Add mipmap control in the effect file
This commit is contained in:
@@ -1261,6 +1261,14 @@
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RelativePath="..\..\simgear\scene\material\matmodel.hxx"
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>
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</File>
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<File
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RelativePath="..\..\simgear\scene\material\mipmap.cxx"
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>
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</File>
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<File
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RelativePath="..\..\simgear\scene\material\mipmap.hxx"
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>
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</File>
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<File
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RelativePath="..\..\simgear\scene\material\Noise.cxx"
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>
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@@ -19,6 +19,7 @@
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#endif
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#include "TextureBuilder.hxx"
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#include "mipmap.hxx"
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#include "Pass.hxx"
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@@ -67,7 +68,7 @@ osg::Texture* TextureBuilder::buildFromType(Effect* effect, const string& type,
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typedef boost::tuple<string, Texture::FilterMode, Texture::FilterMode,
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Texture::WrapMode, Texture::WrapMode, Texture::WrapMode,
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string> TexTuple;
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string, MipMapTuple> TexTuple;
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EffectNameValue<TexEnv::Mode> texEnvModesInit[] =
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{
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@@ -134,7 +135,7 @@ void TextureUnitBuilder::buildAttribute(Effect* effect, Pass* pass,
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catch (BuilderException& ) {
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SG_LOG(SG_INPUT, SG_ALERT, "No image file, "
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<< "maybe the reader did not set the filename attribute, "
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<< "using white for type '" << type << "' on '" << pass->getName() << "', in " << prop->getPath() );
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<< "using white on " << pass->getName());
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texture = StateAttributeFactory::instance()->getWhiteTexture();
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}
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pass->setTextureAttributeAndModes(unit, texture);
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@@ -181,7 +182,6 @@ EffectNameValue<Texture::WrapMode> wrapModesInit[] =
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};
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EffectPropertyMap<Texture::WrapMode> wrapModes(wrapModesInit);
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TexTuple makeTexTuple(Effect* effect, const SGPropertyNode* props,
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const SGReaderWriterXMLOptions* options,
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const string& texType)
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@@ -214,8 +214,15 @@ TexTuple makeTexTuple(Effect* effect, const SGPropertyNode* props,
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if (pImage)
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imageName = pImage->getStringValue();
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string absFileName = osgDB::findDataFile(imageName, options);
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const SGPropertyNode* pMipmapControl
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= getEffectPropertyChild(effect, props, "mipmap-control");
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MipMapTuple mipmapFunctions( AUTOMATIC, AUTOMATIC, AUTOMATIC, AUTOMATIC );
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if ( pMipmapControl )
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mipmapFunctions = makeMipMapTuple(effect, pMipmapControl, options);
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return TexTuple(absFileName, minFilter, magFilter, sWrap, tWrap, rWrap,
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texType);
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texType, mipmapFunctions);
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}
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void setAttrs(const TexTuple& attrs, Texture* tex,
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@@ -228,7 +235,8 @@ void setAttrs(const TexTuple& attrs, Texture* tex,
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osgDB::ReaderWriter::ReadResult result
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= osgDB::Registry::instance()->readImage(imageName, options);
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if (result.success()) {
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osg::Image* image = result.getImage();
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osg::ref_ptr<osg::Image> image = result.getImage();
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image = computeMipmap( image, attrs.get<7>() );
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tex->setImage(GL_FRONT_AND_BACK, image);
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int s = image->s();
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int t = image->t();
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356
simgear/scene/material/mipmap.cxx
Normal file
356
simgear/scene/material/mipmap.cxx
Normal file
@@ -0,0 +1,356 @@
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// Copyright (C) 2010 Frederic Bouvier
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifdef HAVE_CONFIG_H
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# include <simgear_config.h>
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#endif
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#include "mipmap.hxx"
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#include "EffectBuilder.hxx"
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#include <limits>
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#include <osg/Image>
