>
</shooter>
<counter>
<particles-per-sec>
<value>40</value>
<spread>60</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red>
<value>0.6</value>
</red>
<green>
<value>0.6</value>
</green>
<blue>
<value>0.6</value>
</blue>
<alpha>
<value>0.6</value>
</alpha>
</color>
<size>
<value>25.0</value>
</size>
</start>
<end>
<color>
<red>
<value>0</value>
</red>
<green>
<value>0</value>
</green>
<blue>
<value>0</value>
</blue>
<alpha>
<value>0</value>
</alpha>
</color>
<size>
<value>45.0</value>
</size>
</end>
<life-sec>
<value>7</value>
</life-sec>
<mass-kg>1.3</mass-kg>
<radius-m>0.03</radius-m>
</particle>
</particlesystem>
</PropertyList>

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@@ -0,0 +1,43 @@
<?xml version="1.0"?>
<PropertyList>
<model>
<path>oilrig09.xml</path>
<name>rig</name>
</model>
<animation>
<type>select</type>
<object-name>rig</object-name>
<condition>
<equals>
<property>sim/multiplay/generic/int[17]</property>
<value>19</value>
</equals>
</condition>
</animation>
<model>
<path>Aircraft/depot/Models/OilRig/smoke-rig.xml</path>
<offsets>
<x-m>1.2</x-m>
<y-m>0.00</y-m>
<z-m>90.0</z-m>
<pitch-deg>0</pitch-deg>
</offsets>
</model>
<model>
<path>Aircraft/depot/Models/OilRig/fire-rig.xml</path>
<offsets>
<x-m>1.2</x-m>
<y-m>0.00</y-m>
<z-m>40.0</z-m>
<pitch-deg>0</pitch-deg>
</offsets>
</model>
</PropertyList>

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@@ -0,0 +1,84 @@
<PropertyList>
<particlesystem>
<name>smoke</name>
<texture>smoke.png</texture>
<condition>
<equals>
<property>sim/multiplay/generic/int[0]</property>
<value>1</value>
</equals>
</condition>
<emissive>false</emissive>
<lighting>false</lighting>
<align>billboard</align> <!-- billboard / fixed -->
<attach>world</attach> <!-- world / local-->
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>20</theta-min-deg>
<theta-max-deg>35</theta-max-deg>
<phi-min-deg>-15</phi-min-deg>
<phi-max-deg> 15</phi-max-deg>
<speed-mps>
<value>25</value>
<spread>50</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>-180</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>180</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>2</value>
<spread>50</spread>
</particles-per-sec>
</counter>
<particle>
<start>
<color>
<red><value>0.0</value></red>
<green><value>0.0</value></green>
<blue><value>0.0</value></blue>
<alpha><value>0.75</value></alpha>
</color>
<size>
<value>65.0</value>
</size>
</start>
<end>
<color>
<red><value>0.0</value></red>
<green><value>0.0</value></green>
<blue><value>0.0</value></blue>
<alpha><value>0.0</value></alpha>
</color>
<size>
<value>400.0</value>
</size>
</end>
<life-sec>
<value>40</value>
</life-sec>
<mass-kg>0.0075</mass-kg>
<radius-m>0.40</radius-m>
</particle>
<program>
<fluid>air</fluid>
<gravity type="bool">true</gravity>
<wind type="bool">true</wind>
</program>
</particlesystem>
</PropertyList>

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@@ -16,6 +16,20 @@
</condition>
</animation>
<model>
<path>Compound/Compound.ac</path>
<name>comp</name>
</model>
<animation>
<type>select</type>
<object-name>comp</object-name>
<condition>
<equals>
<property>sim/multiplay/generic/int[17]</property>
<value>1</value>
</equals>
</condition>
</animation>
<model>
<path>Tank/Gasometer.ac</path>

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@@ -3,7 +3,7 @@
<PropertyList>
<model>
<path>OilRig/oilrig09.xml</path>
<path>OilRig/rig.xml</path>
<name>rig</name>
</model>
<animation>
@@ -18,7 +18,7 @@
</animation>
<!--
<model>
<path>Aircraft/depot/Models/smoke.xml</path>
@@ -38,6 +38,6 @@
<z-m>2.0</z-m>
<pitch-deg>0</pitch-deg>
</offsets>
</model>
</model>-->
</PropertyList>

View File

@@ -43,7 +43,7 @@ var PositionUpdater = func () {
if (type != last_type) {
if (damage.hp_max == damage.hp) {
if (type == 0) {damage.hp_max=900;damage.hp=900;}
if (type == 1) {damage.hp_max=1000;damage.hp=1000;}
if (type == 1) {damage.hp_max=500;damage.hp=500;}
if (type == 2) {damage.hp_max=200;damage.hp=200;}
if (type == 3) {damage.hp_max=300;damage.hp=300;}
if (type == 4) {damage.hp_max=900;damage.hp=900;}

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@@ -47,6 +47,14 @@
<value>0</value>
</binding>
</button>
<button>
<legend>Compound</legend>
<binding>
<command>property-assign</command>
<property>sim/multiplay/generic/int[17]</property>
<value>1</value>
</binding>
</button>
<button>
<legend>Fuel</legend>
<binding>