Depot: Fix bug in damage.

This commit is contained in:
Nikolai V Chr
2020-11-06 09:13:39 +01:00
parent 294f332aab
commit e030f66382
5 changed files with 1 additions and 1 deletions

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.4 MiB

After

Width:  |  Height:  |  Size: 2.2 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.1 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 373 KiB

After

Width:  |  Height:  |  Size: 115 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 8.4 KiB

After

Width:  |  Height:  |  Size: 8.2 KiB

View File

@@ -12,7 +12,7 @@ var full_damage_dist_m = 10;# Can vary from aircraft to aircraft depending on ho
# Many modes (like Viggen) ought to have lower number like zero.
# Few modes (like F-14) ought to have larger number such as 3.
# For assets this should be average radius of the asset.
var use_hitpoints_instead_of_failure_modes_bool = 0;# mainly used by assets that don't have failure modes.
var use_hitpoints_instead_of_failure_modes_bool = 1;# mainly used by assets that don't have failure modes.
var hp_max = 900;# given a direct hit, how much pounds of warhead is needed to kill. Only used if hitpoints is enabled.
var hitable_by_air_munitions = 0; # if anti-air can do damage
var hitable_by_cannon = 1; # if cannon can do damage