When loading stg files honour the original path if given.
Modified Files: simgear/scene/tgdb/ReaderWriterSTG.cxx simgear/scene/tgdb/TileEntry.cxx simgear/scene/tgdb/TileEntry.hxx
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@@ -56,10 +56,7 @@ osgDB::ReaderWriter::ReadResult
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ReaderWriterSTG::readNode(const std::string& fileName,
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const osgDB::ReaderWriter::Options* options) const
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{
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std::string tileName = osgDB::getNameLessExtension(fileName);
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tileName = osgDB::getSimpleFileName(tileName);
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osg::Node* result = TileEntry::loadTileByName(tileName, options);
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osg::Node* result = TileEntry::loadTileByFileName(fileName, options);
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// For debugging race conditions
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#ifdef SLOW_PAGER
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sleep(5);
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@@ -242,9 +242,12 @@ struct Object {
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// what we'll want to do with the database pager.
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osg::Node*
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TileEntry::loadTileByName(const string& index_str,
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const osgDB::ReaderWriter::Options* options)
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TileEntry::loadTileByFileName(const string& fileName,
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const osgDB::ReaderWriter::Options* options)
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{
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std::string index_str = osgDB::getNameLessExtension(fileName);
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index_str = osgDB::getSimpleFileName(index_str);
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long tileIndex;
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{
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std::istringstream idxStream(index_str);
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@@ -261,6 +264,8 @@ TileEntry::loadTileByName(const string& index_str,
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SG_LOG( SG_TERRAIN, SG_INFO, "Loading tile " << index_str );
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osgDB::FilePathList path_list=options->getDatabasePathList();
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// Make sure we find the original filename here...
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path_list.push_front(osgDB::getFilePath(fileName));
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// scan and parse all files and store information
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for (unsigned int i = 0; i < path_list.size(); i++) {
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@@ -118,8 +118,8 @@ public:
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/**
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* Transition to OSG database pager
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*/
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static osg::Node* loadTileByName(const std::string& index_str,
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const osgDB::ReaderWriter::Options*);
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static osg::Node* loadTileByFileName(const std::string& index_str,
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const osgDB::ReaderWriter::Options*);
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/**
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* Return true if the tile entry is loaded, otherwise return false
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* indicating that the loading thread is still working on this.
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