Propagate the lanel loader through the options.
Modified Files: simgear/scene/model/SGReaderWriterXML.cxx
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@@ -169,7 +169,9 @@ sgLoad3DModel_internal(const string &path,
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}
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osg::ref_ptr<SGReaderWriterXMLOptions> options
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= new SGReaderWriterXMLOptions(*osgDB::Registry::instance()->getOptions());
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= new SGReaderWriterXMLOptions(*options_);
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options->setPropRoot(prop_root);
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options->setLoadPanel(load_panel);
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// Assume that textures are in
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// the same location as the XML file.
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@@ -230,6 +232,7 @@ sgLoad3DModel_internal(const string &path,
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osg::ref_ptr<SGReaderWriterXMLOptions> options;
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options = new SGReaderWriterXMLOptions(*options_);
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options->setPropRoot(prop_root);
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options->setLoadPanel(load_panel);
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try {
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submodel = sgLoad3DModel_internal(submodelpath.str(), options.get(),
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sub_props->getNode("overlay"));
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