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#include <osg/Vec4>
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#include <boost/lexical_cast.hpp>
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#include <boost/tuple/tuple_comparison.hpp>
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namespace simgear { namespace effect {
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EffectNameValue<MipMapFunction> mipmapFunctionsInit[] =
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{
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{"auto", AUTOMATIC},
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{"average", AVERAGE},
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{"sum", SUM},
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{"product", PRODUCT},
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{"min", MIN},
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{"max", MAX}
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};
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EffectPropertyMap<MipMapFunction> mipmapFunctions(mipmapFunctionsInit);
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MipMapTuple makeMipMapTuple(Effect* effect, const SGPropertyNode* props,
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const SGReaderWriterXMLOptions* options)
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{
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const SGPropertyNode* pMipmapR
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= getEffectPropertyChild(effect, props, "function-r");
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MipMapFunction mipmapR = AUTOMATIC;
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if (pMipmapR)
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findAttr(mipmapFunctions, pMipmapR, mipmapR);
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const SGPropertyNode* pMipmapG
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= getEffectPropertyChild(effect, props, "function-g");
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MipMapFunction mipmapG = AUTOMATIC;
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if (pMipmapG)
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findAttr(mipmapFunctions, pMipmapG, mipmapG);
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const SGPropertyNode* pMipmapB
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= getEffectPropertyChild(effect, props, "function-b");
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MipMapFunction mipmapB = AUTOMATIC;
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if (pMipmapB)
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findAttr(mipmapFunctions, pMipmapB, mipmapB);
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const SGPropertyNode* pMipmapA
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= getEffectPropertyChild(effect, props, "function-a");
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MipMapFunction mipmapA = AUTOMATIC;
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if (pMipmapA)
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findAttr(mipmapFunctions, pMipmapA, mipmapA);
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return MipMapTuple( mipmapR, mipmapG, mipmapB, mipmapA );
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}
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unsigned char* imageData(unsigned char* ptr, GLenum pixelFormat, GLenum dataType, int width, int height, int packing, int column, int row=0, int image=0)
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{
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if (!ptr) return NULL;
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return ptr +
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( column * osg::Image::computePixelSizeInBits( pixelFormat, dataType ) ) / 8 +
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row * osg::Image::computeRowWidthInBytes( width, pixelFormat, dataType, packing ) +
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image * height * osg::Image::computeRowWidthInBytes( width, pixelFormat, dataType, packing );
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}
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template <typename T>
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void _writeColor(GLenum pixelFormat, T* data, float scale, osg::Vec4 value)
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{
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switch(pixelFormat)
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{
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case(GL_DEPTH_COMPONENT): //intentionally fall through and execute the code for GL_LUMINANCE
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case(GL_LUMINANCE): { *data++ = value.r()*scale; break; }
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case(GL_ALPHA): { *data++ = value.a()*scale; break; }
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case(GL_LUMINANCE_ALPHA): { *data++ = value.r()*scale; *data++ = value.a()*scale; break; }
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case(GL_RGB): { *data++ = value.r()*scale; *data++ = value.g()*scale; *data++ = value.b()*scale; break; }
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case(GL_RGBA): { *data++ = value.r()*scale; *data++ = value.g()*scale; *data++ = value.b()*scale; *data++ = value.a()*scale; break; }
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case(GL_BGR): { *data++ = value.b()*scale; *data++ = value.g()*scale; *data++ = value.r()*scale; break; }
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case(GL_BGRA): { *data++ = value.b()*scale; *data++ = value.g()*scale; *data++ = value.r()*scale; *data++ = value.a()*scale; break; }
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}
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}
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void setColor(unsigned char *ptr, GLenum pixelFormat, GLenum dataType, osg::Vec4 color)
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{
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switch(dataType)
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{
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case(GL_BYTE): return _writeColor(pixelFormat, (char*)ptr, 128.0f, color);
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case(GL_UNSIGNED_BYTE): return _writeColor(pixelFormat, (unsigned char*)ptr, 255.0f, color);
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case(GL_SHORT): return _writeColor(pixelFormat, (short*)ptr, 32768.0f, color);
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case(GL_UNSIGNED_SHORT): return _writeColor(pixelFormat, (unsigned short*)ptr, 65535.0f, color);
