Fixes to 3D clouds
- Wrap 3D clouds (e.g. Global Weather) on the surface of a sphere rather than on a plane. Cloud altitude no-longer increases with distance from the start position - Fix altitude of individual clouds, which where being places approx 1/2 the sprite height too high. Note that this means sprite positions in the cloud are the center of the cloud rather than the bottom. - Improve LOD radii, which were far too large.
This commit is contained in:
@@ -68,8 +68,8 @@ float SGCloudField::fieldSize = 50000.0f;
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double SGCloudField::timer_dt = 0.0;
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float SGCloudField::view_distance = 20000.0f;
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bool SGCloudField::wrap = true;
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float SGCloudField::RADIUS_LEVEL_1 = 20000.0f;
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float SGCloudField::RADIUS_LEVEL_2 = 5000.0f;
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float SGCloudField::RADIUS_LEVEL_1 = 5000.0f;
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float SGCloudField::RADIUS_LEVEL_2 = 1000.0f;
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SGVec3f SGCloudField::view_vec, SGCloudField::view_X, SGCloudField::view_Y;
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@@ -81,7 +81,9 @@ bool SGCloudField::reposition( const SGVec3f& p, const SGVec3f& up, double lon,
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if (placed_root->getNumChildren() == 0) return false;
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SGVec3<double> cart;
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SGGeodesy::SGGeodToCart(SGGeod::fromRadFt(lon, lat, 0.0f), cart);
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SGGeod new_pos = SGGeod::fromRadFt(lon, lat, 0.0f);
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SGGeodesy::SGGeodToCart(new_pos, cart);
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osg::Vec3f osg_pos = toOsg(cart);
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osg::Quat orient = toOsg(SGQuatd::fromLonLatRad(lon, lat) * SGQuatd::fromRealImag(0, SGVec3d(0, 1, 0)));
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@@ -93,8 +95,6 @@ bool SGCloudField::reposition( const SGVec3f& p, const SGVec3f& up, double lon,
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osg::Vec3f wind = osg::Vec3f(-cos((direction + 180)* SGD_DEGREES_TO_RADIANS) * speed * dt,
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sin((direction + 180)* SGD_DEGREES_TO_RADIANS) * speed * dt,
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0.0f);
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//cout << "Wind: " << direction << "@" << speed << "\n";
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osg::Vec3f windosg = field_transform->getAttitude() * wind;
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field_transform->setPosition(field_transform->getPosition() + windosg);
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@@ -108,39 +108,40 @@ bool SGCloudField::reposition( const SGVec3f& p, const SGVec3f& up, double lon,
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field_transform->setPosition(osg_pos);
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field_transform->setAttitude(orient);
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old_pos = osg_pos;
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} else {
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} else {
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osg::Quat fta = field_transform->getAttitude();
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osg::Quat ftainv = field_transform->getAttitude().inverse();
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// delta is the vector from the old position to the new position in cloud-coords
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osg::Vec3f delta = field_transform->getAttitude().inverse() * (osg_pos - old_pos);
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//cout << "Delta: " << delta.length() << "\n";
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for (unsigned int i = 0; i < placed_root->getNumChildren(); i++) {
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osg::ref_ptr<osg::LOD> lodnode1 = (osg::LOD*) placed_root->getChild(i);
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osg::Vec3f v = delta - lodnode1->getCenter();
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if ((v.x() < -0.5*fieldSize) ||
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(v.x() > 0.5*fieldSize) ||
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(v.y() < -0.5*fieldSize) ||
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(v.y() > 0.5*fieldSize) ) {
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//cout << "V: " << v.x() << ", " << v.y() << "\n";
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osg::Vec3f shift = osg::Vec3f(0.0f, 0.0f, 0.0f);
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if (v.x() > 0.5*fieldSize) { shift += osg::Vec3f(fieldSize, 0.0f, 0.0f); }
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if (v.x() < -0.5*fieldSize) { shift -= osg::Vec3f(fieldSize, 0.0f, 0.0f); }
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if (v.y() > 0.5*fieldSize) { shift += osg::Vec3f(0.0f, fieldSize, 0.0f); }
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if (v.y() < -0.5*fieldSize) { shift -= osg::Vec3f(0.0f, fieldSize, 0.0f); }
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//cout << "Shift: " << shift.x() << ", " << shift.y() << "\n\n";
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for (unsigned int j = 0; j < lodnode1->getNumChildren(); j++) {
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osg::ref_ptr<osg::LOD> lodnode2 = (osg::LOD*) lodnode1->getChild(j);
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for (unsigned int k = 0; k < lodnode2->getNumChildren(); k++) {
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osg::ref_ptr<osg::PositionAttitudeTransform> pat =(osg::PositionAttitudeTransform*) lodnode2->getChild(k);
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pat->setPosition(pat->getPosition() + shift);
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}
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}
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osg::Vec3f delta = ftainv * (osg_pos - old_pos);
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old_pos = osg_pos;
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// Check if any of the clouds should be moved.
