Add mipmap control in the effect file

This commit is contained in:
Frederic Bouvier
2010-10-10 16:51:37 +02:00
parent a70c8a9cae
commit 4fd3d49fc1
4 changed files with 427 additions and 5 deletions

View File

@@ -1261,6 +1261,14 @@
RelativePath="..\..\simgear\scene\material\matmodel.hxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\material\mipmap.cxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\material\mipmap.hxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\material\Noise.cxx"
>

View File

@@ -19,6 +19,7 @@
#endif
#include "TextureBuilder.hxx"
#include "mipmap.hxx"
#include "Pass.hxx"
@@ -67,7 +68,7 @@ osg::Texture* TextureBuilder::buildFromType(Effect* effect, const string& type,
typedef boost::tuple<string, Texture::FilterMode, Texture::FilterMode,
Texture::WrapMode, Texture::WrapMode, Texture::WrapMode,
string> TexTuple;
string, MipMapTuple> TexTuple;
EffectNameValue<TexEnv::Mode> texEnvModesInit[] =
{
@@ -134,7 +135,7 @@ void TextureUnitBuilder::buildAttribute(Effect* effect, Pass* pass,
catch (BuilderException& ) {
SG_LOG(SG_INPUT, SG_ALERT, "No image file, "
<< "maybe the reader did not set the filename attribute, "
<< "using white for type '" << type << "' on '" << pass->getName() << "', in " << prop->getPath() );
<< "using white on " << pass->getName());
texture = StateAttributeFactory::instance()->getWhiteTexture();
}
pass->setTextureAttributeAndModes(unit, texture);
@@ -181,7 +182,6 @@ EffectNameValue<Texture::WrapMode> wrapModesInit[] =
};
EffectPropertyMap<Texture::WrapMode> wrapModes(wrapModesInit);
TexTuple makeTexTuple(Effect* effect, const SGPropertyNode* props,
const SGReaderWriterXMLOptions* options,
const string& texType)
@@ -214,8 +214,15 @@ TexTuple makeTexTuple(Effect* effect, const SGPropertyNode* props,
if (pImage)
imageName = pImage->getStringValue();
string absFileName = osgDB::findDataFile(imageName, options);
const SGPropertyNode* pMipmapControl
= getEffectPropertyChild(effect, props, "mipmap-control");
MipMapTuple mipmapFunctions( AUTOMATIC, AUTOMATIC, AUTOMATIC, AUTOMATIC );
if ( pMipmapControl )
mipmapFunctions = makeMipMapTuple(effect, pMipmapControl, options);
return TexTuple(absFileName, minFilter, magFilter, sWrap, tWrap, rWrap,
texType);
texType, mipmapFunctions);
}
void setAttrs(const TexTuple& attrs, Texture* tex,
@@ -228,7 +235,8 @@ void setAttrs(const TexTuple& attrs, Texture* tex,
osgDB::ReaderWriter::ReadResult result
= osgDB::Registry::instance()->readImage(imageName, options);
if (result.success()) {
osg::Image* image = result.getImage();
osg::ref_ptr<osg::Image> image = result.getImage();
image = computeMipmap( image, attrs.get<7>() );
tex->setImage(GL_FRONT_AND_BACK, image);
int s = image->s();
int t = image->t();

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@@ -0,0 +1,356 @@
// Copyright (C) 2010 Frederic Bouvier
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#include "mipmap.hxx"
#include "EffectBuilder.hxx"
#include <limits>
#include <osg/Image>
#include <osg/Vec4>
#include <boost/lexical_cast.hpp>
#include <boost/tuple/tuple_comparison.hpp>
namespace simgear { namespace effect {
EffectNameValue<MipMapFunction> mipmapFunctionsInit[] =
{
{"auto", AUTOMATIC},
