Improve speed and readabillity
This commit is contained in:
@@ -184,76 +184,76 @@ SGCloudLayer::rebuild()
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const float layer_scale = layer_span / scale;
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const float mpi = SG_PI/4;
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for (int i = -2; i < 2; i++)
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for (int i = 0; i < 4; i++)
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{
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if ( layer[i+2] != NULL ) {
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layer_transform->removeKid(layer[i+2]); // automatic delete
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if ( layer[i] != NULL ) {
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layer_transform->removeKid(layer[i]); // automatic delete
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}
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vl[i+2] = new ssgVertexArray( 10 );
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cl[i+2] = new ssgColourArray( 10 );
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tl[i+2] = new ssgTexCoordArray( 10 );
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vl[i] = new ssgVertexArray( 10 );
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cl[i] = new ssgColourArray( 10 );
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tl[i] = new ssgTexCoordArray( 10 );
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sgSetVec3( vertex, layer_span*i/2, -layer_span,
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500 * (sin((i+2)*mpi) - 2) );
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sgSetVec3( vertex, layer_span*(i-2)/2, -layer_span,
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500 * (sin(i*mpi) - 2) );
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sgSetVec2( tc, base[0] + layer_scale * (i+2)/4, base[1] );
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sgSetVec2( tc, base[0] + layer_scale * i/4, base[1] );
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sgSetVec4( color, 1.0f, 1.0f, 1.0f, (i == -2) ? 0.0f : 0.15f );
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sgSetVec4( color, 1.0f, 1.0f, 1.0f, (i == 0) ? 0.0f : 0.15f );
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cl[i+2]->add( color );
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vl[i+2]->add( vertex );
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tl[i+2]->add( tc );
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cl[i]->add( color );
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vl[i]->add( vertex );
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tl[i]->add( tc );
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for (int j = -2; j < 2; j++)
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for (int j = 0; j < 4; j++)
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{
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sgSetVec3( vertex, layer_span*(i+1)/2, layer_span*j/2,
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500 * (sin((i+3)*mpi) + sin((j+2)*mpi) - 2) );
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sgSetVec3( vertex, layer_span*(i-1)/2, layer_span*(j-2)/2,
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500 * (sin((i+1)*mpi) + sin(j*mpi) - 2) );
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sgSetVec2( tc, base[0] + layer_scale * (i+3)/4,
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base[1] + layer_scale * (j+2)/4 );
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sgSetVec2( tc, base[0] + layer_scale * (i+1)/4,
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base[1] + layer_scale * j/4 );
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sgSetVec4( color, 1.0f, 1.0f, 1.0f,
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((j == -2) || (i == 1)) ?
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((j == -2) && (i == 1)) ? 0.0f : 0.15f : 1.0f );
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( (j == 0) || (i == 3)) ?
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( (j == 0) && (i == 3)) ? 0.0f : 0.15f : 1.0f );
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cl[i+2]->add( color );
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vl[i+2]->add( vertex );
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tl[i+2]->add( tc );
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cl[i]->add( color );
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vl[i]->add( vertex );
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tl[i]->add( tc );
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sgSetVec3( vertex, layer_span*i/2, layer_span*(j+1)/2,
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500 * (sin((i+2)*mpi) + sin((j+3)*mpi) - 2) );
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sgSetVec3( vertex, layer_span*(i-2)/2, layer_span*(j-1)/2,
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500 * (sin(i*mpi) + sin((j+1)*mpi) - 2) );
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sgSetVec2( tc, base[0] + layer_scale * (i+2)/4,
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base[1] + layer_scale * (j+3)/4 );
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sgSetVec2( tc, base[0] + layer_scale * i/4,
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base[1] + layer_scale * (j+1)/4 );
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sgSetVec4( color, 1.0f, 1.0f, 1.0f,
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((j == 1) || (i == -2)) ?
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((j == 1) && (i == -2)) ? 0.0f : 0.15f : 1.0f );
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cl[i+2]->add( color );
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vl[i+2]->add( vertex );
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tl[i+2]->add( tc );
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((j == 3) || (i == 0)) ?
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((j == 3) && (i == 0)) ? 0.0f : 0.15f : 1.0f );
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cl[i]->add( color );
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vl[i]->add( vertex );
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tl[i]->add( tc );
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}
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sgSetVec3( vertex, layer_span*(i+1)/2, layer_span,
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500 * (sin((i+3)*mpi) - 2) );
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sgSetVec3( vertex, layer_span*(i-1)/2, layer_span,
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500 * (sin((i+1)*mpi) - 2) );
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sgSetVec2( tc, base[0] + layer_scale * (i+3)/4,
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sgSetVec2( tc, base[0] + layer_scale * (i+1)/4,
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base[1] + layer_scale );
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sgSetVec4( color, 1.0f, 1.0f, 1.0f, (i == 1) ? 0.0f : 0.15f );
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sgSetVec4( color, 1.0f, 1.0f, 1.0f, (i == 3) ? 0.0f : 0.15f );
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cl[i+2]->add( color );
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vl[i+2]->add( vertex );
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tl[i+2]->add( tc );
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cl[i]->add( color );
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vl[i]->add( vertex );
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tl[i]->add( tc );
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layer[i+2] = new ssgVtxTable ( GL_TRIANGLE_STRIP, vl[i+2], NULL, tl[i+2], cl[i+2] );
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layer_transform->addKid( layer[i+2] );
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layer[i] = new ssgVtxTable(GL_TRIANGLE_STRIP, vl[i], NULL, tl[i], cl[i]);
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layer_transform->addKid( layer[i] );
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if ( layer_states[layer_coverage] != NULL ) {
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layer[i+2]->setState( layer_states[layer_coverage] );
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layer[i]->setState( layer_states[layer_coverage] );
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}
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}
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@@ -387,24 +387,24 @@ bool SGCloudLayer::reposition( sgVec3 p, sgVec3 up, double lon, double lat,
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// cout << "base = " << base[0] << "," << base[1] << endl;
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for (int i = -2; i < 2; i++)
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for (int i = 0; i < 4; i++)
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{
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tc = tl[i+2]->get( 0 );
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sgSetVec2( tc, base[0] + layer_scale * (i+2)/4, base[1] );
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tc = tl[i]->get( 0 );
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sgSetVec2( tc, base[0] + layer_scale * i/4, base[1] );
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for (int j = -2; j < 2; j++)
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for (int j = 0; j < 4; j++)
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{
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tc = tl[i+2]->get( (j+2)*2+1 );
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sgSetVec2( tc, base[0] + layer_scale * (i+3)/4,
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base[1] + layer_scale * (j+2)/4 );
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tc = tl[i]->get( j*2+1 );
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sgSetVec2( tc, base[0] + layer_scale * (i+1)/4,
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base[1] + layer_scale * j/4 );
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tc = tl[i+2]->get( (j+3)*2 );
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sgSetVec2( tc, base[0] + layer_scale * (i+2)/4,
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base[1] + layer_scale * (j+3)/4 );
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tc = tl[i]->get( (j+1)*2 );
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sgSetVec2( tc, base[0] + layer_scale * i/4,
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base[1] + layer_scale * (j+1)/4 );
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}
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tc = tl[i+2]->get( 9 );
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sgSetVec2( tc, base[0] + layer_scale * (i+3)/4,
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tc = tl[i]->get( 9 );
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sgSetVec2( tc, base[0] + layer_scale * (i+1)/4,
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base[1] + layer_scale );
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}
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