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for(CloudHash::const_iterator itr = cloud_hash.begin(), end = cloud_hash.end();
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itr != end;
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++itr) {
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osg::ref_ptr<osg::PositionAttitudeTransform> pat = itr->second;
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osg::Vec3f currpos = field_transform->getPosition() + fta * pat->getPosition();
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// Determine the vector from the new position to the cloud in cloud-space.
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osg::Vec3f w = ftainv * (currpos - toOsg(cart));
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// Determine a course if required. Note that this involves some axis translation.
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float x = 0.0;
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float y = 0.0;
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if (w.x() > 0.6*fieldSize) { y = fieldSize; }
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if (w.x() < -0.6*fieldSize) { y = -fieldSize; }
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if (w.y() > 0.6*fieldSize) { x = -fieldSize; }
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if (w.y() < -0.6*fieldSize) { x = fieldSize; }
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if ((x != 0.0) || (y != 0.0)) {
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removeCloudFromTree(pat);
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SGGeod p = SGGeod::fromCart(toSG(field_transform->getPosition() +
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fta * pat->getPosition()));
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addCloudToTree(pat, p, x, y);
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}
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}
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}
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}
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// Render the clouds in order from farthest away layer to nearest one.
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@@ -231,28 +232,32 @@ void SGCloudField::addCloudToTree(osg::ref_ptr<osg::PositionAttitudeTransform> t
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float lon, float lat, float alt, float x, float y) {
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// Get the base position
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SGGeod loc = SGGeod::fromDegFt(lon, lat, 0.0);
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SGGeod loc = SGGeod::fromDegFt(lon, lat, alt);
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addCloudToTree(transform, loc, x, y);
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}
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void SGCloudField::addCloudToTree(osg::ref_ptr<osg::PositionAttitudeTransform> transform,
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SGGeod loc, float x, float y) {
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float alt = loc.getElevationFt();
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// Determine any shift by x/y
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if ((x != 0.0f) || (y != 0.0f)) {
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double crs;
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if (y == 0.0f) {
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crs = (x < 0.0f) ? -90.0 : 90.0;
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} else {
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crs = SG_RADIANS_TO_DEGREES * tan(x/y);
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}
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double crs = 90.0 - SG_RADIANS_TO_DEGREES * atan2(y, x);
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double dst = sqrt(x*x + y*y);
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double endcrs;
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SGGeod base_pos = SGGeod::fromDegFt(lon, lat, 0.0f);
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SGGeod base_pos = SGGeod::fromGeodFt(loc, 0.0f);
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SGGeodesy::direct(base_pos, crs, dst, loc, endcrs);
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}
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// The direct call provides the position at 0 alt, so adjust as required.
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loc.setElevationFt(alt);
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// The direct call provides the position at 0 alt, so adjust as required.
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loc.setElevationFt(alt);
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addCloudToTree(transform, loc);
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}
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void SGCloudField::addCloudToTree(osg::ref_ptr<osg::PositionAttitudeTransform> transform, SGGeod loc) {
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// Work out where this cloud should go in OSG coordinates.
