Remove debugging messages
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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@@ -478,7 +478,7 @@ Texture* CubeMapBuilder::build(Effect* effect, const SGPropertyNode* props,
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// Using 6 separate images
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if(texturesProp) {
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SG_LOG(SG_INPUT, SG_ALERT, "try 6 images ");
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SG_LOG(SG_INPUT, SG_DEBUG, "try 6 images ");
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CubeMapTuple _tuple = makeCubeMapTuple(effect, texturesProp);
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@@ -535,7 +535,7 @@ Texture* CubeMapBuilder::build(Effect* effect, const SGPropertyNode* props,
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// Using 1 cross image
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else if(crossProp) {
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SG_LOG(SG_INPUT, SG_ALERT, "try cross map ");
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SG_LOG(SG_INPUT, SG_DEBUG, "try cross map ");
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std::string texname = crossProp->getStringValue();
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