{"average", AVERAGE},
{"sum", SUM},
{"product", PRODUCT},
{"min", MIN},
{"max", MAX}
};
EffectPropertyMap<MipMapFunction> mipmapFunctions(mipmapFunctionsInit);
MipMapTuple makeMipMapTuple(Effect* effect, const SGPropertyNode* props,
const SGReaderWriterXMLOptions* options)
{
const SGPropertyNode* pMipmapR
= getEffectPropertyChild(effect, props, "function-r");
MipMapFunction mipmapR = AUTOMATIC;
if (pMipmapR)
findAttr(mipmapFunctions, pMipmapR, mipmapR);
const SGPropertyNode* pMipmapG
= getEffectPropertyChild(effect, props, "function-g");
MipMapFunction mipmapG = AUTOMATIC;
if (pMipmapG)
findAttr(mipmapFunctions, pMipmapG, mipmapG);
const SGPropertyNode* pMipmapB
= getEffectPropertyChild(effect, props, "function-b");
MipMapFunction mipmapB = AUTOMATIC;
if (pMipmapB)
findAttr(mipmapFunctions, pMipmapB, mipmapB);
const SGPropertyNode* pMipmapA
= getEffectPropertyChild(effect, props, "function-a");
MipMapFunction mipmapA = AUTOMATIC;
if (pMipmapA)
findAttr(mipmapFunctions, pMipmapA, mipmapA);
return MipMapTuple( mipmapR, mipmapG, mipmapB, mipmapA );
}
unsigned char* imageData(unsigned char* ptr, GLenum pixelFormat, GLenum dataType, int width, int height, int packing, int column, int row=0, int image=0)
{
if (!ptr) return NULL;
return ptr +
( column * osg::Image::computePixelSizeInBits( pixelFormat, dataType ) ) / 8 +
row * osg::Image::computeRowWidthInBytes( width, pixelFormat, dataType, packing ) +
image * height * osg::Image::computeRowWidthInBytes( width, pixelFormat, dataType, packing );
}
template <typename T>
void _writeColor(GLenum pixelFormat, T* data, float scale, osg::Vec4 value)
{
switch(pixelFormat)
{
case(GL_DEPTH_COMPONENT): //intentionally fall through and execute the code for GL_LUMINANCE
case(GL_LUMINANCE): { *data++ = value.r()*scale; break; }
case(GL_ALPHA): { *data++ = value.a()*scale; break; }
case(GL_LUMINANCE_ALPHA): { *data++ = value.r()*scale; *data++ = value.a()*scale; break; }
case(GL_RGB): { *data++ = value.r()*scale; *data++ = value.g()*scale; *data++ = value.b()*scale; break; }
case(GL_RGBA): { *data++ = value.r()*scale; *data++ = value.g()*scale; *data++ = value.b()*scale; *data++ = value.a()*scale; break; }
case(GL_BGR): { *data++ = value.b()*scale; *data++ = value.g()*scale; *data++ = value.r()*scale; break; }
case(GL_BGRA): { *data++ = value.b()*scale; *data++ = value.g()*scale; *data++ = value.r()*scale; *data++ = value.a()*scale; break; }
}
}
void setColor(unsigned char *ptr, GLenum pixelFormat, GLenum dataType, osg::Vec4 color)
{
switch(dataType)
{
case(GL_BYTE): return _writeColor(pixelFormat, (char*)ptr, 128.0f, color);
case(GL_UNSIGNED_BYTE): return _writeColor(pixelFormat, (unsigned char*)ptr, 255.0f, color);
case(GL_SHORT): return _writeColor(pixelFormat, (short*)ptr, 32768.0f, color);
case(GL_UNSIGNED_SHORT): return _writeColor(pixelFormat, (unsigned short*)ptr, 65535.0f, color);
case(GL_INT): return _writeColor(pixelFormat, (int*)ptr, 2147483648.0f, color);
case(GL_UNSIGNED_INT): return _writeColor(pixelFormat, (unsigned int*)ptr, 4294967295.0f, color);
case(GL_FLOAT): return _writeColor(pixelFormat, (float*)ptr, 1.0f, color);
}
}
template <typename T>
osg::Vec4 _readColor(GLenum pixelFormat, T* data,float scale)
