Don't use floats where ints are more appropriate

This commit is contained in:
ehofman
2003-07-11 10:55:17 +00:00
parent 505b4c434d
commit 229ea27050

View File

@@ -351,7 +351,7 @@ SGTexture::get_pixel(GLuint x, GLuint y)
{
static sgVec3 c;
sgSetVec3(c, 0.0, 0.0, 0.0);
sgSetVec3(c, 0, 0, 0);
if (!texture_data)
return;