temporarily remove listener (viewer) and source offsets. they mess things up

This commit is contained in:
ehofman
2009-11-12 20:41:19 +00:00
committed by Tim Moore
parent 5b2af1f6b3
commit e3f70b7125
5 changed files with 39 additions and 30 deletions

View File

@@ -318,38 +318,28 @@ void SGSampleGroup::set_volume( float vol )
_volume = vol;
if (_volume < 0.0) _volume = 0.0;
if (_volume > 1.0) _volume = 1.0;
}
// set the source position and orientation of all managed sounds
void SGSampleGroup::update_pos_and_orientation() {
SGVec3d position = SGVec3d::fromGeod(_base_pos) - _smgr->get_position();
SGQuatd hlOr = SGQuatd::fromLonLat(_base_pos) * _orientation;
SGVec3f velocity = SGVec3f::zeros();
if ( _velocity[0] || _velocity[1] || _velocity[2] ) {
velocity = toVec3f( hlOr.backTransform(_velocity*SG_FEET_TO_METER) );
}
sample_map_iterator sample_current = _samples.begin();
sample_map_iterator sample_end = _samples.end();
for ( ; sample_current != sample_end; ++sample_current ) {
SGSoundSample *sample = sample_current->second;
sample->set_master_volume( _volume );
}
}
// set the source position and orientation of all managed sounds
void SGSampleGroup::update_pos_and_orientation() {
static const SGQuatd q(-0.5, -0.5, 0.5, 0.5);
SGVec3d position = SGVec3d::fromGeod(_base_pos) - _smgr->get_position();
SGQuatd hlOr = SGQuatd::fromLonLat(_base_pos);
SGQuatd ec2gl = hlOr*_orientation*q;
SGVec3f velocity = SGVec3f::zeros();
if ( _velocity[0] || _velocity[1] || _velocity[2] ) {
velocity = toVec3f( (hlOr*q).backTransform(_velocity) );
}
sample_map_iterator sample_current = _samples.begin();
sample_map_iterator sample_end = _samples.end();
for ( ; sample_current != sample_end; ++sample_current ) {
SGSoundSample *sample = sample_current->second;
sample->set_orientation( _orientation );
sample->set_rotation( hlOr );
sample->set_position( position );
sample->set_velocity( velocity );
sample->set_orientation( _orientation );
sample->set_rotation( ec2gl );
}
}

View File

@@ -198,15 +198,16 @@ SGSoundSample::~SGSoundSample() {
void SGSoundSample::update_pos_and_orientation() {
_absolute_pos = _base_pos;
#if 0
if ( _relative_pos[0] || _relative_pos[1] || _relative_pos[2] ) {
_absolute_pos += _rotation.backTransform( _relative_pos );
}
#endif
_orivec = SGVec3f::zeros();
if ( _direction[0] || _direction[1] || _direction[2] ) {
_orivec = toVec3f( _rotation.rotate(_direction) );
_orivec = toVec3f( _rotation.rotate( _direction ) );
}
else
_orivec = SGVec3f::zeros();
}
string SGSoundSample::random_string() {

View File

@@ -337,8 +337,8 @@ public:
_orientation = ori; _changed = true;
}
inline void set_rotation( const SGQuatd& ori ) {
_rotation = ori; _changed = true;
inline void set_rotation( const SGQuatd& hlOr ) {
_rotation = hlOr; _changed = true;
}
/**

View File

@@ -64,6 +64,8 @@ SGSoundMgr::SGSoundMgr() :
_device(NULL),
_context(NULL),
_absolute_pos(SGVec3d::zeros()),
_offset_pos(SGVec3d::zeros()),
_base_pos(SGVec3d::zeros()),
_velocity(SGVec3d::zeros()),
_orientation(SGQuatd::zeros()),
_devname(NULL)
@@ -244,6 +246,10 @@ void SGSoundMgr::unbind ()
// run the audio scheduler
void SGSoundMgr::update( double dt ) {
if (_active) {
if (_changed) {
update_pos_and_orientation();
}
sample_group_map_iterator sample_grp_current = _sample_groups.begin();
sample_group_map_iterator sample_grp_end = _sample_groups.end();
for ( ; sample_grp_current != sample_grp_end; ++sample_grp_current ) {
@@ -469,6 +475,7 @@ void SGSoundMgr::update_pos_and_orientation() {
* one or more vectors have zero length, implementation behavior
* is undefined. If the two vectors are linearly dependent,
* behavior is undefined.
*
* This is in the same coordinate system as OpenGL; y=up, z=back, x=right.
*/
SGVec3d sgv_at = _orientation.backTransform(-SGVec3d::e3());
@@ -479,6 +486,11 @@ void SGSoundMgr::update_pos_and_orientation() {
_at_up_vec[3] = sgv_up[0];
_at_up_vec[4] = sgv_up[1];
_at_up_vec[5] = sgv_up[2];
// static const SGQuatd q(-0.5, -0.5, 0.5, 0.5);
// SGQuatd hlOr = SGQuatd::fromLonLat(SGGeod::fromCart(_base_pos));
// SGQuatd ec2body = hlOr*_orientation;
_absolute_pos = _base_pos; // + ec2body.backTransform( _offset_pos );
}
bool SGSoundMgr::load(string &samplepath, void **dbuf, int *fmt,

View File

@@ -157,7 +157,11 @@ public:
* @param pos OpenAL listener position
*/
void set_position( const SGVec3d& pos ) {
_absolute_pos = pos; _changed = true;
_base_pos = pos; _changed = true;
}
void set_position_offset( const SGVec3d& pos ) {
_offset_pos = pos; _changed = true;
}
/**
@@ -281,6 +285,8 @@ private:
// Position of the listener.
SGVec3d _absolute_pos;
SGVec3d _offset_pos;
SGVec3d _base_pos;
// Velocity of the listener.
SGVec3f _velocity;