{
switch(pixelFormat)
{
case(GL_DEPTH_COMPONENT): //intentionally fall through and execute the code for GL_LUMINANCE
case(GL_LUMINANCE): { float l = float(*data++)*scale; return osg::Vec4(l, l, l, 1.0f); }
case(GL_ALPHA): { float a = float(*data++)*scale; return osg::Vec4(1.0f, 1.0f, 1.0f, a); }
case(GL_LUMINANCE_ALPHA): { float l = float(*data++)*scale; float a = float(*data++)*scale; return osg::Vec4(l,l,l,a); }
case(GL_RGB): { float r = float(*data++)*scale; float g = float(*data++)*scale; float b = float(*data++)*scale; return osg::Vec4(r,g,b,1.0f); }
case(GL_RGBA): { float r = float(*data++)*scale; float g = float(*data++)*scale; float b = float(*data++)*scale; float a = float(*data++)*scale; return osg::Vec4(r,g,b,a); }
case(GL_BGR): { float b = float(*data++)*scale; float g = float(*data++)*scale; float r = float(*data++)*scale; return osg::Vec4(r,g,b,1.0f); }
case(GL_BGRA): { float b = float(*data++)*scale; float g = float(*data++)*scale; float r = float(*data++)*scale; float a = float(*data++)*scale; return osg::Vec4(r,g,b,a); }
}
return osg::Vec4(1.0f,1.0f,1.0f,1.0f);
}
osg::Vec4 getColor(const unsigned char* ptr, GLenum pixelFormat, GLenum dataType)
{
switch(dataType)
{
case(GL_BYTE): return _readColor(pixelFormat, (char*)ptr, 1.0f/128.0f);
case(GL_UNSIGNED_BYTE): return _readColor(pixelFormat, (unsigned char*)ptr, 1.0f/255.0f);
case(GL_SHORT): return _readColor(pixelFormat, (short*)ptr, 1.0f/32768.0f);
case(GL_UNSIGNED_SHORT): return _readColor(pixelFormat, (unsigned short*)ptr, 1.0f/65535.0f);
case(GL_INT): return _readColor(pixelFormat, (int*)ptr, 1.0f/2147483648.0f);
case(GL_UNSIGNED_INT): return _readColor(pixelFormat, (unsigned int*)ptr, 1.0f/4294967295.0f);
case(GL_FLOAT): return _readColor(pixelFormat, (float*)ptr, 1.0f);
}
return osg::Vec4(1.0f,1.0f,1.0f,1.0f);
}
osg::Vec4::value_type computeAverage( int c, osg::Vec4 colors[2][2][2], bool colorValid[2][2][2] )
{
osg::Vec4::value_type r = 0;
osg::Vec4::value_type nb = 0;
for ( int k = 0; k < 2; ++k ) for ( int j = 0; j < 2; ++j ) for ( int i = 0; i < 2; ++i )
{
if ( colorValid[i][j][k] )
{
r += colors[i][j][k][c];
nb += 1;
}
}
return r / nb;
}
osg::Vec4::value_type computeSum( int c, osg::Vec4 colors[2][2][2], bool colorValid[2][2][2] )
{
osg::Vec4::value_type r = 0;
for ( int k = 0; k < 2; ++k ) for ( int j = 0; j < 2; ++j ) for ( int i = 0; i < 2; ++i )
if ( colorValid[i][j][k] )
{
r += colors[i][j][k][c];
}
return r;
}
osg::Vec4::value_type computeProduct( int c, osg::Vec4 colors[2][2][2], bool colorValid[2][2][2] )
{
osg::Vec4::value_type r = 1;
for ( int k = 0; k < 2; ++k ) for ( int j = 0; j < 2; ++j ) for ( int i = 0; i < 2; ++i )
if ( colorValid[i][j][k] )
{
r *= colors[i][j][k][c];
}
return r;
}
osg::Vec4::value_type computeMin( int c, osg::Vec4 colors[2][2][2], bool colorValid[2][2][2] )
{
osg::Vec4::value_type r = std::numeric_limits<osg::Vec4::value_type>::max();
for ( int k = 0; k < 2; ++k ) for ( int j = 0; j < 2; ++j ) for ( int i = 0; i < 2; ++i )
if ( colorValid[i][j][k] )
{
r = std::min( r, colors[i][j][k][c] );
}
return r;
}
osg::Vec4::value_type computeMax( int c, osg::Vec4 colors[2][2][2], bool colorValid[2][2][2] )
{