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case(GL_INT): return _writeColor(pixelFormat, (int*)ptr, 2147483648.0f, color);
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case(GL_UNSIGNED_INT): return _writeColor(pixelFormat, (unsigned int*)ptr, 4294967295.0f, color);
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case(GL_FLOAT): return _writeColor(pixelFormat, (float*)ptr, 1.0f, color);
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}
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}
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template <typename T>
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osg::Vec4 _readColor(GLenum pixelFormat, T* data,float scale)
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{
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switch(pixelFormat)
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{
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case(GL_DEPTH_COMPONENT): //intentionally fall through and execute the code for GL_LUMINANCE
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case(GL_LUMINANCE): { float l = float(*data++)*scale; return osg::Vec4(l, l, l, 1.0f); }
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case(GL_ALPHA): { float a = float(*data++)*scale; return osg::Vec4(1.0f, 1.0f, 1.0f, a); }
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case(GL_LUMINANCE_ALPHA): { float l = float(*data++)*scale; float a = float(*data++)*scale; return osg::Vec4(l,l,l,a); }
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case(GL_RGB): { float r = float(*data++)*scale; float g = float(*data++)*scale; float b = float(*data++)*scale; return osg::Vec4(r,g,b,1.0f); }
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case(GL_RGBA): { float r = float(*data++)*scale; float g = float(*data++)*scale; float b = float(*data++)*scale; float a = float(*data++)*scale; return osg::Vec4(r,g,b,a); }
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case(GL_BGR): { float b = float(*data++)*scale; float g = float(*data++)*scale; float r = float(*data++)*scale; return osg::Vec4(r,g,b,1.0f); }
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case(GL_BGRA): { float b = float(*data++)*scale; float g = float(*data++)*scale; float r = float(*data++)*scale; float a = float(*data++)*scale; return osg::Vec4(r,g,b,a); }
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}
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return osg::Vec4(1.0f,1.0f,1.0f,1.0f);
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}
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osg::Vec4 getColor(const unsigned char* ptr, GLenum pixelFormat, GLenum dataType)
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{
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switch(dataType)
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{
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case(GL_BYTE): return _readColor(pixelFormat, (char*)ptr, 1.0f/128.0f);
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case(GL_UNSIGNED_BYTE): return _readColor(pixelFormat, (unsigned char*)ptr, 1.0f/255.0f);
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case(GL_SHORT): return _readColor(pixelFormat, (short*)ptr, 1.0f/32768.0f);
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case(GL_UNSIGNED_SHORT): return _readColor(pixelFormat, (unsigned short*)ptr, 1.0f/65535.0f);
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case(GL_INT): return _readColor(pixelFormat, (int*)ptr, 1.0f/2147483648.0f);
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case(GL_UNSIGNED_INT): return _readColor(pixelFormat, (unsigned int*)ptr, 1.0f/4294967295.0f);
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case(GL_FLOAT): return _readColor(pixelFormat, (float*)ptr, 1.0f);
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}
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return osg::Vec4(1.0f,1.0f,1.0f,1.0f);
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}
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osg::Vec4::value_type computeAverage( int c, osg::Vec4 colors[2][2][2], bool colorValid[2][2][2] )
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{
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osg::Vec4::value_type r = 0;
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osg::Vec4::value_type nb = 0;
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for ( int k = 0; k < 2; ++k ) for ( int j = 0; j < 2; ++j ) for ( int i = 0; i < 2; ++i )
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{
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if ( colorValid[i][j][k] )
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{
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r += colors[i][j][k][c];
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nb += 1;
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}
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}
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return r / nb;
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}
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osg::Vec4::value_type computeSum( int c, osg::Vec4 colors[2][2][2], bool colorValid[2][2][2] )
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{
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osg::Vec4::value_type r = 0;
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for ( int k = 0; k < 2; ++k ) for ( int j = 0; j < 2; ++j ) for ( int i = 0; i < 2; ++i )
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if ( colorValid[i][j][k] )
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{
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r += colors[i][j][k][c];
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}
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return r;
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}
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osg::Vec4::value_type computeProduct( int c, osg::Vec4 colors[2][2][2], bool colorValid[2][2][2] )
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{
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osg::Vec4::value_type r = 1;
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for ( int k = 0; k < 2; ++k ) for ( int j = 0; j < 2; ++j ) for ( int i = 0; i < 2; ++i )
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if ( colorValid[i][j][k] )
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{
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r *= colors[i][j][k][c];
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}
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return r;
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}
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osg::Vec4::value_type computeMin( int c, osg::Vec4 colors[2][2][2], bool colorValid[2][2][2] )
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{