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SGVec3<double> cart;
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SGGeodesy::SGGeodToCart(loc, cart);
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@@ -266,16 +271,17 @@ void SGCloudField::addCloudToTree(osg::ref_ptr<osg::PositionAttitudeTransform> t
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// Convert to the scenegraph orientation where we just rotate around
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// the y axis 180 degrees.
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osg::Quat orient = toOsg(SGQuatd::fromLonLatDeg(loc.getLongitudeDeg(), loc.getLatitudeDeg()) * SGQuatd::fromRealImag(0, SGVec3d(0, 1, 0)));
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field_transform->setPosition(toOsg(fieldcenter));
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osg::Vec3f osg_pos = toOsg(fieldcenter);
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field_transform->setPosition(osg_pos);
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field_transform->setAttitude(orient);
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old_pos = toOsg(fieldcenter);
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old_pos = osg_pos;
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}
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// Convert position to cloud-coordinates
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pos = pos - field_transform->getPosition();
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//pos = orient.inverse() * pos;
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pos = field_transform->getAttitude().inverse() * pos;
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pos = field_transform->getAttitude().inverse() * pos;
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// We have a two level dynamic quad tree which the cloud will be added
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// to. If there are no appropriate nodes in the quad tree, they are
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@@ -288,7 +294,6 @@ void SGCloudField::addCloudToTree(osg::ref_ptr<osg::PositionAttitudeTransform> t
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lodnode1 = (osg::LOD*) placed_root->getChild(i);
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if ((lodnode1->getCenter() - pos).length2() < RADIUS_LEVEL_1*RADIUS_LEVEL_1) {
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// New cloud is within RADIUS_LEVEL_1 of the center of the LOD node.
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//cout << "Adding cloud to existing LoD level 1 node. Distance:" << (lodnode1->getCenter() - pos).length() << "\n";
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found = true;
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}
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}
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@@ -296,7 +301,6 @@ void SGCloudField::addCloudToTree(osg::ref_ptr<osg::PositionAttitudeTransform> t
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if (!found) {
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lodnode1 = new osg::LOD();
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placed_root->addChild(lodnode1.get());
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//cout << "Adding cloud to new LoD node\n";
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}
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// Now check if there is a second level LOD node at an appropriate distance
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@@ -306,17 +310,15 @@ void SGCloudField::addCloudToTree(osg::ref_ptr<osg::PositionAttitudeTransform> t
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lodnode = (osg::LOD*) lodnode1->getChild(j);
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if ((lodnode->getCenter() - pos).length2() < RADIUS_LEVEL_2*RADIUS_LEVEL_2) {
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// We've found the right leaf LOD node
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//cout << "Found existing LOD leaf node. Distance:"<< (lodnode->getCenter() - pos).length() << "\n";
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found = true;
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}
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}
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}
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if (!found) {
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// No suitable leave node was found, so we need to add one.
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lodnode = new osg::LOD();
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lodnode1->addChild(lodnode, 0.0f, 4*RADIUS_LEVEL_1);
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//cout << "Adding cloud to new LoD node\n";
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}
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}
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transform->setPosition(pos);
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lodnode->addChild(transform.get(), 0.0f, view_distance);
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@@ -70,7 +70,7 @@ private:
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bool visible;
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};
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float Rnd(float);
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float Rnd(float);
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// Radius of the LoD nodes for the dynamic quadtrees.