osg::Vec4::value_type r = std::numeric_limits<osg::Vec4::value_type>::min();
for ( int k = 0; k < 2; ++k ) for ( int j = 0; j < 2; ++j ) for ( int i = 0; i < 2; ++i )
if ( colorValid[i][j][k] )
{
r = std::max( r, colors[i][j][k][c] );
}
return r;
}
osg::Vec4::value_type computeComponent( int c, osg::Vec4 colors[2][2][2], bool colorValid[2][2][2], MipMapFunction f )
{
switch ( f )
{
case AVERAGE: return computeAverage( c, colors, colorValid );
case SUM: return computeSum( c, colors, colorValid );
case PRODUCT: return computeProduct( c, colors, colorValid );
case MIN: return computeMin( c, colors, colorValid );
case MAX: return computeMax( c, colors, colorValid );
}
return 0;
}
osg::Vec4 computeColor( osg::Vec4 colors[2][2][2], bool colorValid[2][2][2], MipMapTuple attrs )
{
osg::Vec4 result;
result[0] = computeComponent( 0, colors, colorValid, attrs.get<0>() );
result[1] = computeComponent( 1, colors, colorValid, attrs.get<1>() );
result[2] = computeComponent( 2, colors, colorValid, attrs.get<2>() );
result[3] = computeComponent( 3, colors, colorValid, attrs.get<3>() );
return result;
}
osg::Image* computeMipmap( osg::Image* image, MipMapTuple attrs )
{
bool computeMipmap = false;
if ( attrs.get<0>() != AUTOMATIC &&
attrs.get<1>() != AUTOMATIC &&
attrs.get<2>() != AUTOMATIC &&
attrs.get<3>() != AUTOMATIC )
{
computeMipmap = true;
}
else if ( attrs.get<0>() != AUTOMATIC ||
attrs.get<1>() != AUTOMATIC ||
attrs.get<2>() != AUTOMATIC ||
attrs.get<3>() != AUTOMATIC )
{
throw BuilderException("invalid mipmap control function combination");
}
if ( computeMipmap )
{
osg::ref_ptr<osg::Image> mipmaps = new osg::Image();
int s = image->s(),
t = image->t(),
r = image->r();
int nb = osg::Image::computeNumberOfMipmapLevels(s, t, r);
osg::Image::MipmapDataType mipmapOffsets;
unsigned int offset = 0;
for ( int i = 0; i < nb; ++i )
{
offset += t * r * osg::Image::computeRowWidthInBytes(s, image->getPixelFormat(), image->getDataType(), image->getPacking());
mipmapOffsets.push_back( offset );
s >>= 1; if ( s == 0 ) s = 1;
t >>= 1; if ( t == 0 ) t = 1;
r >>= 1; if ( r == 0 ) r = 1;
}
mipmapOffsets.pop_back();
unsigned char *data = new unsigned char[offset];
memcpy( data, image->data(), mipmapOffsets.front() );
s = image->s();
t = image->t();
r = image->r();
for ( int m = 0; m < nb-1; ++m )
{
unsigned char *src = data;
if ( m > 0 )
src += mipmapOffsets[m-1];
unsigned char *dest = data + mipmapOffsets[m];
int ns = s >> 1; if ( ns == 0 ) ns = 1;
int nt = t >> 1; if ( nt == 0 ) nt = 1;
int nr = r >> 1; if ( nr == 0 ) nr = 1;
for ( int k = 0; k < r; k += 2 )
{
for ( int j = 0; j < t; j += 2 )
{
for ( int i = 0; i < s; i += 2 )
{
osg::Vec4 colors[2][2][2];
bool colorValid[2][2][2];
colorValid[0][0][0] = false; colorValid[0][0][1] = false; colorValid[0][1][0] = false; colorValid[0][1][1] = false;
colorValid[1][0][0] = false; colorValid[1][0][1] = false; colorValid[1][1][0] = false; colorValid[1][1][1] = false;
if ( true )
{
unsigned char *ptr = imageData( src, image->getPixelFormat(), image->getDataType(), s, t, image->getPacking(), i, j, k );
colors[0][0][0] = getColor( ptr, image->getPixelFormat(), image->getDataType() );
colorValid[0][0][0] = true;
}
if ( i + 1 < s )
