Add an option to advance/decrease time from keyboard.
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+10
-7
@@ -106,6 +106,10 @@ void fgSunInit() {
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sunPos.Declination);
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#endif
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xSun = 60000.0 * cos(sunPos.RightAscension) * cos(sunPos.Declination);
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ySun = 60000.0 * sin(sunPos.RightAscension) * cos(sunPos.Declination);
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zSun = 60000.0 * sin(sunPos.Declination);
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if ( !dl_exists ) {
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dl_exists = 1;
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@@ -114,10 +118,6 @@ void fgSunInit() {
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sun_obj = xglGenLists(1);
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xglNewList(sun_obj, GL_COMPILE );
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xSun = 60000.0 * cos(sunPos.RightAscension) * cos(sunPos.Declination);
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ySun = 60000.0 * sin(sunPos.RightAscension) * cos(sunPos.Declination);
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zSun = 60000.0 * sin(sunPos.Declination);
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glutSolidSphere(1.0, 10, 10);
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xglEndList();
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@@ -190,10 +190,13 @@ void fgSunRender() {
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/* $Log$
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/* Revision 1.11 1997/12/30 23:09:40 curt
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/* Worked on winding problem without luck, so back to calling glFrontFace()
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/* 3 times for each scenery area.
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/* Revision 1.12 1998/01/05 18:44:36 curt
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/* Add an option to advance/decrease time from keyboard.
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/*
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* Revision 1.11 1997/12/30 23:09:40 curt
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* Worked on winding problem without luck, so back to calling glFrontFace()
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* 3 times for each scenery area.
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*
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* Revision 1.10 1997/12/30 20:47:54 curt
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* Integrated new event manager with subsystem initializations.
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*
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