Update node masks
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@@ -30,10 +30,11 @@
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#define SG_NODEMASK_CASTSHADOW_BIT (1<<2)
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/// If set, cast recieves shadows
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#define SG_NODEMASK_RECIEVESHADOW_BIT (1<<3)
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/// If set, the node is pickable
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#define SG_NODEMASK_PICK_BIT (1<<4)
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/// If set, the node is a gui element
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#define SG_NODEMASK_GUI_BIT (1<<5)
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#define SG_NODEMASK_GUI_BIT (1<<4)
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/// If set, the node is a 2D panel
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#define SG_NODEMASK_2DPANEL_BIT (1<<5)
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/// If set, the node is pickable
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#define SG_NODEMASK_PICK_BIT (1<<6)
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#endif
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