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osg::Vec4::value_type r = std::numeric_limits<osg::Vec4::value_type>::max();
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for ( int k = 0; k < 2; ++k ) for ( int j = 0; j < 2; ++j ) for ( int i = 0; i < 2; ++i )
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if ( colorValid[i][j][k] )
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{
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r = std::min( r, colors[i][j][k][c] );
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}
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return r;
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}
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osg::Vec4::value_type computeMax( int c, osg::Vec4 colors[2][2][2], bool colorValid[2][2][2] )
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{
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osg::Vec4::value_type r = std::numeric_limits<osg::Vec4::value_type>::min();
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for ( int k = 0; k < 2; ++k ) for ( int j = 0; j < 2; ++j ) for ( int i = 0; i < 2; ++i )
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if ( colorValid[i][j][k] )
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{
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r = std::max( r, colors[i][j][k][c] );
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}
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return r;
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}
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osg::Vec4::value_type computeComponent( int c, osg::Vec4 colors[2][2][2], bool colorValid[2][2][2], MipMapFunction f )
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{
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switch ( f )
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{
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case AVERAGE: return computeAverage( c, colors, colorValid );
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case SUM: return computeSum( c, colors, colorValid );
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case PRODUCT: return computeProduct( c, colors, colorValid );
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case MIN: return computeMin( c, colors, colorValid );
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case MAX: return computeMax( c, colors, colorValid );
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}
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return 0;
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}
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osg::Vec4 computeColor( osg::Vec4 colors[2][2][2], bool colorValid[2][2][2], MipMapTuple attrs )
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{
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osg::Vec4 result;
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result[0] = computeComponent( 0, colors, colorValid, attrs.get<0>() );
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result[1] = computeComponent( 1, colors, colorValid, attrs.get<1>() );
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result[2] = computeComponent( 2, colors, colorValid, attrs.get<2>() );
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result[3] = computeComponent( 3, colors, colorValid, attrs.get<3>() );
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return result;
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}
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osg::Image* computeMipmap( osg::Image* image, MipMapTuple attrs )
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{
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bool computeMipmap = false;
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if ( attrs.get<0>() != AUTOMATIC &&
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attrs.get<1>() != AUTOMATIC &&
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attrs.get<2>() != AUTOMATIC &&
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attrs.get<3>() != AUTOMATIC )
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{
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computeMipmap = true;
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}
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else if ( attrs.get<0>() != AUTOMATIC ||
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attrs.get<1>() != AUTOMATIC ||
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attrs.get<2>() != AUTOMATIC ||
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attrs.get<3>() != AUTOMATIC )
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{
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throw BuilderException("invalid mipmap control function combination");
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}
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if ( computeMipmap )
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{
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osg::ref_ptr<osg::Image> mipmaps = new osg::Image();
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int s = image->s(),
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t = image->t(),
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r = image->r();
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int nb = osg::Image::computeNumberOfMipmapLevels(s, t, r);
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osg::Image::MipmapDataType mipmapOffsets;
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unsigned int offset = 0;
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for ( int i = 0; i < nb; ++i )
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{
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offset += t * r * osg::Image::computeRowWidthInBytes(s, image->getPixelFormat(), image->getDataType(), image->getPacking());
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mipmapOffsets.push_back( offset );
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s >>= 1; if ( s == 0 ) s = 1;
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t >>= 1; if ( t == 0 ) t = 1;
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r >>= 1; if ( r == 0 ) r = 1;
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}
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mipmapOffsets.pop_back();
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unsigned char *data = new unsigned char[offset];
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memcpy( data, image->data(), mipmapOffsets.front() );
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s = image->s();
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t = image->t();
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r = image->r();
