a1bb62f43c2f68a5ce4424f4d99f785b6d88bafe
- Wrap 3D clouds (e.g. Global Weather) on the surface of a sphere rather than on a plane. Cloud altitude no-longer increases with distance from the start position - Fix altitude of individual clouds, which where being places approx 1/2 the sprite height too high. Note that this means sprite positions in the cloud are the center of the cloud rather than the bottom. - Improve LOD radii, which were far too large.
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