{
unsigned char *ptr = imageData( src, image->getPixelFormat(), image->getDataType(), s, t, image->getPacking(), i + 1, j, k );
colors[0][0][1] = getColor( ptr, image->getPixelFormat(), image->getDataType() );
colorValid[0][0][1] = true;
}
if ( j + 1 < t )
{
unsigned char *ptr = imageData( src, image->getPixelFormat(), image->getDataType(), s, t, image->getPacking(), i, j + 1, k );
colors[0][1][0] = getColor( ptr, image->getPixelFormat(), image->getDataType() );
colorValid[0][1][0] = true;
}
if ( i + 1 < s && j + 1 < t )
{
unsigned char *ptr = imageData( src, image->getPixelFormat(), image->getDataType(), s, t, image->getPacking(), i + 1, j + 1, k );
colors[0][1][1] = getColor( ptr, image->getPixelFormat(), image->getDataType() );
colorValid[0][1][1] = true;
}
if ( k + 1 < r )
{
unsigned char *ptr = imageData( src, image->getPixelFormat(), image->getDataType(), s, t, image->getPacking(), i, j, k + 1 );
colors[1][0][0] = getColor( ptr, image->getPixelFormat(), image->getDataType() );
colorValid[1][0][0] = true;
}
if ( i + 1 < s && k + 1 < r )
{
unsigned char *ptr = imageData( src, image->getPixelFormat(), image->getDataType(), s, t, image->getPacking(), i + 1, j, k + 1 );
colors[1][0][1] = getColor( ptr, image->getPixelFormat(), image->getDataType() );
colorValid[1][0][1] = true;
}
if ( j + 1 < t && k + 1 < r )
{
unsigned char *ptr = imageData( src, image->getPixelFormat(), image->getDataType(), s, t, image->getPacking(), i, j + 1, k + 1 );
colors[1][1][0] = getColor( ptr, image->getPixelFormat(), image->getDataType() );
colorValid[1][1][0] = true;
}
if ( i + 1 < s && j + 1 < t && k + 1 < r )
{
unsigned char *ptr = imageData( src, image->getPixelFormat(), image->getDataType(), s, t, image->getPacking(), i + 1, j + 1, k + 1 );
colors[1][1][1] = getColor( ptr, image->getPixelFormat(), image->getDataType() );
colorValid[1][1][1] = true;
}
unsigned char *ptr = imageData( dest, image->getPixelFormat(), image->getDataType(), ns, nt, image->getPacking(), i/2, j/2, k/2 );
osg::Vec4 color = computeColor( colors, colorValid, attrs );
setColor( ptr, image->getPixelFormat(), image->getDataType(), color );
}
}
}
s = ns;
t = nt;
r = nr;
}
mipmaps->setImage( image->s(), image->t(), image->r(),
image->getInternalTextureFormat(), image->getPixelFormat(),
image->getDataType(), data, osg::Image::USE_NEW_DELETE, image->getPacking() );
mipmaps->setMipmapLevels( mipmapOffsets );
return mipmaps.release();
}
return image;
}
} }

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@@ -0,0 +1,50 @@
// Copyright (C) 2010 Frederic Bouvier
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef SIMGEAR_MIPMAP_HXX
#define SIMGEAR_MIPMAP_HXX 1
#include <boost/tuple/tuple.hpp>
class SGPropertyNode;
namespace osg {
class Image;
}
namespace simgear
{
class Effect;
class SGReaderWriterXMLOptions;
namespace effect {
enum MipMapFunction {
AUTOMATIC,
AVERAGE,
SUM,
PRODUCT,
MIN,
MAX
};
typedef boost::tuple<MipMapFunction, MipMapFunction, MipMapFunction, MipMapFunction> MipMapTuple;
MipMapTuple makeMipMapTuple(Effect* effect, const SGPropertyNode* props,
const SGReaderWriterXMLOptions* options);
osg::Image* computeMipmap( osg::Image* image, MipMapTuple attrs );
} }
#endif