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static float RADIUS_LEVEL_1;
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@@ -79,23 +79,25 @@ private:
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// this is a relative position only, with that we can move all clouds at once
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SGVec3f relative_position;
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osg::ref_ptr<osg::Group> field_root;
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osg::ref_ptr<osg::Group> field_root;
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osg::ref_ptr<osg::Group> placed_root;
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osg::ref_ptr<osg::PositionAttitudeTransform> field_transform;
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osg::ref_ptr<osg::PositionAttitudeTransform> altitude_transform;
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osg::ref_ptr<osg::LOD> field_lod;
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osg::ref_ptr<osg::PositionAttitudeTransform> altitude_transform;
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osg::ref_ptr<osg::LOD> field_lod;
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osg::Vec3f old_pos;
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CloudHash cloud_hash;
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struct CloudFog : public simgear::Singleton<CloudFog>
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{
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CloudFog();
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osg::ref_ptr<osg::Fog> fog;
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};
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struct CloudFog : public simgear::Singleton<CloudFog>
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{
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CloudFog();
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osg::ref_ptr<osg::Fog> fog;
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};
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void removeCloudFromTree(osg::ref_ptr<osg::PositionAttitudeTransform> transform);
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void addCloudToTree(osg::ref_ptr<osg::PositionAttitudeTransform> transform, float lon, float lat, float alt, float x, float y);
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void addCloudToTree(osg::ref_ptr<osg::PositionAttitudeTransform> transform, SGGeod loc, float x, float y);
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void addCloudToTree(osg::ref_ptr<osg::PositionAttitudeTransform> transform, SGGeod loc);
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void applyVisRangeAndCoverage(void);
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public:
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@@ -122,44 +124,44 @@ public:
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/**
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* reposition the cloud layer at the specified origin and
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* orientation.
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* @param p position vector
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* @param up the local up vector
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* @param lon specifies a rotation about the Z axis
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* @param lat specifies a rotation about the new Y axis
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* @param dt the time elapsed since the last call
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* @param asl altitude of the layer
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* @param speed of cloud layer movement (due to wind)
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* @param direction of cloud layer movement (due to wind)
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*/
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bool reposition( const SGVec3f& p, const SGVec3f& up,
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double lon, double lat, double dt, int asl, float speed, float direction);
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* reposition the cloud layer at the specified origin and
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* orientation.
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* @param p position vector
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* @param up the local up vector
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* @param lon specifies a rotation about the Z axis
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* @param lat specifies a rotation about the new Y axis
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* @param dt the time elapsed since the last call
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* @param asl altitude of the layer
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* @param speed of cloud layer movement (due to wind)
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* @param direction of cloud layer movement (due to wind)
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*/
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bool reposition( const SGVec3f& p, const SGVec3f& up,
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double lon, double lat, double dt, int asl, float speed, float direction);
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osg::Group* getNode() { return field_root.get(); }
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osg::Group* getNode() { return field_root.get(); }
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// visibility distance for clouds in meters
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static float CloudVis;
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// visibility distance for clouds in meters
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static float CloudVis;
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static SGVec3f view_vec, view_X, view_Y;
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static SGVec3f view_vec, view_X, view_Y;
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static float view_distance;
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static double timer_dt;
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static float fieldSize;
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static bool wrap;
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static bool getWrap(void) { return wrap; }
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static void setWrap(bool w) { wrap = w; }
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static float view_distance;
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static double timer_dt;
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static float fieldSize;
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static bool wrap;
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static float getVisRange(void) { return view_distance; }
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static void setVisRange(float d) { view_distance = d; }
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void applyVisRange(void);
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static osg::Fog* getFog()
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{
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return CloudFog::instance()->fog.get();
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}
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static void updateFog(double visibility, const osg::Vec4f& color);
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static bool getWrap(void) { return wrap; }
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static void setWrap(bool w) { wrap = w; }
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static float getVisRange(void) { return view_distance; }
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static void setVisRange(float d) { view_distance = d; }
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void applyVisRange(void);
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static osg::Fog* getFog()
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{
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return CloudFog::instance()->fog.get();
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}
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static void updateFog(double visibility, const osg::Vec4f& color);
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};
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#endif // _CLOUDFIELD_HXX
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@@ -135,11 +135,12 @@ osg::Geometry* SGNewCloud::createOrthQuad(float w, float h, int varieties_x, int
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osg::Vec2Array& t = *(new osg::Vec2Array(4));
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float cw = w*0.5f;
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v[0].set(0.0f, -cw, 0.0f);
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v[1].set(0.0f, cw, 0.0f);
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v[2].set(0.0f, cw, h);
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v[3].set(0.0f, -cw, h);
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float ch = h*0.5f;
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v[0].set(0.0f, -cw, -ch);
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v[1].set(0.0f, cw, -ch);
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v[2].set(0.0f, cw, ch);
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v[3].set(0.0f, -cw, ch);
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// The texture coordinate range is not the
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// entire coordinate space - as the texture
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Block a user