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for ( int m = 0; m < nb-1; ++m )
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{
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unsigned char *src = data;
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if ( m > 0 )
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src += mipmapOffsets[m-1];
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unsigned char *dest = data + mipmapOffsets[m];
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int ns = s >> 1; if ( ns == 0 ) ns = 1;
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int nt = t >> 1; if ( nt == 0 ) nt = 1;
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int nr = r >> 1; if ( nr == 0 ) nr = 1;
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for ( int k = 0; k < r; k += 2 )
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{
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for ( int j = 0; j < t; j += 2 )
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{
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for ( int i = 0; i < s; i += 2 )
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{
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osg::Vec4 colors[2][2][2];
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bool colorValid[2][2][2];
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colorValid[0][0][0] = false; colorValid[0][0][1] = false; colorValid[0][1][0] = false; colorValid[0][1][1] = false;
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colorValid[1][0][0] = false; colorValid[1][0][1] = false; colorValid[1][1][0] = false; colorValid[1][1][1] = false;
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if ( true )
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{
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unsigned char *ptr = imageData( src, image->getPixelFormat(), image->getDataType(), s, t, image->getPacking(), i, j, k );
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colors[0][0][0] = getColor( ptr, image->getPixelFormat(), image->getDataType() );
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colorValid[0][0][0] = true;
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}
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if ( i + 1 < s )
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{
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unsigned char *ptr = imageData( src, image->getPixelFormat(), image->getDataType(), s, t, image->getPacking(), i + 1, j, k );
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colors[0][0][1] = getColor( ptr, image->getPixelFormat(), image->getDataType() );
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colorValid[0][0][1] = true;
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}
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if ( j + 1 < t )
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{
|
||||
unsigned char *ptr = imageData( src, image->getPixelFormat(), image->getDataType(), s, t, image->getPacking(), i, j + 1, k );
|
||||
colors[0][1][0] = getColor( ptr, image->getPixelFormat(), image->getDataType() );
|
||||
colorValid[0][1][0] = true;
|
||||
}
|
||||
if ( i + 1 < s && j + 1 < t )
|
||||
{
|
||||
unsigned char *ptr = imageData( src, image->getPixelFormat(), image->getDataType(), s, t, image->getPacking(), i + 1, j + 1, k );
|
||||
colors[0][1][1] = getColor( ptr, image->getPixelFormat(), image->getDataType() );
|
||||
colorValid[0][1][1] = true;
|
||||
}
|
||||
if ( k + 1 < r )
|
||||
{
|
||||
unsigned char *ptr = imageData( src, image->getPixelFormat(), image->getDataType(), s, t, image->getPacking(), i, j, k + 1 );
|
||||
colors[1][0][0] = getColor( ptr, image->getPixelFormat(), image->getDataType() );
|
||||
colorValid[1][0][0] = true;
|
||||
}
|
||||
if ( i + 1 < s && k + 1 < r )
|
||||
{
|
||||
unsigned char *ptr = imageData( src, image->getPixelFormat(), image->getDataType(), s, t, image->getPacking(), i + 1, j, k + 1 );
|
||||
colors[1][0][1] = getColor( ptr, image->getPixelFormat(), image->getDataType() );
|
||||
colorValid[1][0][1] = true;
|
||||
}
|
||||
if ( j + 1 < t && k + 1 < r )
|
||||
{
|
||||
unsigned char *ptr = imageData( src, image->getPixelFormat(), image->getDataType(), s, t, image->getPacking(), i, j + 1, k + 1 );
|
||||
colors[1][1][0] = getColor( ptr, image->getPixelFormat(), image->getDataType() );
|
||||
colorValid[1][1][0] = true;
|
||||
}
|
||||
if ( i + 1 < s && j + 1 < t && k + 1 < r )
|
||||
{
|
||||
unsigned char *ptr = imageData( src, image->getPixelFormat(), image->getDataType(), s, t, image->getPacking(), i + 1, j + 1, k + 1 );
|
||||
colors[1][1][1] = getColor( ptr, image->getPixelFormat(), image->getDataType() );
|
||||
colorValid[1][1][1] = true;
|
||||
}
|
||||
|
||||
unsigned char *ptr = imageData( dest, image->getPixelFormat(), image->getDataType(), ns, nt, image->getPacking(), i/2, j/2, k/2 );
|
||||
osg::Vec4 color = computeColor( colors, colorValid, attrs );
|
||||
setColor( ptr, image->getPixelFormat(), image->getDataType(), color );
|
||||
}
|
||||
}
|
||||
}
|
||||
s = ns;
|
||||
t = nt;
|
||||
r = nr;
|
||||
}
|
||||
mipmaps->setImage( image->s(), image->t(), image->r(),
|
||||
image->getInternalTextureFormat(), image->getPixelFormat(),
|
||||
image->getDataType(), data, osg::Image::USE_NEW_DELETE, image->getPacking() );
|
||||
mipmaps->setMipmapLevels( mipmapOffsets );
|
||||
|
||||
return mipmaps.release();
|
||||
}
|
||||
return image;
|
||||
}
|
||||
} }
|
||||
50
simgear/scene/material/mipmap.hxx
Normal file
50
simgear/scene/material/mipmap.hxx
Normal file
@@ -0,0 +1,50 @@
|
||||
// Copyright (C) 2010 Frederic Bouvier
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU Library General Public
|
||||
// License as published by the Free Software Foundation; either
|
||||
// version 2 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Library General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
|
||||
#ifndef SIMGEAR_MIPMAP_HXX
|
||||
#define SIMGEAR_MIPMAP_HXX 1
|
||||
|
||||
#include <boost/tuple/tuple.hpp>
|
||||
|
||||
class SGPropertyNode;
|
||||
|
||||
namespace osg {
|
||||
class Image;
|
||||
}
|
||||
|
||||
namespace simgear
|
||||
{
|
||||
class Effect;
|
||||
class SGReaderWriterXMLOptions;
|
||||
|
||||
namespace effect {
|
||||
enum MipMapFunction {
|
||||
AUTOMATIC,
|
||||
AVERAGE,
|
||||
SUM,
|
||||
PRODUCT,
|
||||
MIN,
|
||||
MAX
|
||||
};
|
||||
|
||||
typedef boost::tuple<MipMapFunction, MipMapFunction, MipMapFunction, MipMapFunction> MipMapTuple;
|
||||
|
||||
MipMapTuple makeMipMapTuple(Effect* effect, const SGPropertyNode* props,
|
||||
const SGReaderWriterXMLOptions* options);
|
||||
osg::Image* computeMipmap( osg::Image* image, MipMapTuple attrs );
|
||||
} }
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user