Oops, WIN32 typo fix.
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@@ -738,7 +738,7 @@ bool RenderTexture::Reset(const char *strMode, ...)
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char strBuffer[256];
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va_start(args,strMode);
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#if defined _WIN32 && !defined __CYGWIN__
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_vsnSG_LOG(SG_GL, SG_INFO, strBuffer, 256, strMode, args );
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_vsnprintf( strBuffer, 256, strMode, args );
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#else
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vsnprintf( strBuffer, 256, strMode, args );
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#endif
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